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	<updated>2026-06-18T12:24:45Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Stakeout_(Ability)&amp;diff=4566459</id>
		<title>Stakeout (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Stakeout_(Ability)&amp;diff=4566459"/>
		<updated>2026-06-04T01:22:12Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Effect */ Added confirmation of how Ability works in gen 7 (located equivalent code in XY and ORAS, same there). Slight edit to wording to make it clearer that Stakeout does not trigger against Pokemon that switched in at the end of the previous round (due to Pokemon fainting) or that entered at the start of the battle. Updated research note, I am not familiar with gen 8/9.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Stakeout&lt;br /&gt;
|jpname=はりこみ&lt;br /&gt;
|jptrans=Stakeout&lt;br /&gt;
|jptranslit=Harikomi&lt;br /&gt;
|colorscheme=Normal&lt;br /&gt;
|gen=VII&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Doubles the damage dealt to the target&#039;s replacement if the target switches out.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Doubles the damage dealt to the target&#039;s replacement if the target switches out.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Doubles the damage dealt to a target that has just switched into battle.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Stakeout&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はりこみ&#039;&#039;&#039; &#039;&#039;Stakeout&#039;&#039;) is an [[Ability]] introduced in [[Generation VII]]. Prior to [[Generation VIII]], it was the [[signature Ability]] of {{p|Yungoos}} and {{p|Gumshoos}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{MoveResearch|Does Stakeout deal extra damage to targets that enter the battlefield as a result of {{m|U-turn}}, {{m|Flip Turn}}, or {{m|Volt Switch}} in 8 and 9?}}&lt;br /&gt;
===In battle===&lt;br /&gt;
Stakeout doubles the [[power]] of moves used against targets that have [[Recall|switched in]] during this turn (either from manual switching or due to the effect of Moves, Abilities, or Items such as {{m|Volt Switch}}, {{a|Emergency Exit}}, or [[Eject Button]]). It does not trigger when used against targets that were switched in at the end of the previous turn, or that were sent out at the start of the battle.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Stakeout has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Stakeout==&lt;br /&gt;
{{Ability/head|Normal}}&lt;br /&gt;
{{Ability/entry|0734|Yungoos|Normal|Normal|Stakeout|Strong Jaw|Adaptability}}&lt;br /&gt;
{{Ability/entry|0735|Gumshoos|Normal|Normal|Stakeout|Strong Jaw|Adaptability}}&lt;br /&gt;
{{Ability/entry|0827|Nickit|Dark|Dark|Run Away|Unburden|Stakeout}}&lt;br /&gt;
{{Ability/entry|0828|Thievul|Dark|Dark|Run Away|Unburden|Stakeout}} &lt;br /&gt;
{{Ability/entry|0917|Tarountula|Bug|Bug|Insomnia|None|Stakeout}}&lt;br /&gt;
{{Ability/entry|0918|Spidops|Bug|Bug|Insomnia|None|Stakeout}}&lt;br /&gt;
{{Ability/entry|0942|Maschiff|Dark|Dark|Intimidate|Run Away|Stakeout}}&lt;br /&gt;
{{Ability/entry|0943|Mabosstiff|Dark|Dark|Intimidate|Guard Dog|Stakeout}}&lt;br /&gt;
{{Ability/foot|Normal}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=監視 &#039;&#039;{{tt|Gāamsih|Surveillance}}&#039;&#039;&lt;br /&gt;
|zh_cmn=監視 &#039;&#039;{{tt|Jiānshì|Surveillance}}&#039;&#039;{{tt|*|Traditional}}&amp;lt;br&amp;gt;蹲守 &#039;&#039;{{tt|Dūnshǒu|Stakeout}}&#039;&#039;{{tt|*|Simplified}}&lt;br /&gt;
|fr=Filature&lt;br /&gt;
|de=Beschattung&lt;br /&gt;
|it=Sorveglianza&lt;br /&gt;
|ko=참복 &#039;&#039;Chambok&#039;&#039;&lt;br /&gt;
|ru=Надзор &#039;&#039;Nadzor&#039;&#039;&lt;br /&gt;
|es=Vigilante&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities that increase move power]]&lt;br /&gt;
&lt;br /&gt;
[[de:Beschattung]]&lt;br /&gt;
[[es:Vigilante]]&lt;br /&gt;
[[fr:Filature]]&lt;br /&gt;
[[it:Sorveglianza]]&lt;br /&gt;
[[ja:はりこみ]]&lt;br /&gt;
[[zh:蹲守（特性）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stakeout_(Ability)&amp;diff=4566452</id>
		<title>Talk:Stakeout (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stakeout_(Ability)&amp;diff=4566452"/>
		<updated>2026-06-04T01:08:20Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Stakeout and interactions with moves that swap out the user */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Russian name==&lt;br /&gt;
Could someone please add the Russian name&#039;s transcription &amp;lt;nowiki&amp;gt;&#039;&#039;Nadzor&#039;&#039;&amp;lt;/nowiki&amp;gt; --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;]][[User talk:Raltseye|&amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]] 18:05, 14 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question Regarding &amp;quot;Switching In&amp;quot; Terminology ==&lt;br /&gt;
&lt;br /&gt;
Does this ability also work when an opponent sends out a new Pokémon after one of theirs faints, or does that happen on the same turn as them fainting, such that the next chance where the Pokémon with this ability can attack the newly sent out Pokémon is on the following turn and the ability won&#039;t activate? &lt;br /&gt;
Is there a terminology difference regarding switching in a new Pokémon instead of attacking, versus sending out a new Pokémon after one faints? &lt;br /&gt;
If the answer to both of these questions is yes, is it worth drawing a distinction between these two types of sending out a new Pokémon, or is the difference that sending out a new Pokémon after one faints is on a different turn than when it can first be attacked more obvious to others than it is to me and therefore not worth mentioning? [[User:Lavince|Lavince  ¯\_(ツ)_/¯]] ([[User talk:Lavince|talk]]) 22:31, 14 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pursuit ==&lt;br /&gt;
&lt;br /&gt;
If this ability only doubles damage done to the replacement Pokémon, then does it not affect {{m|Pursuit}}? [[User:Eragon4|Eragon4]] ([[User talk:Eragon4|talk]]) 15:38, 31 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Even before Pursuit was removed, Stakeout wouldn&#039;t have synergized with Pursuit because Pursuit does damage to the &#039;mon that&#039;s switching &#039;&#039;out&#039;&#039;, not the &#039;mon that&#039;s switching &#039;&#039;in&#039;&#039;, the latter of which is who Stakeout affects.  [[User:Corrosive Cricket|Corrosive Cricket]] ([[User talk:Corrosive Cricket|talk]]) 09:39, 3 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stakeout and interactions with moves that swap out the user ==&lt;br /&gt;
&lt;br /&gt;
Does Stakeout deal extra damage to targets that enter the battlefield as a result of [[U-turn (move)|U-turn]], [[Flip Turn (move)|Flip Turn]], or [[Volt Switch (move)|Volt Switch]]? Obviously this scenario only applies if the user of the above three moves is faster and capable of moving before the Stakeout holder. [[User:Corrosive Cricket|Corrosive Cricket]] ([[User talk:Corrosive Cricket|talk]]) 09:42, 3 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I checked the assembly in USUM &amp;amp; set a breakpoint to see the function return in-game, I can confirm that at least in USUM, it &#039;&#039;DOES&#039;&#039; trigger from U-Turn, Red Card, and Eject Button, it doesn&#039;t care how you switched mid-turn, just that you did [[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 01:08, 4 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battery_(Ability)&amp;diff=4278781</id>
		<title>Battery (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battery_(Ability)&amp;diff=4278781"/>
		<updated>2025-04-09T22:17:45Z</updated>

		<summary type="html">&lt;p&gt;ABZB: I really should sleep more... Now the sentence actually MAKES SENSE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Battery|the [[held item]]|Cell Battery}}&lt;br /&gt;
{{AbilityInfobox/header&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Battery&amp;lt;/span&amp;gt;&lt;br /&gt;
|jpname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;バッテリー&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Battery&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptranslit=Batterī&lt;br /&gt;
|colorscheme=special&lt;br /&gt;
|gen=VII&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Battery&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バッテリー&#039;&#039;&#039; &#039;&#039;Battery&#039;&#039;) is an [[Ability]] introduced in [[Generation VII]]. It is the [[signature Ability]] of {{p|Charjabug}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
This Ability increases the [[Special Attack]] of allies when they use [[special move]]s by approximately 30%, or more precisely, 5325/4096.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Battery has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Battery==&lt;br /&gt;
{{Ability/head|special}}&lt;br /&gt;
{{Ability/entry|0737|Charjabug|Bug|Electric|Battery|None|None}}&lt;br /&gt;
{{Ability/foot|special}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
Battery was mentioned in &#039;&#039;[[SM026|So Long, Sophocles!]]&#039;&#039;, when {{an|Professor Kukui}} was telling his students about this Ability in class.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Along with {{a|Honey Gather}}, {{a|Wimp Out}}, and {{a|Ball Fetch}}, Battery is one of four [[signature Ability|signature Abilties]] to have been given to only a pre-evolved Pokémon in its debut. &lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{special color}}|bordercolor={{special color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=蓄電池 &#039;&#039;{{tt|Chūkdihnchìh|Battery}}&#039;&#039;&lt;br /&gt;
|zh_cmn=蓄電池 / 蓄电池 &#039;&#039;{{tt|Xùdiànchí|Battery}}&#039;&#039;&lt;br /&gt;
|da=Battery&lt;br /&gt;
|nl=Batterij&lt;br /&gt;
|fi=Akku&lt;br /&gt;
|fr=Batterie&lt;br /&gt;
|de=Batterie&lt;br /&gt;
|it=Batteria&lt;br /&gt;
|ko=배터리 &#039;&#039;Battery&#039;&#039;&lt;br /&gt;
|pl=Bateria&lt;br /&gt;
|pt=Bateria&lt;br /&gt;
|no=Battery&lt;br /&gt;
|ru=Батарея &#039;&#039;Batareya&#039;&#039;&lt;br /&gt;
|es=Batería&lt;br /&gt;
|sv=Battery&lt;br /&gt;
|vi=Pin&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityVariations|Battery|Power Spot|color=Special&lt;br /&gt;
|1color={{Special color dark}}&lt;br /&gt;
|2color={{Rock color dark}}&lt;br /&gt;
}}{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities that affect allies]]&lt;br /&gt;
[[Category:Abilities that increase move power]]&lt;br /&gt;
[[Category:Abilities which only have an effect with an ally]]&lt;br /&gt;
&lt;br /&gt;
[[de:Batterie]]&lt;br /&gt;
[[es:Batería]]&lt;br /&gt;
[[fr:Batterie]]&lt;br /&gt;
[[it:Batteria]]&lt;br /&gt;
[[ja:バッテリー]]&lt;br /&gt;
[[zh:蓄电池（特性）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battery_(Ability)&amp;diff=4278780</id>
		<title>Battery (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battery_(Ability)&amp;diff=4278780"/>
		<updated>2025-04-09T22:16:58Z</updated>

		<summary type="html">&lt;p&gt;ABZB: I was a moron and neglected to change a single word in my previous edit, rendering the sentence incorrect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Battery|the [[held item]]|Cell Battery}}&lt;br /&gt;
{{AbilityInfobox/header&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Battery&amp;lt;/span&amp;gt;&lt;br /&gt;
|jpname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;バッテリー&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Battery&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptranslit=Batterī&lt;br /&gt;
|colorscheme=special&lt;br /&gt;
|gen=VII&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Battery&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バッテリー&#039;&#039;&#039; &#039;&#039;Battery&#039;&#039;) is an [[Ability]] introduced in [[Generation VII]]. It is the [[signature Ability]] of {{p|Charjabug}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
This Ability increases the [[Special Attack]] of allies&#039; [[special move]]s by approximately 30%, or more precisely, 5325/4096.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Battery has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Battery==&lt;br /&gt;
{{Ability/head|special}}&lt;br /&gt;
{{Ability/entry|0737|Charjabug|Bug|Electric|Battery|None|None}}&lt;br /&gt;
{{Ability/foot|special}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
Battery was mentioned in &#039;&#039;[[SM026|So Long, Sophocles!]]&#039;&#039;, when {{an|Professor Kukui}} was telling his students about this Ability in class.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Along with {{a|Honey Gather}}, {{a|Wimp Out}}, and {{a|Ball Fetch}}, Battery is one of four [[signature Ability|signature Abilties]] to have been given to only a pre-evolved Pokémon in its debut. &lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{special color}}|bordercolor={{special color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=蓄電池 &#039;&#039;{{tt|Chūkdihnchìh|Battery}}&#039;&#039;&lt;br /&gt;
|zh_cmn=蓄電池 / 蓄电池 &#039;&#039;{{tt|Xùdiànchí|Battery}}&#039;&#039;&lt;br /&gt;
|da=Battery&lt;br /&gt;
|nl=Batterij&lt;br /&gt;
|fi=Akku&lt;br /&gt;
|fr=Batterie&lt;br /&gt;
|de=Batterie&lt;br /&gt;
|it=Batteria&lt;br /&gt;
|ko=배터리 &#039;&#039;Battery&#039;&#039;&lt;br /&gt;
|pl=Bateria&lt;br /&gt;
|pt=Bateria&lt;br /&gt;
|no=Battery&lt;br /&gt;
|ru=Батарея &#039;&#039;Batareya&#039;&#039;&lt;br /&gt;
|es=Batería&lt;br /&gt;
|sv=Battery&lt;br /&gt;
|vi=Pin&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityVariations|Battery|Power Spot|color=Special&lt;br /&gt;
|1color={{Special color dark}}&lt;br /&gt;
|2color={{Rock color dark}}&lt;br /&gt;
}}{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities that affect allies]]&lt;br /&gt;
[[Category:Abilities that increase move power]]&lt;br /&gt;
[[Category:Abilities which only have an effect with an ally]]&lt;br /&gt;
&lt;br /&gt;
[[de:Batterie]]&lt;br /&gt;
[[es:Batería]]&lt;br /&gt;
[[fr:Batterie]]&lt;br /&gt;
[[it:Batteria]]&lt;br /&gt;
[[ja:バッテリー]]&lt;br /&gt;
[[zh:蓄电池（特性）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battery_(Ability)&amp;diff=4278779</id>
		<title>Battery (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battery_(Ability)&amp;diff=4278779"/>
		<updated>2025-04-09T22:16:21Z</updated>

		<summary type="html">&lt;p&gt;ABZB: Further research reveals that I was mistaken, which stat being altered is actually determined by values in the table the game uses to determine when the function is called in the first place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Battery|the [[held item]]|Cell Battery}}&lt;br /&gt;
{{AbilityInfobox/header&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Battery&amp;lt;/span&amp;gt;&lt;br /&gt;
|jpname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;バッテリー&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Battery&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptranslit=Batterī&lt;br /&gt;
|colorscheme=special&lt;br /&gt;
|gen=VII&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Battery&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バッテリー&#039;&#039;&#039; &#039;&#039;Battery&#039;&#039;) is an [[Ability]] introduced in [[Generation VII]]. It is the [[signature Ability]] of {{p|Charjabug}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
This Ability reduces the [[Special Attack]] of allies&#039; [[special move]]s by approximately 30%, or more precisely, 5325/4096.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Battery has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Battery==&lt;br /&gt;
{{Ability/head|special}}&lt;br /&gt;
{{Ability/entry|0737|Charjabug|Bug|Electric|Battery|None|None}}&lt;br /&gt;
{{Ability/foot|special}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
Battery was mentioned in &#039;&#039;[[SM026|So Long, Sophocles!]]&#039;&#039;, when {{an|Professor Kukui}} was telling his students about this Ability in class.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Along with {{a|Honey Gather}}, {{a|Wimp Out}}, and {{a|Ball Fetch}}, Battery is one of four [[signature Ability|signature Abilties]] to have been given to only a pre-evolved Pokémon in its debut. &lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{special color}}|bordercolor={{special color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=蓄電池 &#039;&#039;{{tt|Chūkdihnchìh|Battery}}&#039;&#039;&lt;br /&gt;
|zh_cmn=蓄電池 / 蓄电池 &#039;&#039;{{tt|Xùdiànchí|Battery}}&#039;&#039;&lt;br /&gt;
|da=Battery&lt;br /&gt;
|nl=Batterij&lt;br /&gt;
|fi=Akku&lt;br /&gt;
|fr=Batterie&lt;br /&gt;
|de=Batterie&lt;br /&gt;
|it=Batteria&lt;br /&gt;
|ko=배터리 &#039;&#039;Battery&#039;&#039;&lt;br /&gt;
|pl=Bateria&lt;br /&gt;
|pt=Bateria&lt;br /&gt;
|no=Battery&lt;br /&gt;
|ru=Батарея &#039;&#039;Batareya&#039;&#039;&lt;br /&gt;
|es=Batería&lt;br /&gt;
|sv=Battery&lt;br /&gt;
|vi=Pin&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityVariations|Battery|Power Spot|color=Special&lt;br /&gt;
|1color={{Special color dark}}&lt;br /&gt;
|2color={{Rock color dark}}&lt;br /&gt;
}}{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities that affect allies]]&lt;br /&gt;
[[Category:Abilities that increase move power]]&lt;br /&gt;
[[Category:Abilities which only have an effect with an ally]]&lt;br /&gt;
&lt;br /&gt;
[[de:Batterie]]&lt;br /&gt;
[[es:Batería]]&lt;br /&gt;
[[fr:Batterie]]&lt;br /&gt;
[[it:Batteria]]&lt;br /&gt;
[[ja:バッテリー]]&lt;br /&gt;
[[zh:蓄电池（特性）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battery_(Ability)&amp;diff=4261925</id>
		<title>Battery (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battery_(Ability)&amp;diff=4261925"/>
		<updated>2025-03-20T18:39:23Z</updated>

		<summary type="html">&lt;p&gt;ABZB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Battery|the [[held item]]|Cell Battery}}&lt;br /&gt;
{{AbilityInfobox/header&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Battery&amp;lt;/span&amp;gt;&lt;br /&gt;
|jpname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;バッテリー&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Battery&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptranslit=Batterī&lt;br /&gt;
|colorscheme=special&lt;br /&gt;
|gen=VII&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Battery&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バッテリー&#039;&#039;&#039; &#039;&#039;Battery&#039;&#039;) is an [[Ability]] introduced in [[Generation VII]]. It is the [[signature Ability]] of {{p|Charjabug}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
This Ability reduces the [[Special Defense]] of Pokémon hit by allies&#039; [[special move]]s by approximately 30%, or more precisely, divides it by a factor of 5325/4096.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Battery has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Battery==&lt;br /&gt;
{{Ability/head|special}}&lt;br /&gt;
{{Ability/entry|0737|Charjabug|Bug|Electric|Battery|None|None}}&lt;br /&gt;
{{Ability/foot|special}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
Battery was mentioned in &#039;&#039;[[SM026|So Long, Sophocles!]]&#039;&#039;, when {{an|Professor Kukui}} was telling his students about this Ability in class.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Along with {{a|Honey Gather}}, {{a|Wimp Out}}, and {{a|Ball Fetch}}, Battery is one of four [[signature Ability|signature Abilties]] to have been given to only a pre-evolved Pokémon in its debut. &lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{special color}}|bordercolor={{special color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=蓄電池 &#039;&#039;{{tt|Chūkdihnchìh|Battery}}&#039;&#039;&lt;br /&gt;
|zh_cmn=蓄電池 / 蓄电池 &#039;&#039;{{tt|Xùdiànchí|Battery}}&#039;&#039;&lt;br /&gt;
|da=Battery&lt;br /&gt;
|nl=Batterij&lt;br /&gt;
|fi=Akku&lt;br /&gt;
|fr=Batterie&lt;br /&gt;
|de=Batterie&lt;br /&gt;
|it=Batteria&lt;br /&gt;
|ko=배터리 &#039;&#039;Battery&#039;&#039;&lt;br /&gt;
|pl=Bateria&lt;br /&gt;
|pt=Bateria&lt;br /&gt;
|no=Battery&lt;br /&gt;
|ru=Батарея &#039;&#039;Batareya&#039;&#039;&lt;br /&gt;
|es=Batería&lt;br /&gt;
|sv=Battery&lt;br /&gt;
|vi=Pin&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityVariations|Battery|Power Spot|color=Special&lt;br /&gt;
|1color={{Special color dark}}&lt;br /&gt;
|2color={{Rock color dark}}&lt;br /&gt;
}}{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities that affect allies]]&lt;br /&gt;
[[Category:Abilities that increase move power]]&lt;br /&gt;
[[Category:Abilities which only have an effect with an ally]]&lt;br /&gt;
&lt;br /&gt;
[[de:Batterie]]&lt;br /&gt;
[[es:Batería]]&lt;br /&gt;
[[fr:Batterie]]&lt;br /&gt;
[[it:Batteria]]&lt;br /&gt;
[[ja:バッテリー]]&lt;br /&gt;
[[zh:蓄电池（特性）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Flower_Gift_(Ability)&amp;diff=4254252</id>
		<title>Talk:Flower Gift (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Flower_Gift_(Ability)&amp;diff=4254252"/>
		<updated>2025-03-06T21:13:01Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* When on a non-Cherrim Pokemon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats raised==&lt;br /&gt;
Smogon tested Flower Gift a long time ago, and found that it boosts Attack and Special Defense only. http://www.smogon.com/dp/abilities/flower_gift  --[[User:ANinyMouse|Aniny]] 16:26, 28 August 2008 (UTC)&lt;br /&gt;
:Also, does the Pokémon have to be sent out in order for the ability to work? Or does it automatically increase the stats in sunlight? [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:30, 9 September 2008 (UTC)&lt;br /&gt;
::(1) Logically, the Pokémon is not exposed to sunlight if it&#039;s not in the battle. (2) Do stat changes actually show up in the menu? I&#039;m fairly sure they don&#039;t.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 06:14, 10 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dispute to Cherrim line ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cherrim, the only Pokémon to have this Ability, also changes forms in sunlight, from a closed flower to one with spread petals; however, this is not caused by Flower Gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if this is 100% true. Upon facing a Cherrim in battle in Gen V (where ability names show up on the screen when activated), I saw it use Sunny Day, and the ability Flower Gift showed up, followed by the text &amp;quot;Cherrim changed form.&amp;quot; This makes me think that the form change is a direct result of the ability. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 14:26, 4 November 2012 (UTC)&lt;br /&gt;
:Has it been confirmed that a Cherrim who has somehow lost Flower Gift will no longer change form?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 04:39, 7 November 2012 (UTC)&lt;br /&gt;
::I can confirm that Flower Gift is triggered when Cherrim changes forms in Gen VI as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:27, 20 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V ==&lt;br /&gt;
&lt;br /&gt;
In Generation V, does Flower Gift only change Cherrim&#039;s form or does it raise the stats as well? The current text makes it appear as if the former is the true case and should be modified, if the stats are affected as well. [[User:Harryghost|Harryghost]] ([[User talk:Harryghost|talk]]) 15:19, 3 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill Swap ==&lt;br /&gt;
&lt;br /&gt;
Can Flower Gift be Skill Swapped? It seems like form-changing abilities are generally restricted from being shuffled around, but it isn&#039;t mentioned, so I was wondering if this was an exception. [[User:Spudwalt|-Spudwalt]] ([[User talk:Spudwalt|talk]]) 04:34, 16 February 2017 (UTC)&lt;br /&gt;
:Yes. Flower Gift and Forecast can be Skill Swapped. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:30, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation VIII ==&lt;br /&gt;
Just had this happen to me. A Max Raid Whimsicott hit my Dyanamaxed, Sunshine Form Cherrim with Worry Seed and it stayed in Sunshine Form, even after the Dynamax expired despite by ability now being Insomnia. [[User:Kohdok|Kohdok]] ([[User talk:Kohdok|talk]]) 03:56, 22 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== When on a non-Cherrim Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Tested in Gen VI Omega Ruby, Flower Gift does not raise Attack nor Special Defense stats of allies when Flower Gift is held by an ally other than Cherrim. Therefore, Flower Gift&#039;s effect, along with the obvious form change, only works when its possessed by Cherrim.&lt;br /&gt;
Side comment: as Flower Gift is Skill Swap-able and the in-game description does not mention that it only works on Cherrim, you&#039;d expect it to allow other pokemon to benefit from the ability aside from the form change but I suppose not.&lt;br /&gt;
:I can confirm from the game code - both the forme change and the Stat boosts are locked to Cherrim. [[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 21:13, 6 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding Utility Umbrella ==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon holds a Utility Umbrella, is it unaffected by its ally&#039;s Flower Gift? Tested in Pokémon Shield, the user who holds Utility Umbrella is still affected by its ally&#039;s Flower Gift ability via Attack and Special Defense Stat Boosts. --[[User:Zonut|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Zonut&amp;lt;/span&amp;gt;]] ([[User talk:Zonut|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 04:08, 24 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lightning_Rod_(Ability)&amp;diff=4251910</id>
		<title>Lightning Rod (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lightning_Rod_(Ability)&amp;diff=4251910"/>
		<updated>2025-03-02T08:10:46Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Generations V and VI */ Made a small typo in my previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Lightning Rod&lt;br /&gt;
|jpname=ひらいしん&lt;br /&gt;
|jptrans=Lightning Rod&lt;br /&gt;
|jptranslit=Hiraishin&lt;br /&gt;
|colorscheme=electric&lt;br /&gt;
|gen=III&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|III|Draws electrical moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|IV|The Pokémon draws in all Electric-type moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|V|Draws in all Electric-type moves to up Sp. Attack.}}&lt;br /&gt;
{{AbilityInfobox/desc|VI|Draws in all Electric-type moves to boost its Sp. Atk stat.}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Rod&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひらいしん&#039;&#039;&#039; &#039;&#039;Lightning Rod&#039;&#039;), formatted as &#039;&#039;&#039;Lightningrod&#039;&#039;&#039; prior to {{g|X and Y}}, is an [[Ability]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Lightning Rod forces single-target {{type|Electric}} moves to target the Pokémon with this Ability.&lt;br /&gt;
&lt;br /&gt;
If another Pokémon becomes the [[center of attention]], Electric-type moves will be directed to it instead of the Pokémon with Lightning Rod.&lt;br /&gt;
&lt;br /&gt;
In [[Triple Battle]]s, Lightning Rod cannot redirect Electric-type moves if the Pokémon is out of range.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Only the moves used by foes are redirected.&lt;br /&gt;
&lt;br /&gt;
Lightning Rod cannot redirect Electric-type {{m|Hidden Power}}.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Moves used by allies are now redirected as well.&lt;br /&gt;
&lt;br /&gt;
Electric-type moves used by foes and allies will now never miss the Pokémon with this Ability, unless it is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}} ({{m|Thunder}} will never miss a Pokémon in the semi-invulnerable turn of {{m|Fly}} or {{m|Bounce}}).&lt;br /&gt;
&lt;br /&gt;
Lightning Rod cannot redirect Electric-type {{m|Judgment}} or {{m|Natural Gift}}.&lt;br /&gt;
&lt;br /&gt;
====Generations V and VI====&lt;br /&gt;
Along with its previous effects, Lightning Rod also gives the Pokémon immunity to all Electric-type moves, and raises the Pokémon&#039;s {{stat|Special Attack}} by one stage whenever it is hit by an Electric-type move. Electric-type [[multistrike move]]s (such as multistrike moves affected by {{m|Electrify}} or Electric-type moves affected by {{a|Parental Bond}}) will only activate this effect once. If the Pokémon is {{cat|Protection moves|protected}} from the move or immune to the move due to being {{type|Ground}}, its {{stat|Special Attack}} will not increase.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with Lightning Rod is targeted by an Electric-type move while holding a [[Cell Battery]], Lightning Rod absorbs the move, so the Cell Battery&#039;s effect is not triggered.&lt;br /&gt;
&lt;br /&gt;
Lightning Rod can now redirect Electric-type {{m|Hidden Power}}, {{m|Judgment}}, and {{m|Natural Gift}}. However, it will not redirect {{m|Sky Drop}} (if it was changed to Electric-Type by Electrify).&lt;br /&gt;
&lt;br /&gt;
====Generation VII onward====&lt;br /&gt;
A {{type|Ground}} Pokémon will now activate Lightning Rod and boost its {{stat|Special Attack}}.&lt;br /&gt;
&lt;br /&gt;
The Abilities {{a|Propeller Tail}} and {{a|Stalwart}} bypass the targeting effect of Lightning Rod but not the Electric-type immunity.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
====Generation III====&lt;br /&gt;
In {{game|Emerald}}, Trainers registered with the [[PokéNav]]&#039;s Match Call function will call twice as often if a Pokémon with Lightning Rod is in the first place in the [[party]] (even if [[fainting|fainted]]).&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In {{g|Sword and Shield}}, if a Pokémon with Lightning Rod is in the first place in the [[party]] (even if [[fainting|fainted]]), there is a 51% chance the game will force an encounter with a {{type|Electric}} Pokémon, if one is possible. In {{g|Brilliant Diamond and Shining Pearl}}, the chance is 50%. It shares this effect with {{a|Static}}.&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In {{g|Scarlet and Violet}}, this Ability has no effect outside of battle, with its former field function effectively being replaced by {{DL|Sandwich|Meal Powers}}.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Lightning Rod==&lt;br /&gt;
{{Ability/head|Electric}}&lt;br /&gt;
{{Ability/entry|0025|Pikachu|Electric|Electric|Static|None|Lightning Rod}}&lt;br /&gt;
{{Ability/entry|0025|form=-Cosplay|Pikachu|Electric|Electric|Lightning Rod|None|None|formlink={{color2|000|Cosplay Pikachu}}}}&lt;br /&gt;
{{Ability/entry|0026|Raichu|Electric|Electric|Static|None|Lightning Rod}}&lt;br /&gt;
{{Ability/entry|0104|Cubone|Ground|Ground|Rock Head|Lightning Rod|Battle Armor}}&lt;br /&gt;
{{Ability/entry|0105|Marowak|Ground|Ground|Rock Head|Lightning Rod|Battle Armor}}&lt;br /&gt;
{{ability/entry|0105|form=-Alola|Marowak|Fire|Ghost|Cursed Body|Lightning Rod|Rock Head|formlink={{color2|000|Alolan form|Alolan Form}}}}&lt;br /&gt;
{{Ability/entry|0111|Rhyhorn|Ground|Rock|Lightning Rod|Rock Head|Reckless}}&lt;br /&gt;
{{Ability/entry|0112|Rhydon|Ground|Rock|Lightning Rod|Rock Head|Reckless}}&lt;br /&gt;
{{Ability/entry|0118|Goldeen|Water|Water|Swift Swim|Water Veil|Lightning Rod}}&lt;br /&gt;
{{Ability/entry|0119|Seaking|Water|Water|Swift Swim|Water Veil|Lightning Rod}}&lt;br /&gt;
{{Ability/entry|0172|Pichu|Electric|Electric|Static|None|Lightning Rod}}&lt;br /&gt;
{{Ability/entry|0254|form=-Mega|Sceptile|Grass|Dragon|Lightning Rod|None|None|formlink={{color2|000|Mega Evolution|Mega Sceptile}}}}&lt;br /&gt;
{{Ability/entry|0309|Electrike|Electric|Electric|Static|Lightning Rod|Minus}}&lt;br /&gt;
{{Ability/entry|0310|Manectric|Electric|Electric|Static|Lightning Rod|Minus}}&lt;br /&gt;
{{Ability/entry|0311|Plusle|Electric|Electric|Plus|None|Lightning Rod|abilityhnote={{color2|000|Generation VI|Gen VI}}+}}&lt;br /&gt;
{{Ability/entry|0464|Rhyperior|Ground|Rock|Lightning Rod|Solid Rock|Reckless}}&lt;br /&gt;
{{Ability/entry|0522|Blitzle|Electric|Electric|Lightning Rod|Motor Drive|Sap Sipper}}&lt;br /&gt;
{{Ability/entry|0523|Zebstrika|Electric|Electric|Lightning Rod|Motor Drive|Sap Sipper}}&lt;br /&gt;
{{Ability/entry|0777|Togedemaru|Electric|Steel|Iron Barbs|Lightning Rod|Sturdy}}&lt;br /&gt;
{{Ability/entry|0871|Pincurchin|Electric|Electric|Lightning Rod|None|Electric Surge}}&lt;br /&gt;
{{Ability/foot|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon that formerly had Lightning Rod===&lt;br /&gt;
{{Ability/head|Electric}}&lt;br /&gt;
{{Ability/entry|145|Zapdos|Electric|Flying|Pressure|None|Lightning Rod|abilityhnote={{color2|000|Generation V|Gen V}}}}&lt;br /&gt;
{{Ability/foot|Electric}}&lt;br /&gt;
&lt;br /&gt;
* In [[Generation V]] games, {{p|Zapdos}} has Lightning Rod as its Hidden Ability, but it cannot be obtained by any legitimate means. It is replaced with {{a|Static}} as its Hidden Ability in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], a Pokémon with Lightning Rod draws in all enemy {{type|Electric}} attacks on the floor, completely neutralizing them. Unlike the main series, Lightning Rod is capable of attracting moves that target multiple Pokémon.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Sky]], the effect is now only room-wide.&lt;br /&gt;
&lt;br /&gt;
Starting from [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Lightning Rod now also increases the Pokémon&#039;s Special Attack.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Attracts Electric-type moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Draws Electric-type moves to the Pokémon without harm.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|でんきタイプの わざを あつめて そのわざの こうかをうけない|Draws Electric-type moves to the Pokémon without harm.}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|Absorbs all Electric-type moves to raise Attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|Draws Electric-type moves from nearby foes, absorbs them, and raises Special Attack.{{tt|*|Ability description}}&amp;lt;br&amp;gt;The Electric-type moves of enemies in the room are drawn to the Pokémon and absorbed, which also raises its Special Attack!{{tt|*|Used in message log}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|The Electric-type moves of enemies in the same room are drawn to the Pokémon and absorbed. When the Pokémon absorbs Electric-type moves, its Sp. Atk goes up!}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|DX}}|The Electric-type moves of enemies in the same room are drawn to the Pokémon and absorbed. When the Pokémon absorbs Electric-type moves, its Sp. Atk goes up.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=electric|exp=yes|gen=The Pokémon draws in Electric-type moves. Sometimes, it can use the absorbed electricity to power itself up.|image1=Sawyer Mega Sceptile Lightning Rod.png|image1p=Mega Sceptile|image2=Sophocles Togedemaru Lightning Rod.png|image2p=Togedemaru|image3=Scientist Rhydon Lightning Rod.png|image3p=Rhydon|image4=Spinel Beheeyem Lightning Rod.png|image4p=Beheeyem}}&lt;br /&gt;
{{movep|type=electric|ms=112|pkmn=Rhydon|method=Rhydon draws incoming Electric-type moves towards its horn.}}&lt;br /&gt;
{{movemid|type=electric|user=Scientist (Trainer class)|user1=A Scientist&#039;s Rhydon|startcode=DP050|startname=Tag! We&#039;re it...!|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=254M|pkmn=Sceptile|method=Mega Sceptile takes no damage when it is hit by an Electric-type move.}}&lt;br /&gt;
{{movemid|type=electric|user=Sawyer&#039;s Sceptile|startcode=XY126|startname=Valuable Experience for All!}}&lt;br /&gt;
{{movep|type=electric|ms=777|pkmn=Togedemaru|method=Togedemaru absorbs incoming Electric-type moves, taking no damage and powering up its own Electric-type moves in the process. If Togedemaru is not the intended target, the move will be redirected towards it.}}&lt;br /&gt;
{{movemid|type=electric|user=Sophocles&#039;s Togedemaru|startcode=SM002|startname=The Guardian&#039;s Challenge!}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu draws in incoming Electric-type moves, taking no damage and powering up in the process.}}&lt;br /&gt;
{{movemid|type=electric|user=Captain Pikachu|user1=Friede&#039;s Captain Pikachu|startcode=HZ086|startname=HZ086}}&lt;br /&gt;
{{movep|type=electric|ms=606|pkmn=Beheeyem|method=Beheeyem absorbs incoming Electric-type moves, taking no damage and powering up in the process. When it is hit, a ring of yellow electricity surrounds its pupils. If Beheeyem is not the intended target, it will teleport in front of the move and take the hit.}}&lt;br /&gt;
{{movebtm|type=electric|user=Spinel|user1=Spinel&#039;s Beheeyem|startcode=HZ086|startname=HZ086|notes=Acquired via {{mcolor|Skill Swap|000}}}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Be the Best! Pokémon B+W===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=When the opponent uses an Electric-type attack, the attack is sent to the Pokémon instead.|image1=Pokémon Ranger Zebstrika Lightningrod PBW.png|image1p=Zebstrika}}&lt;br /&gt;
{{movep|type=electric|ms=523|pkmn=Zebstrika|method=When the opponent uses an Electric-type attack, the attack is redirected to Zebstrika.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Pokémon Ranger (Trainer class)|user1=A Ranger&#039;s Zebstrika|startcode=PBW3|startname=The Battle for More Friends!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=When the opponent uses an Electric-type attack, the Pokémon redirects the attack to itself.|image1=Blue Rhydon Lightningrod.png|image1p=Rhydon|image2=Wattson Electrike Lightningrod Adventures.png|image2p=Electrike|image3=Elec Lightning Rod.png|image3p=Manectric}}&lt;br /&gt;
{{movep|type=electric|ms=309|pkmn=Electrike|method=When the opponent uses an Electric-type attack, Electrike raises its tail in the air and can redirect the electric attack to hit its tail instead.}}&lt;br /&gt;
{{movemid|type=electric|user=Wattson&#039;s Electrike|startcode=PS205|startname=Plugging Past Electrike II|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=112|pkmn=Rhydon|method=When the opponent uses an Electric-type attack, the attack is redirected to Rhydon&#039;s horn instead.}}&lt;br /&gt;
{{movemid|type=electric|user=Blue&#039;s Rhydon|startcode=PS274|startname=Double Dealing with Deoxys}}&lt;br /&gt;
{{movep|type=electric|ms=310|pkmn=Manectric|method=Manectric raises its tail in the air and can redirect the electric current near it to hit its tail instead.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Élec|user1=X&#039;s Élec|startcode=PS579|startname=Pyroar Breathes}}&lt;br /&gt;
&lt;br /&gt;
* In {{FB|Pokémon Adventures|volume 42}}, {{adv|Crystal}}&#039;s {{p|Cubone}}, [[Bonee]], was revealed to have Lightning Rod as his Ability.&lt;br /&gt;
* In {{FB|Pokémon Adventures|volume 42}}, [[Silver&#039;s Rhyperior]] was revealed to have Lightning Rod as his Ability.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=When the opponent uses an Electric-type attack, the Pokémon redirects the attack to itself.|image1=Saturn Rhyperior Lightningrod DPA.png|image1p=Rhyperior}}&lt;br /&gt;
{{movep|type=electric|ms=464|pkmn=Rhyperior|method=When the opponent uses an Electric-type attack, the attack is redirected to Rhyperior&#039;s horn instead.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Saturn|user1=Saturn&#039;s Rhyperior|startcode=DPA13|startname=The Battle Rages On|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In &#039;&#039;[[EP058|Riddle Me This]]&#039;&#039;, {{AP|Pikachu}} is able to defeat [[Blaine]]&#039;s {{p|Rhydon}} by aiming his {{t|Electric}} attack at the Rhydon&#039;s horn, with it being stated that the horn acts as a lightning rod, apparently allowing Pikachu to overcome Rhydon&#039;s {{t|Ground|normal immunity}} to Electric attacks. However, in Generations III and IV, it didn&#039;t affect type immunity at all, and now nullifies damage from Electric-type moves starting from [[Generation V]]. In &#039;&#039;[[DP050|Tag! We&#039;re It...!]]&#039;&#039;, the ability Lightning Rod and type-effectiveness of Electric-type moves on Ground-types have been correctly depicted.&lt;br /&gt;
** Similarly, {{AP|Pikachu}}&#039;s feat in &#039;&#039;[[EP014|Electric Shock Showdown!]]&#039;&#039; of insulating himself from [[Lt. Surge&#039;s Raichu]]&#039;s {{m|Thunderbolt}} with his tail is similar to the Electric attack nullifying effect of Lightning Rod as of [[Generation V]], where it became the evolutionary line&#039;s [[Hidden Ability]]. Despite this, Pikachu&#039;s [[Ability]] is canonically revealed to be {{a|Static}} in &#039;&#039;[[AG070|Balance of Power]]&#039;&#039;, and has consistently remained so afterward.&lt;br /&gt;
* Prior to becoming an Ability, Lightning Rod [[Electabuzz (Wizards Promo 46)|appeared]] as a TCG {{TCG|attack}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|zh_yue=避雷針 &#039;&#039;{{tt|Beihlèuihjām|Lightning Rod}}&#039;&#039;&lt;br /&gt;
|zh_cmn=避雷針 / 避雷针 &#039;&#039;{{tt|Bìléizhēn|Lightning Rod}}&#039;&#039;&lt;br /&gt;
|da=Lightning Rod{{tt|*|SM026}}&amp;lt;br&amp;gt;Lynafleder&lt;br /&gt;
|nl=Bliksemstaaf&lt;br /&gt;
|fi=Ukkosenjohdatin&lt;br /&gt;
|fr=Paratonnerre&lt;br /&gt;
|de=Blitzfänger&lt;br /&gt;
|hi=Bijli Ka Rod&lt;br /&gt;
|it=Parafulmine&lt;br /&gt;
|pl=Piorunochron&lt;br /&gt;
|ko=피뢰침 &#039;&#039;Piroechim&#039;&#039;&lt;br /&gt;
|no=Lightning Rod{{tt|*|XY series, SM026}}&amp;lt;br&amp;gt;Lynavleder{{tt|*|SM002}}&lt;br /&gt;
|pt=Para-Raios&lt;br /&gt;
|ru=Громоотвод &#039;&#039;Gromootvod&#039;&#039;&lt;br /&gt;
|es_la=Caña de Luz&lt;br /&gt;
|es_eu=Pararrayos&lt;br /&gt;
|sv=Lightning Rod{{tt|*|SM026}}&amp;lt;br&amp;gt;Åskledare{{tt|*|Diamond and Pearl series - Sun and Moon series}}&lt;br /&gt;
|vi=Cột thu lôi&lt;br /&gt;
|th=สายล่อฟ้า&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{AbilityVariations|Lightning Rod|Storm Drain|color=Electric|1color={{Electric color dark}}|2color={{Water color dark}}|title={{cat|Move-drawing Abilities}}&lt;br /&gt;
|1a=Justified|2a=Lightning Rod|3a=Motor Drive|4a=Rattled|5a=Sap Sipper|6a=Speed Boost|7a=Storm Drain|1acolor={{Fighting color dark}}|2acolor={{Electric color dark}}|3acolor={{Electric color dark}}|4acolor={{Normal color dark}}|5acolor={{Grass color dark}}|6acolor={{Normal color dark}}|7acolor={{water color dark}}|titlea={{cat|Stat raising Abilities}}&lt;br /&gt;
|1b=Dry Skin|2b=Flash Fire|3b=Heatproof|4b=Sap Sipper|5b=Levitate|6b=Lightning Rod|7b=Motor Drive|8b=Thick Fat|9b=Storm Drain|10b=Volt Absorb|11b=Water Absorb|1bcolor={{Grass color dark}}|2bcolor={{Fire color dark}}|3bcolor={{Steel color dark}}|4bcolor={{Grass color dark}}|5bcolor={{Flying color dark}}|6bcolor={{Electric color dark}}|7bcolor={{Electric color dark}}|8bcolor={{Normal color dark}}|9bcolor={{Water color dark}}|10bcolor={{Electric color dark}}|11bcolor={{Water color dark}}|titleb={{cat|Abilities that alter damage taken|Abilities that alter type effectiveness}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities that alter damage taken]]&lt;br /&gt;
[[Category:Abilities with field effects]]&lt;br /&gt;
[[Category:Move-drawing Abilities]]&lt;br /&gt;
[[Category:Stat raising Abilities]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
[[Category:Abilities that affect appearance of wild Pokémon]]&lt;br /&gt;
[[Category:Abilities that affect appearance of wild Pokémon of specific types]]&lt;br /&gt;
[[Category:Abilities with negative effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Blitzfänger]]&lt;br /&gt;
[[es:Pararrayos]]&lt;br /&gt;
[[fr:Paratonnerre]]&lt;br /&gt;
[[it:Parafulmine]]&lt;br /&gt;
[[ja:ひらいしん]]&lt;br /&gt;
[[zh:避雷针（特性）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lightning_Rod_(Ability)&amp;diff=4251909</id>
		<title>Lightning Rod (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lightning_Rod_(Ability)&amp;diff=4251909"/>
		<updated>2025-03-02T08:10:06Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Generations V and VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Lightning Rod&lt;br /&gt;
|jpname=ひらいしん&lt;br /&gt;
|jptrans=Lightning Rod&lt;br /&gt;
|jptranslit=Hiraishin&lt;br /&gt;
|colorscheme=electric&lt;br /&gt;
|gen=III&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|III|Draws electrical moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|IV|The Pokémon draws in all Electric-type moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|V|Draws in all Electric-type moves to up Sp. Attack.}}&lt;br /&gt;
{{AbilityInfobox/desc|VI|Draws in all Electric-type moves to boost its Sp. Atk stat.}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Rod&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひらいしん&#039;&#039;&#039; &#039;&#039;Lightning Rod&#039;&#039;), formatted as &#039;&#039;&#039;Lightningrod&#039;&#039;&#039; prior to {{g|X and Y}}, is an [[Ability]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Lightning Rod forces single-target {{type|Electric}} moves to target the Pokémon with this Ability.&lt;br /&gt;
&lt;br /&gt;
If another Pokémon becomes the [[center of attention]], Electric-type moves will be directed to it instead of the Pokémon with Lightning Rod.&lt;br /&gt;
&lt;br /&gt;
In [[Triple Battle]]s, Lightning Rod cannot redirect Electric-type moves if the Pokémon is out of range.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Only the moves used by foes are redirected.&lt;br /&gt;
&lt;br /&gt;
Lightning Rod cannot redirect Electric-type {{m|Hidden Power}}.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Moves used by allies are now redirected as well.&lt;br /&gt;
&lt;br /&gt;
Electric-type moves used by foes and allies will now never miss the Pokémon with this Ability, unless it is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}} ({{m|Thunder}} will never miss a Pokémon in the semi-invulnerable turn of {{m|Fly}} or {{m|Bounce}}).&lt;br /&gt;
&lt;br /&gt;
Lightning Rod cannot redirect Electric-type {{m|Judgment}} or {{m|Natural Gift}}.&lt;br /&gt;
&lt;br /&gt;
====Generations V and VI====&lt;br /&gt;
Along with its previous effects, Lightning Rod also gives the Pokémon immunity to all Electric-type moves, and raises the Pokémon&#039;s {{stat|Special Attack}} by one stage whenever it is hit by an Electric-type move. Electric-type [[multistrike move]]s (such as multistrike moves affected by {{m|Electrify}} or Electric-type moves affected by {{a|Parental Bond}}) will only activate this effect once. If the Pokémon is {{cat|Protection moves|protected}} from the move or immune to the move due to being {{type|Ground}}, its {{stat|Special Attack}} will not increase.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with Lightning Rod is targeted by an Electric-type move while holding a [[Cell Battery]], Lightning Rod absorbs the move, so the Cell Battery&#039;s effect is not triggered.&lt;br /&gt;
&lt;br /&gt;
Lightning Rod can now redirect Electric-type {{m|Hidden Power}}, {{m|Judgment}}, and {{m|Natural Gift}}. However, it will not redirect {{m|Sky Drop}} if it changed to Electric-Type by Electrify.&lt;br /&gt;
&lt;br /&gt;
====Generation VII onward====&lt;br /&gt;
A {{type|Ground}} Pokémon will now activate Lightning Rod and boost its {{stat|Special Attack}}.&lt;br /&gt;
&lt;br /&gt;
The Abilities {{a|Propeller Tail}} and {{a|Stalwart}} bypass the targeting effect of Lightning Rod but not the Electric-type immunity.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
====Generation III====&lt;br /&gt;
In {{game|Emerald}}, Trainers registered with the [[PokéNav]]&#039;s Match Call function will call twice as often if a Pokémon with Lightning Rod is in the first place in the [[party]] (even if [[fainting|fainted]]).&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In {{g|Sword and Shield}}, if a Pokémon with Lightning Rod is in the first place in the [[party]] (even if [[fainting|fainted]]), there is a 51% chance the game will force an encounter with a {{type|Electric}} Pokémon, if one is possible. In {{g|Brilliant Diamond and Shining Pearl}}, the chance is 50%. It shares this effect with {{a|Static}}.&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In {{g|Scarlet and Violet}}, this Ability has no effect outside of battle, with its former field function effectively being replaced by {{DL|Sandwich|Meal Powers}}.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Lightning Rod==&lt;br /&gt;
{{Ability/head|Electric}}&lt;br /&gt;
{{Ability/entry|0025|Pikachu|Electric|Electric|Static|None|Lightning Rod}}&lt;br /&gt;
{{Ability/entry|0025|form=-Cosplay|Pikachu|Electric|Electric|Lightning Rod|None|None|formlink={{color2|000|Cosplay Pikachu}}}}&lt;br /&gt;
{{Ability/entry|0026|Raichu|Electric|Electric|Static|None|Lightning Rod}}&lt;br /&gt;
{{Ability/entry|0104|Cubone|Ground|Ground|Rock Head|Lightning Rod|Battle Armor}}&lt;br /&gt;
{{Ability/entry|0105|Marowak|Ground|Ground|Rock Head|Lightning Rod|Battle Armor}}&lt;br /&gt;
{{ability/entry|0105|form=-Alola|Marowak|Fire|Ghost|Cursed Body|Lightning Rod|Rock Head|formlink={{color2|000|Alolan form|Alolan Form}}}}&lt;br /&gt;
{{Ability/entry|0111|Rhyhorn|Ground|Rock|Lightning Rod|Rock Head|Reckless}}&lt;br /&gt;
{{Ability/entry|0112|Rhydon|Ground|Rock|Lightning Rod|Rock Head|Reckless}}&lt;br /&gt;
{{Ability/entry|0118|Goldeen|Water|Water|Swift Swim|Water Veil|Lightning Rod}}&lt;br /&gt;
{{Ability/entry|0119|Seaking|Water|Water|Swift Swim|Water Veil|Lightning Rod}}&lt;br /&gt;
{{Ability/entry|0172|Pichu|Electric|Electric|Static|None|Lightning Rod}}&lt;br /&gt;
{{Ability/entry|0254|form=-Mega|Sceptile|Grass|Dragon|Lightning Rod|None|None|formlink={{color2|000|Mega Evolution|Mega Sceptile}}}}&lt;br /&gt;
{{Ability/entry|0309|Electrike|Electric|Electric|Static|Lightning Rod|Minus}}&lt;br /&gt;
{{Ability/entry|0310|Manectric|Electric|Electric|Static|Lightning Rod|Minus}}&lt;br /&gt;
{{Ability/entry|0311|Plusle|Electric|Electric|Plus|None|Lightning Rod|abilityhnote={{color2|000|Generation VI|Gen VI}}+}}&lt;br /&gt;
{{Ability/entry|0464|Rhyperior|Ground|Rock|Lightning Rod|Solid Rock|Reckless}}&lt;br /&gt;
{{Ability/entry|0522|Blitzle|Electric|Electric|Lightning Rod|Motor Drive|Sap Sipper}}&lt;br /&gt;
{{Ability/entry|0523|Zebstrika|Electric|Electric|Lightning Rod|Motor Drive|Sap Sipper}}&lt;br /&gt;
{{Ability/entry|0777|Togedemaru|Electric|Steel|Iron Barbs|Lightning Rod|Sturdy}}&lt;br /&gt;
{{Ability/entry|0871|Pincurchin|Electric|Electric|Lightning Rod|None|Electric Surge}}&lt;br /&gt;
{{Ability/foot|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon that formerly had Lightning Rod===&lt;br /&gt;
{{Ability/head|Electric}}&lt;br /&gt;
{{Ability/entry|145|Zapdos|Electric|Flying|Pressure|None|Lightning Rod|abilityhnote={{color2|000|Generation V|Gen V}}}}&lt;br /&gt;
{{Ability/foot|Electric}}&lt;br /&gt;
&lt;br /&gt;
* In [[Generation V]] games, {{p|Zapdos}} has Lightning Rod as its Hidden Ability, but it cannot be obtained by any legitimate means. It is replaced with {{a|Static}} as its Hidden Ability in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], a Pokémon with Lightning Rod draws in all enemy {{type|Electric}} attacks on the floor, completely neutralizing them. Unlike the main series, Lightning Rod is capable of attracting moves that target multiple Pokémon.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Sky]], the effect is now only room-wide.&lt;br /&gt;
&lt;br /&gt;
Starting from [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Lightning Rod now also increases the Pokémon&#039;s Special Attack.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Attracts Electric-type moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Draws Electric-type moves to the Pokémon without harm.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|でんきタイプの わざを あつめて そのわざの こうかをうけない|Draws Electric-type moves to the Pokémon without harm.}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|Absorbs all Electric-type moves to raise Attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|Draws Electric-type moves from nearby foes, absorbs them, and raises Special Attack.{{tt|*|Ability description}}&amp;lt;br&amp;gt;The Electric-type moves of enemies in the room are drawn to the Pokémon and absorbed, which also raises its Special Attack!{{tt|*|Used in message log}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|The Electric-type moves of enemies in the same room are drawn to the Pokémon and absorbed. When the Pokémon absorbs Electric-type moves, its Sp. Atk goes up!}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|DX}}|The Electric-type moves of enemies in the same room are drawn to the Pokémon and absorbed. When the Pokémon absorbs Electric-type moves, its Sp. Atk goes up.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=electric|exp=yes|gen=The Pokémon draws in Electric-type moves. Sometimes, it can use the absorbed electricity to power itself up.|image1=Sawyer Mega Sceptile Lightning Rod.png|image1p=Mega Sceptile|image2=Sophocles Togedemaru Lightning Rod.png|image2p=Togedemaru|image3=Scientist Rhydon Lightning Rod.png|image3p=Rhydon|image4=Spinel Beheeyem Lightning Rod.png|image4p=Beheeyem}}&lt;br /&gt;
{{movep|type=electric|ms=112|pkmn=Rhydon|method=Rhydon draws incoming Electric-type moves towards its horn.}}&lt;br /&gt;
{{movemid|type=electric|user=Scientist (Trainer class)|user1=A Scientist&#039;s Rhydon|startcode=DP050|startname=Tag! We&#039;re it...!|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=254M|pkmn=Sceptile|method=Mega Sceptile takes no damage when it is hit by an Electric-type move.}}&lt;br /&gt;
{{movemid|type=electric|user=Sawyer&#039;s Sceptile|startcode=XY126|startname=Valuable Experience for All!}}&lt;br /&gt;
{{movep|type=electric|ms=777|pkmn=Togedemaru|method=Togedemaru absorbs incoming Electric-type moves, taking no damage and powering up its own Electric-type moves in the process. If Togedemaru is not the intended target, the move will be redirected towards it.}}&lt;br /&gt;
{{movemid|type=electric|user=Sophocles&#039;s Togedemaru|startcode=SM002|startname=The Guardian&#039;s Challenge!}}&lt;br /&gt;
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu draws in incoming Electric-type moves, taking no damage and powering up in the process.}}&lt;br /&gt;
{{movemid|type=electric|user=Captain Pikachu|user1=Friede&#039;s Captain Pikachu|startcode=HZ086|startname=HZ086}}&lt;br /&gt;
{{movep|type=electric|ms=606|pkmn=Beheeyem|method=Beheeyem absorbs incoming Electric-type moves, taking no damage and powering up in the process. When it is hit, a ring of yellow electricity surrounds its pupils. If Beheeyem is not the intended target, it will teleport in front of the move and take the hit.}}&lt;br /&gt;
{{movebtm|type=electric|user=Spinel|user1=Spinel&#039;s Beheeyem|startcode=HZ086|startname=HZ086|notes=Acquired via {{mcolor|Skill Swap|000}}}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Be the Best! Pokémon B+W===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=When the opponent uses an Electric-type attack, the attack is sent to the Pokémon instead.|image1=Pokémon Ranger Zebstrika Lightningrod PBW.png|image1p=Zebstrika}}&lt;br /&gt;
{{movep|type=electric|ms=523|pkmn=Zebstrika|method=When the opponent uses an Electric-type attack, the attack is redirected to Zebstrika.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Pokémon Ranger (Trainer class)|user1=A Ranger&#039;s Zebstrika|startcode=PBW3|startname=The Battle for More Friends!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=When the opponent uses an Electric-type attack, the Pokémon redirects the attack to itself.|image1=Blue Rhydon Lightningrod.png|image1p=Rhydon|image2=Wattson Electrike Lightningrod Adventures.png|image2p=Electrike|image3=Elec Lightning Rod.png|image3p=Manectric}}&lt;br /&gt;
{{movep|type=electric|ms=309|pkmn=Electrike|method=When the opponent uses an Electric-type attack, Electrike raises its tail in the air and can redirect the electric attack to hit its tail instead.}}&lt;br /&gt;
{{movemid|type=electric|user=Wattson&#039;s Electrike|startcode=PS205|startname=Plugging Past Electrike II|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=112|pkmn=Rhydon|method=When the opponent uses an Electric-type attack, the attack is redirected to Rhydon&#039;s horn instead.}}&lt;br /&gt;
{{movemid|type=electric|user=Blue&#039;s Rhydon|startcode=PS274|startname=Double Dealing with Deoxys}}&lt;br /&gt;
{{movep|type=electric|ms=310|pkmn=Manectric|method=Manectric raises its tail in the air and can redirect the electric current near it to hit its tail instead.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Élec|user1=X&#039;s Élec|startcode=PS579|startname=Pyroar Breathes}}&lt;br /&gt;
&lt;br /&gt;
* In {{FB|Pokémon Adventures|volume 42}}, {{adv|Crystal}}&#039;s {{p|Cubone}}, [[Bonee]], was revealed to have Lightning Rod as his Ability.&lt;br /&gt;
* In {{FB|Pokémon Adventures|volume 42}}, [[Silver&#039;s Rhyperior]] was revealed to have Lightning Rod as his Ability.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=When the opponent uses an Electric-type attack, the Pokémon redirects the attack to itself.|image1=Saturn Rhyperior Lightningrod DPA.png|image1p=Rhyperior}}&lt;br /&gt;
{{movep|type=electric|ms=464|pkmn=Rhyperior|method=When the opponent uses an Electric-type attack, the attack is redirected to Rhyperior&#039;s horn instead.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Saturn|user1=Saturn&#039;s Rhyperior|startcode=DPA13|startname=The Battle Rages On|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In &#039;&#039;[[EP058|Riddle Me This]]&#039;&#039;, {{AP|Pikachu}} is able to defeat [[Blaine]]&#039;s {{p|Rhydon}} by aiming his {{t|Electric}} attack at the Rhydon&#039;s horn, with it being stated that the horn acts as a lightning rod, apparently allowing Pikachu to overcome Rhydon&#039;s {{t|Ground|normal immunity}} to Electric attacks. However, in Generations III and IV, it didn&#039;t affect type immunity at all, and now nullifies damage from Electric-type moves starting from [[Generation V]]. In &#039;&#039;[[DP050|Tag! We&#039;re It...!]]&#039;&#039;, the ability Lightning Rod and type-effectiveness of Electric-type moves on Ground-types have been correctly depicted.&lt;br /&gt;
** Similarly, {{AP|Pikachu}}&#039;s feat in &#039;&#039;[[EP014|Electric Shock Showdown!]]&#039;&#039; of insulating himself from [[Lt. Surge&#039;s Raichu]]&#039;s {{m|Thunderbolt}} with his tail is similar to the Electric attack nullifying effect of Lightning Rod as of [[Generation V]], where it became the evolutionary line&#039;s [[Hidden Ability]]. Despite this, Pikachu&#039;s [[Ability]] is canonically revealed to be {{a|Static}} in &#039;&#039;[[AG070|Balance of Power]]&#039;&#039;, and has consistently remained so afterward.&lt;br /&gt;
* Prior to becoming an Ability, Lightning Rod [[Electabuzz (Wizards Promo 46)|appeared]] as a TCG {{TCG|attack}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|zh_yue=避雷針 &#039;&#039;{{tt|Beihlèuihjām|Lightning Rod}}&#039;&#039;&lt;br /&gt;
|zh_cmn=避雷針 / 避雷针 &#039;&#039;{{tt|Bìléizhēn|Lightning Rod}}&#039;&#039;&lt;br /&gt;
|da=Lightning Rod{{tt|*|SM026}}&amp;lt;br&amp;gt;Lynafleder&lt;br /&gt;
|nl=Bliksemstaaf&lt;br /&gt;
|fi=Ukkosenjohdatin&lt;br /&gt;
|fr=Paratonnerre&lt;br /&gt;
|de=Blitzfänger&lt;br /&gt;
|hi=Bijli Ka Rod&lt;br /&gt;
|it=Parafulmine&lt;br /&gt;
|pl=Piorunochron&lt;br /&gt;
|ko=피뢰침 &#039;&#039;Piroechim&#039;&#039;&lt;br /&gt;
|no=Lightning Rod{{tt|*|XY series, SM026}}&amp;lt;br&amp;gt;Lynavleder{{tt|*|SM002}}&lt;br /&gt;
|pt=Para-Raios&lt;br /&gt;
|ru=Громоотвод &#039;&#039;Gromootvod&#039;&#039;&lt;br /&gt;
|es_la=Caña de Luz&lt;br /&gt;
|es_eu=Pararrayos&lt;br /&gt;
|sv=Lightning Rod{{tt|*|SM026}}&amp;lt;br&amp;gt;Åskledare{{tt|*|Diamond and Pearl series - Sun and Moon series}}&lt;br /&gt;
|vi=Cột thu lôi&lt;br /&gt;
|th=สายล่อฟ้า&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{AbilityVariations|Lightning Rod|Storm Drain|color=Electric|1color={{Electric color dark}}|2color={{Water color dark}}|title={{cat|Move-drawing Abilities}}&lt;br /&gt;
|1a=Justified|2a=Lightning Rod|3a=Motor Drive|4a=Rattled|5a=Sap Sipper|6a=Speed Boost|7a=Storm Drain|1acolor={{Fighting color dark}}|2acolor={{Electric color dark}}|3acolor={{Electric color dark}}|4acolor={{Normal color dark}}|5acolor={{Grass color dark}}|6acolor={{Normal color dark}}|7acolor={{water color dark}}|titlea={{cat|Stat raising Abilities}}&lt;br /&gt;
|1b=Dry Skin|2b=Flash Fire|3b=Heatproof|4b=Sap Sipper|5b=Levitate|6b=Lightning Rod|7b=Motor Drive|8b=Thick Fat|9b=Storm Drain|10b=Volt Absorb|11b=Water Absorb|1bcolor={{Grass color dark}}|2bcolor={{Fire color dark}}|3bcolor={{Steel color dark}}|4bcolor={{Grass color dark}}|5bcolor={{Flying color dark}}|6bcolor={{Electric color dark}}|7bcolor={{Electric color dark}}|8bcolor={{Normal color dark}}|9bcolor={{Water color dark}}|10bcolor={{Electric color dark}}|11bcolor={{Water color dark}}|titleb={{cat|Abilities that alter damage taken|Abilities that alter type effectiveness}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities that alter damage taken]]&lt;br /&gt;
[[Category:Abilities with field effects]]&lt;br /&gt;
[[Category:Move-drawing Abilities]]&lt;br /&gt;
[[Category:Stat raising Abilities]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
[[Category:Abilities that affect appearance of wild Pokémon]]&lt;br /&gt;
[[Category:Abilities that affect appearance of wild Pokémon of specific types]]&lt;br /&gt;
[[Category:Abilities with negative effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Blitzfänger]]&lt;br /&gt;
[[es:Pararrayos]]&lt;br /&gt;
[[fr:Paratonnerre]]&lt;br /&gt;
[[it:Parafulmine]]&lt;br /&gt;
[[ja:ひらいしん]]&lt;br /&gt;
[[zh:避雷针（特性）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battery_(Ability)&amp;diff=4244278</id>
		<title>Battery (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battery_(Ability)&amp;diff=4244278"/>
		<updated>2025-02-21T19:32:04Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* In battle */ Updated precise mechanism of how the damage modification is accomplish to bring it in line with similar Abilities such as Heatproof (mechanism determined by examining game code)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Battery|the [[held item]]|Cell Battery}}&lt;br /&gt;
{{AbilityInfobox/header&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Battery&amp;lt;/span&amp;gt;&lt;br /&gt;
|jpname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;バッテリー&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Battery&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptranslit=Batterī&lt;br /&gt;
|colorscheme=special&lt;br /&gt;
|gen=VII&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Powers up ally Pokémon&#039;s special moves.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Battery&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バッテリー&#039;&#039;&#039; &#039;&#039;Battery&#039;&#039;) is an [[Ability]] introduced in [[Generation VII]]. It is the [[signature Ability]] of {{p|Charjabug}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
This Ability reduces the [[special defense]] of Pokémon hit by allies&#039; [[special move]]s by approximately 30%, or more precisely, divides it by a factor of 5325/4096.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Battery has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Battery==&lt;br /&gt;
{{Ability/head|special}}&lt;br /&gt;
{{Ability/entry|0737|Charjabug|Bug|Electric|Battery|None|None}}&lt;br /&gt;
{{Ability/foot|special}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
Battery was mentioned in &#039;&#039;[[SM026|So Long, Sophocles!]]&#039;&#039;, when {{an|Professor Kukui}} was telling his students about this Ability in class.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Along with {{a|Honey Gather}}, {{a|Wimp Out}}, and {{a|Ball Fetch}}, Battery is one of four [[signature Ability|signature Abilties]] to have been given to only a pre-evolved Pokémon in its debut. &lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{special color}}|bordercolor={{special color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=蓄電池 &#039;&#039;{{tt|Chūkdihnchìh|Battery}}&#039;&#039;&lt;br /&gt;
|zh_cmn=蓄電池 / 蓄电池 &#039;&#039;{{tt|Xùdiànchí|Battery}}&#039;&#039;&lt;br /&gt;
|da=Battery&lt;br /&gt;
|nl=Batterij&lt;br /&gt;
|fi=Akku&lt;br /&gt;
|fr=Batterie&lt;br /&gt;
|de=Batterie&lt;br /&gt;
|it=Batteria&lt;br /&gt;
|ko=배터리 &#039;&#039;Battery&#039;&#039;&lt;br /&gt;
|pl=Bateria&lt;br /&gt;
|pt=Bateria&lt;br /&gt;
|no=Battery&lt;br /&gt;
|ru=Батарея &#039;&#039;Batareya&#039;&#039;&lt;br /&gt;
|es=Batería&lt;br /&gt;
|sv=Battery&lt;br /&gt;
|vi=Pin&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{AbilityVariations|Battery|Power Spot|color=Special&lt;br /&gt;
|1color={{Special color dark}}&lt;br /&gt;
|2color={{Rock color dark}}&lt;br /&gt;
}}{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities that affect allies]]&lt;br /&gt;
[[Category:Abilities that increase move power]]&lt;br /&gt;
[[Category:Abilities which only have an effect with an ally]]&lt;br /&gt;
&lt;br /&gt;
[[de:Batterie]]&lt;br /&gt;
[[es:Batería]]&lt;br /&gt;
[[fr:Batterie]]&lt;br /&gt;
[[it:Batteria]]&lt;br /&gt;
[[ja:バッテリー]]&lt;br /&gt;
[[zh:蓄电池（特性）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dream_Ball&amp;diff=4242259</id>
		<title>Talk:Dream Ball</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dream_Ball&amp;diff=4242259"/>
		<updated>2025-02-18T06:32:47Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* (Prior to Gen VIII) Effect if hacked into the inventory */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== (Prior to Gen VIII) Effect if hacked into the inventory ==&lt;br /&gt;
&lt;br /&gt;
Can anyone hack pre-Gen VIII games to hack a Dream Ball into one&#039;s inventory and use it? Its catch rate outside the [[Entralink|Entree Forest]] is unknown. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 14:40, 19 February 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just tried it in Ultra Sun, seems to have catch rate of regular Poke Ball [[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 06:32, 18 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Solid_Rock_(Ability)&amp;diff=4242132</id>
		<title>Talk:Solid Rock (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Solid_Rock_(Ability)&amp;diff=4242132"/>
		<updated>2025-02-18T00:34:33Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Modifier is different in 3DS Games */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==I can confrim for certain==&lt;br /&gt;
Solid Rock Reduced Damage by 1/3. I tested by having both a Rhyperior and a Camerupt hit by a Max Sp. Atk Kyogre And Rain boosted Max health Water Spout, while Rhyperior and Camerupt (Both being 4x weak to Water) each had Light Screen and 3 stages of Sp. Def increase passed to them, a well as Max HP stats and a certain amount of Sp. Def each. Using a modifier of 1/3rds(Thus the Water spout is only 2.66x effective instead of 4x), I calculated that they would survive with very little HP, then proceed to take out the Kyogre with their own attacks, which the video showed. If Solid rock was 1/4th, the two would&#039;ve been KO&#039;d right there, and if it was 1/2, they would&#039;ve had much more HP left. All other calculations I&#039;ve ever made using 1/3 reduction have been completely accurate to what I see in battle.&lt;br /&gt;
I can upload the vid to my youtube and post a link if you need to see it for yourselves. I can also post the damage calculation formula with the stats put in as well.[[User:JoeTE|Joe T.E.]] 01:47, 6 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==It has to be one or the other==&lt;br /&gt;
&lt;br /&gt;
Bulbapedia says Solid Rock reduces super damage by 1/3. Serebii says by half. We should really find out which is which, I don&#039;t like seeing differences like this. A similar thing happened with [[Iron Fist]]. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Trozeiani157.png]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Image:Trozeiani286.png]] 01:56, 17 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I...don&#039;t know which is correct.  Ourselves and Serebii seem to be the only two sources with specific reduction amounts.  Sorry I can&#039;t help you.  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]] 02:06, 17 April 2008 (UTC)&lt;br /&gt;
:::well, after checking out some other sites, it seems like no one knows. ive seen 1/3, 2/3, 1/2, 1/4. im going to continue looking, but, um... -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:08, 17 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Palmer&#039;s Rhyperior. ==&lt;br /&gt;
&lt;br /&gt;
When Rhyperior was hit by Grotle&#039;s Energy Ball, hit hardly did any damage, so is this Solid Rock activating in the Anime?&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
I think there could be a trivia point that all Pokemon who can have this ability have at least one 4X weakness.  I would add it myself anyway, except that adding trivia is forbidden right now due to B/W server load.--[[User:Jdthebud|Jdthebud]] 02:23, 5 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we have the 4x as a trivia and not at the top?&lt;br /&gt;
[[User:Mpcamel1729|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;^^I^ rides camels… | love &#039;em. &amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Mpcamel1729|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;T^LK&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 02:00, 7 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modifier is different in 3DS Games ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been researching the game code of the 3DS games, mostly USUM, and I found the code that handles Solid Rock and its two sister abilities (in battle.cro).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In XY (function at 0x000BC5B0), if the checks pass, it loads the value 0x49C to r2 and passes it to a function that (effectively) multiplies the outgoing damage by 1 - 1180/4096 ~ 71%&lt;br /&gt;
&lt;br /&gt;
In ORAS (0x000C5CB8) and USUM (0x000D3920), it instead loads 0x1AB8 to r2, and passes it to multiply by 4096/6840 ~ 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~~~&amp;lt;/nowiki&amp;gt; [[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 00:34, 18 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Comeuppance_(move)&amp;diff=3705840</id>
		<title>Talk:Comeuppance (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Comeuppance_(move)&amp;diff=3705840"/>
		<updated>2023-05-05T02:15:37Z</updated>

		<summary type="html">&lt;p&gt;ABZB: small research question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Additional information from Metal Burst ==&lt;br /&gt;
&lt;br /&gt;
I was playing around with {{m|Metal Burst}} in Ultra Sun, and noticed that there were some details about its function that were not included on its page - I just edited it with that new information, specifically:&lt;br /&gt;
&lt;br /&gt;
1) Only the last damage taken is counted (e.g. if the opponent uses Fury Swipes and does 11, 13, 12 damage, Metal Burst does only does 12*1.5=18 damage)&lt;br /&gt;
&lt;br /&gt;
2) In a double battle, if the Pokémon that last damaged the user of Metal Burst faints before the user moves, Metal Burst will hit the remaining Pokémon, and do damage corresponding to that hit it took from that now-fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have a copy of SV, so can someone who has them check if these two carry over to Comeuppance and update it accordingly? (I&#039;m also curious if Metal Burst still has the two above properties tbh)&lt;br /&gt;
&lt;br /&gt;
[[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 02:15, 5 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Metal_Burst_(move)&amp;diff=3705836</id>
		<title>Metal Burst (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Metal_Burst_(move)&amp;diff=3705836"/>
		<updated>2023-05-05T02:08:41Z</updated>

		<summary type="html">&lt;p&gt;ABZB: Added information regarding what damage is reflected, and targeting details in double battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=368&lt;br /&gt;
|name=Metal Burst&lt;br /&gt;
|jname=メタルバースト&lt;br /&gt;
|jtrans=Metal Burst&lt;br /&gt;
|jtranslit=Metaru Bāsuto&lt;br /&gt;
|gameimage=Metal Burst IX.png&lt;br /&gt;
|gameimage2=Metal Burst IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Steel&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=IV&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earns double the score on the final performance.&lt;br /&gt;
|category6=Cool&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Works great if the user goes last this turn.&lt;br /&gt;
|pokefordex=Metal%20Burst&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Metal Burst&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メタルバースト&#039;&#039;&#039; &#039;&#039;Metal Burst&#039;&#039;) is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Metal Burst returns 1.5 times the damage dealt by the foe&#039;s last attack. Only the last damage taken will be counted, if the user is hit by a multi-hit move, only the damage from the final hit will be counted. Unlike {{m|Counter}} or {{m|Mirror Coat}}, Metal Burst does not require specifically [[physical move|physical]] or [[special move|special]] damage sources and Metal Burst does not have decreased [[priority]]; if the user acts before it is hit by an opponent&#039;s damaging move, Metal Burst will fail. The move also fails if the user&#039;s {{m|substitute}} is hit instead. In battles involving multiple Pokémon, Metal Burst will hit the last opponent that dealt damage to the user, even if that opponent is not adjacent to the user. However, if the last Pokémon to hit the user faints before the user moves, the remaining enemy Pokémon will be hit instead, like with a regular single-target damaging move (using the damage taken from the move of the now-fainted Pokémon that had hit the user). Metal Burst cannot affect allied Pokémon.&lt;br /&gt;
&lt;br /&gt;
Metal Burst can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if any of the moves {{m|Encore}}, {{m|Taunt}}, or {{m|Torment}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Steel}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user retaliates against the foe that last inflicted damage on it with much greater power.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XY}}|The user retaliates with much greater power against the target that last inflicted damage on it.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|ORAS}}|The user retaliates with much greater power against the opponent that last inflicted damage on it.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user retaliates with much greater force against the opponent that last inflicted damage on it.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Steel|4}}&lt;br /&gt;
{{Moveentry/6|028A|Sandslash|type=Ice|type2=Steel|1|Field|Field||||1|1|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/6|304|Aron|type=Steel|type2=Rock|1|Monster|Monster|46|53{{sup/5|BW}}&amp;lt;br&amp;gt;50{{sup/5|B2W2}}|50{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49|60}}&lt;br /&gt;
{{Moveentry/6|305|Lairon|type=Steel|type2=Rock|1|Monster|Monster|56|67{{sup/5|BW}}&amp;lt;br&amp;gt;62{{sup/5|B2W2}}|62{{sup/6|XY}}&amp;lt;br&amp;gt;55{{sup/6|ORAS}}|55|76}}&lt;br /&gt;
{{Moveentry/6|306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|65|82{{sup/5|BW}}&amp;lt;br&amp;gt;74{{sup/5|B2W2}}|74{{sup/6|XY}}&amp;lt;br&amp;gt;63{{sup/6|ORAS}}|63|88}}&lt;br /&gt;
{{Moveentry/6|410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|37|37|37|37|37{{sup/8|BDSP}}}}&lt;br /&gt;
{{Moveentry/6|411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster|43|43|43|43|43{{sup/8|BDSP}}}}&lt;br /&gt;
{{Moveentry/6|413S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug||||1|1, 26{{sup/8|BDSP}}|form=Trash Cloak}}&lt;br /&gt;
{{Moveentry/6|483|Dialga|type=Steel|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|24{{sup/4|HGSS}}|24|24|24|64{{sup/8|SwSh}}&amp;lt;br&amp;gt;72{{sup/8|BDSP}}|64}}&lt;br /&gt;
{{Moveentry/6|589|Escavalier|type=Bug|type2=Steel|1|Bug|Bug|||||52}}&lt;br /&gt;
{{Moveentry/6|625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like||1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|638|Cobalion|type=Steel|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||67|1, 67|1, 55|35}}&lt;br /&gt;
{{Moveentry/6|791|Solgaleo|type=Psychic|type2=Steel|1|No Eggs Discovered|No Eggs Discovered||||43|49}}&lt;br /&gt;
{{Moveentry/6|863|Perrserker|type=Steel|1|Field|Field|||||1|1}}&lt;br /&gt;
{{Moveentry/6|884|Duraludon|type=Steel|type2=Dragon|2|Mineral|Dragon|||||60}}&lt;br /&gt;
{{Moveentry/6|889|Zamazenta|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||1|44}}&lt;br /&gt;
{{Moveentry/6|983|Kingambit|type=Dark|type2=Steel|1|Human-Like|Human-Like||||||1}}&lt;br /&gt;
{{Movefoot|Steel|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Steel|4}}&lt;br /&gt;
{{Moveentry/6|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy||✔|✔|✔|✔{{sup/8|BDSP}}|note=Breed through Sketch in Gen V, chain breed in Gen VI}}&lt;br /&gt;
{{Moveentry/6|632|Durant|type=Bug|type2=Steel|1|Bug|Bug|||||✔}}&lt;br /&gt;
{{Moveentry/6|968|Orthworm|type=Steel|1|Field|Field||||||✔}}&lt;br /&gt;
{{Movefoot|Steel|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], Metal Burst is a non-damaging move with 16 PP. The user will give itself {{DL|Status condition (Mystery Dungeon)|Metal Burst}} status condition for 8-11 turns, causing adjacent attacks be reflected back at adjacent enemies for half the damage. Being a non-damaging move, it is affected by {{m|Taunt}}.&lt;br /&gt;
&lt;br /&gt;
In [[Gates to Infinity]] onwards, the user will reflect 3/4 of the move&#039;s damage back at the attacker. The status now lasts 6 turns.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|{{color2|000|Damage category|Category}}&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Move Gauge&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|MP&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Base {{color2|000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Max {{color2|000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|{{color2|000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 70px&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 55px&amp;quot;|Effect Tag&lt;br /&gt;
! style=&amp;quot;width: 250px&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;width: 250px&amp;quot;|Playable Users&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
{{statustable|Physical}} &lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|150&lt;br /&gt;
|180&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attacks the opponent that made the hit. The more damage the user has taken, the greater the power of this attack.&lt;br /&gt;
|{{mas|Grimsley}} {{DL|Grimsley (Masters)|Bisharp|(Kimono)}} &amp;amp; {{p|Bisharp}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
*Description prior to Version 2.20.0{{tt|*|from April 27, 2022}}: ...The more damage the user has taken, the greater the power of this move.&lt;br /&gt;
&lt;br /&gt;
====In-depth description====&lt;br /&gt;
This move&#039;s power scales based on how much [[HP]] the user loses while in their counterattacking posture.  The more HP lost, the higher this move&#039;s power multiplier.  This boost resets when the user leaves this posture.&lt;br /&gt;
&lt;br /&gt;
Here is a table showing the specifics of this move&amp;lt;ref name=&amp;quot;How Metal Coat works in Pokémon Masters EX&amp;quot;&amp;gt;[https://docs.google.com/document/d/1f5jJSZx4vkGIle2oiVWdbwQ82fl7RqYi84jPgaWbIKE/edit#heading=h.wws3b3ndj1pp &#039;&#039;Pokémon Masters Damage Formula&#039;&#039; by StDk]&amp;lt;/ref&amp;gt;:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px&amp;quot;|HP Lost While in Counterattacking Posture&lt;br /&gt;
! style=&amp;quot;width: 75px&amp;quot;|Power Multiplier{{tt|*|This resets when the user leaves their counterattacking posture.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|0% — 33.3%&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|33.4% — 50%&lt;br /&gt;
|×1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50.1% — 83.3%&lt;br /&gt;
|×2.3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|83.4% — 99.9%&lt;br /&gt;
|×3.37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Steel}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the Pokémon that uses this move the Metal Burst status, which enables the Pokémon to counter damage from moves and regular attacks, inflicting half the damage on all surrounding enemies.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを メタルバーストじょうたいにかえる てきからうけた わざや こうげきの はんぶんのダメージを まわりの てきポケモンに あたえる|Gives the Pokémon that uses this move the Metal Burst status, which enables the Pokémon to counter damage from moves and regular attacks, inflicting half the damage on all surrounding enemies}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|You&#039;ll get the Metal Burst status, which enables you to counter when you take damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|You&#039;ll get the Metal Burst status condition, which enables you to counter when you take damage from moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RTDX}}|You&#039;ll get the Metal Burst condition, which enables you to counter when you take damage from moves.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=steel|exp=yes|gen=The user creates a ball of energy that absorbs the opponent&#039;s attack before firing it back|image3=Byron Bastiodon Metal Burst.png|image3p=Bastiodon|image1=Byron Bastiodon Metal Burst throwing.png|image1p=Metal Burst thrown|image2=Byron Bastiodon Metal Burst hit.png|image2p=Hitting the opponent}}&lt;br /&gt;
{{movep|type=steel|ms=411|pkmn=Bastiodon|method=Bastiodon&#039;s body glows metallic as an opponent attacks it and it opens its mouth, forming a white ball in front of its mouth. The ball absorbs the attack and Bastiodon fires the white ball at the opponent.}}&lt;br /&gt;
{{movebtm|type=steel|user=Byron&#039;s Bastiodon|startcode=DP108|startname=Dealing With Defensive Types!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=steel|exp=yes|gen=The user returns the damage it took back at the opponent with several times more power.|image1=Don Metal Burst.png|image1p=Bastiodon|image2=Rono Metal Burst.png|image2p=Aggron|image3=Cobalion Metal Burst Adventures.png|image3p=Cobalion}}&lt;br /&gt;
{{movep|type=steel|ms=411|pkmn=Bastiodon|method=Bastiodon jumps in front of an attack and lets itself get hit with it while standing its ground. As the attack hits it, it raises its head slightly, releasing a powerful pulse of energy from its face outward. The pulse is the opponent&#039;s attack, and it is sent back with double the power.}}&lt;br /&gt;
{{movemid|type=steel|user=Don|user1=Diamond&#039;s Don|startcode=PS408|startname=High-tailing It from Haunter|notes=Debut}}&lt;br /&gt;
{{movep|type=steel|ms=638|pkmn=Cobalion|method=Cobalion releases a bright burst of energy from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=steel|user=Swords of Justice (Adventures)#Cobalion|user1=Cobalion (Adventures)|startcode=PS515|startname=The Shadow Triad}}&lt;br /&gt;
{{movep|type=steel|ms=306|pkmn=Aggron|method=Aggron releases a burst of energy from its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=steel|user=Rono|user1=Sapphire&#039;s Rono|startcode=PS609|startname=PS609}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Steel&lt;br /&gt;
|genIV=Metal Burst IV&lt;br /&gt;
|genV=Metal Burst V&lt;br /&gt;
|genVI=Metal Burst VI&lt;br /&gt;
|genVI2=Metal Burst VI 2&lt;br /&gt;
|genVII=Metal Burst VII&lt;br /&gt;
|genVII2=Metal Burst VII 2&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Steel&lt;br /&gt;
|genVIII=Metal Burst VIII&lt;br /&gt;
|genVIII2=Metal Burst VIII 2&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Steel&lt;br /&gt;
|PBR=Metal Burst PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Steel&lt;br /&gt;
|PMDGTI=Metal Burst PMD GTI 2&lt;br /&gt;
|PSMD=Metal Burst PSMD 2&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Steel&lt;br /&gt;
|Masters=Metal Burst Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Metal Burst has the same description text as {{m|Comeuppance}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}&lt;br /&gt;
|zh_yue=金屬爆炸 &#039;&#039;{{tt|Gāmsuhk Baauja|Metal Blast}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;合金爆裂 &#039;&#039;{{tt|Hahpgām Baauliht|Alloy Burst}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=金屬爆炸 / 金属爆炸 &#039;&#039;{{tt|Jīnshǔ Bàozhà|Metal Blast}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;合金爆裂 &#039;&#039;{{tt|Héjīn Bàoliè|Alloy Burst}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|nl=Metaalbarst&lt;br /&gt;
|fr=Fulmifer&lt;br /&gt;
|de=Metallstoß&lt;br /&gt;
|el=Μεταλλική Έκρηξη &#039;&#039;Métallo Ékrixi&#039;&#039;&lt;br /&gt;
|hi=मेटल का धमाका &#039;&#039;Metal Ka Dhamaka&#039;&#039;&lt;br /&gt;
|it=Metalscoppio&lt;br /&gt;
|ko=메탈버스트 {{tt|&#039;&#039;Metalbeoseuteu&#039;&#039;|Metal Burst}}&lt;br /&gt;
|pl=Metaliczny Wybuch&lt;br /&gt;
|pt_br=Explosão Metálica&lt;br /&gt;
|pt_eu=Jorro Metálico&lt;br /&gt;
|ro=Explozia Metalică&lt;br /&gt;
|sr=Metalni Prasak&lt;br /&gt;
|es_eu=Represión Metal{{tt|*|Generation VI onwards}}&amp;lt;br/&amp;gt;Repr. Metal{{tt|*|Generations IV-V}}&lt;br /&gt;
|es_la=Explosión de Metal&lt;br /&gt;
|vi=Kim Loại Công Phá&lt;br /&gt;
|ru=Взрыв Металла &#039;&#039;Vzryv Metalla&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Metal Burst}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that deal direct damage]]&lt;br /&gt;
[[Category:Counterattacks]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]&lt;br /&gt;
&lt;br /&gt;
[[de:Metallstoß]]&lt;br /&gt;
[[es:Represión metal]]&lt;br /&gt;
[[fr:Fulmifer]]&lt;br /&gt;
[[it:Metalscoppio]]&lt;br /&gt;
[[ja:メタルバースト]]&lt;br /&gt;
[[zh:金属爆炸（招式）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pay_Day_(move)&amp;diff=3687192</id>
		<title>Pay Day (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pay_Day_(move)&amp;diff=3687192"/>
		<updated>2023-03-23T19:55:10Z</updated>

		<summary type="html">&lt;p&gt;ABZB: Added sentence for the interaction between Pay Day and Parental Bond (which was already noted on the Parental Bond page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=6&lt;br /&gt;
|name=Pay Day&lt;br /&gt;
|jname=ネコにこばん&lt;br /&gt;
|jtranslit=Neko ni Koban&lt;br /&gt;
|jtrans=Coin for a Cat&lt;br /&gt;
|gameimage=Pay Day IX.png&lt;br /&gt;
|gameimage2=Pay Day IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=40&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The appeal works best the more the crowd is excited.&lt;br /&gt;
|appealsc=1&lt;br /&gt;
|scdesc=Earn +3 if the Pokémon gets the lowest score.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Excites the audience in any kind of contest.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=16&lt;br /&gt;
|tmpe=yes&lt;br /&gt;
|tm#pe=57&lt;br /&gt;
|tm8=yes&lt;br /&gt;
|tm#8=02&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pay Day&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ネコにこばん&#039;&#039;&#039; &#039;&#039;Coin for a Cat&amp;lt;!--Coins Before Cats--&amp;gt;&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It is [[TM16]] in Generation I, [[TM57]] in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], and [[TM02]] in [[Pokémon Sword and Shield]]. &lt;br /&gt;
&lt;br /&gt;
In Generations {{gen|II}} and {{gen|III}}, it was the [[signature move]] of {{p|Meowth}} and {{p|Persian}}, and from [[Generation IV]] to {{gen|VI}}, it was the signature move of Meowth. In [[Generation IX]], it is the signature move of Meowth, Persian, and {{p|Perrserker}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{MoveResearch|&lt;br /&gt;
* Is money received when a [[roaming Pokémon]] runs away?&lt;br /&gt;
* Is money received when the player ends the battle with Teleport?&lt;br /&gt;
* Is money received when the opposing Pokémon ends the battle with Roar, Whirlwind, or Teleport?&lt;br /&gt;
* In Generation II, is money received when a wild Pokémon escapes? (such as wild Magnemite, Grimer, Cubone, etc.)&lt;br /&gt;
* In Generation VII, is money received when Nihilego escapes in Aether Paradise?&lt;br /&gt;
* What is the maximum amount of money available per battle from Pay Day in all generations?}}&lt;br /&gt;
&lt;br /&gt;
Pay Day deals damage. When this move hits the target, it scatters [[Pokémon Dollar|coins]] on the ground.&lt;br /&gt;
&lt;br /&gt;
No coins are scattered if the target is immune to this move&#039;s type. The amount of coins is not otherwise affected by [[type]] effectiveness.&lt;br /&gt;
&lt;br /&gt;
If the player wins the battle or ends it with {{m|Roar}} or {{m|Whirlwind}}, they will pick up all the scattered coins and receive the money amount.&lt;br /&gt;
&lt;br /&gt;
The amount of money from Pay Day is doubled if any of the player&#039;s Pokémon takes part in battle while [[held item|holding]] an [[Amulet Coin]] or [[Luck Incense]]. (The effect cannot be increased by using Pokémon with both items or multiple items.)&lt;br /&gt;
&lt;br /&gt;
No money is obtained in link battles, [[battle facility|battle facilities]], or if the player [[escape|flee]]s, [[caught Pokémon|catches]] the opposing Pokémon, or [[black out|blacks out]].&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
Pay Day scatters coins with a value equal to twice the user&#039;s [[level]], up to 200 coins if the user is level 100.&lt;br /&gt;
&lt;br /&gt;
If Pay Day hits the target&#039;s {{m|substitute}}, coins are scattered normally as well, except no coins are scattered when this move breaks the substitute.&lt;br /&gt;
&lt;br /&gt;
In this generation, the maximum amount of Pay Day coins allowed per battle is 999999 {{Pdollar}}. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not go any higher.&lt;br /&gt;
&lt;br /&gt;
Leveling up in battle does not affect the amount of coins already scattered in the current battle.&lt;br /&gt;
&lt;br /&gt;
There is no distinction of who used Pay Day in the current battle, as the player picks up all the coins scattered by their Pokémon and by the opponent Pokémon as well.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Pay Day now scatters coins even if the target break the substitute.&lt;br /&gt;
&lt;br /&gt;
===Generation III to V===&lt;br /&gt;
{{MoveResearch|Does the Amulet Coin error occur in Pokémon Colosseum and XD?}}&lt;br /&gt;
Pay Day now scatters coins equal to five times the user&#039;s level each time. The player can now only pick up coins that were scattered by their Pokémon.&lt;br /&gt;
&lt;br /&gt;
The opponent&#039;s substitute now prevents coins from being picked up, even if the substitute is broken.&lt;br /&gt;
&lt;br /&gt;
Due to {{DL|List of glitches (Generation III)|Pay Day glitch|a minor glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held (the correct amount is still gained after the battle). This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
If the user levels up during battle, the amount of money is now calculated based on the new level, not the level at which the move was used.&lt;br /&gt;
&lt;br /&gt;
If Pay Day is used by a Pokémon that has the Ability {{a|Parental Bond}} (for example by using {{m|Skill Swap}}) the &amp;quot;Coins were scattered everywhere!&amp;quot; message will only be displayed when the move hits for the first time. The second hit will not cause the message to be displayed, and will not cause an additional instance of coins to be added to those picked up after the battle.&lt;br /&gt;
&lt;br /&gt;
[[O-Power|Prize Money Power]] and {{m|Happy Hour}} increase the amount of money picked up, and can both be stacked with each other and either the [[Amulet Coin]] or [[Luck Incense]].&lt;br /&gt;
&lt;br /&gt;
If Pay Day is used during a [[Max Raid Battle]] or a [[Tera Raid Battle]], the &amp;quot;Coins were scattered everywhere!&amp;quot; message will not be displayed and money will not be earned after the battle, regardless of whether the opposing Pokémon is captured or not.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
In [[Generation I]], if the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as the [[old man glitch]]), Pay Day still works as usual up to level 127, scattering up to 254 coins per use. This move scatters 0 coins if the user is level 0. However, if the user&#039;s level is between 128 and 255, Pay Day scatters coins with a value equal to (level - 128) × 2. For instance, Pay Day scatters 0 coins at level 128; 100 coins at level 178; 254 coins at level 255.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|A move that also nets money at the end of battle. How much depends on the attack frequency and level.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A move that nets money at the end of battle. How much depends on the attack frequency and level.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Throws coins. Gets them back later.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Throws coins at the foe. Money is recovered after.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Throws coins at target. Money is recovered after.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Numerous coins are hurled at the foe. Money is earned after battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|PBR}}|Numerous coins are hurled at the foe to inflict damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|Coins are hurled at the target to inflict damage. Money is earned after the battle.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/9|052|Meowth|type=Normal|1|Field|Field|17|20|20{{sup/3|RSE}}&amp;lt;br&amp;gt;18{{sup/3|FRLG}}|30|30|30|30{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;12{{sup/7|PE}}|12|12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|052A|Meowth|type=Dark|1|Field|Field|||||||30{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;12{{sup/7|PE}}|12|12|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/9|052G|Meowth|type=Steel|1|Field|Field||||||||12|12|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/9|053|Persian|type=Normal|1|Field|Field|17|20|20{{sup/3|RSE}}&amp;lt;br&amp;gt;18{{sup/3|FRLG}}||||12{{sup/7|PE}}|12|12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|053A|Persian|type=Dark|1|Field|Field|||||||12{{sup/7|PE}}|12|12|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/9|863|Perrserker|type=Steel|1|Field|Field||||||||12|12}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|1|TM16|no|no|no|no|no|TM57|TM02|no}}&lt;br /&gt;
{{Moveentry/9|025|Pikachu|type=Electric|2|Field|Fairy|✔||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|026|Raichu|type=Electric|2|Field|Fairy|✔||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|026A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|||||||✔{{sup/7|PE}}|✔|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/9|031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|052|Meowth|type=Normal|1|Field|Field|✔||||||✔{{sup/7|PE}}|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|052A|Meowth|type=Dark|1|Field|Field|||||||✔{{sup/7|PE}}|✔|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/9|052G|Meowth|type=Steel|1|Field|Field||||||||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/9|053|Persian|type=Normal|1|Field|Field|✔||||||✔{{sup/7|PE}}|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|053A|Persian|type=Dark|1|Field|Field|||||||✔{{sup/7|PE}}|✔|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/9|054|Psyduck|type=Water|2|Water 1|Field|✔||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|055|Golduck|type=Water|2|Water 1|Field|✔||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|056|Mankey|type=Fighting|1|Field|Field|✔||||||✔{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/9|057|Primeape|type=Fighting|1|Field|Field|✔||||||✔{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/9|078|Rapidash|type=Fire|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|078G|Rapidash|type=Psychic|type2=Fairy|1|Field|Field||||||||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/9|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|079G|Slowpoke|type=Psychic|2|Monster|Water 1||||||||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/9|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|080G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1||||||||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/9|086|Seel|type=Water|2|Water 1|Field|✔||||||✔{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/9|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|✔||||||✔{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/9|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|133|Eevee|type=Normal|1|Field|Field|||||||✔{{sup/7|PE}}|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|134|Vaporeon|type=Water|1|Field|Field|||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|135|Jolteon|type=Electric|1|Field|Field|||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|136|Flareon|type=Fire|1|Field|Field|||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|143|Snorlax|type=Normal|1|Monster|Monster|✔||||||✔{{sup/7|PE}}|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔{{sup/1|RGB}}||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔||||||✔{{sup/7|PE}}|✔}}&lt;br /&gt;
{{Moveentry/9|196|Espeon|type=Psychic|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|197|Umbreon|type=Dark|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1||||||||✔}}&lt;br /&gt;
{{Moveentry/9|199G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1||||||||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/9|446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|470|Leafeon|type=Grass|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|471|Glaceon|type=Ice|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|509|Purrloin|type=Dark|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|510|Liepard|type=Dark|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|677|Espurr|type=Psychic|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|678|Meowstic|type=Psychic|1|Field|Field||||||||✔|form=Male}}&lt;br /&gt;
{{Moveentry/9|678F|Meowstic|type=Psychic|1|Field|Field||||||||✔|form=Female}}&lt;br /&gt;
{{Moveentry/9|700|Sylveon|type=Fairy|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|725|Litten|type=Fire|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|726|Torracat|type=Fire|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|727|Incineroar|type=Fire|type2=Dark|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|807|Zeraora|type=Electric|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|863|Perrserker|type=Steel|1|Field|Field||||||||✔}}&lt;br /&gt;
{{Moveentry/9|876|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy||||||||✔|form=Male|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|876F|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy||||||||✔|form=Female|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered||||||||✔}}&lt;br /&gt;
{{Moveentry/9|898I|Calyrex|type=Psychic|type2=Ice|1|No Eggs Discovered|No Eggs Discovered||||||||✔|form=Ice Rider}}&lt;br /&gt;
{{Moveentry/9|898S|Calyrex|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered||||||||✔|form=Shadow Rider}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/8|187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|✔|||||||}}&lt;br /&gt;
{{Moveentry/8|509|Purrloin|type=Dark|1|Field|Field||||✔|✔|✔||}}&lt;br /&gt;
{{Movefoot|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|300|Skitty|type=Normal|2|Field|Fairy|[[Pokémon Box Ruby &amp;amp; Sapphire]] - {{DL|Pokémon Box Ruby &amp;amp; Sapphire|Skitty Egg}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation I]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|022|Fearow|type=Normal|type2=Flying|1|Flying|Flying|[[List of Japanese event Pokémon distributions (Generation I)#Fearow|Pokémon Stamp]]|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|078|Rapidash|type=Fire|1|Field|Field|[[List of Japanese event Pokémon distributions (Generation I)#Rapidash|Pokémon Stamp]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|{{DL|List of PCNY event Pokémon distributions (Generation II)|Pay Day Delibird|New York City Pokémon Center}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Pay Day 8 base power, 22PP and 90% accuracy. The user attacks enemy in front. If the target is knocked out, they will drop [[Poké]] (on top of their held item, if they have any). This effect will not trigger if the target is recruited.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time,  Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move&#039;s PP has been decreased to 16.&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros.]] series===&lt;br /&gt;
When a Meowth appears from a Poké Ball in [[Super Smash Bros.]], [[Super Smash Bros. Brawl]], [[Super Smash Bros. for Nintendo 3DS/Wii U]], and [[Super Smash Bros. Ultimate]], it uses Pay Day to hurl coins at opponents.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Rumble Rush]]===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Pay Day|type=Normal&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=33.84057&lt;br /&gt;
|charge=0.74&lt;br /&gt;
|range=Projectile&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. If the foe faints, it will drop money.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. The enemy will drop money if it faints.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる このわざで たおれたポケモンは おかねを おとす|Inflicts damage on the target. The enemy will drop money if it faints}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|If you defeat an enemy with this move, the enemy will drop [[File:Poké currency VI Sprite.png|link=Poké]].}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|DX}}|If you defeat an enemy with this move, the enemy will drop [[File:Poké currency VI Sprite.png|link=Poké]]money. However, enemies you defeat while you&#039;re in a maze won&#039;t drop any [[File:Poké currency VI Sprite.png|link=Poké]]money!}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=Normal|exp=yes|gen=Numerous balls of energy are hurled at the target to inflict damage.|image1=Black Arachnid Meowth Pay Day.png|image1p=Meowth}}&lt;br /&gt;
{{movep|type=Normal|ms=052|pkmn=Meowth|method=Meowth crosses its arms, then opens them quickly and multiple glowing white balls of energy come out of the charm on its head.}}&lt;br /&gt;
{{movebtm|type=normal|user=The Black Arachnid|user1=The Black Arachnid&#039;s Meowth|startcode=EP123|startname=Spinarak Attack|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Chairman Fearow Rapidash Pay Day Adventures.png|image1p=Fearow and Rapidash|image2=Meowth Pay Day Adventures.png|image2p=Meowth|image3=Sun Cent Pay Day.png|image3p=Alolan Meowth}}&lt;br /&gt;
{{movep|type=normal|ms=022|pkmn=Fearow|method=Fearow flaps its wings and multiple gold coins that look like a Meowth&#039;s charm comes out of them and fly at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman&#039;s Fearow|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut&amp;lt;br&amp;gt;Game event-exclusive move}}&lt;br /&gt;
{{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash points its head towards the opponent and multiple gold coins that look like a Meowth&#039;s charm appear and hit the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman&#039;s Rapidash|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut&amp;lt;br&amp;gt;Game event-exclusive move}}&lt;br /&gt;
{{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Meowth (Pokémon)|user1=Unknown Trainer&#039;s Meowth|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}}&lt;br /&gt;
{{movep|type=normal|ms=052A|pkmn=Meowth|method=Alolan Meowth swings its arms and throws multiple gold coins that look like its charm at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Cent|user1=Sun&#039;s Cent|startcode=PASM01|startname=The Grand Entrance and Delivery Boy Sun}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gotta Catch &#039;Em All===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=Numerous coins fall out if the foe is hit.|image1=Masatoshi Meowth Pay Day GDZ.png|image1p=Meowth}}&lt;br /&gt;
{{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth smacks the opponent and forces coins to fall out.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Masatoshi (GDZ)|user1=Masatoshi&#039;s Meowth|startcode=GDZ18|startname=Gag Battles|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genI=Pay Day I&lt;br /&gt;
|genII=Pay Day II&lt;br /&gt;
|genIII=Pay Day III&lt;br /&gt;
|genIV=Pay Day IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Pay Day V&lt;br /&gt;
|genVI=Pay Day VI&lt;br /&gt;
|SMUSUM=Pay Day VII&lt;br /&gt;
|SMUSUM2=Pay Day VII 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|LGPE=Pay Day PE&lt;br /&gt;
|LGPE2=Pay Day PE 2&lt;br /&gt;
|genVIII=Pay Day VIII&lt;br /&gt;
|genVIII2=Pay Day VIII 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Pay Day Stad&lt;br /&gt;
|Stad2=Pay Day Stad2&lt;br /&gt;
|Colo=Pay Day Colo&lt;br /&gt;
|XD=Pay Day XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Pay Day PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Pay Day PMD RB&lt;br /&gt;
|PSMD=Pay Day PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Japanese name of the move is an {{wp|idiom}} equivalent to &amp;quot;to cast {{wp|pearls before swine}}.&amp;quot; The coins depicted in the move&#039;s animation are {{wp|Koban (coin)|koban}}, {{wp|gold coin}}s used in the {{wp|Edo period}} of {{wp|History of Japan#Medieval Japan (1185–1573/1600)|feudal Japan}}, the same type of coin as the one on {{p|Meowth}}&#039;s head.&lt;br /&gt;
* In [[Generation I]], Pay Day was one of only three methods (discounting [[glitch]]es) to earn [[Pokémon Dollar|money]] once all {{pkmn|Trainer}}s were defeated, the other two being selling items (obtaining them with [[Coin]]s after all other items are sold) and {{pkmn|battle|battling}} the [[Elite Four]] and {{pkmn|Champion}}.&lt;br /&gt;
* In Generation I, Pay Day can be used to obtain up to 999999{{PDollar}} per battle. However, this maximum amount would require using this move at least 5000 times in the same battle.&lt;br /&gt;
** For instance, obtaining the maximum amount of money in a single battle is achievable in this generation by using a {{p|Mew}} with Pay Day, {{m|Rest}}, and {{m|Transform}} against a {{pkmn2|wild}} {{p|Ditto}}. Once Ditto transforms into Mew, they will both have the same moveset, including Pay Day, as well as Rest to restore their own [[HP]]. The opponent has infinite [[PP]] by default, while the player&#039;s Pokémon can indefinitely restore its own PP by repeatedly transforming into the opponent and obtaining its moves again.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=聚寶功 &#039;&#039;{{tt|Jeuihbóu-gūng|Treasure-gathering Skill}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;擲兩添金 &#039;&#039;{{tt|Jaahkléungtīmgām|Toss Money Add Gold}} {{tt|*|Anime &amp;amp; Guidebook}}&lt;br /&gt;
|zh_cmn=聚寶功 / 聚宝功 &#039;&#039;{{tt|Jùbǎo-gōng|Treasure-gathering Skill}}&#039;&#039;&lt;br /&gt;
|cs=Výplata&lt;br /&gt;
|da=Kasse I&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Afrekening&lt;br /&gt;
|fi=Tilinteko&lt;br /&gt;
|fr=Jackpot&lt;br /&gt;
|de=Zahltag&lt;br /&gt;
|el=Φιλαργυρία &#039;&#039;Filargyría&#039;&#039;&lt;br /&gt;
|it=Giornopaga&lt;br /&gt;
|ko=고양이돈받기 &#039;&#039;{{tt|Goyang-idonbatgi|Cat Receiving Money}}&#039;&#039;&lt;br /&gt;
|pl=Dzień Zapłaty{{tt|*|Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Dzień Wypłaty{{tt|*|Original Series}}&lt;br /&gt;
|pt_br=Dia de Pagamento (TCG, manga, The Official Pokémon Handbook)&amp;lt;br&amp;gt;Dia do Pagamento (anime, The Official Pokémon Handbook)&lt;br /&gt;
|ru=Джекпот &#039;&#039;Dzhekpot&#039;&#039;&lt;br /&gt;
|sr=Isplata&lt;br /&gt;
|es=Día de Pago&lt;br /&gt;
|sv=Lönedags&amp;lt;br&amp;gt;Lönedagen&lt;br /&gt;
|tr=Ödeme Zamanı&lt;br /&gt;
|vi=Vung Tiền&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{Generation VIII TMs}}{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zahltag]]&lt;br /&gt;
[[es:Día de pago]]&lt;br /&gt;
[[fr:Jackpot]]&lt;br /&gt;
[[it:Giornopaga]]&lt;br /&gt;
[[ja:ネコにこばん]]&lt;br /&gt;
[[zh:聚宝功（招式）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Editor%27s_Hub&amp;diff=3584385</id>
		<title>Bulbapedia talk:Editor&#039;s Hub</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Editor%27s_Hub&amp;diff=3584385"/>
		<updated>2022-10-13T19:10:25Z</updated>

		<summary type="html">&lt;p&gt;ABZB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;background: #{{bulba color}}; border: #{{bulba color dark}} solid 2px; margin: auto; text-align:center; {{roundy|30px}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{bulba color light}}; width: 100%; padding: 12px; {{roundy|30px}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:256%&amp;quot; | &#039;&#039;&#039;Bulbapedia talk:Editor&#039;s Hub&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-top: 8px;&amp;quot; | This page is designed for both discussions about the contents of the [[Bulbapedia:Editor&#039;s Hub|Editor&#039;s Hub]] and more general questions about how to edit on Bulbapedia&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-bottom: 2px;&amp;quot; |To start a new topic or ask a new question, click the &#039;&#039;&#039;+&#039;&#039;&#039; at the top of the page (or on mobile, tap &amp;quot;Add discussion&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
When replying to someone, indent your comment by starting a new line with a &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;, and don&#039;t forget to add a signature by including &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the end.&lt;br /&gt;
&lt;br /&gt;
Please always abide by the [[Bulbapedia:Code of conduct|Bulbapedia code of conduct]] and [[Bulbapedia:Talk page policy|talk page policy]].&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Archived discussions: [[Bulbapedia talk:Editor&#039;s Hub/Archive 1|1]]&#039;&#039;&#039;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
== Updating the HeldItems template to support Legends Arceus ==&lt;br /&gt;
Any chance that the HeldItems template could be updated to support Legends Arceus? I am willing to at least make a dent in adding the info to the pages that need adding, but I cannot do that if the template doesn&#039;t support it. From the look of things, it seems like it&#039;d be a pretty easy thing to do with a copy/paste and changing text where needed. I&#039;m not a template expert though. -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 00:13, 25 September 2022 (UTC)&lt;br /&gt;
: Thank you for drawing attention to this. I&#039;ve added Legends: Arceus and (for when the time comes) Scarlet &amp;amp; Violet to the {{template|HeldItems}} template. I hope this helps! - [[User:BthrussellUK|bthrussellUK]] ([[User Talk:BthrussellUK|talk]]) 21:36, 25 September 2022 (UTC)&lt;br /&gt;
:: Thank you, it does! I&#039;m wondering how we want to handle the more robust dropped item system in this game. Almost every pokemon has multiple items it can drop, and both can drop at the same time. In addition, each pokemon has different drops if its an alpha, it can drop grit if it&#039;s defeated in battle, and it can drop aguav berries if caught/defeated from a berry outbreak in a massive mass outbreak. I don&#039;t know if the current template is built to handle this complexity. Could we possibly add a new template with sections for regular drops and alpha drops. Should we bother listing the grit/aguav berry drops, considering they&#039;re independent from the species itself? -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 09:12, 2 October 2022 (UTC)&lt;br /&gt;
::: Isn&#039;t that what is, at least partially, handled by [https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_food_preferences this page]?--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt;]] [[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:11, 2 October 2022 (UTC)&lt;br /&gt;
:::: That doesn&#039;t show odds or alpha drops. -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 18:03, 2 October 2022 (UTC)&lt;br /&gt;
::::: We&#039;re going to look into this further. The template is frankly a mess right now, so may require a rebuild, so we&#039;re going to look into how to intergrate the dropped items from Legends: Arceus, or whether they&#039;d be better off with their own solution. - [[User:BthrussellUK|bthrussellUK]] ([[User Talk:BthrussellUK|talk]]) 20:30, 2 October 2022 (UTC)&lt;br /&gt;
::::::Thank you! Once the time comes, lemme know! I have all the drop rate info (not sourced from any other fan site), so I can do the grunt work of actually getting stuff onto pages once it comes. Just for my input, I also wonder if the technical difference between &amp;quot;held&amp;quot; and &amp;quot;dropped&amp;quot; items may warrant Arceus info having its own solution? -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 06:39, 3 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question regarding game information not obtainable in normal gameplay ==&lt;br /&gt;
&lt;br /&gt;
I recently added a couple of bits of trivia regarding Z-moves (that no NPC can use an Exclusive Z-Move, and that if they try, the game will crash, although this is not observable in normal gameplay as one needs to use a hacking device to make that happen) to the Z-move page. Another editor removed the latter bit, remarking that it was removed because it involved hacking.&lt;br /&gt;
&lt;br /&gt;
I had looked around for rules regarding trivia about the games and their structure that could not be observed without using hacking devices or glitches, and could not find any, so I assumed that such was ok - is there a page in the manual of style that I missed, or is this an part of an unspoken guideline I should be aware of (like, I&#039;m not complaining if it is, I just don&#039;t want to step on any toes)?&lt;br /&gt;
&lt;br /&gt;
[[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 18:24, 13 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For what it&#039;s worth, I asked about the edit in the Bulbagarden Discord server and a non-Staff member said &amp;quot;&#039;If the game does something it isn&#039;t supposed to, it crashes&#039;. It just means something was not programmed into the game because it is never supposed to happen. Don&#039;t think it&#039;s notable.&amp;quot; which a staff member reacted to in agreement and another responded with &amp;quot;The first part that no NPC uses those items might be fine though&amp;quot;. That doesn&#039;t point to a policy or anything, but I felt I should explain how I came to make that edit. [[User:Exempt-Medic|Exempt-Medic]] ([[User talk:Exempt-Medic|talk]]) 18:56, 13 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Understood. I found it interesting because of the exact timing at which it crashes - at the very end of the entire sequence, when the camera focuses back on the Pokemon that performed the move, right before the background reverts from the Z-move backdrop to the regular field - as far as I can tell with the currently limited tools available, the game is probably trying to call some animation or other model-thing related to the Trainer that initiated the Z-move that NPC trainers do not have (which seems unlikely, I can&#039;t imagine what that could be, but the timing and freeze suggests that the most strongly), leading to the game freezing. I had previously wondered if they were not included because GF ran into some difficult bug that they ran out of time to fix, or if they simply did not include it for gameplay balance reasons - that the entire thing works except for the mentioned freeze gives some weight to the &amp;quot;hard bug&amp;quot; thing. We probably won&#039;t find any more depth to that until 3DS coding and decompiling advance... I didn&#039;t put in the whole explanation because hardware/programming heavy trivia is very uncommon here, probably because we avoid emulation/ROM stuff in general, so I figured it was a bad idea to reference...&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Editor%27s_Hub&amp;diff=3584383</id>
		<title>Bulbapedia talk:Editor&#039;s Hub</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Editor%27s_Hub&amp;diff=3584383"/>
		<updated>2022-10-13T19:08:15Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Question regarding game information not obtainable in normal gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;background: #{{bulba color}}; border: #{{bulba color dark}} solid 2px; margin: auto; text-align:center; {{roundy|30px}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{bulba color light}}; width: 100%; padding: 12px; {{roundy|30px}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:256%&amp;quot; | &#039;&#039;&#039;Bulbapedia talk:Editor&#039;s Hub&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-top: 8px;&amp;quot; | This page is designed for both discussions about the contents of the [[Bulbapedia:Editor&#039;s Hub|Editor&#039;s Hub]] and more general questions about how to edit on Bulbapedia&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-bottom: 2px;&amp;quot; |To start a new topic or ask a new question, click the &#039;&#039;&#039;+&#039;&#039;&#039; at the top of the page (or on mobile, tap &amp;quot;Add discussion&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
When replying to someone, indent your comment by starting a new line with a &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;, and don&#039;t forget to add a signature by including &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the end.&lt;br /&gt;
&lt;br /&gt;
Please always abide by the [[Bulbapedia:Code of conduct|Bulbapedia code of conduct]] and [[Bulbapedia:Talk page policy|talk page policy]].&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Archived discussions: [[Bulbapedia talk:Editor&#039;s Hub/Archive 1|1]]&#039;&#039;&#039;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
== Updating the HeldItems template to support Legends Arceus ==&lt;br /&gt;
Any chance that the HeldItems template could be updated to support Legends Arceus? I am willing to at least make a dent in adding the info to the pages that need adding, but I cannot do that if the template doesn&#039;t support it. From the look of things, it seems like it&#039;d be a pretty easy thing to do with a copy/paste and changing text where needed. I&#039;m not a template expert though. -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 00:13, 25 September 2022 (UTC)&lt;br /&gt;
: Thank you for drawing attention to this. I&#039;ve added Legends: Arceus and (for when the time comes) Scarlet &amp;amp; Violet to the {{template|HeldItems}} template. I hope this helps! - [[User:BthrussellUK|bthrussellUK]] ([[User Talk:BthrussellUK|talk]]) 21:36, 25 September 2022 (UTC)&lt;br /&gt;
:: Thank you, it does! I&#039;m wondering how we want to handle the more robust dropped item system in this game. Almost every pokemon has multiple items it can drop, and both can drop at the same time. In addition, each pokemon has different drops if its an alpha, it can drop grit if it&#039;s defeated in battle, and it can drop aguav berries if caught/defeated from a berry outbreak in a massive mass outbreak. I don&#039;t know if the current template is built to handle this complexity. Could we possibly add a new template with sections for regular drops and alpha drops. Should we bother listing the grit/aguav berry drops, considering they&#039;re independent from the species itself? -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 09:12, 2 October 2022 (UTC)&lt;br /&gt;
::: Isn&#039;t that what is, at least partially, handled by [https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_food_preferences this page]?--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt;]] [[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:11, 2 October 2022 (UTC)&lt;br /&gt;
:::: That doesn&#039;t show odds or alpha drops. -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 18:03, 2 October 2022 (UTC)&lt;br /&gt;
::::: We&#039;re going to look into this further. The template is frankly a mess right now, so may require a rebuild, so we&#039;re going to look into how to intergrate the dropped items from Legends: Arceus, or whether they&#039;d be better off with their own solution. - [[User:BthrussellUK|bthrussellUK]] ([[User Talk:BthrussellUK|talk]]) 20:30, 2 October 2022 (UTC)&lt;br /&gt;
::::::Thank you! Once the time comes, lemme know! I have all the drop rate info (not sourced from any other fan site), so I can do the grunt work of actually getting stuff onto pages once it comes. Just for my input, I also wonder if the technical difference between &amp;quot;held&amp;quot; and &amp;quot;dropped&amp;quot; items may warrant Arceus info having its own solution? -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 06:39, 3 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question regarding game information not obtainable in normal gameplay ==&lt;br /&gt;
&lt;br /&gt;
I recently added a couple of bits of trivia regarding Z-moves (that no NPC can use an Exclusive Z-Move, and that if they try, the game will crash, although this is not observable in normal gameplay as one needs to use a hacking device to make that happen) to the Z-move page. Another editor removed the latter bit, remarking that it was removed because it involved hacking.&lt;br /&gt;
&lt;br /&gt;
I had looked around for rules regarding trivia about the games and their structure that could not be observed without using hacking devices or glitches, and could not find any, so I assumed that such was ok - is there a page in the manual of style that I missed, or is this an part of an unspoken guideline I should be aware of (like, I&#039;m not complaining if it is, I just don&#039;t want to step on any toes)?&lt;br /&gt;
&lt;br /&gt;
[[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 18:24, 13 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For what it&#039;s worth, I asked about the edit in the Bulbagarden Discord server and a non-Staff member said &amp;quot;&#039;If the game does something it isn&#039;t supposed to, it crashes&#039;. It just means something was not programmed into the game because it is never supposed to happen. Don&#039;t think it&#039;s notable.&amp;quot; which a staff member reacted to in agreement and another responded with &amp;quot;The first part that no NPC uses those items might be fine though&amp;quot;. That doesn&#039;t point to a policy or anything, but I felt I should explain how I came to make that edit. [[User:Exempt-Medic|Exempt-Medic]] ([[User talk:Exempt-Medic|talk]]) 18:56, 13 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Understood. I found it interesting because of the exact timing at which it crashes - at the very end of the entire sequence, when the camera focuses back on the Pokemon that performed the move, right before the background reverts from the Z-move backdrop to the regular field - as far as I can tell with the currently limited tools available, the game is probably trying to call some animation or other model-thing related to the Trainer that initiated the Z-move that NPC trainers do not have (which seems unlikely, I can&#039;t imagine what that could be, but the timing and freeze suggests that the most strongly), leading to the game freezing. I had previously wondered if they were not included because GF ran into some difficult bug that they ran out of time to fix, or if they simply did not include it for gameplay balance reasons - that the entire thing works except for the mentioned freeze gives some weight to the &amp;quot;hard bug&amp;quot; thing. We probably won&#039;t find any more depth to that until 3DS coding and decompiling advance... I didn&#039;t put in the whole explanation because hardware/programming heavy trivia is very uncommon here, so I figured it wasn&#039;t desired...&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Editor%27s_Hub&amp;diff=3584369</id>
		<title>Bulbapedia talk:Editor&#039;s Hub</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Editor%27s_Hub&amp;diff=3584369"/>
		<updated>2022-10-13T18:24:51Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Question regarding game information not obtainable in normal gameplay */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;background: #{{bulba color}}; border: #{{bulba color dark}} solid 2px; margin: auto; text-align:center; {{roundy|30px}};&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
{| style=&amp;quot;background: #{{bulba color light}}; width: 100%; padding: 12px; {{roundy|30px}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:256%&amp;quot; | &#039;&#039;&#039;Bulbapedia talk:Editor&#039;s Hub&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-top: 8px;&amp;quot; | This page is designed for both discussions about the contents of the [[Bulbapedia:Editor&#039;s Hub|Editor&#039;s Hub]] and more general questions about how to edit on Bulbapedia&lt;br /&gt;
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----&lt;br /&gt;
&#039;&#039;&#039;Archived discussions: [[Bulbapedia talk:Editor&#039;s Hub/Archive 1|1]]&#039;&#039;&#039;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
== Updating the HeldItems template to support Legends Arceus ==&lt;br /&gt;
Any chance that the HeldItems template could be updated to support Legends Arceus? I am willing to at least make a dent in adding the info to the pages that need adding, but I cannot do that if the template doesn&#039;t support it. From the look of things, it seems like it&#039;d be a pretty easy thing to do with a copy/paste and changing text where needed. I&#039;m not a template expert though. -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 00:13, 25 September 2022 (UTC)&lt;br /&gt;
: Thank you for drawing attention to this. I&#039;ve added Legends: Arceus and (for when the time comes) Scarlet &amp;amp; Violet to the {{template|HeldItems}} template. I hope this helps! - [[User:BthrussellUK|bthrussellUK]] ([[User Talk:BthrussellUK|talk]]) 21:36, 25 September 2022 (UTC)&lt;br /&gt;
:: Thank you, it does! I&#039;m wondering how we want to handle the more robust dropped item system in this game. Almost every pokemon has multiple items it can drop, and both can drop at the same time. In addition, each pokemon has different drops if its an alpha, it can drop grit if it&#039;s defeated in battle, and it can drop aguav berries if caught/defeated from a berry outbreak in a massive mass outbreak. I don&#039;t know if the current template is built to handle this complexity. Could we possibly add a new template with sections for regular drops and alpha drops. Should we bother listing the grit/aguav berry drops, considering they&#039;re independent from the species itself? -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 09:12, 2 October 2022 (UTC)&lt;br /&gt;
::: Isn&#039;t that what is, at least partially, handled by [https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_food_preferences this page]?--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt;]] [[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:11, 2 October 2022 (UTC)&lt;br /&gt;
:::: That doesn&#039;t show odds or alpha drops. -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 18:03, 2 October 2022 (UTC)&lt;br /&gt;
::::: We&#039;re going to look into this further. The template is frankly a mess right now, so may require a rebuild, so we&#039;re going to look into how to intergrate the dropped items from Legends: Arceus, or whether they&#039;d be better off with their own solution. - [[User:BthrussellUK|bthrussellUK]] ([[User Talk:BthrussellUK|talk]]) 20:30, 2 October 2022 (UTC)&lt;br /&gt;
::::::Thank you! Once the time comes, lemme know! I have all the drop rate info (not sourced from any other fan site), so I can do the grunt work of actually getting stuff onto pages once it comes. Just for my input, I also wonder if the technical difference between &amp;quot;held&amp;quot; and &amp;quot;dropped&amp;quot; items may warrant Arceus info having its own solution? -[[User:PancakeIdentity|PancakeIdentity]] ([[User talk:PancakeIdentity|talk]]) 06:39, 3 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question regarding game information not obtainable in normal gameplay ==&lt;br /&gt;
&lt;br /&gt;
I recently added a couple of bits of trivia regarding Z-moves (that no NPC can use an Exclusive Z-Move, and that if they try, the game will crash, although this is not observable in normal gameplay as one needs to use a hacking device to make that happen) to the Z-move page. Another editor removed the latter bit, remarking that it was removed because it involved hacking.&lt;br /&gt;
&lt;br /&gt;
I had looked around for rules regarding trivia about the games and their structure that could not be observed without using hacking devices or glitches, and could not find any, so I assumed that such was ok - is there a page in the manual of style that I missed, or is this an part of an unspoken guideline I should be aware of (like, I&#039;m not complaining if it is, I just don&#039;t want to step on any toes)?&lt;br /&gt;
&lt;br /&gt;
[[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 18:24, 13 October 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Z-Move&amp;diff=3584150</id>
		<title>Z-Move</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Z-Move&amp;diff=3584150"/>
		<updated>2022-10-12T20:48:34Z</updated>

		<summary type="html">&lt;p&gt;ABZB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sun Moon Z-Move artwork.png|thumb|240px|Artwork of a {{p|Pikachu}} using a Z-Move]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Z-Move&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Ｚ|ゼット}}ワザ&#039;&#039;&#039; &#039;&#039;Z-Move&#039;&#039;) is a special type of [[move]] exclusive to the [[Generation VII]] games {{pkmn|Sun and Moon|Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, in which a {{pkmn|Trainer}} and their Pokémon&#039;s wishes combine to unleash an attack comprising the full power of both. These moves are very powerful, but they can only be used once per {{pkmn|battle}}, unless {{DL|Rotom Pokédex|Z-Rotom Power}} is used.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The origins of Z-Power are largely shrouded in mystery. However, information by [[Professor Kukui]] indicates that Z-Power may be related to the energy produced by [[Ultra Wormhole]]s. [[Wicke]] also speculates that [[Lusamine]]&#039;s losing consciousness after fusing with {{p|Nihilego}} in [[Ultra Space]] may have been due to the Z-Power surrounding her. Alolan legends found in the Malie Library also indicate that {{p|Solgaleo}}{{sup/7|SUS}}/{{p|Lunala}}{{sup/7|MUM}} gifted the Tapunium Z to the [[guardian deities]] after fighting against them. In {{g|Ultra Sun and Ultra Moon}}, the [[Ultra Recon Squad]] reveal that the Z-Power that surrounds the user and their Pokémon when using a Z-Move as well as the aura surrounding [[Totem Pokémon]] are a result of {{p|Necrozma}}&#039;s light shining down on Alola long ago.&lt;br /&gt;
&lt;br /&gt;
==Z-Moves==&lt;br /&gt;
There are three different kinds of Z-Moves: Z-Moves which can be used by any {{OBP|Pokémon|species}}, with one Z-Move for each of the 18 [[type]]s; status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the [[Z-Crystal]] it [[held item|holds]]. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon&#039;s normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
A [[Z-Ring]] or [[Z-Power Ring]] is also required in order to perform Z-Moves. A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring or Z-Power Ring and has the same Z-Crystal the Pokémon is holding. [[Mega Evolution|Mega Evolved]] and [[Primal Reversion|Primal]] Pokémon cannot use Z-Moves, even when holding an appropriate Z-Crystal (such as after {{m|Transform}}).&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===In battle===&lt;br /&gt;
{{incomplete|section|needs=Are Z-Moves always obeyed?}}&lt;br /&gt;
When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.&lt;br /&gt;
&lt;br /&gt;
Z-Moves draw upon the [[PP]] of the Pokémon&#039;s original moves in order to execute, requiring and consuming PP upon use. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon&#039;s original list of moves, with each compatible move of the Pokémon&#039;s original moves overlain by a Z-Move option that draws upon that move.&lt;br /&gt;
&lt;br /&gt;
Damaging Z-Moves derive their [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]] from the original move. For example, a {{m|Gigavolt Havoc}} based on {{m|Nuzzle}} (with a power of 20) will have a power of 100 and be a physical move, while one based on {{m|Thunderbolt}} (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling. Damaging Z-Moves do not inherit any other properties from the original move, so they have neutral [[priority]] and do not have the [[additional effect]]s of the base move.&lt;br /&gt;
&lt;br /&gt;
Damaging Z-Moves bypass {{stat|accuracy}} checks to always hit, unless the opponent is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move&#039;s name. While they have the effects of the original status move, the user also receives a &#039;&#039;&#039;Z-Power effect&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|Ｚ|ゼット}}パワー{{tt|こうか|効果}}&#039;&#039;&#039; &#039;&#039;Z-Power effect&#039;&#039;), which is executed before the move itself. For example, Z-{{m|Splash}} also boosts the user&#039;s {{stat|Attack}} by 3 stages, while Z-{{m|Parting Shot}} also restores the switch-in ally&#039;s HP by 100%. These effects are not affected by {{a|Contrary}}, {{a|Simple}}, or {{m|Heal Block}}.&lt;br /&gt;
&lt;br /&gt;
Exclusive Z-Moves can be used only by specific {{OBP|Pokémon|species}}, and require a specific move to be upgraded. They have a fixed [[damage category|category]] and [[power]]. Exclusive Z-Moves can be used by a Pokémon {{m|transform}}ed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; however, if the Pokémon who the move is exclusive to is transformed, it cannot use its own species&#039; exclusive Z-Move unless it is transformed into another Pokémon of the same species.&lt;br /&gt;
&lt;br /&gt;
Damaging Z-Moves cannot be fully protected against by {{cat|protection moves}} (such as {{m|Protect}} and {{m|Spiky Shield}}), instead dealing 25% of the original damage. Status Z-Moves can be blocked by protection moves, but will apply their Z-Power effects regardless. Like any other move, Z-Moves can be redirected by effects such as {{m|Follow Me}} and {{a|Storm Drain}}.&lt;br /&gt;
&lt;br /&gt;
Z-Moves may be used without regard to the effects of {{m|Taunt}}, {{m|Torment}}, {{m|Disable}}, {{m|Encore}}, {{m|Imprison}}, and {{m|Heal Block}}; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use {{m|Struggle}} (e.g. if it is affected by Taunt and only knows [[status move]]s). Even if the target of Z-{{m|Heal Pulse}} or Z-{{m|Floral Healing}} is affected by Heal Block, that Pokémon&#039;s HP is restored. Status Z-Moves can be used without regard to the effects of {{m|Gravity}}, but Gravity will still cause them to fail after applying their Z-Power effect (e.g. Z-Magnet Rise will raise the user&#039;s evasion but then fail).&lt;br /&gt;
&lt;br /&gt;
Even if a status Z-Move fails, it still applies its Z-Power effect. Z-Moves are affected normally by {{m|Powder}} and [[weather]]. {{cat|Weather-changing moves}} turned into Z-Moves (except {{m|Defog}}) will disappear as usual during [[rain|heavy rain]], [[harsh sunlight|extremely harsh sunlight]], and [[strong winds]], but will apply their Z-Power effects regardless.&lt;br /&gt;
&lt;br /&gt;
The types of damaging Z-Moves are unaffected by {{cat|Abilities that can modify move types|type-modifying Abilities}} (although status Z-Moves&#039; types are). However, their types are affected by {{m|Ion Deluge}} (if the Z-Move would be Normal-type) and {{m|Electrify}}.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon uses a damaging Z-Move on a Pokémon with {{a|Cursed Body}}, that damaging Z-Move can be disabled (with no effect on the base move). However, if Cursed Body would disable a status Z-Move (such as Z-{{m|Nature Power}}), the base status move will be disabled.&lt;br /&gt;
&lt;br /&gt;
====Power====&lt;br /&gt;
With the exceptions of {{m|Mega Drain}} (120), {{m|Weather Ball}} (160), {{m|Hex}} (160), {{m|Gear Grind}} (180), {{m|V-create}} (220), {{m|Flying Press}} (170), {{m|Core Enforcer}} (140), and [[one-hit knockout move]]s (180), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers. {{m|Struggle}} has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; border:1px solid #ccf; background:#ddf; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Base move power&lt;br /&gt;
! Z-Move power&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|0-55 || 100&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|60-65 || 120&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|70-75 || 140&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|80-85 || 160&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|90-95 || 175&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|100 ||180 &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|110 ||185 &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|120-125 ||190 &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|130 ||195 &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|140+ ||200 &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Z-Moves==&lt;br /&gt;
===For each type===&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px&amp;quot; | Z-Move&lt;br /&gt;
! style=&amp;quot;width:60px&amp;quot; | {{color2|000|Type}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Pose&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! {{color2|000|Z-Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| [[File:Breakneck Blitz VII Pose.png|200px]]&lt;br /&gt;
| [[File:Breakneck Blitz VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Normalium Z Sprite.png|Normalium]]&amp;lt;br&amp;gt;[[Normalium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|All-Out Pummeling}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| [[File:All-Out Pummeling VII Pose.png|200px]]&lt;br /&gt;
| [[File:All-Out Pummeling VII.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Fightinium Z Sprite.png|Fightinium]]&amp;lt;br&amp;gt;[[Fightinium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Supersonic Skystrike}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| [[File:Supersonic Skystrike VII Pose.png|200px]]&lt;br /&gt;
| [[File:Supersonic Skystrike VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Flyinium Z Sprite.png|Flyinium]]&amp;lt;br&amp;gt;[[Flyinium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acid Downpour}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| [[File:Acid Downpour VII Pose.png|200px]]&lt;br /&gt;
| [[File:Acid Downpour VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Poisonium Z Sprite.png|Poisonium]]&amp;lt;br&amp;gt;[[Poisonium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tectonic Rage}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| [[File:Tectonic Rage VII Pose.png|200px]]&lt;br /&gt;
| [[File:Tectonic Rage VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Groundium Z Sprite.png|Groundium]]&amp;lt;br&amp;gt;[[Groundium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Continental Crush}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| [[File:Continental Crush VII Pose.png|200px]]&lt;br /&gt;
| [[File:Continental Crush VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Rockium Z Sprite.png|Rockium]]&amp;lt;br&amp;gt;[[Rockium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Savage Spin-Out}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| [[File:Savage Spin-Out VII Pose.png|200px]]&lt;br /&gt;
| [[File:Savage Spin-Out VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Buginium Z Sprite.png|Buginium]]&amp;lt;br&amp;gt;[[Buginium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Never-Ending Nightmare}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| [[File:Never-Ending Nightmare VII Pose.png|200px]]&lt;br /&gt;
| [[File:Never-Ending Nightmare VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Ghostium Z Sprite.png|Ghostium]]&amp;lt;br&amp;gt;[[Ghostium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Corkscrew Crash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| [[File:Corkscrew Crash VII Pose.png|200px]]&lt;br /&gt;
| [[File:Corkscrew Crash VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Steelium Z Sprite.png|Steelium]]&amp;lt;br&amp;gt;[[Steelium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| [[File:Inferno Overdrive VII Pose.png|200px]]&lt;br /&gt;
| [[File:Inferno Overdrive VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Firium Z Sprite.png|Firium]]&amp;lt;br&amp;gt;[[Firium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Vortex}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| [[File:Hydro Vortex VII Pose.png|200px]]&lt;br /&gt;
| [[File:Hydro Vortex VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Waterium Z Sprite.png|Waterium]]&amp;lt;br&amp;gt;[[Waterium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bloom Doom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| [[File:Bloom Doom VII Pose.png|200px]]&lt;br /&gt;
| [[File:Bloom Doom VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Grassium Z Sprite.png|Grassium]]&amp;lt;br&amp;gt;[[Grassium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gigavolt Havoc}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| [[File:Gigavolt Havoc VII Pose.png|200px]]&lt;br /&gt;
| [[File:Gigavolt Havoc VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Electrium Z Sprite.png|Electrium]]&amp;lt;br&amp;gt;[[Electrium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shattered Psyche}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| [[File:Shattered Psyche VII Pose.png|200px]]&lt;br /&gt;
| [[File:Shattered Psyche VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Psychium Z Sprite.png|Psychium]]&amp;lt;br&amp;gt;[[Psychium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Subzero Slammer}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| [[File:Subzero Slammer VII Pose.png|200px]]&lt;br /&gt;
| [[File:Subzero Slammer VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Icium Z Sprite.png|Icium]]&amp;lt;br&amp;gt;[[Icium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Devastating Drake}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| [[File:Devastating Drake VII Pose.png|200px]]&lt;br /&gt;
| [[File:Devastating Drake VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Dragonium Z Sprite.png|Dragonium]]&amp;lt;br&amp;gt;[[Dragonium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Black Hole Eclipse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| [[File:Black Hole Eclipse VII Pose.png|200px]]&lt;br /&gt;
| [[File:Black Hole Eclipse VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Darkinium Z Sprite.png|Darkinium]]&amp;lt;br&amp;gt;[[Darkinium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Twinkle Tackle}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
| [[File:Twinkle Tackle VII Pose.png|200px]]&lt;br /&gt;
| [[File:Twinkle Tackle VII.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Fairium Z Sprite.png|Fairium]]&amp;lt;br&amp;gt;[[Fairium Z]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===For specific Pokémon===&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! Introduced&lt;br /&gt;
! Z-Move&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Required move&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! {{color2|000|Power}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Pose&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! {{color2|000|Z-Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Catastropika}}&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}; border:1px solid #{{physical color dark}}; text-align:center&amp;quot; | {{color2|{{Physical textcolor}}|Physical}}&lt;br /&gt;
| 210&lt;br /&gt;
| [[File:Catastropika VII Pose.png|200px]]&lt;br /&gt;
| [[File:Catastropika VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Pikanium Z Sprite.png|Pikanium Z]]&amp;lt;br&amp;gt;[[Pikanium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|10,000,000 Volt Thunderbolt}}&lt;br /&gt;
| {{p|Pikachu}} [[Pikachu in a cap|in a cap]]&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| style=&amp;quot;background:#{{Special color}}; border:1px solid #{{Special color dark}}; text-align:center&amp;quot; | {{color2|{{Special textcolor}}|Special}}&lt;br /&gt;
| 195&lt;br /&gt;
| [[File:10000000 Volt Thunderbolt VII Pose.png|200px]]&lt;br /&gt;
| [[File:10000000 Volt Thunderbolt VII.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Pikashunium Z Sprite.png|Pikashunium Z]]&amp;lt;br&amp;gt;[[Pikashunium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Stoked Sparksurfer}}&lt;br /&gt;
| {{rf|Alolan}} {{p|Raichu}}&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| style=&amp;quot;background:#{{Special color}}; border:1px solid #{{Special color dark}}; text-align:center&amp;quot; | {{color2|{{Special textcolor}}|Special}}&lt;br /&gt;
| 175&lt;br /&gt;
| [[File:Stoked Sparksurfer VII Pose.png|200px]]&lt;br /&gt;
| [[File:Stoked Sparksurfer VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Aloraichium Z Sprite.png|Aloraichium Z]]&amp;lt;br&amp;gt;[[Aloraichium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Extreme Evoboost}}&lt;br /&gt;
| {{p|Eevee}}&lt;br /&gt;
| {{m|Last Resort}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{status color}}; border:1px solid #{{status color dark}}; text-align:center&amp;quot; | {{color2|{{status textcolor}}|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| [[File:Extreme Evoboost VII Pose.png|200px]]&lt;br /&gt;
| [[File:Extreme Evoboost VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Eevium Z Sprite.png|Eevium Z]]&amp;lt;br&amp;gt;[[Eevium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Pulverizing Pancake}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#{{Physical color}}; border:1px solid #{{Physical color dark}}; text-align:center&amp;quot; | {{color2|{{Physical textcolor}}|Physical}}&lt;br /&gt;
| 210&lt;br /&gt;
| [[File:Pulverizing Pancake VII Pose.png|200px]]&lt;br /&gt;
| [[File:Pulverizing Pancake VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Snorlium Z Sprite.png|Snorlium Z]]&amp;lt;br&amp;gt;[[Snorlium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Genesis Supernova}}&lt;br /&gt;
| {{p|Mew}}&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#{{Special color}}; border:1px solid #{{Special color dark}}; text-align:center&amp;quot; | {{color2|{{Special textcolor}}|Special}}&lt;br /&gt;
| 185&lt;br /&gt;
| [[File:Genesis Supernova VII Pose.png|200px]]&lt;br /&gt;
| [[File:Genesis Supernova VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Mewnium Z Sprite.png|Mewnium Z]]&amp;lt;br&amp;gt;[[Mewnium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Sinister Arrow Raid}}&lt;br /&gt;
| {{p|Decidueye}}&lt;br /&gt;
| {{m|Spirit Shackle}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#{{Physical color}}; border:1px solid #{{Physical color dark}}; text-align:center&amp;quot; | {{color2|{{Physical textcolor}}|Physical}}&lt;br /&gt;
| 180&lt;br /&gt;
| [[File:Sinister Arrow Raid VII Pose.png|200px]]&lt;br /&gt;
| [[File:Sinister Arrow Raid VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Decidium Z Sprite.png|Decidium Z]]&amp;lt;br&amp;gt;[[Decidium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Malicious Moonsault}}&lt;br /&gt;
| {{p|Incineroar}}&lt;br /&gt;
| {{m|Darkest Lariat}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| style=&amp;quot;background:#{{Physical color}}; border:1px solid #{{Physical color dark}}; text-align:center&amp;quot; | {{color2|{{Physical textcolor}}|Physical}}&lt;br /&gt;
| 180&lt;br /&gt;
| [[File:Malicious Moonsault VII Pose.png|200px]]&lt;br /&gt;
| [[File:Malicious Moonsault VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Incinium Z Sprite.png|Incinium Z]]&amp;lt;br&amp;gt;[[Incinium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Oceanic Operetta}}&lt;br /&gt;
| {{p|Primarina}}&lt;br /&gt;
| {{m|Sparkling Aria}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{Special color}}; border:1px solid #{{Special color dark}}; text-align:center&amp;quot; | {{color2|{{Special textcolor}}|Special}}&lt;br /&gt;
| 195&lt;br /&gt;
| [[File:Oceanic Operetta VII Pose.png|200px]]&lt;br /&gt;
| [[File:Oceanic Operetta VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Primarium Z Sprite.png|Primarium Z]]&amp;lt;br&amp;gt;[[Primarium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Splintered Stormshards}}&lt;br /&gt;
| {{p|Lycanroc}}&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}; border:1px solid #{{physical color dark}}; text-align:center&amp;quot; | {{color2|{{Physical textcolor}}|Physical}}&lt;br /&gt;
| 190&lt;br /&gt;
| [[File:Splintered Stormshards USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Splintered Stormshards USUM Dusk 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Lycanium Z Sprite.png|Lycanium Z]]&amp;lt;br&amp;gt;[[Lycanium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Let&#039;s Snuggle Forever}}&lt;br /&gt;
| {{p|Mimikyu}}&lt;br /&gt;
| {{m|Play Rough}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}; border:1px solid #{{physical color dark}}; text-align:center&amp;quot; | {{color2|{{Physical textcolor}}|Physical}}&lt;br /&gt;
| 190&lt;br /&gt;
| [[File:Lets Snuggle Forever USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Lets Snuggle Forever USUM.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Mimikium Z Sprite.png|Mimikium Z]]&amp;lt;br&amp;gt;[[Mimikium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Clangorous Soulblaze}}&lt;br /&gt;
| {{p|Kommo-o}}&lt;br /&gt;
| {{m|Clanging Scales}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#{{Special color}}; border:1px solid #{{Special color dark}}; text-align:center&amp;quot; | {{color2|{{Special textcolor}}|Special}}&lt;br /&gt;
| 185&lt;br /&gt;
| [[File:Clangorous Soulblaze USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Clangorous Soulblaze USUM.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Kommonium Z Sprite.png|Kommonium Z]]&amp;lt;br&amp;gt;[[Kommonium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Guardian of Alola}}&lt;br /&gt;
| [[Guardian deities]]&lt;br /&gt;
| {{m|Nature&#039;s Madness}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
| style=&amp;quot;background:#{{Special color}}; border:1px solid #{{Special color dark}}; text-align:center&amp;quot; | {{color2|{{Special textcolor}}|Special}}&lt;br /&gt;
| —&lt;br /&gt;
| [[File:Guardian of Alola VII Pose.png|200px]]&lt;br /&gt;
| [[File:Guardian of Alola VII.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Tapunium Z Sprite.png|Tapunium Z]]&amp;lt;br&amp;gt;[[Tapunium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Searing Sunraze Smash}}&lt;br /&gt;
| {{p|Solgaleo}}&amp;lt;br&amp;gt;{{DL|List of Pokémon with form differences|Necrozma|Dusk Mane}} {{p|Necrozma}}&lt;br /&gt;
| {{m|Sunsteel Strike}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#{{physical color}}; border:1px solid #{{physical color dark}}; text-align:center&amp;quot; | {{color2|{{Physical textcolor}}|Physical}}&lt;br /&gt;
| 200&lt;br /&gt;
| [[File:Searing Sunraze Smash USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Searing Sunraze Smash USUM 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Solganium Z Sprite.png|Solganium Z]]&amp;lt;br&amp;gt;[[Solganium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Menacing Moonraze Maelstrom}}&lt;br /&gt;
| {{p|Lunala}}&amp;lt;br&amp;gt;{{DL|List of Pokémon with form differences|Necrozma|Dawn Wings}} {{p|Necrozma}}&lt;br /&gt;
| {{m|Moongeist Beam}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#{{Special color}}; border:1px solid #{{Special color dark}}; text-align:center&amp;quot; | {{color2|{{Special textcolor}}|Special}}&lt;br /&gt;
| 200&lt;br /&gt;
| [[File:Menacing Moonraze Maelstrom USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Menacing Moonraze Maelstrom USUM 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Lunalium Z Sprite.png|Lunalium Z]]&amp;lt;br&amp;gt;[[Lunalium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|USUM}}&lt;br /&gt;
| {{m|Light That Burns the Sky}}&lt;br /&gt;
| Ultra {{p|Necrozma}}&lt;br /&gt;
| {{m|Photon Geyser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#{{Special color}}; border:1px solid #{{Special color dark}}; text-align:center&amp;quot; | {{color2|{{Special textcolor}}|Special}}&lt;br /&gt;
| 200&lt;br /&gt;
| [[File:Light That Burns the Sky USUM Pose.png|200px]]&lt;br /&gt;
| [[File:Light That Burns the Sky USUM.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Ultranecrozium Z Sprite.png|Ultranecrozium Z]]&amp;lt;br&amp;gt;[[Ultranecrozium Z]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| {{gameabbrev7|SM}}&lt;br /&gt;
| {{m|Soul-Stealing 7-Star Strike}}&lt;br /&gt;
| {{p|Marshadow}}&lt;br /&gt;
| {{m|Spectral Thief}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#{{Physical color}}; border:1px solid #{{Physical color dark}}; text-align:center&amp;quot; | {{color2|{{Physical textcolor}}|Physical}}&lt;br /&gt;
| 195&lt;br /&gt;
| [[File:Soul-Stealing 7-Star Strike VII Pose.png|200px]]&lt;br /&gt;
| [[File:Soul-Stealing 7-Star Strike VII 2.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:Dream Marshadium Z Sprite.png|Marshadium Z]]&amp;lt;br&amp;gt;[[Marshadium Z]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z-Power effects of status moves==&lt;br /&gt;
When a status move is upgraded into a Z-Move, it may also gain a Z-Power effect in addition to its regular effect. Additionally, when used as a Z-Move, all {{cat|moves that call other moves}} convert the called move into its corresponding Z-Move, although [[status move]]s called this way do not get their Z-Power effect. Moves stolen by Z-{{m|Snatch}}, reflected by Z-{{m|Magic Coat}}, or instructed by Z-{{m|Instruct}} are not turned into Z-Moves.&lt;br /&gt;
&lt;br /&gt;
Unlike other means that raise or lower stat stages, these are unaffected by {{a|Contrary}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#fff; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! Type&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;border-right-width:0&amp;quot; | Z-Power Effect&lt;br /&gt;
! style=&amp;quot;border-left-width:0&amp;quot; | Detail&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Swords Dance|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Whirlwind|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Sand Attack|Ground|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Tail Whip|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Leer|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Growl|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Roar|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Sing|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Supersonic|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Disable|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Mist|Ice|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Leech Seed|Grass|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Growth|Normal|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Poison Powder|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Stun Spore|Grass|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Sleep Powder|Grass|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|String Shot|Bug|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Thunder Wave|Electric|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Toxic|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Hypnosis|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Meditate|Psychic|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Agility|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Teleport|Psychic|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Mimic|Normal|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Screech|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Double Team|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Recover|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Harden|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Minimize|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Smokescreen|Normal|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Confuse Ray|Ghost|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Withdraw|Water|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Defense Curl|Normal|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Barrier|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Light Screen|Psychic|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Haze|Ice|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Reflect|Psychic|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Focus Energy|Normal|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Metronome|Normal|None|Calls a Z-move|s2=0}}&lt;br /&gt;
{{Movelist|Mirror Move|Flying|Attack ↑↑|Raises Attack by 2 stages|s2=1.2}}&lt;br /&gt;
{{Movelist|Amnesia|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Kinesis|Psychic|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Soft-Boiled|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Glare|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Poison Gas|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Transform|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Spore|Grass|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Flash|Normal|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Splash|Normal|Attack ↑↑↑|Raises Attack by 3 stages|s2=1.3}}&lt;br /&gt;
{{Movelist|Acid Armor|Poison|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Rest|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Sharpen|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Conversion|Normal|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Substitute|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Sketch|Normal|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Spider Web|Bug|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Mind Reader|Normal|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Nightmare|Ghost|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Curse|Ghost|Changes depending on the type|Fully restores user&#039;s HP (Ghost-type)&amp;lt;br&amp;gt;Raises Attack by 1 stage (non Ghost-type)|s2=14}}&lt;br /&gt;
{{Movelist|Conversion 2|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Cotton Spore|Grass|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Spite|Ghost|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Protect|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Scary Face|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Belly Drum|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Spikes|Ground|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Foresight|Normal|Boosts critical-hit ratio|Boosts critical-hit ratio by 2 stages|s2=9}}&lt;br /&gt;
{{Movelist|Destiny Bond|Ghost|Center of attention|User becomes center of attention|s2=13}}&lt;br /&gt;
{{Movelist|Perish Song|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Detect|Fighting|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Lock-On|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Sandstorm|Rock|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Endure|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Charm|Fairy|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Swagger|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Milk Drink|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Mean Look|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Attract|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Sleep Talk|Normal|Boosts critical-hit ratio|Boosts critical-hit ratio by 2 stages|s2=9}}&lt;br /&gt;
{{Movelist|Heal Bell|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Safeguard|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Pain Split|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Baton Pass|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Encore|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Sweet Scent|Normal|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Morning Sun|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Synthesis|Grass|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Moonlight|Fairy|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Rain Dance|Water|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Sunny Day|Fire|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Psych Up|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Stockpile|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Swallow|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Hail|Ice|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Torment|Dark|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Flatter|Dark|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Will-O-Wisp|Fire|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Memento|Dark|Restores replacement’s HP|Fully restores switched-in ally&#039;s HP{{tt|*|None in Version 1.0 of Sun and Moon}}|s2=12}}&lt;br /&gt;
{{Movelist|Follow Me|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Nature Power|Normal|None|Calls a Z-move|s2=0}}&lt;br /&gt;
{{Movelist|Charge|Electric|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Taunt|Dark|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Helping Hand|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Trick|Psychic|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Role Play|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Wish|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Assist|Normal|None|Calls a Z-move|s2=0}}&lt;br /&gt;
{{Movelist|Ingrain|Grass|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Magic Coat|Psychic|Special Defense ↑↑|Raises Special Defense by 2 stages|s2=4.2}}&lt;br /&gt;
{{Movelist|Recycle|Normal|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Yawn|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Skill Swap|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Imprison|Psychic|Special Defense ↑↑|Raises Special Defense by 2 stages|s2=4.2}}&lt;br /&gt;
{{Movelist|Refresh|Normal|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Grudge|Ghost|Center of attention|User becomes center of attention|s2=13}}&lt;br /&gt;
{{Movelist|Snatch|Dark|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Camouflage|Normal|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Tail Glow|Bug|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Feather Dance|Flying|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Teeter Dance|Normal|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Mud Sport|Ground|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Slack Off|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Aromatherapy|Grass|Restores HP|Fully restores user&#039;s HP|s2=11}}&lt;br /&gt;
{{Movelist|Fake Tears|Dark|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Odor Sleuth|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Metal Sound|Steel|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Grass Whistle|Grass|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Tickle|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Cosmic Power|Psychic|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Iron Defense|Steel|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Block|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Howl|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Bulk Up|Fighting|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Water Sport|Water|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Calm Mind|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Dragon Dance|Dragon|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Roost|Flying|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Gravity|Psychic|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Miracle Eye|Psychic|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Healing Wish|Psychic|None|None|s2=0}}&lt;br /&gt;
{{Movelist|Tailwind|Flying|Boosts critical-hit ratio|Boosts critical-hit ratio by 2 stages|s2=9}}&lt;br /&gt;
{{Movelist|Acupressure|Normal|Boosts critical-hit ratio|Boosts critical-hit ratio by 2 stages|s2=9}}&lt;br /&gt;
{{Movelist|Embargo|Dark|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Psycho Shift|Psychic|Special Attack ↑↑|Raises Special Attack by 2 stages|s2=3.2}}&lt;br /&gt;
{{Movelist|Heal Block|Psychic|Special Attack ↑↑|Raises Special Attack by 2 stages|s2=3.2}}&lt;br /&gt;
{{Movelist|Power Trick|Psychic|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Gastro Acid|Poison|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Lucky Chant|Normal|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Me First|Normal|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Copycat|Normal|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Power Swap|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Guard Swap|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Worry Seed|Grass|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Toxic Spikes|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Heart Swap|Psychic|Boosts critical-hit ratio|Boosts critical-hit ratio by 2 stages|s2=9}}&lt;br /&gt;
{{Movelist|Aqua Ring|Water|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Magnet Rise|Electric|Evasiveness ↑|Raises evasiveness by 1 stage|s2=7.1}}&lt;br /&gt;
{{Movelist|Rock Polish|Rock|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Switcheroo|Dark|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Nasty Plot|Dark|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Defog|Flying|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Trick Room|Psychic|Accuracy ↑|Raises accuracy by 1 stage|s2=6.1}}&lt;br /&gt;
{{Movelist|Captivate|Normal|Special Defense ↑↑|Raises Special Defense by 2 stages|s2=4.2}}&lt;br /&gt;
{{Movelist|Stealth Rock|Rock|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Defend Order|Bug|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Heal Order|Bug|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Lunar Dance|Psychic|None|None|s2=0}}&lt;br /&gt;
{{Movelist|Dark Void|Dark|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Hone Claws|Dark|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Wide Guard|Rock|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Guard Split|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Power Split|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Wonder Room|Psychic|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Autotomize|Steel|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Rage Powder|Bug|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Telekinesis|Psychic|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Magic Room|Psychic|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Quiver Dance|Bug|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Soak|Water|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Coil|Poison|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Entrainment|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|After You|Normal|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Quick Guard|Fighting|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Ally Switch|Psychic|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Shell Smash|Normal|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Heal Pulse|Psychic|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Shift Gear|Steel|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Quash|Dark|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Reflect Type|Normal|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Bestow|Normal|Speed ↑↑|Raises Speed by 2 stages|s2=5.2}}&lt;br /&gt;
{{Movelist|Work Up|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Cotton Guard|Grass|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Mat Block|Fighting|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Rototiller|Ground|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Sticky Web|Bug|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Trick-or-Treat|Ghost|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Noble Roar|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Ion Deluge|Electric|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Forest&#039;s Curse|Grass|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Parting Shot|Dark|Restores replacement’s HP|Fully restores switched-in ally&#039;s HP|s2=12}}&lt;br /&gt;
{{Movelist|Topsy-Turvy|Dark|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Crafty Shield|Fairy|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Flower Shield|Fairy|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Grassy Terrain|Grass|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Misty Terrain|Fairy|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Electrify|Electric|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Fairy Lock|Fairy|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|King&#039;s Shield|Steel|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Confide|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Spiky Shield|Grass|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Aromatic Mist|Fairy|Special Defense ↑↑|Raises Special Defense by 2 stages|s2=4.2}}&lt;br /&gt;
{{Movelist|Eerie Impulse|Electric|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Venom Drench|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Powder|Bug|Special Defense ↑↑|Raises Special Defense by 2 stages|s2=4.2}}&lt;br /&gt;
{{Movelist|Geomancy|Fairy|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Magnetic Flux|Electric|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Happy Hour|Normal|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Electric Terrain|Electric|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Celebrate|Normal|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Baby-Doll Eyes|Fairy|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Shore Up|Ground|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Baneful Bunker|Poison|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Floral Healing|Fairy|Reset Stats|Resets user&#039;s lowered stats|s2=10}}&lt;br /&gt;
{{Movelist|Strength Sap|Grass|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
{{Movelist|Spotlight|Normal|Special Defense ↑|Raises Special Defense by 1 stage|s2=4.1}}&lt;br /&gt;
{{Movelist|Toxic Thread|Poison|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Laser Focus|Normal|Attack ↑|Raises Attack by 1 stage|s2=1.1}}&lt;br /&gt;
{{Movelist|Gear Up|Steel|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Psychic Terrain|Psychic|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Speed Swap|Psychic|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Purify|Poison|Stats ↑|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage|s2=8}}&lt;br /&gt;
{{Movelist|Instruct|Psychic|Special Attack ↑|Raises Special Attack by 1 stage|s2=3.1}}&lt;br /&gt;
{{Movelist|Aurora Veil|Ice|Speed ↑|Raises Speed by 1 stage|s2=5.1}}&lt;br /&gt;
{{Movelist|Tearful Look|Normal|Defense ↑|Raises Defense by 1 stage|s2=2.1}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
[[File:Best Buds 10,000,000 Volt Thunderbolt Masters.png|thumb|150px|World Cap Pikachu using the Z-Move 10,000,000 Volt Thunderbolt in Pokémon Masters EX]]&lt;br /&gt;
In [[Pokémon Masters EX]], several [[sync pair]]s, mainly those featuring Trainers from [[Alola]], perform a [[sync move]] based on a Z-Move. The following sync pairs perform Z-Move-based sync moves:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{alola color}}; {{roundy|10px}}; border:3px solid #{{alola color dark}}&amp;quot; cellpadding=2px&lt;br /&gt;
|- style=&amp;quot;background:#{{galar color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Trainer&lt;br /&gt;
! Pokémon&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Z-Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Masters Protagonists Pikachu alt.png|100px]]&amp;lt;br&amp;gt;[[Scottie]]/[[Bettie]]&lt;br /&gt;
| [[File:Masters791.png|100px]]&amp;lt;br&amp;gt;{{p|Solgaleo}}&lt;br /&gt;
| [[File:SteelIC Masters.png|16px]] Shining Friendship {{m|Searing Sunraze Smash|Sunraze Smash}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSHau Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Hau}}&lt;br /&gt;
| [[File:Masters026A.png|100px]]&amp;lt;br&amp;gt;{{p|Raichu}} {{male}}&lt;br /&gt;
| [[File:ElectricIC Masters.png|16px]] Endless Summer {{m|Gigavolt Havoc}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSSophocles Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Sophocles}}&lt;br /&gt;
| [[File:Masters777.png|100px]]&amp;lt;br&amp;gt;{{TP|Sophocles|Togedemaru}} {{female}}&lt;br /&gt;
| [[File:ElectricIC Masters.png|16px]] Whiz Kid {{m|Gigavolt Havoc}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSMina Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Mina}}&lt;br /&gt;
| [[File:Masters210.png|100px]]&amp;lt;br&amp;gt;{{p|Granbull}} {{male}}&lt;br /&gt;
| [[File:FairyIC Masters.png|16px]] Wandering Artist {{m|Twinkle Tackle}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSOlivia Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Olivia}}&lt;br /&gt;
| [[File:Masters745Mn.png|100px]]&amp;lt;br&amp;gt;{{TP|Olivia|Lycanroc}} {{male}}&lt;br /&gt;
| [[File:RockIC Masters.png|16px]] Shining Gem {{m|Continental Crush}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSHapu Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Hapu}}&lt;br /&gt;
| [[File:Masters750.png|100px]]&amp;lt;br&amp;gt;{{TP|Hapu|Mudsdale}} {{male}}&lt;br /&gt;
| [[File:GroundIC Masters.png|16px]] Ultimately Worthy {{m|Tectonic Rage}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSKahili Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Kahili}}&lt;br /&gt;
| [[File:Masters733.png|100px]]&amp;lt;br&amp;gt;{{p|Toucannon}} {{male}}&lt;br /&gt;
| [[File:FlyingIC Masters.png|16px]] {{m|Supersonic Skystrike}} Drive&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSNanu Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Nanu}}&lt;br /&gt;
| [[File:Masters053A.png|100px]]&amp;lt;br&amp;gt;{{p|Persian}} {{female}}&lt;br /&gt;
| [[File:DarkIC Masters.png|16px]] Dark Authority {{m|Black Hole Eclipse}} &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSAcerola Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Acerola}}&lt;br /&gt;
| [[File:Masters770.png|100px]]&amp;lt;br&amp;gt;{{p|Palossand}} {{female}}&lt;br /&gt;
| [[File:GhostIC Masters.png|16px]] {{m|Never-Ending Nightmare|Never-Ending Royal Nightmare}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSLeaf Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Leaf}}&lt;br /&gt;
| [[File:Masters133.png|100px]]&amp;lt;br&amp;gt;{{p|Eevee}} {{male}}&lt;br /&gt;
| [[File:NormalIC Masters.png|16px]] Endless Possibilities {{m|Extreme Evoboost}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSKukui Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Kukui}}&lt;br /&gt;
| [[File:Masters745.png|100px]]&amp;lt;br&amp;gt;{{p|Lycanroc}} {{male}}&lt;br /&gt;
| [[File:RockIC Masters.png|16px]] Island {{m|Splintered Stormshards}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSPlumeria Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Plumeria}}&lt;br /&gt;
| [[File:Masters758.png|100px]]&amp;lt;br&amp;gt;{{p|Salazzle}} {{female}}&lt;br /&gt;
| [[File:PoisonIC Masters.png|16px]] Wicked Enforcer {{m|Acid Downpour}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSLusamine Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Lusamine}}&lt;br /&gt;
| [[File:Masters795.png|100px]]&amp;lt;br&amp;gt;{{p|Pheromosa}}&lt;br /&gt;
| [[File:BugIC Masters.png|16px]] Motherly Love {{m|Savage Spin-Out}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSLusamine Sygna Masters.png|100px]]&amp;lt;br&amp;gt;[[Sygna Suit]] {{mas|Lusamine}}&lt;br /&gt;
| [[File:Masters800U.png|100px]]&amp;lt;br&amp;gt;{{p|Necrozma}}&lt;br /&gt;
| [[File:PsychicIC Masters.png|16px]] Loving {{m|Light That Burns the Sky}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSMolayne Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Molayne}}&lt;br /&gt;
| [[File:Masters051A.png|100px]]&amp;lt;br&amp;gt;{{p|Dugtrio}} {{male}}&lt;br /&gt;
| [[File:SteelIC Masters.png|16px]] Supernova {{m|Corkscrew Crash}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSMallow Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Mallow}}&lt;br /&gt;
| [[File:Masters763.png|100px]]&amp;lt;br&amp;gt;{{TP|Mallow|Tsareena}} {{female}}&lt;br /&gt;
| [[File:GrassIC Masters.png|16px]] Bold-Flavored {{m|Bloom Doom}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSElio Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Elio}}&lt;br /&gt;
| [[File:Masters730.png|100px]]&amp;lt;br&amp;gt;{{p|Primarina}} {{male}}&lt;br /&gt;
| [[File:WaterIC Masters.png|16px]] Sunshine {{m|Oceanic Operetta}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSLana Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Lana}}&lt;br /&gt;
| [[File:Masters752.png|100px]]&amp;lt;br&amp;gt;{{p|Araquanid}} {{female}}&lt;br /&gt;
| [[File:WaterIC Masters.png|16px]] Seaside Sister {{m|Hydro Vortex}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSKiawe Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Kiawe}}&lt;br /&gt;
| [[File:Masters105A.png|100px]]&amp;lt;br&amp;gt;{{TP|Kiawe|Marowak}} {{male}}&lt;br /&gt;
| [[File:FireIC Masters.png|16px]] Fire Dance {{m|Inferno Overdrive}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSMasked Royal Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Masked Royal}}&lt;br /&gt;
| [[File:Masters727.png|100px]]&amp;lt;br&amp;gt;{{TP|Professor Kukui|Incineroar}} {{male}}&lt;br /&gt;
| [[File:DarkIC Masters.png|16px]] Heel Turn {{m|Malicious Moonsault}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSAsh Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Ash}}&lt;br /&gt;
| [[File:Masters025.png|100px]]&amp;lt;br&amp;gt;{{AP|Pikachu}} {{male}}&lt;br /&gt;
| [[File:ElectricIC Masters.png|16px]] Best Buds {{m|10,000,000 Volt Thunderbolt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
In the [[Pokémon Trading Card Game]], a mechanic similar to Z-Moves, introduced in the {{tcg|Sun &amp;amp; Moon}} expansion, is a type of attack called {{GX}} {{tcg|attack|attacks}}. Known exclusively by {{tcg|Pokémon-GX|Pokémon}}{{GX}}, they are distinguished by a &amp;quot;{{GX}}&amp;quot; suffix following the attack&#039;s name, such as in &amp;quot;Pulverizing Pancake{{GX}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Like Z-Moves, {{GX}} attacks have very powerful effects compared to those of other attacks. However, each player may only use one {{GX}} attack per game. {{GX}} markers are used to denote whether a player has used their {{GX}} attack yet. If a player uses a {{GX}} attack, their {{GX}} marker is flipped over to expose its reverse side.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ash Gigavolt Havoc pose.png|thumb|250px|Ash performing the pose for Gigavolt Havoc]]&lt;br /&gt;
Similar to the {{pkmn|games}}, Z-Moves are powerful moves that can be executed by a Pokémon that knows an appropriate move which corresponds to the type of Z-Crystal on the Trainer&#039;s Z-Ring. Z-Moves were first featured in &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039; in episode &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;, where {{an|Kiawe}} and his {{TP|Kiawe|Turtonator}} used {{m|Inferno Overdrive}}, with the help of Kiawe&#039;s [[Z-Ring]] and [[Firium Z]], to defeat [[Zipp]]&#039;s {{p|Yungoos}}, [[Tupp]]&#039;s {{p|Salandit}}, and [[Rapp]]&#039;s {{p|Zubat}}.&lt;br /&gt;
&lt;br /&gt;
According to {{an|Professor Kukui}} in &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;, only Trainers who are successful in the [[island challenge]] can use Z-Moves. As seen with [[Ash&#039;s Rowlet]] in &#039;&#039;[[SM011|Young Kiawe Had a Farm!]]&#039;&#039;, Z-Moves drain a lot of the Pokémon&#039;s energy, but with adequate training, the Pokémon can reduce the amount of energy necessary to execute a Z-Move. In a similar manner, in &#039;&#039;[[SM040|Balloons, Brionne, and Belligerence!]]&#039;&#039;, [[Lana&#039;s Popplio]] failed its first attempt at {{m|Hydro Vortex}} since it was not strong enough to execute the move. In &#039;&#039;[[SM105|Showdown on Poni Island!]]&#039;&#039;, [[Gladion&#039;s Lycanroc]], having endured [[Ash&#039;s Lycanroc]]&#039;s {{m|Splintered Stormshards}}, was able to take advantage of its opponent&#039;s fatigue by finishing it with a Z-Move of its own.&lt;br /&gt;
&lt;br /&gt;
Due to their vast blast radius and power, they can usually be used to wipe out many targets at once, like in a [[Battle Royal]]. Typically, bipedal or semi-bipedal Pokémon with arm-like forelimbs tend to mimic the poses of their Trainer during the activation. On the other hand, quadrupeds and the like, whose forelimbs show no manual dexterity, tend to stay still and wait until the activation is completed before acting.&lt;br /&gt;
&lt;br /&gt;
As revealed in &#039;&#039;[[SM076|A Battle Hand-Off!]]&#039;&#039;, a Pokémon using a Z-Move can receive Z-Power from multiple other people and Pokémon provided they do the Z-Move pose as well. In &#039;&#039;[[SM103|Heart of Fire! Heart of Stone!]]&#039;&#039;, {{an|Brock}} helped [[Olivia]] and her {{p|Lycanroc}} use a variation of {{m|Continental Crush}} he named (Japanese: &#039;&#039;&#039;ワールズエンドフォーリンラブ&#039;&#039;&#039; &#039;&#039;World&#039;s End Fall in Love&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
{{Ash}} first performed a Z-Move in &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;, with his {{AP|Pikachu}} using {{m|Gigavolt Havoc}} thanks to the Z-Ring and [[Electrium Z]] Ash had received from {{DL|Guardian deities (anime)|Tapu Koko}}. After using the attack, however, the Electrium Z shattered, preventing Ash from using the move again until he obtained a new Electrium Z in &#039;&#039;[[SM010|Trial and Tribulation!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the Japanese, {{pmin|South Korea|Korean}}, {{pmin|Greater China|Mandarin Chinese}}, and {{pmin|Thailand|Thai}} versions, when a Z-Move is used, the name of the specific move is shown, like in the games; however, the names are removed in most other [[dub]]s.&lt;br /&gt;
&lt;br /&gt;
===List of Z-Moves used in the anime===&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin:auto; background:#ddf; border:5px solid #ccf; text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! Trainer/&amp;lt;br&amp;gt;Partner&lt;br /&gt;
! Z-Move&lt;br /&gt;
! Pose&lt;br /&gt;
! Image&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Debut&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|776|Turtonator}}&lt;br /&gt;
| {{TP|Kiawe|Turtonator}}&lt;br /&gt;
| {{an|Kiawe}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Kiawe Inferno Overdrive pose.png|200px]]&lt;br /&gt;
| [[File:Kiawe Turtonator Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|025|Pikachu}}&lt;br /&gt;
| {{AP|Pikachu}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Gigavolt Havoc}}&lt;br /&gt;
| [[File:Ash Gigavolt Havoc pose.png|200px]]&lt;br /&gt;
| [[File:Ash Pikachu Gigavolt Havoc.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|297|Hariyama}}&lt;br /&gt;
| {{p|Hariyama}}&lt;br /&gt;
| [[Hala]]&lt;br /&gt;
| {{m|All-Out Pummeling}}&lt;br /&gt;
| [[File:Hala All-Out Pummeling pose.png|200px]]&lt;br /&gt;
| [[File:Hala Hariyama All-Out Pummeling.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM010|Trial and Tribulation!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|025|Pikachu}}&lt;br /&gt;
| {{AP|Pikachu}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
| [[File:Ash Breakneck Blitz pose.png|200px]]&lt;br /&gt;
| [[File:Ash Pikachu Breakneck Blitz.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM010|Trial and Tribulation!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|722|Rowlet}}&lt;br /&gt;
| {{AP|Rowlet}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
| [[File:Ash Breakneck Blitz pose.png|200px]]&lt;br /&gt;
| [[File:Ash Rowlet Breakneck Blitz.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM011|Young Kiawe Had a Farm!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|744|Rockruff}}&lt;br /&gt;
| {{AP|Rockruff}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
| [[File:Ash Breakneck Blitz pose.png|200px]]&lt;br /&gt;
| [[File:Ash Rockruff Breakneck Blitz.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM019|A Guardian Rematch!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|745Mn|Lycanroc}}&lt;br /&gt;
| {{TP|Gladion|Lycanroc}}&lt;br /&gt;
| {{an|Gladion}}&lt;br /&gt;
| {{m|Continental Crush}}&lt;br /&gt;
| [[File:Gladion Continental Crush pose.png|200px]]&lt;br /&gt;
| [[File:Gladion Lycanroc Continental Crush.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM027|A Glaring Rivalry!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|143|Snorlax}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| [[Oluolu]]&lt;br /&gt;
| {{m|Pulverizing Pancake}}&lt;br /&gt;
| [[File:Oluolu Pulverizing Pancake pose.png|200px]]&lt;br /&gt;
| [[File:Oluolu Snorlax Pulverizing Pancake.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM028|Pulling Out the Pokémon Base Pepper!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|802|Marshadow}}&lt;br /&gt;
| {{OBP|Marshadow|M20}}&lt;br /&gt;
| None&lt;br /&gt;
| {{m|Soul-Stealing 7-Star Strike}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Marshadow Soul-Stealing 7-Star Strike 1 M20.png|200px]]&amp;lt;br&amp;gt;[[File:Marshadow Soul-Stealing 7-Star Strike 2 M20.png|200px]]&lt;br /&gt;
| &#039;&#039;[[M20|I Choose You!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|725|Litten}}&lt;br /&gt;
| {{AP|Litten}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
| [[File:Ash Breakneck Blitz pose.png|200px]]&lt;br /&gt;
| [[File:Ash Litten Breakneck Blitz.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM035|Currying Favor and Flavor!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|745|Lycanroc}}&lt;br /&gt;
| {{TP|Olivia|Lycanroc}}&lt;br /&gt;
| [[Olivia]]&lt;br /&gt;
| {{m|Continental Crush}}&lt;br /&gt;
| [[File:Olivia Continental Crush pose.png|200px]]&lt;br /&gt;
| [[File:Olivia Lycanroc Continental Crush.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM036|Trials and Determinations!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|722|Rowlet}}&lt;br /&gt;
| {{AP|Rowlet}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Bloom Doom}}&lt;br /&gt;
| [[File:Ash Bloom Doom pose.png|200px]]&lt;br /&gt;
| [[File:Ash Rowlet Bloom Doom.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM036|Trials and Determinations!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|745D|Lycanroc}}&lt;br /&gt;
| {{AP|Lycanroc}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Continental Crush}}&lt;br /&gt;
| [[File:Ash Continental Crush pose.png|200px]]&lt;br /&gt;
| [[File:Ash Lycanroc Continental Crush.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM038|Mimikyu Unmasked!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|729|Brionne}}&lt;br /&gt;
| {{p|Brionne}}&lt;br /&gt;
| [[Ida]]&lt;br /&gt;
| {{m|Hydro Vortex}}&lt;br /&gt;
| [[File:Ida Hydro Vortex pose.png|200px]]&lt;br /&gt;
| [[File:Ida Brionne Hydro Vortex.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM040|Balloons, Brionne, and Belligerence!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|728|Popplio}}&lt;br /&gt;
| {{TP|Lana|Popplio}}&lt;br /&gt;
| {{an|Lana}}&lt;br /&gt;
| {{m|Hydro Vortex}}&lt;br /&gt;
| [[File:Lana Hydro Vortex pose.png|200px]]&lt;br /&gt;
| [[File:Lana Popplio Hydro Vortex.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM040|Balloons, Brionne, and Belligerence!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|791|Solgaleo}}&lt;br /&gt;
| {{DL|Light trio (anime)|Solgaleo|Nebby}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Searing Sunraze Smash}}&lt;br /&gt;
| [[File:Ash Searing Sunraze Smash pose.png|200px]]&lt;br /&gt;
| [[File:Nebby Searing Sunraze Smash.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM052|Revealing the Stuff of Legend!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|025A|Pikachu}}&lt;br /&gt;
| {{AP|Pikachu}}&amp;lt;br&amp;gt;([[Pikachu in a cap|Alola Cap]])&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|10,000,000 Volt Thunderbolt}}&lt;br /&gt;
| [[File:Ash 10000000 Volt Thunderbolt pose.png|200px]]&lt;br /&gt;
| [[File:Ash Pikachu 10000000 Volt Thunderbolt.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM054|10,000,000 Reasons to Fight!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|727|Incineroar}}&lt;br /&gt;
| {{TP|Professor Kukui|Incineroar}}&lt;br /&gt;
| {{an|Professor Kukui|Professor Kukui/&amp;lt;br&amp;gt;The Masked Royal}}&lt;br /&gt;
| {{m|Malicious Moonsault}}&lt;br /&gt;
| [[File:Kukui Malicious Moonsault pose.png|200px]]&lt;br /&gt;
| [[File:Kukui Incineroar Malicious Moonsault.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM063|Pushing the Fiery Envelope!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|133|Eevee}}&lt;br /&gt;
| {{p|Eevee}}&lt;br /&gt;
| [[Ilima]]&lt;br /&gt;
| {{m|Extreme Evoboost}}&lt;br /&gt;
| [[File:Ilima Extreme Evoboost pose.png|200px]]&lt;br /&gt;
| [[File:Ilima Eevee Extreme Evoboost.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM065|Turning Heads and Training Hard!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|105A|Marowak}}&lt;br /&gt;
| {{rf|Alolan}} {{TP|Kiawe|Marowak}}&lt;br /&gt;
| {{an|Kiawe}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Kiawe Inferno Overdrive pose.png|200px]]&lt;br /&gt;
| [[File:Kiawe Marowak Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM070|The Young Flame Strikes Back!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|747|Mareanie}}&lt;br /&gt;
| {{TP|James|Mareanie}}&lt;br /&gt;
| [[James]]&lt;br /&gt;
| {{m|Black Hole Eclipse}}&lt;br /&gt;
| [[File:James Black Hole Eclipse pose.png|200px]]&lt;br /&gt;
| [[File:James Mareanie Black Hole Eclipse.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM073|Why Not Give Me a Z-Ring Sometime?]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|778|Mimikyu}}&lt;br /&gt;
| {{TP|Jessie|Mimikyu}}&lt;br /&gt;
| [[Jessie]] &lt;br /&gt;
| {{m|Let&#039;s Snuggle Forever}}&lt;br /&gt;
| [[File:Jessie Lets Snuggle Forever pose.png|200px]]&lt;br /&gt;
| [[File:Jessie Mimikyu Lets Snuggle Forever.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM076|A Battle Hand-Off!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|053A|Persian}}&lt;br /&gt;
| {{rf|Alolan}} {{p|Persian}}&lt;br /&gt;
| [[Nanu]] &lt;br /&gt;
| {{m|Black Hole Eclipse}}&lt;br /&gt;
| [[File:Nanu Black Hole Eclipse pose.png|200px]]&lt;br /&gt;
| [[File:Nanu Persian Black Hole Eclipse.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM077|Guiding an Awakening!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|745D|Lycanroc}}&lt;br /&gt;
| {{AP|Lycanroc}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Splintered Stormshards}}&lt;br /&gt;
| [[File:Ash Splintered Stormshards pose.png|200px]]&lt;br /&gt;
| [[File:Ash Lycanroc Splintered Stormshards.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM078|Twirling with a Bang!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|773|Silvally}}&lt;br /&gt;
| {{TP|Gladion|Silvally}}&lt;br /&gt;
| {{an|Gladion}}&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Gladion Silvally Breakneck Blitz.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM089|The Prism Between Light and Darkness!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|792|Lunala}}&lt;br /&gt;
| {{DL|Light trio (anime)|Lunala}}&lt;br /&gt;
| {{an|Gladion}}&lt;br /&gt;
| {{m|Menacing Moonraze Maelstrom}}&lt;br /&gt;
| [[File:Gladion Menacing Moonraze Maelstrom pose.png|200px]]&lt;br /&gt;
| [[File:Lunala Menacing Moonraze Maelstrom.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM090|Securing the Future!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|025 s|Pikachu}}&lt;br /&gt;
| {{DL|Pikala|Boss}}&lt;br /&gt;
| [[Pikala]]&lt;br /&gt;
| {{m|Catastropika}}&lt;br /&gt;
| [[File:Pikala Catastropika pose.png|200px]]&lt;br /&gt;
| [[File:Pikala Boss Catastropika.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM091|A Plethora of Pikachu!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|807|Zeraora}}&lt;br /&gt;
| {{p|Zeraora}}&lt;br /&gt;
| {{al|Dia}}&lt;br /&gt;
| {{m|Gigavolt Havoc}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Dia Zeraora Gigavolt Havoc.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM101|Parallel Friendships!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|745Mn|Lycanroc}}&lt;br /&gt;
| {{TP|Gladion|Lycanroc}}&lt;br /&gt;
| {{an|Gladion}}&lt;br /&gt;
| {{m|Devastating Drake}}&lt;br /&gt;
| [[File:Gladion Devastating Drake pose.png|200px]]&lt;br /&gt;
| [[File:Gladion Lycanroc Devastating Drake.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM105|Showdown on Poni Island!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|730|Primarina}}&lt;br /&gt;
| {{p|Primarina}}&lt;br /&gt;
| [[Ida]]&lt;br /&gt;
| {{m|Oceanic Operetta}}&lt;br /&gt;
| [[File:Ida Oceanic Operetta pose.png|200px]]&lt;br /&gt;
| [[File:Ida Primarina Oceanic Operetta.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM106|Evolving Research!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|006|Charizard}}&lt;br /&gt;
| {{TP|Kiawe|Charizard}}&lt;br /&gt;
| {{an|Kiawe}}&lt;br /&gt;
| {{m|Supersonic Skystrike}}&lt;br /&gt;
| [[File:Kiawe Supersonic Skystrike pose.png|200px]]&lt;br /&gt;
| [[File:Kiawe Charizard Supersonic Skystrike.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM107|Run, Heroes, Run!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|750|Mudsdale}}&lt;br /&gt;
| {{TP|Hapu|Mudsdale}}&lt;br /&gt;
| [[Hapu]]&lt;br /&gt;
| {{m|Tectonic Rage}}&lt;br /&gt;
| [[File:Hapu Tectonic Rage pose.png|200px]]&lt;br /&gt;
| [[File:Hapu Mudsdale Tectonic Rage.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM109|A Grand Debut!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|025|Pikachu}}&lt;br /&gt;
| {{AP|Pikachu}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Corkscrew Crash}}&lt;br /&gt;
| [[File:Ash Corkscrew Crash pose.png|200px]]&lt;br /&gt;
| [[File:Ash Pikachu Corkscrew Crash.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM115|The Dealer of Destruction!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|730|Primarina}}&lt;br /&gt;
| {{TP|Lana|Primarina}}&lt;br /&gt;
| {{an|Lana}}&lt;br /&gt;
| {{m|Oceanic Operetta}}&lt;br /&gt;
| [[File:Lana Oceanic Operetta pose.png|200px]]&lt;br /&gt;
| [[File:Lana Primarina Oceanic Operetta.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM123|A Fiery Training Camp Trick!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|738|Vikavolt}}&lt;br /&gt;
| {{TP|Sophocles|Vikavolt}}&lt;br /&gt;
| {{an|Sophocles}}&lt;br /&gt;
| {{m|Savage Spin-Out}}&lt;br /&gt;
| [[File:Sophocles Savage Spin-Out pose.png|200px]]&lt;br /&gt;
| [[File:Sophocles Vikavolt Savage Spin-Out 1.png|200px]]&amp;lt;br&amp;gt;[[File:Sophocles Vikavolt Savage Spin-Out 2.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM123|A Fiery Training Camp Trick!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|726|Torracat}}&lt;br /&gt;
| {{AP|Torracat}}&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Ash Inferno Overdrive pose.png|200px]]&lt;br /&gt;
| [[File:Ash Torracat Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM125|A Timeless Encounter!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|037A|Vulpix}}&lt;br /&gt;
| [[Snowy]]&lt;br /&gt;
| {{an|Lillie}}&lt;br /&gt;
| {{m|Subzero Slammer}}&lt;br /&gt;
| [[File:Lillie Subzero Slammer pose.png|200px]]&lt;br /&gt;
| [[File:Snowy Subzero Slammer.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM127|Chasing Memories, Creating Dreams!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|763|Tsareena}}&lt;br /&gt;
| {{TP|Mallow|Tsareena}}&lt;br /&gt;
| {{an|Mallow}}&lt;br /&gt;
| {{m|Bloom Doom}}&lt;br /&gt;
| [[File:Mallow Bloom Doom pose.png|200px]]&lt;br /&gt;
| [[File:Mallow Tsareena Bloom Doom.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM130|Battling Besties!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|724|Decidueye}}&lt;br /&gt;
| {{p|Decidueye}}&lt;br /&gt;
| [[Hau]]&lt;br /&gt;
| {{m|Sinister Arrow Raid}}&lt;br /&gt;
| [[File:Hau Sinister Arrow Raid pose.png|200px]]&lt;br /&gt;
| [[File:Hau Decidueye Sinister Arrow Raid.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM132|Imitation Is the Sincerest Form of Strategy!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|571|Zoroark}}&lt;br /&gt;
| {{TP|Gladion|Zoroark}}&lt;br /&gt;
| {{an|Gladion}}&lt;br /&gt;
| {{m|Never-Ending Nightmare}}&lt;br /&gt;
| [[File:Gladion Never-Ending Nightmare pose.png|200px]]&lt;br /&gt;
| [[File:Gladion Zoroark Never-Ending Nightmare 1.png|200px]]&amp;lt;br&amp;gt;[[File:Gladion Zoroark Never-Ending Nightmare 2.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM139|Enter the Champion!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|804|Naganadel}}&lt;br /&gt;
| {{AP|Naganadel}}&lt;br /&gt;
| {{an|Professor Kukui|The Masked Royal}}&lt;br /&gt;
| {{m|Gigavolt Havoc}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Ash Naganadel Gigavolt Havoc.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM140|Z-Move Showdown!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|727|Incineroar}}&lt;br /&gt;
| {{TP|Professor Kukui|Incineroar}}&lt;br /&gt;
| {{an|Professor Kukui}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Kukui Inferno Overdrive pose.png|200px]]&lt;br /&gt;
| [[File:Kukui Incineroar Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM143|Fiery Surprises!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|785|Tapu Koko}}&lt;br /&gt;
| {{DL|Guardian deities (anime)|Tapu Koko}}&lt;br /&gt;
| {{an|Professor Kukui}}&lt;br /&gt;
| {{m|Guardian of Alola}}&lt;br /&gt;
| [[File:Kukui Guardian of Alola pose.png|200px]]&lt;br /&gt;
| [[File:Tapu Koko Guardian of Alola 1.png|200px]]&amp;lt;br&amp;gt;[[File:Tapu Koko Guardian of Alola 2.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM144|From Z to Shining Z!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|006|Charizard}}&lt;br /&gt;
| {{TP|Kiawe|Charizard}}&lt;br /&gt;
| {{an|Kiawe}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Kiawe Inferno Overdrive pose.png|200px]]&lt;br /&gt;
| [[File:Kiawe Charizard Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[SM145|Dreams of the Sun and Moon!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|784|Kommo-o}}&lt;br /&gt;
| {{p|Kommo-o}}&lt;br /&gt;
| [[All-Out Brothers]]&lt;br /&gt;
| {{m|Clangorous Soulblaze}}&lt;br /&gt;
| [[File:All-Out Brothers Clangorous Soulblaze pose.png|200px]]&lt;br /&gt;
| [[File:Phil Kommo-o Clangorous Soulblaze.png|200px]]&lt;br /&gt;
| &#039;&#039;[[JN076|All Out, All of the Time!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|025W|Pikachu}}&lt;br /&gt;
| {{AP|Pikachu}}&amp;lt;br&amp;gt;([[Pikachu in a cap|World Cap]])&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| {{m|10,000,000 Volt Thunderbolt}}&lt;br /&gt;
| [[File:Ash 10000000 Volt Thunderbolt pose JN.png|200px]]&lt;br /&gt;
| [[File:Ash Pikachu World Cap 10000000 Volt Thunderbolt.png|200px]]&lt;br /&gt;
| &#039;&#039;[[JN077|Ultra Exciting from the Shocking Start!]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
{{OBP|Ash Ketchum|M20|Ash}} and his {{AP|Pikachu|Pikachu (M20)}} performed the {{m|10,000,000 Volt Thunderbolt}} Z-Move in [[ICYR1]] during a {{pkmn|battle}} against a {{pkmn2|Totem}} {{p|Kommo-o}}.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Marshadow|M20}} and {{OBP|Ken|ICYR}} performed the {{m|Soul-Stealing 7-Star Strike}} Z-Move in [[ICYR2]] in order to defeat [[Borosue]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
Z-Moves first appeared in the {{chap|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}. [[Olivia]] had her {{TP|Olivia|Lycanroc}} use {{m|Continental Crush}} while [[Nanu]] had his {{rf|Alolan}} {{p|Persian}} use {{m|Black Hole Eclipse}} during an {{wp|exhibition game|exhibition match}} against each other. [[Hala]] stepped in to stop both Pokémon before either could successfully use their moves.&lt;br /&gt;
&lt;br /&gt;
During his battle against [[Gladion]] in an [[Iki Town]] festival tournament, {{adv|Sun}} inadvertently used a Z-Move with his {{adv|Dollar}}, allowing it to defeat [[Gladion&#039;s Type: Null]] with an incomplete version of {{m|Inferno Overdrive}}. Due to not knowing how to use Z-Moves at the time, Sun received Z-Power from a nearby [[Ultra Wormhole]] instead of building it up with a pose. Later, he was taught how to properly perform Z-Moves by [[Kiawe]] in order to battle Gladion a second time. With his newly-obtained Z-Ring, Sun and Dollar successfully used Inferno Overdrive properly.&lt;br /&gt;
&lt;br /&gt;
At [[Mount Lanakila]], [[Ilima]], [[Lana]], Kiawe, [[Mallow]], [[Sophocles]], [[Molayne]], [[Mina]], and [[Hapu]] were attacked by a group of {{tc|Aether Foundation Employee}}s and their [[Ultra Beast]]s. With the power of their barrage of Z-Moves, the Ultra Beasts were defeated one by one.&lt;br /&gt;
&lt;br /&gt;
====List of Z-Moves used====&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; style=&amp;quot;margin:auto; background:#ddf; border:5px solid #ccf; text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! Trainer&lt;br /&gt;
! Z-Move&lt;br /&gt;
! Pose&lt;br /&gt;
! Image&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Debut&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|725|Litten}}&lt;br /&gt;
| {{adv|Dollar}}&lt;br /&gt;
| {{adv|Sun}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Sun Inferno Overdrive pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Dollar Litten Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM07|The Final Match and a Surprising Finale!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|726|Torracat}}&lt;br /&gt;
| {{adv|Dollar}}&lt;br /&gt;
| {{adv|Sun}}&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Sun Inferno Overdrive pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Dollar Torracat Inferno Overdrive.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM16|A Photoshoot and the Abandoned Thrifty Megamart]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|735|Gumshoos}}&lt;br /&gt;
| {{p|Gumshoos}}&lt;br /&gt;
| [[Ilima]]&lt;br /&gt;
| {{m|Breakneck Blitz}}&lt;br /&gt;
| [[File:Ilima Gumshoos Adventures.png|200px]]&lt;br /&gt;
| [[File:Ilima Gumshoos Mina Ribombee Breakneck Blitz Twinkle Tackle Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|743|Ribombee}}&lt;br /&gt;
| {{p|Ribombee}}&lt;br /&gt;
| [[Mina]]&lt;br /&gt;
| {{m|Twinkle Tackle}}&lt;br /&gt;
| [[File:Mina Twinkle Tackle pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Ilima Gumshoos Mina Ribombee Breakneck Blitz Twinkle Tackle Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|752|Araquanid}}&lt;br /&gt;
| {{p|Araquanid}}&lt;br /&gt;
| [[Lana]]&lt;br /&gt;
| {{m|Hydro Vortex}}&lt;br /&gt;
| [[File:Lana Araquanid Hydro Vortex Adventures.png|200px]]&lt;br /&gt;
| [[File:Lana Araquanid Hydro Vortex Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|750|Mudsdale}}&lt;br /&gt;
| {{TP|Hapu|Mudsdale}}&lt;br /&gt;
| [[Hapu]]&lt;br /&gt;
| {{m|Tectonic Rage}}&lt;br /&gt;
| [[File:Hapu Tectonic Rage pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Hapu Mudsdale Tectonic Rage Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|051A|Dugtrio}}&lt;br /&gt;
| {{rf|Alolan}} {{p|Dugtrio}}&lt;br /&gt;
| [[Molayne]]&lt;br /&gt;
| {{m|Corkscrew Crash}}&lt;br /&gt;
| [[File:Sophocles Togedemaru Molayne Dugtrio Gigavolt Havoc Corkscrew Crash Adventures.png|200px]]&lt;br /&gt;
| [[File:Sophocles Togedemaru Molayne Dugtrio Gigavolt Havoc Corkscrew Crash Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|777|Togedemaru}}&lt;br /&gt;
| {{TP|Sophocles|Togedemaru}}&lt;br /&gt;
| [[Sophocles]]&lt;br /&gt;
| {{m|Gigavolt Havoc}}&lt;br /&gt;
| [[File:Sophocles Togedemaru Molayne Dugtrio Gigavolt Havoc Corkscrew Crash Adventures.png|200px]]&lt;br /&gt;
| [[File:Sophocles Togedemaru Molayne Dugtrio Gigavolt Havoc Corkscrew Crash Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|105A|Marowak}}&lt;br /&gt;
| {{rf|Alolan}}&amp;lt;br&amp;gt;{{TP|Kiawe|Marowak}}&lt;br /&gt;
| [[Kiawe]]&lt;br /&gt;
| {{m|Inferno Overdrive}}&lt;br /&gt;
| [[File:Kiawe Inferno Overdrive pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Kiawe Marowak Inferno Overdrive Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{MSP/HOME|763|Tsareena}}&lt;br /&gt;
| {{TP|Mallow|Tsareena}}&lt;br /&gt;
| [[Mallow]]&lt;br /&gt;
| {{m|Bloom Doom}}&lt;br /&gt;
| [[File:Mallow Bloom Doom pose Adventures.png|200px]]&lt;br /&gt;
| [[File:Mallow Tsareena Bloom Doom Adventures.png|200px]]&lt;br /&gt;
| &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* According to a book in [[Malie City|Malie Library]], the &#039;&#039;Z&#039;&#039; in &#039;&#039;Z-Move&#039;&#039; is short for &#039;&#039;zenith&#039;&#039; (Japanese: &#039;&#039;&#039;ゼンリョク/{{tt|全力|ぜんりょく}}&#039;&#039;&#039;, &#039;&#039;zenryoku&#039;&#039;&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/ex/sun_moon/fight/160801_01.html トレーナーとポケモンが一体となって放つゼンリョクの攻撃「Ｚワザ」｜『ポケットモンスター サン・ムーン』公式サイト]&amp;lt;/ref&amp;gt; &amp;quot;full power/force&amp;quot;).&lt;br /&gt;
** Internal data in the games also refer to Z-Move as &#039;&#039;ZenryokuWaza&#039;&#039;, which literally means &amp;quot;full-powered move&amp;quot;.&lt;br /&gt;
* Some cutscenes when using a Z-Move bear similarities to the [[Appeal#Spectacular Talent|cutscenes]] used in [[Pokémon Contest|Pokémon Contest Spectaculars]] from {{g|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
* Not only does no NPC Trainer have a Pokémon holding a Z-Crystal for an Exclusive Z-Move, but if an NPC trainer attempts to use an Exclusive Z-Move (such as by hacking), the game will crash towards the end of the animation.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=Ｚ招式 &#039;&#039;Z-Jīusīk&#039;&#039;&lt;br /&gt;
|zh_cmn=Ｚ招式 &#039;&#039;Z-Zhāoshì&#039;&#039;&lt;br /&gt;
|cs=Z-Move{{tt|*|Ultra Sun and Ultra Moon website}}&amp;lt;br&amp;gt;Z-útok{{tt|*|Sun and Moon material}}&lt;br /&gt;
|da=Z-træk&lt;br /&gt;
|nl=Z-move{{tt|*|anime}}&amp;lt;br&amp;gt;Z-aanval{{tt|*|Sun and Moon website}}&lt;br /&gt;
|fi=Z-liike&lt;br /&gt;
|fr=Capacité Z&lt;br /&gt;
|de=Z-Attacke&lt;br /&gt;
|hu=Z-támadás{{tt|*|Ultra Sun and Ultra Moon website}}&amp;lt;br&amp;gt;Z-Mozdulat{{tt|*|Sun and Moon material}}&lt;br /&gt;
|id=Jurus Z{{tt|*|Pokémon the Series: Sun &amp;amp; Moon official website}}&amp;lt;br&amp;gt;Gerakan Z&lt;br /&gt;
|it=Mossa Z&lt;br /&gt;
|ko=Z기술 &#039;&#039;Z-Gisul&#039;&#039;&lt;br /&gt;
|ms=Gerakan Z&amp;lt;br&amp;gt;Serangan Z&lt;br /&gt;
|no=Z-trekk&lt;br /&gt;
|pl=Ruch-Z&lt;br /&gt;
|pt_br=Movimento Z&lt;br /&gt;
|pt_eu=Técnica Z&lt;br /&gt;
|ru=Атака-Z &#039;&#039;Ataka-Z&#039;&#039;&lt;br /&gt;
|es=Movimiento Z&lt;br /&gt;
|sv=Z-Move{{tt|*|SM038}}&amp;lt;br&amp;gt;Z-attack{{tt|*|SM024-present, Sun and Moon material}}&amp;lt;br&amp;gt;Z-move{{tt|*|SM001-SM023}}&lt;br /&gt;
|tr=Z-Hamlesi&lt;br /&gt;
|vi=Tuyệt Kĩ Z&lt;br /&gt;
|th=ไม้ตาย-Z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Z-Power&#039;&#039;&lt;br /&gt;
{{Langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|ja=Ｚパワー &#039;&#039;Z-Power&#039;&#039;&lt;br /&gt;
|zh_yue=Ｚ力量 &#039;&#039;{{tt|Z-Lihkleuhng|Z-Power}}&#039;&#039;&lt;br /&gt;
|zh_cmn=Ｚ力量 &#039;&#039;{{tt|Z-Lìliàng|Z-Power}}&#039;&#039;&lt;br /&gt;
|da=Z-kraft&lt;br /&gt;
|nl=Z-kracht&lt;br /&gt;
|fi=Z-voima&lt;br /&gt;
|fr=Force Z&lt;br /&gt;
|de=Z-Kraft&lt;br /&gt;
|it=Potere Z&lt;br /&gt;
|ko=Z파워 &#039;&#039;Z-Power&#039;&#039;&lt;br /&gt;
|no=Z-kraft&lt;br /&gt;
|pl=Moc-Z&lt;br /&gt;
|pt_br=Poder Z&lt;br /&gt;
|ru=Сила-Z &#039;&#039;Sila-Z&#039;&#039;&lt;br /&gt;
|es=Poder Z&lt;br /&gt;
|sv=Z-kraft&lt;br /&gt;
|th=พลัง-Z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Z-Crystal]]&lt;br /&gt;
* [[Max Move]]&lt;br /&gt;
* [[G-Max Move]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Z-Moves}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Moves|*1]]&lt;br /&gt;
[[Category:Z-Moves|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Z-Attacke]]&lt;br /&gt;
[[es:Movimiento Z]]&lt;br /&gt;
[[fr:Capacité Z]]&lt;br /&gt;
[[it:Mossa Z]]&lt;br /&gt;
[[ja:Zワザ]]&lt;br /&gt;
[[zh:Ｚ招式]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Illusion_(Ability)&amp;diff=3442366</id>
		<title>Talk:Illusion (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Illusion_(Ability)&amp;diff=3442366"/>
		<updated>2021-12-15T21:17:10Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Interaction with Mega Evolution */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should I create the article, or is there not enough info?[[User:Alec9|&amp;lt;font color=&amp;quot;28e228&amp;quot;&amp;gt;&#039;&#039;alec&#039;&#039;&#039;9&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[Special:Contributions/Alec9|&amp;lt;font color=&amp;quot;6890f0&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt; [[User talk:Alec9|&amp;lt;font color=&amp;quot;000000&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt;]] &amp;lt;/small&amp;gt; [[Gallade (Pokémon)|&amp;lt;font color=&amp;quot;6890f0&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;]] 23:02, 17 May 2010 (UTC)&lt;br /&gt;
:We don&#039;t know enough about it. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 23:06, 17 May 2010 (UTC)&lt;br /&gt;
::Not only that, but the page has been protected from being created by anyone other than an admin, due to possible speculation. [[User:Wolf|&amp;lt;span style=&amp;quot;color:#5E5E5E;&amp;quot;&amp;gt;Wolf&amp;lt;/span&amp;gt;]] 23:34, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zorua ==&lt;br /&gt;
&lt;br /&gt;
I was under the impression that Zorua was also confirmed to have Illusion.  Can someone add this?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 01:28, 22 May 2010 (UTC)&lt;br /&gt;
:I&#039;m fairly certain that it wasn&#039;t confirmed for Zorua.----[[User:RegiRuler|&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Regi&amp;lt;/span&amp;gt;]][[User talk:RegiRuler|&amp;lt;span style=&amp;quot;color:turqoise&amp;quot;&amp;gt;Ruler&amp;lt;/span&amp;gt;]] 23:58, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== moar detail ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s been confirmed that Zoroark/Zorua turns into the first Pokemon on your team, or the second one if Zoroark/Zorua is already the first on your team.  Add to article, plz?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 10:42, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually I think it mightve been that it always changes to your second pokemon on your team but still, either way someone should add that. [[User:Pokemonemerfan1954|Pokemonemerfan1954]] 02:04, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== type ==&lt;br /&gt;
&lt;br /&gt;
I remember reading somewhere that Illusion keeps the type of the Pokémon the same, meaning Zoroark will still be dark. Shouldn&#039;t that be noted? [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 19:49, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==wrong interwiki-link==&lt;br /&gt;
Its the wrong interwiki-link to pokéwiki, the right is illusion like here[[User:Empoleon96|Empoleon96]] 00:14, 21 July 2010 (UTC)&lt;br /&gt;
:Yes. The correct link is [[:de:Illusion]]. [[:de:Betrug]] is a move. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:36, 21 July 2010 (UTC)&lt;br /&gt;
::Fixed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:59, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zorua (ver. 2) ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s pretty obvious by now that Zorua used it&#039;s illusion ability in the movie and it should be added to the in the anime section right?&lt;br /&gt;
&lt;br /&gt;
ello? [[User:Ataro|Ataro]] 02:27, 12 August 2010 (UTC)&lt;br /&gt;
:Ataro is right, someone needs to update this.. I can&#039;t.. and I&#039;m sure he can&#039;t either.. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:27, 10 October 2010 (UTC)&lt;br /&gt;
::If an admin is reading this please update the article stating that Zorua&#039;s {{tt|ability was activated|Bakugan :P}} during the movie. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:34, 10 October 2010 (UTC)&lt;br /&gt;
:::It&#039;s only been one hour. Why so impatient? Though this should be unprotected now... It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 21:41, 10 October 2010 (UTC)&lt;br /&gt;
::::I don&#039;t have the power to change the protection level of pages, but how is this? Is that what you wanted? Also, I&#039;m assuming that Zoroark used it first, but I need to know so I can flag one as debut. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:34, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Typing &amp;amp; Moves ==&lt;br /&gt;
&lt;br /&gt;
The article isn&#039;t really clear on these. Does the ability affect the Pokémon&#039;s type as well? And if so, how does the ability react? For example, if it changed to the same type as the second Pokémon, which happened to be fighting-type, and Zoruark was hit by a Psychic-type move, is it super-effective or ineffective? And what about the second Pokémon&#039;s moveset? Is that copied as well?--[[User:Black Yin Zekrom|Black Yin Zekrom]] 22:00, 10 October 2010 (UTC)&lt;br /&gt;
:The ability doesn&#039;t change type. It apparently doesn&#039;t change moves either. It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 11:44, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So what, you&#039;re telling me this is only good for tricking the opponent into switching for something Zoruark can fit or somethin? That&lt;br /&gt;
s a very limited ability.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 02:35, 12 October 2010 (UTC)&lt;br /&gt;
* It might seem like that at first, but when you consider how frequently a lot of Pokemon are &amp;quot;limited&amp;quot; to only a small selection of possible builds, tricking them into sending out something that Zoroark can take easily becomes a good way to tip the battle in your favor. [[User:Diachronos|Diachronos]] 04:24, 31 October 2010 (UTC)&lt;br /&gt;
::A comic I read recently exhibits how Illusion is useful. The opponent has an Espeon out, you send out your Zoroark as a Machamp. Espeon uses Psychic, obviously, but Zoroark&#039;s Dark type negates it. Then Zoroark uses Dark Pulse and U-Turn and wins.—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 18:10, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Speech ==&lt;br /&gt;
&lt;br /&gt;
When Zorua (or Zoroark) transformed into a human in the movie, were they able to speak?--[[User:Darknesslover5000|Darknesslover5000]] 06:26, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Illusion vs. Transform ==&lt;br /&gt;
&lt;br /&gt;
How, exactly, would a Pokémon react if it used Transform against an opponent with its Illusion up? Would it copy the Illusion, but become Dark-type and have Zorua/Zoroark&#039;s moves? Or would it just turn straight into Zoroark?—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 05:21, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m pretty sure Transform doesn&#039;t work and the &amp;quot;The move failed!&amp;quot; message pops up. In other words, Ditto would keep using Transform over and over again and it would never turn into the Pokemon with Illusion, staying as a Ditto. [[User:RedLuigi|RedLuigi]] 17:07, 2 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The article says that Illusion affects the species name. How about nicknames? The “Tranier is about to send out Zoroark!” message should probably be mentioned as well. [[User:En-Cu-Kou|En-Cu-Kou]] 16:50, 12 March 2011 (UTC)&lt;br /&gt;
:It actually copies the species name, or the nickname if it has one. So, if you have Zorua/Zoroark as first in your party, and a Serperior named &amp;quot;King&amp;quot; as the last, when you send out your Zorua/Zoroark it would say &amp;quot;Go! King!&amp;quot; [[User:EnosShayrem|EnosShayrem]] 02:23, 13 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Working on Zorua/Zoroark ==&lt;br /&gt;
&lt;br /&gt;
Does this work if you try to use Illusion to copy Zorua/Zoroark? Two examples:&lt;br /&gt;
* If a Zoroark is in party slot 1, and a Zorua is in party slot 6.&lt;br /&gt;
* If a non-shiny Zoroark is in party slot 1, and a shiny Zoroark is in party slot 6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 03:07, 13 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just tested this out. Zoroark can, in fact, copy not only Zorua but also other Zoroarks, as differentiated by nickname (or lack thereof). A Zoroark&#039;s illusion of copying a Zoroark can still be broken, revealing the original Zoroark; even if the one it was copying had the exact same name/gender/Poké Ball/Shininess. - [[User:Saethori|Saethori]] 06:00, 14 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Noteworthy? ==&lt;br /&gt;
&lt;br /&gt;
Should it be noted that Illusion and Transform are similar in the anime?[[User:FrankTheTank000|FrankTheTank000]] 23:06, 4 July 2011 (UTC)&lt;br /&gt;
:No. And they aren&#039;t. [[User:Ataro|Ataro]] 23:16, 4 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Huh ==&lt;br /&gt;
&lt;br /&gt;
1. Zorua/Zoroark do not copy genders, so you can be a female Zoro disguised as a male Machamp, and the opposing opponent is a Tauros with Attract. It will work, like Captivate.&lt;br /&gt;
&lt;br /&gt;
2. There is a way to know that the Pokemon in question is Zoro without attacking, and just viewing. Lets say Zoro copies a Weavy, and if you see closely, the Pressure message won&#039;t pop up, therefore you know it is a Zoro even before doing anything.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if these 2 things should be noted.[[User:Blitzamirin|&amp;lt;span style=&amp;quot;color:#399999&amp;quot;&amp;gt; ~ Blitzamirin ~ &amp;lt;/span&amp;gt;]]  04:14, 24 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ditto Effect? ==&lt;br /&gt;
&lt;br /&gt;
What happens if a player has two Zorua and one is at the end of the party? Will it fail completely or will it be like a Ditto vs Ditto kind of thing where it shows the effect of it transforming but nothing happens? [[User:Frenchhorn|Frenchhorn]] 19:19, 4 December 2011 (UTC)&lt;br /&gt;
:It will fail. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:12, 9 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Dungeon ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t there be a description for how it works in Mystery Dungeon?--[[User:Darknesslover5000|Darknesslover5000]] ([[User talk:Darknesslover5000|talk]]) 19:32, 29 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effect on AI trainers ==&lt;br /&gt;
&lt;br /&gt;
Does a Pokémon with Illusion actually trick the AI? Or does the AI cheat and still know that it&#039;s, say, a Zorua even though the Illusion wasn&#039;t broken yet? This could easily be tested. Put a pure Fighting or Poison type Pokémon (like Machop) in the last spot in your party, put a slow Zorua (just to make sure that the AI Pokémon goes first) in the first spot and go up against a trainer with a Pokémon that has Psychic attacks, but not &#039;&#039;solely&#039;&#039; Psychic attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
If the AI doesn&#039;t cheat, it would use a Psychic move which is super effective against Machop, the Pokémon that Zorua appears to be. If the AI &#039;&#039;does&#039;&#039; cheat, it would never use Psychic attacks because those do no damage to Zorua. I can&#039;t test this because I don&#039;t own the game, but I feel like that&#039;s vital information that is sadly missing from this article. [[User:Nixitur|Nixitur]] ([[User talk:Nixitur|talk]]) 16:32, 6 September 2015 (UTC)&lt;br /&gt;
:FWIW, it won&#039;t be notable if the AI is indeed &amp;quot;fooled&amp;quot; by Illusion. That should be expected. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:41, 6 September 2015 (UTC)&lt;br /&gt;
::Maybe not, but what would be notable is how the AI would then react after that. If it tries to hit what it thinks is a Machop with a super-effective move and that Machop is inexplicably immune against that move, would it then blindly continue using that move, despite its ineffectiveness? Or would it get the hint that maybe things are not as they seem and switch to a different move? Both cases seem notable to me, but trainer AI is generally barely documented on this wiki, so that might be just me. [[User:Nixitur|Nixitur]] ([[User talk:Nixitur|talk]]) 18:26, 6 September 2015 (UTC)&lt;br /&gt;
:::You&#039;re right, that gets into whether we should talk about AI behavior at all, or where. And as far as this page goes, things are complicated by the fact that there is not &#039;&#039;&#039;&#039;&#039;one&#039;&#039;&#039;&#039;&#039; universal AI. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:58, 6 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Usage by NPC ==&lt;br /&gt;
&lt;br /&gt;
I thought I should point out that in the battle with [[Sidney]], when he is about to send out Zoroark, the message &amp;quot;&#039;&#039;Elite Four Sydney is about to send in &amp;lt;Pokémon&amp;gt;. Will you switch your Pokémon?&#039;&#039;&amp;quot; uses the name of the Pokémon it&#039;s disguised as (assuming &amp;quot;Switch&amp;quot; is enabled). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:28, 16 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Learning A Move==&lt;br /&gt;
In Pokémon Sun and Moon, when a Pokémon with Illusion attempts to learn a new move (at least while not in the lead spot in battle, I have not tested any other way, this was something I came across while training a Zorua with another Pokémon in the last spot on my team while battling with yet another Pokémon) it seems to use the name of the Pokémon in the last slot of the party, such as&amp;quot;&#039;&#039;&amp;lt;Pokémon in the last slot&amp;gt; wants to learn &amp;lt;Move&amp;gt;&#039;&#039;&amp;quot;. Seems notable.[[User:TraxScrip813|TraxScrip813]] ([[User talk:TraxScrip813|talk]]) 22:10, 26 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dynamax and Gigantamax ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tested:&lt;br /&gt;
A) Whether or not Zoroark can Dynamax and become the Pokémon it is disguised as.&lt;br /&gt;
B) Whether or not Zoroark is able to Gigantamax when disguised as a Pokémon that can.&lt;br /&gt;
C) Whether or not Zoroark can Dynamax if transformed into Zacian, Zamazenta, or Eternatus.&lt;br /&gt;
&lt;br /&gt;
I used Zoroark in the front and a Gigantamax-capable Flapple as the back pokemon.&lt;br /&gt;
&lt;br /&gt;
Zoroark was able to Dynamax as Flapple, but it did not become Gigantamax Flapple.&lt;br /&gt;
&lt;br /&gt;
Zoroark was not able to Dynamax as Zacian, Zamazenta, or Eternatus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Therefore,&lt;br /&gt;
&amp;quot;If a Pokémon transforms into a Dynamax Pokémon, it will successfully transform but not become Dynamaxed. Transformed Pokémon can Dynamax, unless they are transformed into Zacian, Zamazenta, or Eternatus. Transform does not copy the Gigantamax Factor, so even if a Pokémon transforms into a Pokémon that can Gigantamax, the transformed Pokémon will be able to Dynamax but not Gigantamax. If the target is Eternamax Eternatus, the user transforms into the regular version of Eternatus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps we can use this quote for the ability page as well.&lt;br /&gt;
&lt;br /&gt;
== Interaction with Mega Evolution ==&lt;br /&gt;
&lt;br /&gt;
If a Pokemon under an Illusion Mega Evolves, the dialogue will say &amp;lt;disguised name&amp;gt; Mega Evolved into Mega &amp;lt;disguised species&#039; name&amp;gt;, using the same model for both (even if disguised as a Pokemon that can Mega Evolve). However, this series of events is only possible via hacking - should this interaction be noted on this page, or is it excluded because it is impossible to see in normal gameplay? [[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 21:17, 15 December 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pollen_Puff_(move)&amp;diff=3436853</id>
		<title>Talk:Pollen Puff (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pollen_Puff_(move)&amp;diff=3436853"/>
		<updated>2021-12-07T21:58:48Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Parental Bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ally healing and Heal Block ==&lt;br /&gt;
Ally is healed by up to 50% of their maximum HP. My Porygon2 was healed from 24 to 96 HP, that&#039;s difference 72 from its full 145 HP. &lt;br /&gt;
Heal Block blocks healing via Pollen Puff entirely - if the user is under the effects of Heal Block, it prevents the use of Pollen Puff to heal an ally (but not to attack the opponent); if the ally is under the effects of Heal Block, but Ribombee isn&#039;t, it will allow Ribombee to use the move but it will state the ally is under the effect of Heal Block and it won&#039;t be healed. Can someone add this to the page please? I&#039;m not exactly sure how to word it.&lt;br /&gt;
I have all of the battles saved (there&#039;s like 3) if anyone&#039;s interested. [[User:KingisNitro|KingisNitro]] ([[User talk:KingisNitro|talk]]) 11:43, 1 March 2017 (UTC)&lt;br /&gt;
:Added, thanks. And in general, publishing information to an article is much more valuable than something on a talk page. There&#039;s always the edit summary, too. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:55, 2 March 2017 (UTC)&lt;br /&gt;
::...and, of course, there&#039;s always a chance that whoever transfers it to the article just screws up even more than you ever could! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:09, 2 March 2017 (UTC)&lt;br /&gt;
::: Haha I know, sorry, and thanks for adding it! I would have added it myself but wasn&#039;t sure how to word it and also if anyone wouldn&#039;t want to see the proof you know. If it&#039;s just &amp;quot;this ability also doesn&#039;t work&amp;quot; as is the case with {{a|Trace}} or {{m|Skill Swap}}, I edited those because it&#039;s obvious how to do it. I&#039;ll try to edit pages in the future directly (I&#039;ll try to figure out the wording from other pages). Thanks again! [[User:KingisNitro|KingisNitro]] ([[User talk:KingisNitro|talk]]) 10:21, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Telepathy ==&lt;br /&gt;
&lt;br /&gt;
Today I discovered that Telepathy protects from ally&#039;s Pollen Puff.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt;]] [[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:51, 30 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==translation==&lt;br /&gt;
um, dango does not translate to ball. there are multiple Japanese words for the word &amp;quot;ball&amp;quot;, but dango is not one of them. [[User:Pikachu210|Pikachu210]] ([[User talk:Pikachu210|talk]]) 02:07, 14 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
It says here [https://jisho.org/search/%E3%81%A0%E3%82%93%E3%81%94]:&lt;br /&gt;
# dango; dumpling (usu. sweet); doughboy​&lt;br /&gt;
# ball-shaped object; something round​&lt;br /&gt;
# lump; group; bunch; knot; tight crowd​&lt;br /&gt;
--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt;]] [[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:57, 14 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Parental Bond ==&lt;br /&gt;
&lt;br /&gt;
If a Pokemon with the Ability Parental Bond targets an ally with Pollen Puff, does it heal only once (for 50%), or does it heal twice? In the latter case, does the second heal heal 50% or 0.25*50%= 12.5%?&lt;br /&gt;
&lt;br /&gt;
[[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 14:54, 17 September 2021 (UTC)&lt;br /&gt;
:I assume it&#039;s the same as Present: For Present, the healing version only hits once. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:16, 17 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I finally got around to testing this, I can confirm that Pollen Puff only heals Ally once under Parental Bond [[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 21:58, 7 December 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Spirit_Shackle_(move)&amp;diff=3433378</id>
		<title>Talk:Spirit Shackle (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Spirit_Shackle_(move)&amp;diff=3433378"/>
		<updated>2021-12-02T21:03:57Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Shiny Animation */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The trailer showed this move against a Ghost Oricorio, I had assumed that hinted this move could trap Ghost types as well? [[User:05308|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Diamond&amp;lt;/font&amp;gt;]] [[Lanturn (Pokémon)|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;Lanturn&amp;lt;/font&amp;gt;]] [[User talk:05308|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;CodeName: 05308&amp;lt;/font&amp;gt;]] 20:34, 5 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Variations of this Move ==&lt;br /&gt;
&lt;br /&gt;
A Move that attacks and prevents Pokemon from Fleeing or Switching out. Both Spirit Shackle and Anchor Shot does the same thing.  [[User:Wolfgerlion64|Wolfgerlion64]] ([[User talk:Wolfgerlion64|talk]]) 00:54, 12 December 2016 (UTC)&lt;br /&gt;
:Anchor Shot has 10 PP more than Spirit Shackle, and as such they don&#039;t technically qualify as variations according to Bulbapedia&#039;s standards. —[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 02:18, 12 December 2016 (UTC)&lt;br /&gt;
::And yet, Ice Beam is counted as a Flamethrower variant despite having 5 less uses. Dazzling Gleam is also counted as a Strength variant despite having 10 less uses as well. We can add a &amp;quot;10 or 20 PP&amp;quot; notice and it should work. {{unsigned|EthanLac}}&lt;br /&gt;
:::The rules on [[move variations]] are clear: a difference of 5 PP is close enough, but no larger difference in PP is OK. Dazzling Gleam has 10 PP and Strength has 15, so that&#039;s alright. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:38, 26 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny Animation ==&lt;br /&gt;
&lt;br /&gt;
I have a Shiny Decidueye in my current Ultra Sun playthrough, and I noticed that when using this move, in the initial animation unique to Decidueye (where it makes the bow from its wings and fires the arrow), both the bow and the arrow are colored black and red, reflecting its Shiny wing coloration, but in the second part (when the arrows does the loop and then hits the target&#039;s shadow), the arrow reverts regular, non-shiny tan color.&lt;br /&gt;
&lt;br /&gt;
My first question is if someone who has a copy of Sword or Shield can check what the animation looks like in those games.&lt;br /&gt;
&lt;br /&gt;
My second question is if the Decideye-specific animation is sufficient for this move to join {{m|Mind Blown}} and {{m|Dragon Darts}} as being the only moves with the animation being different for Shiny Pokemon (assuming the second animation remains non-Shiny in SwSh).&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pollen_Puff_(move)&amp;diff=3402414</id>
		<title>Talk:Pollen Puff (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pollen_Puff_(move)&amp;diff=3402414"/>
		<updated>2021-09-17T14:54:04Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Parental Bond */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ally healing and Heal Block ==&lt;br /&gt;
Ally is healed by up to 50% of their maximum HP. My Porygon2 was healed from 24 to 96 HP, that&#039;s difference 72 from its full 145 HP. &lt;br /&gt;
Heal Block blocks healing via Pollen Puff entirely - if the user is under the effects of Heal Block, it prevents the use of Pollen Puff to heal an ally (but not to attack the opponent); if the ally is under the effects of Heal Block, but Ribombee isn&#039;t, it will allow Ribombee to use the move but it will state the ally is under the effect of Heal Block and it won&#039;t be healed. Can someone add this to the page please? I&#039;m not exactly sure how to word it.&lt;br /&gt;
I have all of the battles saved (there&#039;s like 3) if anyone&#039;s interested. [[User:KingisNitro|KingisNitro]] ([[User talk:KingisNitro|talk]]) 11:43, 1 March 2017 (UTC)&lt;br /&gt;
:Added, thanks. And in general, publishing information to an article is much more valuable than something on a talk page. There&#039;s always the edit summary, too. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:55, 2 March 2017 (UTC)&lt;br /&gt;
::...and, of course, there&#039;s always a chance that whoever transfers it to the article just screws up even more than you ever could! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:09, 2 March 2017 (UTC)&lt;br /&gt;
::: Haha I know, sorry, and thanks for adding it! I would have added it myself but wasn&#039;t sure how to word it and also if anyone wouldn&#039;t want to see the proof you know. If it&#039;s just &amp;quot;this ability also doesn&#039;t work&amp;quot; as is the case with {{a|Trace}} or {{m|Skill Swap}}, I edited those because it&#039;s obvious how to do it. I&#039;ll try to edit pages in the future directly (I&#039;ll try to figure out the wording from other pages). Thanks again! [[User:KingisNitro|KingisNitro]] ([[User talk:KingisNitro|talk]]) 10:21, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Telepathy ==&lt;br /&gt;
&lt;br /&gt;
Today I discovered that Telepathy protects from ally&#039;s Pollen Puff.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt;]] [[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:51, 30 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==translation==&lt;br /&gt;
um, dango does not translate to ball. there are multiple Japanese words for the word &amp;quot;ball&amp;quot;, but dango is not one of them. [[User:Pikachu210|Pikachu210]] ([[User talk:Pikachu210|talk]]) 02:07, 14 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
It says here [https://jisho.org/search/%E3%81%A0%E3%82%93%E3%81%94]:&lt;br /&gt;
# dango; dumpling (usu. sweet); doughboy​&lt;br /&gt;
# ball-shaped object; something round​&lt;br /&gt;
# lump; group; bunch; knot; tight crowd​&lt;br /&gt;
--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt;]] [[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:57, 14 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Parental Bond ==&lt;br /&gt;
&lt;br /&gt;
If a Pokemon with the Ability Parental Bond targets an ally with Pollen Puff, does it heal only once (for 50%), or does it heal twice? In the latter case, does the second heal heal 50% or 0.25*50%= 12.5%?&lt;br /&gt;
&lt;br /&gt;
[[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 14:54, 17 September 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Misty_Terrain_(move)&amp;diff=3319385</id>
		<title>Misty Terrain (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Misty_Terrain_(move)&amp;diff=3319385"/>
		<updated>2021-02-02T14:57:20Z</updated>

		<summary type="html">&lt;p&gt;ABZB: very minor grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=581|&lt;br /&gt;
name=Misty Terrain |&lt;br /&gt;
jname=ミストフィールド|&lt;br /&gt;
jtrans=Mist Field |&lt;br /&gt;
jtranslit=Misuto Fīrudo |&lt;br /&gt;
gameimage=Misty Terrain VIII.png |&lt;br /&gt;
gameimage2=Misty Terrain VIII 2.png |&lt;br /&gt;
gameimagewidth=300|&lt;br /&gt;
type=Fairy|&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
priority=0 |&lt;br /&gt;
gen=VI |&lt;br /&gt;
tm8=yes |&lt;br /&gt;
tm#8=89 |&lt;br /&gt;
na=no |&lt;br /&gt;
category=Beautiful|&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Excites the audience a lot if used first.|&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=all |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misty Terrain&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミストフィールド&#039;&#039;&#039; &#039;&#039;Mist Field&#039;&#039;) is a non-damaging {{type|Fairy}} [[move]] introduced in [[Generation VI]]. It is [[TM89]] in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Misty Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.&lt;br /&gt;
&lt;br /&gt;
This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move.&lt;br /&gt;
*It halves the [[power]] of {{type|Dragon}} moves used against affected Pokémon (regardless of whether the user of the move is affected by Misty Terrain).&lt;br /&gt;
*It prevents affected Pokémon from being afflicted by [[Status condition#Non-volatile status|non-volatile status conditions]].&lt;br /&gt;
**If an affected Pokémon is drowsy due to {{m|Yawn}}, it is prevented from falling asleep.&lt;br /&gt;
**{{m|Rest}} will fail if used by an affected Pokémon.&lt;br /&gt;
*{{m|Nature Power}} becomes {{m|Moonblast}}. &lt;br /&gt;
*{{m|Secret Power}} uses the animation of {{m|Fairy Wind}} and may lower its target&#039;s {{stat|Special Attack}}.&lt;br /&gt;
*{{m|Camouflage}} causes the user to become {{type|Fairy}}. &lt;br /&gt;
&lt;br /&gt;
[[Natural objects]] disappear and cannot be destroyed while Misty Terrain is in effect. Misty Terrain does not prevent Pokémon from being {{status|confusion|confused}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Pokémon affected by Misty Terrain can no longer become {{status|confusion|confused}}.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon with the Ability {{a|Misty Surge}} enters battle, Misty Terrain is automatically created.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is holding a [[Misty Seed]] while the field is Misty Terrain, it consumes the Misty Seed and its {{stat|Special Defense}} is increased by one stage (even if it is not otherwise affected by the terrain). If a [[Terrain Extender]] is held when Misty Terrain is used, the terrain will last 8 turns instead of 5.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Fairium Z]] into Z-Misty Terrain, the user&#039;s {{stat|Special Defense}} stat rises by one stage.&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
Misty Terrain now:&lt;br /&gt;
*Increases {{m|Misty Explosion}}&#039;s base power by 1.5x. &lt;br /&gt;
*Changes {{m|Terrain Pulse}}&#039;s [[type]] changes to [[Fairy-type|Fairy]] and its base power doubles from 50 to 100.&lt;br /&gt;
*Changes Pokémon with {{a|Mimicry}} to {{type|Fairy}}.&lt;br /&gt;
Misty Terrain is automatically created when {{m|Max Starfall}} is used.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fairy}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The user covers the ground under everyone&#039;s feet with mist for five turns. This protects Pokémon on the ground from status conditions.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Fairy|6}}&lt;br /&gt;
{{Moveentry/3|110G|Weezing|type=Poison|type2=Fairy|1|Amorphous|Amorphous|||68|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/3|122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|1|1|}}&lt;br /&gt;
{{Moveentry/3|122G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||1|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/3|282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|1|1|1}}&lt;br /&gt;
{{Moveentry/3|531|Audino|type=Normal|1|Fairy|Fairy|1{{sup/6|ORAS}}|1|56}}&lt;br /&gt;
{{Moveentry/3|669|Flabébé|type=Fairy|1|Fairy|Fairy|37|37|}}&lt;br /&gt;
{{Moveentry/3|670|Floette|type=Fairy|1|Fairy|Fairy|43|43|}}&lt;br /&gt;
{{Moveentry/3|670E|Floette|type=Fairy|1|Undiscovered|Undiscovered|43|43||form=Eternal Flower}}&lt;br /&gt;
{{Moveentry/3|671|Florges|type=Fairy|1|Fairy|Fairy|1|1|}}&lt;br /&gt;
{{Moveentry/3|678|Meowstic|type=Psychic|1|Field|Field|50|50|59|form=Male}}&lt;br /&gt;
{{Moveentry/3|682|Spritzee|type=Fairy|1|Fairy|Fairy|42|42|24}}&lt;br /&gt;
{{Moveentry/3|683|Aromatisse|type=Fairy|1|Fairy|Fairy|42|42|24}}&lt;br /&gt;
{{Moveentry/3|700|Sylveon|type=Fairy|1|Field|Field|29|29|35}}&lt;br /&gt;
{{Moveentry/3|716|Xerneas|type=Fairy|1|Undiscovered|Undiscovered|63|63|40}}&lt;br /&gt;
{{Moveentry/3|728|Popplio|type=Water|2|Water 1|Field||46|27}}&lt;br /&gt;
{{Moveentry/3|729|Brionne|type=Water|2|Water 1|Field||55|35}}&lt;br /&gt;
{{Moveentry/3|730|Primarina|type=Water|type2=Fairy|2|Water 1|Field||60|37}}&lt;br /&gt;
{{Moveentry/3|788|Tapu Fini|type=Water|type2=Fairy|1|Undiscovered|Undiscovered||1|75}}&lt;br /&gt;
{{Moveentry/3|866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||1}}&lt;br /&gt;
{{Moveentry/3|868|Milcery|type=Fairy|2|Fairy|Amorphous|||45}}&lt;br /&gt;
{{Moveentry/3|869|Alcremie|type=Fairy|2|Fairy|Amorphous|||45}}&lt;br /&gt;
{{Movefoot|Fairy|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Fairy|6|no|no|no|no|no|no|no|TM89}}&lt;br /&gt;
{{Moveentry/3|035|Clefairy|type=Fairy|1|Fairy|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|036|Clefable|type=Fairy|1|Fairy|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|038A|Ninetales|type=Ice|type2=Fairy|1|Field|Field|||✔|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/3|039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|078G|Rapidash|type=Psychic|type2=Fairy|1|Field|Field|||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/3|110G|Weezing|type=Poison|type2=Fairy|1|Amorphous|Amorphous|||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/3|122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|||✔}}&lt;br /&gt;
{{Moveentry/3|122G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/3|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|173|Cleffa|type=Fairy|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|174|Igglybuff|type=Normal|type2=Fairy|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|183|Marill|type=Water|type2=Fairy|2|Water 1|Amorphous|||✔}}&lt;br /&gt;
{{Moveentry/3|184|Azumarill|type=Water|type2=Fairy|2|Water 1|Amorphous|||✔}}&lt;br /&gt;
{{Moveentry/3|280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||✔}}&lt;br /&gt;
{{Moveentry/3|281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||✔}}&lt;br /&gt;
{{Moveentry/3|282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||✔}}&lt;br /&gt;
{{Moveentry/3|303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|439|Mime Jr.|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous|||✔}}&lt;br /&gt;
{{Moveentry/3|531|Audino|type=Normal|1|Fairy|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|546|Cottonee|type=Grass|type2=Fairy|2|Grass|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|547|Whimsicott|type=Grass|type2=Fairy|2|Grass|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|678|Meowstic|type=Psychic|1|Field|Field|||✔|form=Male}}&lt;br /&gt;
{{Moveentry/3|682|Spritzee|type=Fairy|1|Fairy|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|683|Aromatisse|type=Fairy|1|Fairy|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|700|Sylveon|type=Fairy|1|Field|Field|||✔}}&lt;br /&gt;
{{Moveentry/3|707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|||✔}}&lt;br /&gt;
{{Moveentry/3|716|Xerneas|type=Fairy|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|721|Volcanion|type=Fire|type2=Water|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|728|Popplio|type=Water|2|Water 1|Field|||✔}}&lt;br /&gt;
{{Moveentry/3|729|Brionne|type=Water|2|Water 1|Field|||✔}}&lt;br /&gt;
{{Moveentry/3|730|Primarina|type=Water|type2=Fairy|2|Water 1|Field|||✔}}&lt;br /&gt;
{{Moveentry/3|788|Tapu Fini|type=Water|type2=Fairy|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||✔}}&lt;br /&gt;
{{Moveentry/3|868|Milcery|type=Fairy|2|Fairy|Amorphous|||✔}}&lt;br /&gt;
{{Moveentry/3|869|Alcremie|type=Fairy|2|Fairy|Amorphous|||✔}}&lt;br /&gt;
{{Movefoot|Fairy|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Fairy|6}}&lt;br /&gt;
{{Moveentry/3|173|Cleffa|type=Fairy|1|Fairy|Fairy|✔|✔|}}&lt;br /&gt;
{{Moveentry/3|174|Igglybuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|}}&lt;br /&gt;
{{Moveentry/3|280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|}}&lt;br /&gt;
{{Moveentry/3|303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|✔|✔|}}&lt;br /&gt;
{{Moveentry/3|546|Cottonee|type=Grass|type2=Fairy|2|Grass|Fairy||✔{{sup/7|USUM}}|}}&lt;br /&gt;
{{Movefoot|Fairy|3}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Fairy}}&lt;br /&gt;
{{Moveentry/1|280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|{{DL|QR Scanner|Island Scan}} - {{rt|6|Alola}}{{sup/7|USUM}}}}&lt;br /&gt;
{{Movefoot|Fairy|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|fairy}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It reduces damage from Dragon-type moves. It also protects from bad status conditions.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;It changes the floor to the Misty Terrain condition. In the Misty Terrain condition, damage caused by Dragon-type moves will be reduced. It also prevents bad status conditions, but it has no effect on Pokémon in the air.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=fairy|exp=yes|gen=The user creates a misty terrain.|image1=Sylveon Misty Terrain.png|image1p=Sylveon|image2=Tapu terrains.png|image2p=Tapu Fini}}&lt;br /&gt;
{{movep|type=fairy|ms=700|pkmn=Sylveon|method=Sylveon releases a thick light blue mist from its body, covering the surrounding area with it.}}&lt;br /&gt;
{{movemid|type=fairy|user=Sylveon (Pokémon)|user1=A wild Sylveon|startcode=PK25|startname=Eevee &amp;amp; Friends|notes=Debut}}&lt;br /&gt;
{{movep|type=fairy|ms=788|pkmn=Tapu Fini|method=Tapu Fini creates a dome of pink energy that surrounds it and its opponent.}}&lt;br /&gt;
{{movebtm|type=fairy|user=Guardian deities (anime)#Tapu Fini|user1=Tapu Fini (anime)|startcode=SM052|startname=Revealing the Stuff of Legend!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=fairy|exp=yes|image1=Rara Misty Terrain.png|image1p=Gardevoir|image2=Veevee Misty Terrain.png|image2p=Sylveon}}&lt;br /&gt;
{{movep|type=fairy|ms=700|pkmn=Sylveon|method=Sylveon creates a field around it that halves the damage taken from Dragon-type moves.}}&lt;br /&gt;
{{movemid|type=fairy|user=Y (Adventures)|user1=Y&#039;s Veevee|startcode=PAXY37|startname=Zygarde Agitated|notes=Debut}}&lt;br /&gt;
{{movep|type=fairy|ms=282|pkmn=Gardevoir|method=Gardevoir creates a field around it that halves the damage taken from Dragon-type moves.}}&lt;br /&gt;
{{movebtmManga|type=fairy|user=Rara|user1=Ruby&#039;s Rara|startcode=PAORAS19|startname=Omega Alpha Adventure 19}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Fairy|&lt;br /&gt;
genVI=Misty Terrain VI|&lt;br /&gt;
genVI2=Misty Terrain VI 2|&lt;br /&gt;
SMUSUM=Misty Terrain VII|&lt;br /&gt;
SMUSUM2=Misty Terrain VII 2|&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Fairy|&lt;br /&gt;
PSMD=Misty Terrain PSMD&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Misty Terrain is the only terrain that does not boost the power of moves of its own [[type]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}&lt;br /&gt;
|zh_yue=薄霧場地 &#039;&#039;{{tt|Bohkmouh Chèuhngdeih|Mist Field}}&#039;&#039;&lt;br /&gt;
|zh_cmn=薄霧場地 / 薄雾场地 &#039;&#039;{{tt|Bówù Chǎngdì|Mist Field}}&#039;&#039;&lt;br /&gt;
|de=Nebelfeld&lt;br /&gt;
|fr=Champ Brumeux&lt;br /&gt;
|it=Campo Nebbioso&lt;br /&gt;
|pt=Campo Enevoado&lt;br /&gt;
|ko=미스트필드 &#039;&#039;Mist Field&#039;&#039;&lt;br /&gt;
|ru=Туманное Поле &#039;&#039;Tumannoye Pole&#039;&#039;&lt;br /&gt;
|es=Campo de Niebla&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{terrain|fairy}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Generation VIII TMs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beauty moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]&lt;br /&gt;
&lt;br /&gt;
[[de:Nebelfeld]]&lt;br /&gt;
[[es:Campo de niebla]]&lt;br /&gt;
[[fr:Champ Brumeux]]&lt;br /&gt;
[[it:Campo Nebbioso]]&lt;br /&gt;
[[ja:ミストフィールド]]&lt;br /&gt;
[[zh:薄雾场地（招式）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Electric_Terrain_(move)&amp;diff=3319384</id>
		<title>Electric Terrain (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Electric_Terrain_(move)&amp;diff=3319384"/>
		<updated>2021-02-02T14:57:10Z</updated>

		<summary type="html">&lt;p&gt;ABZB: very minor grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox |&lt;br /&gt;
n=604|&lt;br /&gt;
name=Electric Terrain |&lt;br /&gt;
jname=エレキフィールド |&lt;br /&gt;
jtrans=Elec Field |&lt;br /&gt;
jtranslit=Ereki Fīrudo |&lt;br /&gt;
gameimage=Electric Terrain VIII.png |&lt;br /&gt;
gameimage2=Electric Terrain VIII 2.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
type=Electric |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
gen=VI |&lt;br /&gt;
tm8=yes |&lt;br /&gt;
tm#8=90 |&lt;br /&gt;
na=no |&lt;br /&gt;
category=Clever|&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Excites the audience a lot if used first.|&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=all |&lt;br /&gt;
footnotes= |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Terrain&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エレキフィールド&#039;&#039;&#039; &#039;&#039;Elec Field&#039;&#039;) is a non-damaging {{type|Electric}} [[move]] introduced in [[Generation VI]]. It is [[TM90]] in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations VI to VII===&lt;br /&gt;
Electric Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.&lt;br /&gt;
&lt;br /&gt;
This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move.&lt;br /&gt;
*It boosts the [[power]] of {{type|Electric}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like {{m|Electrify}}.&lt;br /&gt;
*It prevents affected Pokémon from being afflicted by {{status|sleep}} or {{m|Yawn}}.&lt;br /&gt;
**If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end.&lt;br /&gt;
**{{m|Rest}} will fail if used by an affected Pokémon.&lt;br /&gt;
*{{m|Nature Power}} becomes {{m|Thunderbolt}}. &lt;br /&gt;
*{{m|Secret Power}} uses the animation of {{m|Thunder Shock}} and may cause {{status|paralysis}}.&lt;br /&gt;
*{{m|Camouflage}} causes the user to become {{type|Electric}}. &lt;br /&gt;
&lt;br /&gt;
[[Natural objects]] disappear and cannot be destroyed while Electric Terrain is in effect.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon with the Ability {{a|Electric Surge}} enters battle, Electric Terrain is automatically created. Pokémon with the [[Ability]] {{a|Surge Surfer}} have their {{stat|Speed}} stat doubled when under the effects of Electric Terrain.&lt;br /&gt;
&lt;br /&gt;
If a [[Terrain Extender]] is held when Electric Terrain is used, the terrain will last 8 turns instead of 5. If a Pokémon is holding an [[Electric Seed]] while the field is Electric Terrain, it consumes the Electric Seed and its {{stat|Defense}} is increased by one stage (even if it is not otherwise affected by the terrain).&lt;br /&gt;
&lt;br /&gt;
If powered up by an [[Electrium Z]] into Z-Electric Terrain, the user&#039;s {{stat|Speed}} stat is raised by one stage.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
Electric Terrain now:&lt;br /&gt;
*Boosts the [[power]] of {{type|Electric}} moves used by affected Pokémon by 30% instead of the previous 50%. &lt;br /&gt;
*Double&#039;s {{m|Rising Voltage}}&#039;s base power from 70 to 140 if used on a target on Electric Terrain.&lt;br /&gt;
*Changes {{m|Terrain Pulse}}&#039;s [[type]] to [[Electric-type|Electric]] and doubles its base power from 50 to 100.&lt;br /&gt;
*Changes Pokémon with {{a|Mimicry}} to {{type|Electric}}.&lt;br /&gt;
Electric Terrain is automatically created when {{m|Max Lightning}} is used.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The user electrifies the ground under everyone&#039;s feet for five turns. Pokémon on the ground no longer fall asleep.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Electric|6}}&lt;br /&gt;
{{Moveentry/3|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|11{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1{{sup/7|SMUSUM}}|1}}&lt;br /&gt;
{{Moveentry/3|310|Manectric|type=Electric|1|Field|Field|1, 70{{sup/6|XY}}&amp;lt;br&amp;gt;1, 60{{sup/6|ORAS}}|1, 60|60}}&lt;br /&gt;
{{Moveentry/3|405|Luxray|type=Electric|1|Field|Field|1, 67|1, 67|1}}&lt;br /&gt;
{{Moveentry/3|462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|11{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1|1}}&lt;br /&gt;
{{Moveentry/3|466|Electivire|type=Electric|1|Human-Like|Human-Like|1, 65|1, 65|}}&lt;br /&gt;
{{Moveentry/3|601|Klinklang|type=Steel|1|Mineral|Mineral|||64}}&lt;br /&gt;
{{Moveentry/3|618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||30}}&lt;br /&gt;
{{Moveentry/3|777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy||37|50}}&lt;br /&gt;
{{Moveentry/3|785|Tapu Koko|type=Electric|type2=Fairy|1|Undiscovered|Undiscovered||1|75}}&lt;br /&gt;
{{Moveentry/3|796|Xurkitree|type=Electric|1|Undiscovered|Undiscovered||53|60}}&lt;br /&gt;
{{Moveentry/3|836|Boltund|type=Electric|1|Field|Field|||62}}&lt;br /&gt;
{{Moveentry/3|871|Pincurchin|type=Electric|2|Water 1|Amorphous|||40}}&lt;br /&gt;
{{Movefoot|Electric|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Electric|6|no|no|no|no|no|no|no|TM90}}&lt;br /&gt;
{{Moveentry/3|025|Pikachu|type=Electric|2|Field|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|026|Raichu|type=Electric|2|Field|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|026A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|||✔|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/3|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|||✔}}&lt;br /&gt;
{{Moveentry/3|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|172|Pichu|type=Electric|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|243|Raikou|type=Electric|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|310|Manectric|type=Electric|1|Field|Field|||✔}}&lt;br /&gt;
{{Moveentry/3|405|Luxray|type=Electric|1|Field|Field|||✔}}&lt;br /&gt;
{{Moveentry/3|462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|||✔}}&lt;br /&gt;
{{Moveentry/3|466|Electivire|type=Electric|1|Human-Like|Human-Like|||✔}}&lt;br /&gt;
{{Moveentry/3|479|Rotom|type=Electric|type2=Ghost|1|Amorphous|Amorphous|||✔}}&lt;br /&gt;
{{Moveentry/3|601|Klinklang|type=Steel|1|Mineral|Mineral|||✔}}&lt;br /&gt;
{{Moveentry/3|618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||✔}}&lt;br /&gt;
{{Moveentry/3|694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon|||✔}}&lt;br /&gt;
{{Moveentry/3|695|Heliolisk|type=Electric|type2=Normal|2|Monster|Dragon|||✔}}&lt;br /&gt;
{{Moveentry/3|702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|785|Tapu Koko|type=Electric|type2=Fairy|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|796|Xurkitree|type=Electric|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|807|Zeraora|type=Electric|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|809|Melmetal|type=Steel|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|836|Boltund|type=Electric|1|Field|Field|||✔}}&lt;br /&gt;
{{Moveentry/3|871|Pincurchin|type=Electric|2|Water 1|Amorphous|||✔}}&lt;br /&gt;
{{Moveentry/3|877|Morpeko|type=Electric|type2=Dark|2|Field|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|894|Regieleki|type=Electric|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Movefoot|Electric|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Electric|6}}&lt;br /&gt;
{{Moveentry/3|172|Pichu|type=Electric|2|Field|Fairy||✔}}&lt;br /&gt;
{{Moveentry/3|179|Mareep|type=Electric|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/3|694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon|✔|✔|&amp;lt;!--note=Chain breed--&amp;gt;}}&lt;br /&gt;
{{Movefoot|Electric|3}}&lt;br /&gt;
&lt;br /&gt;
===Form change===&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
{{Movehead/Special|Electric}}&lt;br /&gt;
{{Moveentry/1|025Ph|Pikachu|type=Electric|1|Undiscovered|Undiscovered|Upon changing into the [[Cosplay Pikachu|Ph. D]] costume{{sup/6|ORAS}}|form=[[Cosplay Pikachu|Ph. D]]}}&lt;br /&gt;
{{Movefoot|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|The power of Electric-type moves goes up. It also prevents Pokémon from sleeping.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;It changes the floor to the Electric Terrain condition. In this condition, Electric-type moves get more powerful. It also prevents Pokémon from sleeping, but it has no effect on Pokémon in the air.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=electric|exp=yes|gen=The user electrifies the ground under everyone&#039;s feet, increasing the power of Electric-type moves.|image1=Manectric Electric Terrain.png|image1p=Manectric|image2=Manectric Electric Terrain 2.png|image2p=Hurting the opponent|image3=Clemont Luxray Electric Terrain.png|image3p=Luxray|image4=Tapu terrains.png|image4p=Tapu Koko}}&lt;br /&gt;
{{movep|type=electric|ms=405|pkmn=Luxray|method=Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves.}}&lt;br /&gt;
{{movemid|type=electric|user=Clemont&#039;s Luxray|startcode=XY062|startname=The Future Is Now, Thanks to Determination!|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=310|pkmn=Manectric|method=Manectric&#039;s body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome-shaped cage of electricity around the opponent. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again.}}&lt;br /&gt;
{{movemid|type=electric|user=Cherie|user1=Cherie&#039;s Manectric|startcode=M19|startname=Volcanion and the Mechanical Marvel}}&lt;br /&gt;
{{movep|type=electric|ms=785|pkmn=Tapu Koko|method=Tapu Koko creates a dome of yellow energy that surrounds it and its opponent.}}&lt;br /&gt;
{{movebtm|type=electric|user=Guardian deities (anime)#Tapu Koko|user1=Tapu Koko (anime)|startcode=SM052|startname=Revealing the Stuff of Legend!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=electric|exp=yes|gen=The user creates a field of electricity, preventing anyone affected from falling asleep and powering up Electric-type moves.|image1=Bonnie Dedenne Alexa Heli Electric Terrain Adventures.png|image1p=Heliolisk, Helioptile, and Dedenne|image2=Tapu Koko Electric Terrain Adventures.png|image2p=Tapu Koko}}&lt;br /&gt;
{{movep|type=electric|ms=695|pkmn=Heliolisk|method=Heliolisk creates a field of electricity around the surrounding area that prevents sleep.}}&lt;br /&gt;
{{movemid|type=electric|user=Clemont&#039;s Heliolisk|startcode=PAXY38|startname=Xerneas Gives|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=702|pkmn=Dedenne|method=Dedenne creates a field of electricity around the surrounding area that prevents sleep.}}&lt;br /&gt;
{{movemid|type=electric|user=Bonnie&#039;s Dedenne|startcode=PAXY38|startname=Xerneas Gives|notes=Debut&amp;lt;br&amp;gt;Dedenne {{color2|{{electric color dark}}|Manga move errors|could not legally learn}} Electric Terrain {{color2|{{electric color dark}}|Generation_VI|at the time}}}}&lt;br /&gt;
{{movep|type=electric|ms=694|pkmn=Helioptile|method=Helioptile creates a field of electricity around the surrounding area that prevents sleep.}}&lt;br /&gt;
{{movemid|type=electric|user=Alexa|user1=Alexa&#039;s Heli|startcode=PAXY38|startname=Xerneas Gives|notes=Debut}}&lt;br /&gt;
{{movep|type=electric|ms=785|pkmn=Tapu Koko|method=Tapu Koko creates a field of electricity around it, powering up Electric-type moves.}}&lt;br /&gt;
{{movebtmManga|type=electric|user=Tapu Koko (Pokémon)|user1=A wild Tapu Koko|startcode=PASM02|startname=The Delivery of Rotom and the Girl}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Electric|&lt;br /&gt;
genVI=Electric Terrain VI|&lt;br /&gt;
genVI2=Electric Terrain VI 2|&lt;br /&gt;
genVII=Electric Terrain VII|&lt;br /&gt;
genVII2=Electric Terrain VII 2|&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Electric|&lt;br /&gt;
PSMD=Electric Terrain PSMD&lt;br /&gt;
}}&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}&lt;br /&gt;
|zh_yue=電氣場地 &#039;&#039;{{tt|Dihnhei Chèuhngdeih|Electric Field}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;電氣領域 &#039;&#039;{{tt|Dihnhei Líhngwihk|Electric Domain}}&#039;&#039; {{tt|*|Anime (XY)}}&lt;br /&gt;
|zh_cmn=電氣場地 / 电气场地 &#039;&#039;{{tt|Diànqì Chǎngdì|Electric Field}}&#039;&#039; {{tt|*|Games, Anime (Sun and Moon series)}}&amp;lt;br&amp;gt;電氣領域 &#039;&#039;{{tt|Diànqì Lǐngyù|Electric Domain}}&#039;&#039; {{tt|*|Anime (XY)}}&lt;br /&gt;
|nl=Elektrisch veld&lt;br /&gt;
|fr=Champ Électrifié&lt;br /&gt;
|de=Elektrofeld&lt;br /&gt;
|it=Campo Elettrico&lt;br /&gt;
|ko=일렉트릭필드 &#039;&#039;Electric Field&#039;&#039;&lt;br /&gt;
|pl=Elektryczny Teren&lt;br /&gt;
|pt_eu=Campo Elétrico&lt;br /&gt;
|pt_br=Terreno Elétrico&lt;br /&gt;
|ru=Электрическое Поле &#039;&#039;Elektricheskoe Pole&#039;&#039;&lt;br /&gt;
|es=Campo Eléctrico&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{terrain|electric}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smart moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]&lt;br /&gt;
&lt;br /&gt;
[[de:Elektrofeld]]&lt;br /&gt;
[[es:Campo eléctrico]]&lt;br /&gt;
[[fr:Champ Électrifié]]&lt;br /&gt;
[[it:Campo Elettrico]]&lt;br /&gt;
[[ja:エレキフィールド]]&lt;br /&gt;
[[zh:电气场地（招式）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Psychic_Terrain_(move)&amp;diff=3319383</id>
		<title>Psychic Terrain (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Psychic_Terrain_(move)&amp;diff=3319383"/>
		<updated>2021-02-02T14:57:02Z</updated>

		<summary type="html">&lt;p&gt;ABZB: very minor grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=678&lt;br /&gt;
|name=Psychic Terrain&lt;br /&gt;
|jname=サイコフィールド&lt;br /&gt;
|jtrans=Psycho Field&lt;br /&gt;
|jtranslit=Saiko Fīrudo&lt;br /&gt;
|gameimage=Psychic Terrain VIII.png&lt;br /&gt;
|gameimage2=Psychic Terrain VIII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=VII&lt;br /&gt;
|tm8=yes&lt;br /&gt;
|tm#8=91&lt;br /&gt;
|na=no&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=all&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Psychic Terrain&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サイコフィールド&#039;&#039;&#039; &#039;&#039;Psycho Field&#039;&#039;) is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation VII]]. It is [[TM91]] in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Psychic Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.&lt;br /&gt;
&lt;br /&gt;
This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move.&lt;br /&gt;
*It boosts the [[power]] of {{type|Psychic}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Psychic Terrain).&lt;br /&gt;
*It immunizes affected Pokémon from opponents&#039; moves with increased [[priority]] (including moves boosted by {{a|Prankster}}, {{a|Gale Wings}}, or {{a|Triage}}).&lt;br /&gt;
**{{cat|Moves that target all Pokémon}} (except {{m|Perish Song}}, {{m|Flower Shield}}, and {{m|Rototiller}}) and {{cat|moves that target all foes}} cannot be blocked by Psychic Terrain even if they become priority moves.&lt;br /&gt;
*{{m|Nature Power}} becomes {{m|Psychic}}. &lt;br /&gt;
*{{m|Secret Power}} uses the animation of {{m|Confusion}} and may lower its target&#039;s {{stat|Speed}}. &lt;br /&gt;
*{{m|Camouflage}} causes the user to become {{type|Psychic}}.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon with the Ability {{a|Psychic Surge}} enters battle, Psychic Terrain is automatically created. Upon successfully doing damage, {{m|Genesis Supernova}} creates Psychic Terrain on the field.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is holding a [[Psychic Seed]] while the field is Psychic Terrain, it consumes the Psychic Seed and its {{stat|Special Defense}} is increased by one stage (even if it is not otherwise affected by the terrain). If a [[Terrain Extender]] is held when Psychic Terrain is used, the terrain will last 8 turns instead of 5.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Psychium Z]] into Z-Psychic Terrain, the user&#039;s {{stat|Special Attack}} stat rises by one stage.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
Psychic Terrain now: &lt;br /&gt;
*Boosts the [[power]] of {{type|Psychic}} moves used by affected Pokémon by 30% instead of the previous 50%.&lt;br /&gt;
*Boosts the power of {{m|Expanding Force}} by 1.5×, and if the setting is a [[Double Battle]], the move&#039;s target will be changed to hit both opposing Pokémon.&lt;br /&gt;
*Changes {{m|Terrain Pulse}}&#039;s [[type]] to [[Psychic-type|Psychic]] and doubles its base power from 50 to 100.&lt;br /&gt;
*Changes Pokémon with {{a|Mimicry}} to {{type|Psychic}}.&lt;br /&gt;
Psychic Terrain is automatically created when {{m|Max Mindstorm}} is used.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Psychic|7}}&lt;br /&gt;
{{Moveentry/2|518|Musharna|type=Psychic|1|Field|Field|1|1}}&lt;br /&gt;
{{Moveentry/2|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like|1|1}}&lt;br /&gt;
{{Moveentry/2|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|1|75}}&lt;br /&gt;
{{Moveentry/2|826|Orbeetle|type=Bug|type2=Psychic|1|Bug|Bug||48}}&lt;br /&gt;
{{Moveentry/2|876|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy||50|form=Male}}&lt;br /&gt;
{{Moveentry/2|876F|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy||50|form=Female}}&lt;br /&gt;
{{Movefoot|Psychic|2}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Psychic|7|no|no|no|no|no|no|no|TM91}}&lt;br /&gt;
{{Moveentry/2|063|Abra|type=Psychic|1|Human-Like|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/2|064|Kadabra|type=Psychic|1|Human-Like|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/2|065|Alakazam|type=Psychic|1|Human-Like|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/2|078G|Rapidash|type=Psychic|type2=Fairy|1|Field|Field||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/2|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1||✔}}&lt;br /&gt;
{{Moveentry/2|079G|Slowpoke|type=Psychic|2|Monster|Water 1||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/2|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1||✔}}&lt;br /&gt;
{{Moveentry/2|080G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/2|122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/2|122G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/2|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/2|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered||✔}}&lt;br /&gt;
{{Moveentry/2|151|Mew|type=Psychic|1|Undiscovered|Undiscovered||✔}}&lt;br /&gt;
{{Moveentry/2|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1||✔}}&lt;br /&gt;
{{Moveentry/2|199G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1||✔|form=Galarian Form}}&lt;br /&gt;
{{Moveentry/2|251|Celebi|type=Psychic|type2=Grass|1|Undiscovered|Undiscovered||✔}}&lt;br /&gt;
{{Moveentry/2|282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/2|337|Lunatone|type=Rock|type2=Psychic|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|338|Solrock|type=Rock|type2=Psychic|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|343|Baltoy|type=Ground|type2=Psychic|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|344|Claydol|type=Ground|type2=Psychic|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|437|Bronzong|type=Steel|type2=Psychic|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|439|Mime Jr.|type=Psychic|type2=Fairy|1|Human-Like|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/2|518|Musharna|type=Psychic|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|577|Solosis|type=Psychic|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/2|578|Duosion|type=Psychic|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/2|579|Reuniclus|type=Psychic|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/2|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/2|678|Meowstic|type=Psychic|1|Field|Field||✔|form=Male}}&lt;br /&gt;
{{Moveentry/2|678F|Meowstic|type=Psychic|1|Field|Field||✔|form=Female}}&lt;br /&gt;
{{Moveentry/2|765|Oranguru|type=Normal|type2=Psychic|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered||✔}}&lt;br /&gt;
{{Moveentry/2|825|Dottler|type=Bug|type2=Psychic|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/2|826|Orbeetle|type=Bug|type2=Psychic|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/2|866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/2|876|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy||✔|form=Male}}&lt;br /&gt;
{{Moveentry/2|876F|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy||✔|form=Female}}&lt;br /&gt;
{{Moveentry/2|898|Calyrex|type=Psychic|type2=Grass|1|Undiscovered|Undiscovered||✔}}&lt;br /&gt;
{{Moveentry/2|898I|Calyrex|type=Psychic|type2=Ice|1|Undiscovered|Undiscovered||✔|form=Ice Rider}}&lt;br /&gt;
{{Moveentry/2|898S|Calyrex|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered||✔|form=Shadow Rider}}&lt;br /&gt;
{{Movefoot|Psychic|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Psychic|7}}&lt;br /&gt;
{{Moveentry/2|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/2|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/2|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/2|439|Mime Jr.|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/2|653|Fennekin|type=Fire|1|Field|Field|✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/2|765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|✔}}&lt;br /&gt;
{{Movefoot|Psychic|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|[[List of local event Pokémon distributions in Generation VII#Easter Eggs|Easter Egg Oranguru]]&amp;lt;br&amp;gt;[[List of local event Pokémon distributions in Generation VII#Korean Pokémon Eggs|Korean Egg Oranguru]]}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=The user creates a psychic terrain.|image1=Tapu Lele Psychic Terrain.png|image1p=Tapu Lele}}&lt;br /&gt;
{{movep|type=psychic|ms=786|pkmn=Tapu Lele|method=Tapu Lele extends its arms and creates a purple dome of energy that surrounds it and its opponent.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Guardian deities (anime)#Tapu Lele|user1=Tapu Lele (anime)|startcode=SM037|startname=Rising from the Ruins!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|image1=Tapu Lele Psychic Terrain Adventures.png|image1p=Tapu Lele}}&lt;br /&gt;
{{movep|type=psychic|ms=786|pkmn=Tapu Lele|method=Tapu Lele extends its arms and creates a glowing field underneath it. This field boosts the powers of Psychic-type attacks.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Tapu Lele (Pokémon)|user1=A wild Tapu Lele|startcode=PASM13|startname=Unleashing the Incredible Z-Move|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
SMUSUM=Psychic Terrain VII|&lt;br /&gt;
SMUSUM2=Psychic Terrain VII 2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_yue=精神場地 &#039;&#039;{{tt|Jīngsàhn Chèuhngdeih|Psychic Field}}&#039;&#039;&lt;br /&gt;
|zh_cmn=精神場地 / 精神场地 &#039;&#039;{{tt|Jīngshén Chǎngdì|Psychic Field}}&#039;&#039;&lt;br /&gt;
|fr=Champ Psychique&lt;br /&gt;
|de=Psychofeld&lt;br /&gt;
|it=Campo Psichico&lt;br /&gt;
|ko=사이코필드 &#039;&#039;Psycho Field&#039;&#039;&lt;br /&gt;
|pl=Psychiczny Teren&lt;br /&gt;
|pt_br=Terreno Psíquico&lt;br /&gt;
|ru=Ментальное Поле &#039;&#039;Mental&#039;noye Pole&#039;&#039;&lt;br /&gt;
|es=Campo Psíquico&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{terrain|psychic}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Generation VIII TMs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Psychofeld]]&lt;br /&gt;
[[es:Campo psíquico]]&lt;br /&gt;
[[fr:Champ Psychique]]&lt;br /&gt;
[[it:Campo Psichico]]&lt;br /&gt;
[[ja:サイコフィールド]]&lt;br /&gt;
[[zh:精神场地（招式）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grassy_Terrain_(move)&amp;diff=3319382</id>
		<title>Grassy Terrain (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grassy_Terrain_(move)&amp;diff=3319382"/>
		<updated>2021-02-02T14:56:13Z</updated>

		<summary type="html">&lt;p&gt;ABZB: very minor grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=580|&lt;br /&gt;
name=Grassy Terrain |&lt;br /&gt;
jname=グラスフィールド |&lt;br /&gt;
jtrans=Grass Field |&lt;br /&gt;
jtranslit=Gurasufīrudo |&lt;br /&gt;
gameimage=Grassy Terrain VIII.png |&lt;br /&gt;
gameimage2=Grassy Terrain VIII 2.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
type=Grass|&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=10|&lt;br /&gt;
maxpp=16|&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
priority=0 |&lt;br /&gt;
gen=VI |&lt;br /&gt;
tm8=yes |&lt;br /&gt;
tm#8=88 |&lt;br /&gt;
na=no |&lt;br /&gt;
category6= Beautiful |&lt;br /&gt;
appeal6= 3 |&lt;br /&gt;
cdesc6= Excites the audience a lot if used first. |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=all |&lt;br /&gt;
footnotes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grassy Terrain&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;グラスフィールド&#039;&#039;&#039; &#039;&#039;Grass Field&#039;&#039;) is a non-damaging {{type|Grass}} [[move]] introduced in [[Generation VI]]. It is [[TM88]] in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations VI to VII===&lt;br /&gt;
Grassy Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.&lt;br /&gt;
&lt;br /&gt;
This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move.&lt;br /&gt;
*It boosts the [[power]] of {{type|Grass}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Grassy Terrain).&lt;br /&gt;
*At the end of each turn, the terrain restores the {{stat|HP}} of each affected Pokémon by 1/16 of its maximum HP.&lt;br /&gt;
* Causes {{m|Floral Healing}} to restore restore up to ⅔ of the target&#039;s maximum HP instead of the usual ½.&lt;br /&gt;
*Unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Dive}}, the [[power]] of {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}} is halved (even if the user or the target is not grounded).&lt;br /&gt;
*{{m|Nature Power}} becomes {{m|Energy Ball}}. &lt;br /&gt;
*{{m|Secret Power}} uses the animation of {{m|Vine Whip}} and may cause {{status|sleep}}. &lt;br /&gt;
*{{m|Camouflage}} causes the user to become {{type|Grass}}. &lt;br /&gt;
&lt;br /&gt;
[[Natural objects]] disappear and cannot be destroyed while Grassy Terrain is in effect.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon with the Ability {{a|Grassy Surge}} enters battle, Grassy Terrain is automatically created. When a Pokémon with the Ability {{a|Grass Pelt}} enters battle, its {{stat|Defense}} stat is boosted by 50%.&lt;br /&gt;
&lt;br /&gt;
If a [[Terrain Extender]] is held when Grassy Terrain is used, the terrain will last 8 turns instead of 5. If a Pokémon is holding a [[Grassy Seed]] while the field is Grassy Terrain, it consumes the Grassy Seed and its {{stat|Defense}} is increased by one stage (even if it is not otherwise affected by the terrain).&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Grassium Z]] into Z-Grassy Terrain, the user&#039;s {{stat|Defense}} stat rises by one stage.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
Grassy Terrain now:&lt;br /&gt;
*Boosts the [[power]] of {{type|Grass}} moves used by affected Pokémon by 30% instead of the previous 50%. &lt;br /&gt;
*Changes {{m|Terrain Pulse}}&#039;s [[type]] to [[Grass-type|Grass]] and doubles its base power from 50 to 100.&lt;br /&gt;
*Increases {{m|Grassy Glide}}&#039;s [[priority]] by one.&lt;br /&gt;
*Changes Pokémon with {{a|Mimicry}} to {{type|Grass}}.&lt;br /&gt;
Grassy Terrain is automatically created when {{m|Max Overgrowth}} is used.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The user turns the ground under everyone&#039;s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}|The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwSh}}|The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Grass|6}}&lt;br /&gt;
{{Moveentry/3|043|Oddish|type=Grass|type2=Poison|1|Grass|Grass|45{{sup/6|XY}}&amp;lt;br&amp;gt;47{{sup/6|ORAS}}|47|32}}&lt;br /&gt;
{{Moveentry/3|044|Gloom|type=Grass|type2=Poison|1|Grass|Grass|56{{sup/6|XY}}&amp;lt;br&amp;gt;54{{sup/6|ORAS}}|54|38}}&lt;br /&gt;
{{Moveentry/3|045|Vileplume|type=Grass|type2=Poison|1|Grass|Grass|||1}}&lt;br /&gt;
{{Moveentry/3|114|Tangela|type=Grass|1|Grass|Grass|48|48|56}}&lt;br /&gt;
{{Moveentry/3|182|Bellossom|type=Grass|1|Grass|Grass|||1}}&lt;br /&gt;
{{Moveentry/3|407|Roserade|type=Grass|type2=Poison|2|Fairy|Grass|1|1|1}}&lt;br /&gt;
{{Moveentry/3|465|Tangrowth|type=Grass|1|Grass|Grass|50|50|56}}&lt;br /&gt;
{{Moveentry/3|669|Flabébé|type=Fairy|1|Fairy|Fairy|24|24|}}&lt;br /&gt;
{{Moveentry/3|670|Floette|type=Fairy|1|Fairy|Fairy|27|27|}}&lt;br /&gt;
{{Moveentry/3|670E|Floette|type=Fairy|1|Undiscovered|Undiscovered|27|27||form=Eternal Flower}}&lt;br /&gt;
{{Moveentry/3|671|Florges|type=Fairy|1|Fairy|Fairy|1|1|}}&lt;br /&gt;
{{Moveentry/3|764|Comfey|type=Fairy|1|Grass|Grass||46|48}}&lt;br /&gt;
{{Moveentry/3|787|Tapu Bulu|type=Grass|type2=Fairy|1|Undiscovered|Undiscovered||1|75}}&lt;br /&gt;
{{Moveentry/3|812|Rillaboom|type=Grass|2|Field|Grass|||1}}&lt;br /&gt;
{{Movefoot|Grass|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Grass|6|no|no|no|no|no|no|no|TM88}}&lt;br /&gt;
{{Moveentry/3|001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|043|Oddish|type=Grass|type2=Poison|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|044|Gloom|type=Grass|type2=Poison|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|045|Vileplume|type=Grass|type2=Poison|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|103A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|||✔|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/3|114|Tangela|type=Grass|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|182|Bellossom|type=Grass|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|251|Celebi|type=Psychic|type2=Grass|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|252|Treecko|type=Grass|2|Monster|Dragon|||✔}}&lt;br /&gt;
{{Moveentry/3|253|Grovyle|type=Grass|2|Monster|Dragon|||✔}}&lt;br /&gt;
{{Moveentry/3|254|Sceptile|type=Grass|2|Monster|Dragon|||✔}}&lt;br /&gt;
{{Moveentry/3|273|Seedot|type=Grass|2|Field|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|346|Cradily|type=Rock|type2=Grass|1|Water 3|Water 3|||✔}}&lt;br /&gt;
{{Moveentry/3|407|Roserade|type=Grass|type2=Poison|2|Fairy|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|420|Cherubi|type=Grass|2|Fairy|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|421|Cherrim|type=Grass|2|Fairy|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|465|Tangrowth|type=Grass|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|546|Cottonee|type=Grass|type2=Fairy|2|Grass|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|547|Whimsicott|type=Grass|type2=Fairy|2|Grass|Fairy|||✔}}&lt;br /&gt;
{{Moveentry/3|549|Lilligant|type=Grass|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|556|Maractus|type=Grass|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|591|Amoonguss|type=Grass|type2=Poison|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|754|Lurantis|type=Grass|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|764|Comfey|type=Fairy|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|787|Tapu Bulu|type=Grass|type2=Fairy|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|812|Rillaboom|type=Grass|2|Field|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|829|Gossifleur|type=Grass|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|830|Eldegoss|type=Grass|1|Grass|Grass|||✔}}&lt;br /&gt;
{{Moveentry/3|893|Zarude|type=Dark|type2=Grass|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|898|Calyrex|type=Psychic|type2=Grass|1|Undiscovered|Undiscovered|||✔}}&lt;br /&gt;
{{Moveentry/3|898I|Calyrex|type=Psychic|type2=Ice|1|Undiscovered|Undiscovered|||✔|form=Ice Rider}}&lt;br /&gt;
{{Moveentry/3|898S|Calyrex|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered|||✔|form=Shadow Rider}}&lt;br /&gt;
{{Movefoot|Grass|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Grass|6}}&lt;br /&gt;
{{Moveentry/3|001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/3|046|Paras|type=Bug|type2=Grass|2|Bug|Grass||✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/3|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/3|152|Chikorita|type=Grass|2|Monster|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/3|187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/3|191|Sunkern|type=Grass|1|Grass|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/3|252|Treecko|type=Grass|2|Monster|Dragon|✔|✔|&amp;lt;!--note=Chain breed--&amp;gt;}}&lt;br /&gt;
{{Moveentry/3|273|Seedot|type=Grass|2|Field|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/3|387|Turtwig|type=Grass|2|Monster|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/3|420|Cherubi|type=Grass|2|Fairy|Grass||✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/3|495|Snivy|type=Grass|2|Field|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/3|540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug||✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/3|556|Maractus|type=Grass|1|Grass|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/3|672|Skiddo|type=Grass|1|Field|Field||✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Movefoot|Grass|3}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|{{DL|QR Scanner|Island Scan}} - {{rt|2|Alola}}{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/1|253|Grovyle|type=Grass|2|Monster|Dragon|{{DL|QR Scanner|Island Scan}} - {{rt|5|Alola}}{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/1|542|Leavanny|type=Bug|type2=Grass|1|Bug|Bug|{{DL|QR Scanner|Island Scan}} - [[Poni Meadow]]{{sup/7|USUM}}}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Grassy Terrain speeds up natural HP recovery for all Pokémon on the ground.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|The power of Grass-type moves goes up. It also speeds up HP recovery.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;It changes the floor to the Grassy Terrain, where Grass-type moves become more powerful and HP is naturally restored faster. It also halves damage from moves such as Earthquake, Bulldoze, and Magnitude. But it has no effect on Pokémon in the air.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=grass|exp=yes|gen=The user flourishes the ground under everyone&#039;s feet, increasing the power of Grass-type moves.|image1=Blue Flower Florges Grassy Terrain.png|image1p=Florges|image2=Tapu Bulu Grassy Terrain.png|image2p=Tapu Bulu}}&lt;br /&gt;
{{movep|type=grass|ms=671B|pkmn=Florges|method=Florges releases a light-green ring of energy from her body onto the grass around her, powering up Grass-type moves.}}&lt;br /&gt;
{{movemid|type=grass|user=Florges (anime)|startcode=XY069|startname=Defending the Homeland!|notes=Debut}}&lt;br /&gt;
{{movep|type=grass|ms=787|pkmn=Tapu Bulu|method=Tapu Bulu creates a dome of green energy that surrounds it and its opponent, or Tapu Bulu rattles the bell on its tail and light-green rings of aura emit from its body, making the area around it glow light-green and powering up Grass-type moves.}}&lt;br /&gt;
{{movebtm|type=grass|user=Guardian deities (anime)#Tapu Bulu|user1=Tapu Bulu (anime)|startcode=SM052|startname=Revealing the Stuff of Legend!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
* In &#039;&#039;[[PAXY14|Morphing Manectric]]&#039;&#039;, {{adv|Trevor}}&#039;s {{p|Flabébé}} used Grassy Terrain to protect {{adv|X}}&#039;s [[Élec]] from a {{tc|Team Flare Grunt}}&#039;s {{p|Tyrunt}}&#039;s {{m|Earthquake}}. However, the move was used off-panel.&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Grass|&lt;br /&gt;
genVI=Grassy Terrain VI|&lt;br /&gt;
genVI2=Grassy Terrain VI 2|&lt;br /&gt;
genVII=Grassy Terrain VII|&lt;br /&gt;
genVII2=Grassy Terrain VII 2|&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Grass|&lt;br /&gt;
PSMD=Grassy Terrain PSMD&lt;br /&gt;
}}&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{grass color}}|bordercolor={{grass color light}}&lt;br /&gt;
|zh_yue=青草場地 &#039;&#039;{{tt|Chēngchóu Chèuhngdeih|Grass Field}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;青草領域 &#039;&#039;{{tt|Chēngchóu Líhngwihk|Grass Domain}}&#039;&#039; {{tt|*|Anime (XY)}}&lt;br /&gt;
|zh_cmn=青草場地 / 青草场地 &#039;&#039;{{tt|Qīngcǎo Chǎngdì|Grass Field}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;青草領域 &#039;&#039;{{tt|Qīngcǎo Lǐngyù|Grass Domain}}&#039;&#039;  {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|nl=Grasveld&lt;br /&gt;
|de=Grasfeld&lt;br /&gt;
|es=Campo de Hierba&lt;br /&gt;
|fr=Champ Herbu&lt;br /&gt;
|it=Campo Erboso&lt;br /&gt;
|ko=그래스필드 &#039;&#039;Grass Field&#039;&#039;&lt;br /&gt;
|pt_br=Terreno de Plantas&lt;br /&gt;
|pt_eu=Campo de Erva&lt;br /&gt;
|pl=Trawiasty Teren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{terrain|grass}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Generation VIII TMs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beauty moves]]&lt;br /&gt;
[[Category:Moves that restore HP]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]&lt;br /&gt;
&lt;br /&gt;
[[de:Grasfeld]]&lt;br /&gt;
[[es:Campo de hierba]]&lt;br /&gt;
[[fr:Champ Herbu]]&lt;br /&gt;
[[it:Campo Erboso]]&lt;br /&gt;
[[ja:グラスフィールド]]&lt;br /&gt;
[[zh:青草场地（招式）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Hammer_(move)&amp;diff=3319128</id>
		<title>Dragon Hammer (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Hammer_(move)&amp;diff=3319128"/>
		<updated>2021-02-02T01:12:53Z</updated>

		<summary type="html">&lt;p&gt;ABZB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=692&lt;br /&gt;
|name=Dragon Hammer&lt;br /&gt;
|jname=ドラゴンハンマー&lt;br /&gt;
|jtrans=Dragon Hammer&lt;br /&gt;
|jtranslit=Doragon Hammā&lt;br /&gt;
|gameimage=Dragon Hammer VIII.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=90&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VII&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Hammer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ドラゴンハンマー&#039;&#039;&#039; &#039;&#039;Dragon Hammer&#039;&#039;) is a damage-dealing {{type|Dragon}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{rf|Alolan}} {{p|Exeggutor}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Dragon Hammer deals damage and has no secondary effect.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Dragon Hammer cannot be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in the previous generation.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Dragon}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|The user uses its body like a hammer to attack the target and inflict damage.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Dragon|7}}&lt;br /&gt;
{{Moveentry/2|103A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|1, {{tt|Evo.|Learned upon evolving}}{{sup/7|SMUSUM}}|1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;|form=Alolan Form}}&lt;br /&gt;
{{Movefoot|Dragon|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Dragon|7}}&lt;br /&gt;
{{Moveentry/2|357|Tropius|type=Grass|type2=Flying|2|Monster|Grass|✔{{sup/7|USUM}}|}}&lt;br /&gt;
{{Movefoot|Dragon|2}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=dragon|exp=yes|gen=The user uses its body like a hammer to attack the target and inflict damage.|image1=Samson Exeggutor Dragon Hammer.png|image1p=Alolan Exeggutor}}&lt;br /&gt;
{{movep|type=dragon|ms=103A|pkmn=Exeggutor|method=Alolan Exeggutor swings its neck back and then forward, slamming its heads onto the opponent.}}&lt;br /&gt;
{{movebtm|type=dragon|user=Samson Oak|user1=Samson Oak&#039;s Exeggutor|startcode=SM130|startname=Battling Besties!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=dragon&lt;br /&gt;
|genVII=Dragon Hammer VII&lt;br /&gt;
|genVII2=Dragon Hammer VII 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|zh_yue=龍錘 &#039;&#039;{{tt|Lùhngchèuih|Dragon Hammer}}&#039;&#039;&lt;br /&gt;
|zh_cmn=龍錘 / 龙锤 &#039;&#039;{{tt|Lóngchuí|Dragon Hammer}}&#039;&#039;&lt;br /&gt;
|fr=Draco-Marteau&lt;br /&gt;
|de=Drachenhammer&lt;br /&gt;
|it=Marteldrago&lt;br /&gt;
|ko=드래곤해머 &#039;&#039;Dragon Hammer&#039;&#039;&lt;br /&gt;
|pl=Młot Smoka&lt;br /&gt;
|pt_br=Martelo Dragão&lt;br /&gt;
|es=Martillo Dragón&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Drachenhammer]]&lt;br /&gt;
[[es:Martillo dragón]]&lt;br /&gt;
[[fr:Draco-Marteau]]&lt;br /&gt;
[[it:Marteldrago]]&lt;br /&gt;
[[ja:ドラゴンハンマー]]&lt;br /&gt;
[[zh:龙锤（招式）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3319127</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3319127"/>
		<updated>2021-02-02T01:12:50Z</updated>

		<summary type="html">&lt;p&gt;ABZB: Dragon hammer is a single-target move with 90 BP, 100 Acc, and no secondary effect. it does not fit with the multi-target theme of the other moves in this category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{outdated}}&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move]]s===&lt;br /&gt;
{{mvar/h|5|acc={{tt|&amp;amp;mdash;|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pledge moves===&lt;br /&gt;
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|other=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aurora Beam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Barrage===&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Behemoth Bash===&lt;br /&gt;
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Blue Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|other=Burn}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bone Rush===&lt;br /&gt;
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bouncy Bubble===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}  &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}} &lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Applies the effects of Light Screen to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|other=Applies the effects of Reflect to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar|Sparkly Swirl|Fairy|Special|VII|other=Cures the user, all Pokémon in the user&#039;s party, and the user&#039;s allies, of all non-volatile status conditions}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|other=Target&#039;s HP under 50%}} &lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} &lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bug Bite===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bullet Seed===&lt;br /&gt;
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=100|notes=Signature Z-Move|other=Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Circle Throw===&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clamp===&lt;br /&gt;
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|note=75% accuracy prior to Generation V|PP=10}} &lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} &lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Counter===&lt;br /&gt;
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Grip===&lt;br /&gt;
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|other=Affected stat|PP=PP}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target&#039;s Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target&#039;s Special Defense|PP=15}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target&#039;s Special Defense|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf and Whirlpool}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|other=Paralysis}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|note=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Earthquake===&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=High power with almost no drawbacks}}&lt;br /&gt;
{{mvar|Earthquake|Ground|Physical|I}} &lt;br /&gt;
{{mvar|Judgment|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
{{mvar|Dragon Energy|Dragon|Special|VIII}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Lash===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}} &lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Charge===&lt;br /&gt;
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user&#039;s Speed by one stage}}&lt;br /&gt;
{{mvar|Struggle Bug|Bug|Special|V|other=Lowers target&#039;s Special Attack by one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frost Breath===&lt;br /&gt;
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}&lt;br /&gt;
{{mvar|Frost Breath|Ice|Special|V}} &lt;br /&gt;
{{mvar|Storm Throw|Fighting|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frustration===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} &lt;br /&gt;
{{mvar|Return|Normal|Physical|II|other=High friendship}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gust===&lt;br /&gt;
{{mvar/h|35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} &lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=35}}&lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}}&lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heat Crash===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V}} &lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}} &lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}} &lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}} &lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV}} &lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|other=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|other=Special Attack}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Iron Tail===&lt;br /&gt;
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance of lowering target&#039;s Defense by one stage|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance of causing flinching|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III|note=70 power prior to Generation IV}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Liquidation===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}.&lt;br /&gt;
{{mvar/h|5|power=70|acc=100|notes=50% chance of additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target&#039;s Special Defense one stage}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target&#039;s Special Attack one stage}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moongeist Beam===&lt;br /&gt;
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Night Shade===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=PP}}&lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target&#039;s accuracy by one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Petal Dance===&lt;br /&gt;
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pika Papow===&lt;br /&gt;
{{mvar/h|20|power=varying|notes=Power depends on user’s friendship, cannot miss}}&lt;br /&gt;
{{mvar|Pika Papow|Electric|Special|VII}}&lt;br /&gt;
{{mvar|Veevee Volley|Normal|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psyshock===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|other=Effect}}&lt;br /&gt;
{{mvar|Body Press|Fighting|Physical|VIII|other=Uses user&#039;s Defense in place of Attack}}&lt;br /&gt;
{{mvar|Psyshock|Psychic|Special|V|other=Uses opponent&#039;s Defense in place of Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Attack===&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}} &lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III|note=0 priority prior to Generation IV}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user&#039;s defense by 2 stages{{tt|*|Raises the user&#039;s defense by 1 stage prior to Generation VII}}}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis}}&lt;br /&gt;
{{mvar|Ice Burn|Ice|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} &lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} &lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sludge Wave===&lt;br /&gt;
{{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target&#039;s Special Attack by one stage}}&lt;br /&gt;
{{mvar|Sludge Wave|Poison|Special|V|other=10% chance of poisoning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Smelling Salts===&lt;br /&gt;
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}&lt;br /&gt;
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis}} &lt;br /&gt;
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomping Tantrum===&lt;br /&gt;
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|other=Condition|PP=PP}}&lt;br /&gt;
{{mvar|Stomping Tantrum|Ground|Physical|VII|other=If the user&#039;s previous move missed|PP=10}} &lt;br /&gt;
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user&#039;s stats were lowered|PP=5}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Strength===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} &lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|10-15|power=90|acc=100|notes=No secondary effects}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III}} &lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI}} &lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|notes=Cannot miss}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}} &lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Techno Blast===&lt;br /&gt;
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP}}&lt;br /&gt;
{{mvar|Techno Blast|Normal|Special|V|PP=5}}&lt;br /&gt;
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II|note=10 PP prior to Generation VI}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III|note=40 PP prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid Armor===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|other=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|other=Target moves last}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bulk Up===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=PP|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent&#039;s type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clangorous Soul===&lt;br /&gt;
{{mvar/h|5|notes=Raises Attack, Defence, Special Attack, Special Defence and Speed by one stage each, has a negative effect|other=Additional Effect}}&lt;br /&gt;
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}&lt;br /&gt;
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Coil===&lt;br /&gt;
{{mvar/h|20|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, ignoring Protect, Detect and Spiky Shield|other=Stat affected}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
These are [[signature move]]s of {{p|Porygon}}.&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|other=Changes to}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|other=One of the user&#039;s moves}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent&#039;s last move}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defense Curl===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|other=Attack}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|III|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|other=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Detect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact in Generations VI-VII, one stage in Generation VIII}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Also lowers defence by two stage on those who make contact}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=PP}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|PP=20}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Forest&#039;s Curse===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|other=Grass}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leer===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lock-On===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lovely Kiss===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mean Look===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|other=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moonlight===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|other=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dance===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns|other=Weather|PP=PP}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|other=Intense sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|10|notes=Heals user by half max HP}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|note=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Roar===&lt;br /&gt;
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Safeguard===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches items with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=PP}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
These are the [[signature move|signature]] [[Shadow move]]s of the [[Legendary birds]] in {{Pokémon XD}}.&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Submission_(move)&amp;diff=3232191</id>
		<title>Submission (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Submission_(move)&amp;diff=3232191"/>
		<updated>2020-08-25T20:46:33Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Trivia */ Link to Wikipedia was landing on submitting in the sense of surrendering a match, not the submission hold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=66&lt;br /&gt;
|name=Submission&lt;br /&gt;
|jname=じごくぐるま&lt;br /&gt;
|jtranslit=Jigoku Guruma&lt;br /&gt;
|jtrans=Hell Wheel&lt;br /&gt;
|gameimage=Submission VIII.png&lt;br /&gt;
|gameimagewidth=300px&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp={{tt|20|25 in Generations I-V}}&lt;br /&gt;
|maxpp={{tt|32|40 in Generations I-V}}&lt;br /&gt;
|power=80&lt;br /&gt;
|accuracy=80&lt;br /&gt;
|bdesc=User is hurt by recoil.&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=6&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=After this move, the user is more easily startled.&lt;br /&gt;
|appealsc=3&lt;br /&gt;
|scdesc=A basic performance using a move known by the Pokémon.&lt;br /&gt;
|appeal6=6&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=A very appealing move, but after using this move, the user is more easily startled.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=17&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Submission&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;じごくぐるま&#039;&#039;&#039; &#039;&#039;Hell Wheel&#039;&#039;) is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. It was [[TM17]] in Generation I.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Submission does damage, and the user receives [[recoil]] damage equal to 25% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage even if the target faints. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a {{m|substitute}}, the user will take no recoil damage.&lt;br /&gt;
&lt;br /&gt;
In Stadium, no recoil damage is taken if Submission knocks out a target.&lt;br /&gt;
&lt;br /&gt;
===Generations II-V===&lt;br /&gt;
The user will take recoil damage even if Submission breaks a substitute.&lt;br /&gt;
&lt;br /&gt;
Submission can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra six appeal points if move {{m|Mind Reader}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Submission&#039;s PP was changed from 25 to 20.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|The strongest &amp;lt;sc&amp;gt;Fighting&amp;lt;/sc&amp;gt; attack. One quarter of the damage it inflicts comes back to hurt the attacker.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Strongest &amp;lt;sc&amp;gt;Fighting&amp;lt;/sc&amp;gt; attack. One quarter of the damage also hurts the attacker.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack that also hurts the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A reckless body slam that also hurts the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A reckless, full-body throw attack that also hurts the user a little.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|The user grabs the target and recklessly dives for the ground. This also damages the user a little.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Fighting|1}}&lt;br /&gt;
{{Moveentry/8|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1||1, 35|1, 35|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|066|Machop|type=Fighting|1|Human-Like|Human-Like|46|49|37|31|34|34{{sup/6|XY}}&amp;lt;br&amp;gt;33{{sup/6|ORAS}}|33{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;26{{sup/7|PE}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|067|Machoke|type=Fighting|1|Human-Like|Human-Like|52|61|41|32|36|36{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;26{{sup/7|PE}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|068|Machamp|type=Fighting|1|Human-Like|Human-Like|52|61|41|32|36|36{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;26{{sup/7|PE}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|127|Pinsir|type=Bug|1|Bug|Bug||37|43|42|42{{sup/5|BW}}&amp;lt;br&amp;gt;26{{sup/5|B2W2}}|26{{sup/6|XY}}&amp;lt;br&amp;gt;29{{sup/6|ORAS}}|33{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;26{{sup/7|PE}}|44}}&lt;br /&gt;
{{Moveentry/8|701|Hawlucha|type=Fighting|type2=Flying|2|Flying|Human-Like||||||||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|852|Clobbopus|type=Fighting|2|Water 1|Human-Like||||||||30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|853|Grapploct|type=Fighting|2|Water 1|Human-Like||||||||30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|862|Obstagoon|type=Dark|type2=Normal|1|Field|Field||||||||1}}&lt;br /&gt;
{{Movefoot|Fighting|8}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Fighting|1|TM17|no|no|no|no|no|no|no}}&lt;br /&gt;
{{Moveentry/8|004|Charmander|type=Fire|2|Monster|Dragon|✔||||||}}&lt;br /&gt;
{{Moveentry/8|005|Charmeleon|type=Fire|2|Monster|Dragon|✔||||||}}&lt;br /&gt;
{{Moveentry/8|006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔||||||}}&lt;br /&gt;
{{Moveentry/8|007|Squirtle|type=Water|2|Monster|Water 1|✔||||||}}&lt;br /&gt;
{{Moveentry/8|008|Wartortle|type=Water|2|Monster|Water 1|✔||||||}}&lt;br /&gt;
{{Moveentry/8|009|Blastoise|type=Water|2|Monster|Water 1|✔||||||}}&lt;br /&gt;
{{Moveentry/8|025|Pikachu|type=Electric|2|Field|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/8|026|Raichu|type=Electric|2|Field|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/8|027|Sandshrew|type=Ground|1|Field|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/8|028|Sandslash|type=Ground|1|Field|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/8|031|Nidoqueen|type=Poison|type2=Ground|1|Undiscovered|Undiscovered|✔||||||}}&lt;br /&gt;
{{Moveentry/8|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/8|035|Clefairy|type=Normal|1|Fairy|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/8|036|Clefable|type=Normal|1|Fairy|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/8|039|Jigglypuff|type=Normal|1|Fairy|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/8|040|Wigglytuff|type=Normal|1|Fairy|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/8|054|Psyduck|type=Water|2|Water 1|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/8|055|Golduck|type=Water|2|Water 1|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/8|056|Mankey|type=Fighting|1|Field|Field|✔|||||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|057|Primeape|type=Fighting|1|Field|Field|✔|||||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|061|Poliwhirl|type=Water|1|Water 1|Water 1|✔|||||||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔|||||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/8|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/8|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/8|066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|||||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔|||||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔|||||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|✔||||||}}&lt;br /&gt;
{{Moveentry/8|075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|✔||||||}}&lt;br /&gt;
{{Moveentry/8|076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|✔||||||}}&lt;br /&gt;
{{Moveentry/8|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔||||||}}&lt;br /&gt;
{{Moveentry/8|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔||||||}}&lt;br /&gt;
{{Moveentry/8|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/8|097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/8|104|Cubone|type=Ground|1|Monster|Monster|✔||||||}}&lt;br /&gt;
{{Moveentry/8|105|Marowak|type=Ground|1|Monster|Monster|✔||||||}}&lt;br /&gt;
{{Moveentry/8|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔|||||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|✔|||||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|108|Lickitung|type=Normal|1|Monster|Monster|✔||||||}}&lt;br /&gt;
{{Moveentry/8|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/8|113|Chansey|type=Normal|1|Fairy|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/8|115|Kangaskhan|type=Normal|1|Monster|Monster|✔||||||}}&lt;br /&gt;
{{Moveentry/8|122|Mr. Mime|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/8|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/8|125|Electabuzz|type=Electric|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/8|126|Magmar|type=Fire|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/8|127|Pinsir|type=Bug|1|Bug|Bug|✔||||||}}&lt;br /&gt;
{{Moveentry/8|139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔||||||}}&lt;br /&gt;
{{Moveentry/8|141|Kabutops|type=Rock|type2=Water|2|Water 1|Water 3|✔||||||}}&lt;br /&gt;
{{Moveentry/8|143|Snorlax|type=Normal|1|Monster|Monster|✔||||||}}&lt;br /&gt;
{{Moveentry/8|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|✔||||||}}&lt;br /&gt;
{{Moveentry/8|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔||||||}}&lt;br /&gt;
{{Movefoot|Fighting|8}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Fighting|2}}&lt;br /&gt;
{{Moveentry/7|066|Machop|type=Fighting|1|Human-Like|Human-Like|||||||✔}}&lt;br /&gt;
{{Moveentry/7|155|Cyndaquil|type=Fire|1|Field|Field|✔{{sup/2|C}}|||||note=Breed from TM in Crystal}}&lt;br /&gt;
{{Moveentry/7|390|Chimchar|type=Fire|2|Field|Human-Like||||✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|529|Drilbur|type=Ground|1|Field|Field||||✔|✔|✔|✔|note=Chain breed}}&lt;br /&gt;
{{Movefoot|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Fighting}}&lt;br /&gt;
{{Moveentry/1|158|Totodile|type=Water|2|Monster|Water 1|{{DL|List of Japanese event Pokémon distributions in Generation II|Totodile|Pokémon Center Mystery Egg #3}}&amp;lt;br&amp;gt;{{DL|List of Gotta Catch &#039;Em All event Pokémon|Submission Totodile|New York City Pokémon Center}}}}&lt;br /&gt;
{{Movefoot|Fighting|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
Submission inflicts damage to the enemy and the user receives recoil. In {{g|Super Mystery Dungeon}}, the recoil damage is 10% of the user&#039;s max HP, rather than being affected by the damage dealt to the enemy.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=54&lt;br /&gt;
|move=Submission&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|pow=60&lt;br /&gt;
|energy=50&lt;br /&gt;
|duration=2.2&lt;br /&gt;
|damage_window=1.8 - 2&lt;br /&gt;
|pow_trainer=60&lt;br /&gt;
|energy_trainer=50&lt;br /&gt;
|users={{MSP/GO|067|Machoke}}&lt;br /&gt;
|elite_users={{MSP/GO|062|Poliwrath}}{{MSP/GO|068|Machamp}}{{MSP/GO|127|Pinsir}}&lt;br /&gt;
|snapshot_users={{MSP/GO|235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 30 → 60&lt;br /&gt;
** &#039;&#039;&#039;Energy cost&#039;&#039;&#039;: 33 → 50&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 2.1 → 2.2 seconds&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. However, it also damages the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target, but it also hurts the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう|Inflicts damage on the target, but it also hurts the user}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy, but you&#039;ll receive recoil damage, too.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=fighting|exp=yes|gen=The user grabs the foe and recklessly dives for the ground.|image1=Chuck Machoke Submission.png|image1p=Machoke|image2=Oscar Nidoking Andi Nidoqueen Submission.png|image2p=Nidoking and Nidoqueen|image3=Andreas Poliwrath Submission.png|image3p=Poliwrath|image4=Ash Charizard Submission.png|image4p=Charizard}}&lt;br /&gt;
{{movep|type=fighting|ms=006|pkmn=Charizard|method=Charizard grabs the opponent, flies up and spins around in circles.}}&lt;br /&gt;
{{movemid|type=fighting|user=Ash&#039;s Charizard|startcode=EP059|startname=Volcanic Panic|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=062|pkmn=Poliwrath|method=Poliwrath rolls towards the opponent at full speed and hits them, or Poliwrath grabs the opponent&#039;s legs and rolls around, holding onto the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Andreas|user1=Andreas&#039;s Poliwrath|startcode=EP168|startname=Hook, Line, and Stinker}}&lt;br /&gt;
{{movemid|type=fighting|user=Delaney|user1=Delaney&#039;s Poliwrath|startcode=EP247|startname=Outrageous Fortunes}}&lt;br /&gt;
{{movep|type=fighting|ms=067|pkmn=Machoke|method=Machoke flips, grabs the opponent with its legs, and rolls around, holding them in a full-body hold. It then throws the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Chuck|user1=Chuck&#039;s Machoke|startcode=EP209|startname=Machoke, Machoke Man!}}&lt;br /&gt;
{{movep|type=fighting|ms=034|pkmn=Nidoking|method=Nidoking rolls towards the opponent at full speed and hits it hard.}}&lt;br /&gt;
{{movemid|type=fighting|user=Oscar and Andi|user1=Oscar&#039;s Nidoking|startcode=AG072|startname=The Bicker the Better|notes=Nidoking {{color2|{{fighting color dark}}|Anime move errors|cannot legally know}} Submission in {{color2|{{fighting color dark}}|Generation III}}}}&lt;br /&gt;
{{movep|type=fighting|ms=031|pkmn=Nidoqueen|method=Nidoqueen rolls towards the opponent at full speed and hits it hard.}}&lt;br /&gt;
{{movebtm|type=fighting|user=Oscar and Andi|user1=Andi&#039;s Nidoqueen|startcode=AG072|startname=The Bicker the Better|notes=Nidoqueen {{color2|{{fighting color dark}}|Anime move errors|cannot legally know}} Submission in {{color2|{{fighting color dark}}|Generation III}}}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the How I Became a Pokémon Card manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user tucks in its arms and legs and recklessly rolls to the opponent.|image1=Machamp Submission HIBAPC.png|image1p=Machamp}}&lt;br /&gt;
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp recklessly rolls to the opponent.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Machamp (Pokémon)|user1=Unknown Trainer&#039;s Machamp|startcode=PW11|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user lifts the opponent over its head and spins them in the air.|image1=Blue Machamp Submission.png|image1p=Machamp}}&lt;br /&gt;
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp picks the opponent up with its hands and lifts it over its head. It then starts spinning the opponent around in the air.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Blue&#039;s Machamp|startcode=PS040|startname=A Charizard... and a Champion|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|genI=Submission I&lt;br /&gt;
|genII=Submission II&lt;br /&gt;
|genIII=Submission III&lt;br /&gt;
|genIV=Submission IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|genV=Submission V&lt;br /&gt;
|genVI=Submission VI&lt;br /&gt;
|genVI2=Submission VI 2&lt;br /&gt;
|genVII=Submission VII&lt;br /&gt;
|genVII2=Submission VII 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|Stad=Submission Stad&lt;br /&gt;
|Stad2=Submission Stad2&lt;br /&gt;
|Colo=Submission Colo&lt;br /&gt;
|XD=Submission XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|PBR=Submission PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|PMDRB=Submission PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The move&#039;s Japanese name, じごくぐるま &#039;&#039;Hell Wheel&#039;&#039;, is a reference to a manga &#039;&#039;Jūdō Icchokusen&#039;&#039; by {{wp|Ikki Kajiwara}}.&lt;br /&gt;
* This move&#039;s English name comes from the professional wrestling term {{wp|Grappling hold#Submission hold|submission hold)}}, which is executed as a variety of {{wp|Mixed martial arts|MMA}} or {{wp|jujutsu}}-inspired holds such as an {{wp|armlock}}, {{wp|leglock}}, or {{wp|chokehold}}, in the hopes the opponent will either give up or be incapacitated to the point that they can no longer fight. This does not match the move&#039;s appearance in the anime.&lt;br /&gt;
* Submission has the lowest base power of all [[recoil]] moves (besides {{m|Struggle}}), as well as the highest number of PP.&lt;br /&gt;
* Submission&#039;s description in {{eng|Pokémon Stadium}} and {{pkmn|Stadium 2}} falsely states it is the strongest Fighting-type attack - in [[Generation I]], {{m|High Jump Kick}} is stronger in terms of base power.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|zh_yue=地獄翻滾 &#039;&#039;{{tt|Deihyuhk Fāangwán|Hell Roll}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;地獄式滾動 &#039;&#039;{{tt|Deihyuhk Sīk Fāangwán|Hellish Roll}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=地獄翻滾 / 地狱翻滚 &#039;&#039;{{tt|Dìyù Fāngǔn|Hell Roll}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;地獄滾動 / 地狱滚动 &#039;&#039;{{tt|Dìyù Gǔndòng|Hell Roll}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|da=Underkastelse&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Onderwerping&lt;br /&gt;
|fi=Alistus ([[EP168]]{{tt|*|Also used for Take Down during the original series}})&amp;lt;br&amp;gt;Pakotus ([[AG072]])&lt;br /&gt;
|fr=Sacrifice&lt;br /&gt;
|de=Überroller&lt;br /&gt;
|el=Υποταγή&lt;br /&gt;
|it=Sottomissione&lt;br /&gt;
|pl=Blokowanie{{tt|*|EP247}}&amp;lt;br&amp;gt;Złożony Atak{{tt|*|EP209}}&amp;lt;br&amp;gt;Uległość{{tt|*|EP168}}&amp;lt;br&amp;gt;Powietrzny Atak{{tt|*|EP059}}&lt;br /&gt;
|pt_br=Submissão&lt;br /&gt;
|ko=지옥의바퀴 &#039;&#039;{{tt|Jioguibakwi|Wheel of hell}}&#039;&#039;&lt;br /&gt;
|sr=Podčinjenje&lt;br /&gt;
|es=Sumisión&lt;br /&gt;
|tr=Takla Atma&lt;br /&gt;
|vi=Vòng Xoay Tử Thần&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that have recoil]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Überroller]]&lt;br /&gt;
[[es:Sumisión]]&lt;br /&gt;
[[fr:Sacrifice (capacité)]]&lt;br /&gt;
[[it:Sottomissione]]&lt;br /&gt;
[[ja:じごくぐるま]]&lt;br /&gt;
[[zh:地狱翻滚（招式）]]&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Water_Bubble_(Ability)&amp;diff=3219062</id>
		<title>Talk:Water Bubble (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Water_Bubble_(Ability)&amp;diff=3219062"/>
		<updated>2020-07-30T21:39:58Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* File:Wording of in-depth Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== File:Wording of in-depth Effect ==&lt;br /&gt;
&lt;br /&gt;
Water Bubble applies double the attack stat in place of the attack stat of the attacking Pokemon when using a Water move, it doesn&#039;t double the Power or apply a modifier in the damage formula. The only practical difference is perhaps a point or two of damage from rounding. As such, I would think to edit the article to say&lt;br /&gt;
:&amp;quot;Water Bubble halves the damage dealt to the Pokémon with this Ability by Fire-type attacks and temporarily doubles the effective attack stat of the Pokémon with this Ability while it is using a Water Move.&amp;quot;&lt;br /&gt;
but I feel that the wording is awkward at best and confusing at worst.&lt;br /&gt;
[[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 21:39, 30 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Water_Bubble_(Ability)&amp;diff=3219061</id>
		<title>Talk:Water Bubble (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Water_Bubble_(Ability)&amp;diff=3219061"/>
		<updated>2020-07-30T21:39:41Z</updated>

		<summary type="html">&lt;p&gt;ABZB: Created page with &amp;quot; == File:Wording of in-depth Effect ==  Water Bubble applies double the attack stat in place of the attack stat of the attacking Pokemon when using a Water move, it doesn&amp;#039;t do...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== File:Wording of in-depth Effect ==&lt;br /&gt;
&lt;br /&gt;
Water Bubble applies double the attack stat in place of the attack stat of the attacking Pokemon when using a Water move, it doesn&#039;t double the Power or apply a modifier in the damage formula. The only practical difference is perhaps a point or two of damage from rounding. A such, I would think to edit the article to say&lt;br /&gt;
:&amp;quot;Water Bubble halves the damage dealt to the Pokémon with this Ability by Fire-type attacks and temporarily doubles the effective attack stat of the Pokémon with this Ability while it is using a Water Move.&amp;quot;&lt;br /&gt;
but I feel that the wording is awkward at best and confusing at worst.&lt;br /&gt;
[[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 21:39, 30 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dragon_Hammer_(move)&amp;diff=3196601</id>
		<title>Talk:Dragon Hammer (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dragon_Hammer_(move)&amp;diff=3196601"/>
		<updated>2020-06-23T19:10:57Z</updated>

		<summary type="html">&lt;p&gt;ABZB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just out of curiosity, why is Dragon Hammer considered a variation of {{m|Surf}}. Yeah, Surf, {{m|Petal Blizzard}}, and it share the same Base Power/PP/Accuracy, but Dragon Hammer is the only one of the three that doesn&#039;t affect &#039;&#039;all&#039;&#039; adjacent Pokémon on the field, it only can target one Pokémon. [[User:Sinjoh|Sinjoh]] ([[User talk:Sinjoh|talk]]) 17:23, 23 July 2017 (UTC)&lt;br /&gt;
:Dragon hammer is not listed in the actual [[move variations]] page, and Variations of Surf said that the moves affect everyone adjacent instead of a specific target. So, what you are saying is correct. I&#039;ll go and fix this. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 19:20, 23 July 2017 (UTC)&lt;br /&gt;
::It looks like that correction was reverted back and forth - I&#039;d correct it myself, but I am concerned there was some kind of edit war? [[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 19:10, 23 June 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Eevee_(Pok%C3%A9mon)&amp;diff=2167636</id>
		<title>Talk:Eevee (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Eevee_(Pok%C3%A9mon)&amp;diff=2167636"/>
		<updated>2014-08-31T21:14:59Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Plausible Trivia? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rotating art}}&lt;br /&gt;
== [[Same-type attack bonus|STAB]] status of [[Bite (move)|Bite]] ==&lt;br /&gt;
&lt;br /&gt;
Please note that in RBY, {{M|Bite}} is {{T|Normal}}, so it is marked as a STAB move, while in later games it is {{T|Dark}}, so it&#039;s marked as STAB for an evolution (in this case - {{P|Umbreon}}). [[User:User142|User142]] ([[User talk:User142|Talk]]) 16:27, 14 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon XD ==&lt;br /&gt;
&lt;br /&gt;
Hey, does anyone have XD?  There are evolution items for Umbreon and Espeon in that game instead of Happiness evolutions.  Does anyone know what they are?  They should problably be listed here. --[[User:Zeta|Zeta]] 19:06, 28 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think they were Sun Shard (Espeon) and Moon Shard (Umbreon) [[User:Xanhawk|Xanhawk]]&lt;br /&gt;
&lt;br /&gt;
== [[Generation II]] evolutions ==&lt;br /&gt;
&lt;br /&gt;
Say, in XD, does Eevee need to hold the Sun/Moon shard and level up to evolve? or simply be exposed to them like a stone? [[User:DanPMK|MK]] 15:34, 9 January 2007 (UTC)&lt;br /&gt;
:Hold and level up. [[User:TTEchidna|Tom Temprotran]] 09:36, 10 January 2007 (UTC)&lt;br /&gt;
::Does it also require happiness to be maxed? So many sites have conflicting information regarding them in XD. [[User:DanPMK|MK]] 13:07, 10 January 2007 (UTC)&lt;br /&gt;
:::No, just stick it on and level up. --[[User:Argy|Argy]] 18:46, 10 January 2007 (UTC)&lt;br /&gt;
::::All you need is to have the shard with you. Eevee doesn&#039;t have to be holding it. -[[User:Happy Mask Man|Happy Mask Man]] 19:18, 10 January 2007 (UTC)&lt;br /&gt;
:::::Wrong, Eevee does have to be holding the shard to evolve.  [[User:Jake30502|Jake30502]] 15:03, 25 June 2007 (UTC)&lt;br /&gt;
::::::Is the items Sun and Moon Shard capable of veing transferred into R/S/FR/LG/E? [[User:Ht14|ht14]] 03:15, 19 July 2008 (UTC)&lt;br /&gt;
:::::::No. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:16, 19 July 2008 (UTC)&lt;br /&gt;
::::::::Have you tried it though? I wonder why not though...do you have to evolve your Eevee when you get the item? [[User:Ht14|ht14]] 02:07, 22 July 2008 (UTC)&lt;br /&gt;
The shards are Key Items.  Eevee can&#039;t hold it. About the happiness, yes it needs to be maxed; but it&#039;s &#039;&#039;already&#039;&#039; maxed at the beginning of the game.--[[User:Goukazaru|Nostalgia]] 00:52, 11 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do The Eeveelutions Still Have A High Stat? ==&lt;br /&gt;
&lt;br /&gt;
Are The Eeveelutions Still Following The Stats Where A Certain Evolution Has The Highest Stat Compared To The Family? &lt;br /&gt;
For Example, Vapoureon Has The Highest HP Stat Tha All Of The Rest; Jolteon Has The Highest Speed Stat Than The Others. &lt;br /&gt;
- Tesh -&lt;br /&gt;
:Look at their base stats. They&#039;re the same totals, they&#039;re just different as far as focus, so yes, all of them have one stat higher than the rest. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:35, 27 June 2007 (UTC)&lt;br /&gt;
:... except there&#039;s six stats and seven Eeveelutions, meaning two had to specialize in the same thing.  Apparently, it&#039;s the Special Attack ones. --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 05:26, 27 June 2007 (UTC)&lt;br /&gt;
::Which is what I meant by focus, since although Espeon and Glaceon both have the 130 in Special Attack, 95 in Special Defense, and 65 in HP, Attack, Defense, and Speed does differ. So really, if they do make nine more Eeveelutions, many will share the strongest stats, but there&#039;d still be room for base stat variance. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 28 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==help==&lt;br /&gt;
dos anybody know if i beat collaseum and trade umbrion and espieon can i mat one of the with a nother pokemon a couple times and get the othe evvealoution {{unsigned|Shiny evvee}}&lt;br /&gt;
&lt;br /&gt;
No, since they&#039;re both male. Also, if you want help, try typing like someone over the age of 3. {{unsigned|Fishman}}&lt;br /&gt;
:{{p|Ditto}}. And I agree, try typing like you know English. Dammit, you people are the reason that the school systems are failing. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:47, 21 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m not sure, maybe he&#039;s a kid who learnt the internet at age 4...Or he&#039;s just plain inattentive, impossibly inaccurate and unintelligent. &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;Optimus35&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Optimus35|&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] | [[User:Optimus35/Diamond&amp;amp;amp;Pearl|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FFC0CB&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;/sup&amp;gt; 10:21, 28 September 2007 (UTC)&lt;br /&gt;
:::This is also meant for the forums.... [[User:Ht14|ht14]] 00:50, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name origin - Eon ==&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;&#039;&#039;Eon also means a very long time, which is how long it takes for Eevee to evolve without the aid of an evolutionary stone&#039;&#039;&amp;quot;&lt;br /&gt;
but in [[Generation I]] Eevee cannot evolve without stones! can I remove this sentence? --[[User:Valepert|Valepert]] 21:02, 10 November 2007 (UTC)&lt;br /&gt;
:But that&#039;s ONLY in GenI. Why remove it? Don&#039;t remove it, as it explains why it&#039;s called &amp;quot;Eon&amp;quot;. &amp;gt;&amp;lt; [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:05, 10 November 2007 (UTC)&lt;br /&gt;
::Even then, it doesn&#039;t take an eon to evolve without a stone. You can have a level 2 Espeon or Umbreon. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:54, 10 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thinking about it eon could refer to the amount of time it takes a regular species to evolve, and since Eevee is so adaptable it could be that it represents eons of evolution (as it has mastered in some way). If you can make sense of that it may help. --&amp;lt;span style=&amp;quot;color:#009966;&amp;quot;&amp;gt;☆[[User:Woodland Mudkip|Woodland:M]] ☆&amp;lt;/span&amp;gt; 20:29, 1 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Don&#039;t forget that Pokemon in the games have a level cap. Theoretically, if there were no level caps Eevee would evolve eventually. [[User: Kyle95]] December 20, 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Palindromes ==&lt;br /&gt;
&lt;br /&gt;
How many palindrome pokémon are there? I only know of two, Eevee and Girafarig. If those are the only two, might their trivia take note of the other?&lt;br /&gt;
&lt;br /&gt;
Also, I joined just to ask the above question. Why doesn&#039;t bulbapedia allow anon to edit? [[User:Zeek Aran|Zeek Aran]] 05:41, 4 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also also, can someone post in my user page so my name turns blue? It bothers me. Another question, why doesn&#039;t bulbapedia allow User page edits? I get &amp;quot;You do not have permission to edit pages in the User namespace.&amp;quot; [[User:Zeek Aran|Zeek Aran]] 05:44, 4 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
1. 3 Pokémon names are palindromes (Eevee, Girafarig and Ho-oh)&lt;br /&gt;
&lt;br /&gt;
2. Use Proper GrAmmAr.&lt;br /&gt;
&lt;br /&gt;
3. It&#039;s been answer 4,000,000,000,000 time, And I can&#039;t be bothered making it the 4,000,000,000,001&#039;th time.&lt;br /&gt;
&lt;br /&gt;
--[[User:Force Fire|Force Fire]] 05:47, 4 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hm. Good greeting. Please tell me how my grammar is improper. I see I could have put a colon or semicolon on my second sentence instead of a comma, but what else? [[User:Zeek Aran|Zeek Aran]] 05:50, 4 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Pokémon. Not pokémon. Capitalize. Bulbapedia. Not bulbapedia.&#039;&#039;&#039;[[User:Optimus35|It&#039;s the &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;05:52 4 Jun 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Is that all? Do you get on to everyone who doesn&#039;t capitalize pokémon or site names? [[User:Zeek Aran|Zeek Aran]] 05:55, 4 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: It just makes it proper, Pokémon is a name of a Tv show (Or something), and Bulbapedia is a name of a site, Both being N-O-U-N-S (Nouns). --[[User:Force Fire|Force Fire]] 05:57, 4 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Pokémon is the name of a manga, series of video games, and anime. It&#039;s also the type of creatures in those. One doesn&#039;t call a scarab a type of Beetle, but a beetle, so I thought pokémon would sound proper enough. You don&#039;t capitalize nouns. You capitalize PROPER nouns. [[User:Zeek Aran|Zeek Aran]] 06:02, 4 June 2008 (UTC)&lt;br /&gt;
:::::I don&#039;t really get it, either... but it&#039;s official policy that Pokémon is capitalized. It doesn&#039;t matter as much on talk pages as in the main namespace, but like with other sorts of proper grammar, it makes it look more like you know what you&#039;re doing. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 06:26, 4 June 2008 (UTC)&lt;br /&gt;
::::::It&#039;s Pokémon because it IS a proper noun. Why? It&#039;s a species of imaginary creatures. Imaginary. Name. Name. Proper Noun. &#039;&#039;&#039;[[User:Optimus35|It&#039;s the &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;07:05 4 Jun 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::Why is everyone talking about grammar? I thought this was about palindromes! [[User:Thermorules123]] 02:57, 26 Dec 2008&lt;br /&gt;
&lt;br /&gt;
:::::::: I see, I now have the power to make people go of-topic..... And by the way, Nouns do need to be capital too, A noun is A place (London), a name (Andrew) and A thing (Ball, Not really {{tt|necessary|Correct Spelling?}} to capitilize though) --[[Charizard (Pokémon)|&amp;lt;font color=&amp;quot;FF1111&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Force&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User:Force Fire|&amp;lt;font color=&amp;quot;E24242&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Fire&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; [[User talk:Force Fire|&amp;lt;font color=&amp;quot;4F5870&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] 15:07, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::::You only need to capitalize names. [[User:Thermorules123]] 03:35, 26 Dec 2008&lt;br /&gt;
&lt;br /&gt;
== Super Smash Bros. Brawl ==&lt;br /&gt;
&lt;br /&gt;
I removed the bit about Eevee appearing in &#039;&#039;Brawl&#039;&#039; and evolving into one of its seven evolutions.  Simply put, Eevee does not appear out of a Poké Ball in that game.  Nor do its evolutions.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 15:02, 4 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting Fact ==&lt;br /&gt;
&lt;br /&gt;
Should it be noted somewhere that eevee&#039;s original evolutions (vaporeon, jolteon, flareon) are immune from damage by their own type because of their special abilities. Vaporeon=water absorb, jolteon=volt absorb, flareon=flash fire[[User:Darkcloud1111|Darkcloud1111]] 07:20, 7 September 2008 (UTC)Darkcloud1111&lt;br /&gt;
:No. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00CC00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 13:36, 27 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evolving into Leafeon and Glaceon ==&lt;br /&gt;
&lt;br /&gt;
I thought when an you want to evolve Eevee into Leafeon or Glaceon, you had to be in the same patch of grass as the Mossy Rock or Frosty Rock.  The information on doing so, at least in Eevee&#039;s article, says you just have to be in Eterna Forest or Route 217 to do it.  So, which one is true?  [[User:Superbreeder|Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 00:09, 22 October 2008 (UTC)&lt;br /&gt;
:You just need to be on the route. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 01:11, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level Up Evolutions ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what happens if you level up a [[happiness|happy]] Eevee in (say) [[Eterna Forest]] during the [[time|day]]? Does the location or happiness evolution take precidence? In this example, would you get a {{p|Leafeon}} or an {{p|Espeon}}? I don&#039;t have the games so I can&#039;t test it. [[User:Werdnae|Werdnae]] 02:49, 22 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That is a pickle. I guess it would make sense to say the evolutionary path would be chosen at random with a 50/50 chance of getting Leafeon or Espeon.[[User:Bttsstewart|Bttsstewart]] 04:55, 8 December 2008 (UTC)Bttsstewart&lt;br /&gt;
&lt;br /&gt;
::Hey, that sounds like a fun theory to test. I&#039;ll get back to you. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 05:04, 8 December 2008 (UTC)&lt;br /&gt;
:::Location takes precedence. I tested it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:08, 8 December 2008 (UTC)&lt;br /&gt;
::::Aw man! TTE spoiled my fun. Maybe I&#039;ll just do it anyway{{tt|.|wouldn&#039;t want your game to be a fluke now, would we? :D}} &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 05:12, 8 December 2008 (UTC)&lt;br /&gt;
:::::However, what if you evolved two happy Eevee right on the border between day and night, at the same time through the same battle. One initiates evolution sequence before the time period switches, the other initiates after (DS closing may be involved). &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:13, 8 December 2008 (UTC)&lt;br /&gt;
::::::&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;rushes to daycare* &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 05:15, 8 December 2008 (UTC)&lt;br /&gt;
:::::::Before 4 AM? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:38, 8 December 2008 (UTC)&lt;br /&gt;
::::::::Er, not likely mate. If you can do it faster feel free. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 08:21, 8 December 2008 (UTC)&lt;br /&gt;
:::::::: Eterna Forest has a sign inside it claiming that it is &amp;quot;The place where time stands still&amp;quot;. I think this is trying to hint that Umbreon/Espeon aren&#039;t possible to obtain inside it. Not sure about the conditions for Glaceon though, just thought it was interesting to note =) --[[User:Improv|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Improv.&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Improv|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 22:16, 28 December 2008 (UTC)&lt;br /&gt;
:Where is siad sign?[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 22:19, 28 December 2008 (UTC)&lt;br /&gt;
::As soon as you step inside, you can see the sign. Sorry about my signiature =/ --[[User:Improv|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Improv.&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Improv|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:11, 29 December 2008 (UTC)&lt;br /&gt;
:::I&#039;d always taken this to mean that it referred to it being an &#039;&#039;&#039;eterna&#039;&#039;&#039;l forest, but this is also promising... As much as I hate trivia, this is kind of ok! I&#039;ll add it to the Eterna Forest article if it isn&#039;t already there. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 08:19, 29 December 2008 (UTC)&lt;br /&gt;
:So does this mean that the same rule applies to [[Route 217]], where {{p|Glaceon}} evolves? [[User:XxXcharmanderXxX|&amp;lt;font color=&amp;quot;#007FFF&amp;quot;&amp;gt;--Charmander&amp;lt;/font&amp;gt;]] &#039;&#039;[[User_talk:XxXcharmanderXxX|&amp;lt;font color=&amp;quot;6495ED&amp;quot;&amp;gt;-(talk&amp;lt;/font&amp;gt;]] &amp;lt;font color=&amp;quot;#6495ED&amp;quot;&amp;gt;or&amp;lt;/font&amp;gt; [[Special:Contributions/XxXcharmanderXxX|&amp;lt;font color=&amp;quot;6495ED&amp;quot;&amp;gt;stalk!)&amp;lt;/font&amp;gt;]]&#039;&#039; 03:43, 13 January 2009 (UTC)&lt;br /&gt;
::Because if it is, that information should be added to [[Route 217|the page]]. [[User:XxXcharmanderXxX|&amp;lt;font color=&amp;quot;#007FFF&amp;quot;&amp;gt;--Charmander&amp;lt;/font&amp;gt;]] &#039;&#039;[[User_talk:XxXcharmanderXxX|&amp;lt;font color=&amp;quot;6495ED&amp;quot;&amp;gt;-(talk&amp;lt;/font&amp;gt;]] &amp;lt;font color=&amp;quot;#6495ED&amp;quot;&amp;gt;or&amp;lt;/font&amp;gt; [[Special:Contributions/XxXcharmanderXxX|&amp;lt;font color=&amp;quot;6495ED&amp;quot;&amp;gt;stalk!)&amp;lt;/font&amp;gt;]]&#039;&#039; 03:47, 13 January 2009 (UTC)&lt;br /&gt;
:::Yeah, if you evolve your Eevee OUTSIDE on Route 217, it will become a Glaceon. Indoors (Rare Candy inside a house when happiness is max&#039;d) it takes the Espeon/Umbreon route. Same with Eterna Forest (the forest area where Moss Rock is) vs the exterior area accessed via Cut. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 18:33, 22 January 2009 (UTC)&lt;br /&gt;
But this dosn&#039;t awnser what will happen if said eevee was also holding a evolutionary stone. We will test this.--[[user:Mtn otter|Mtn otter]] We are the Void 01:28, 25 October 2009 (UTC)&lt;br /&gt;
:It will evolve into Leafeon/Glaceon, because holding an evolutionary stone DOES NOT activate the stone when battling.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Ho-Oh (Pokémon)|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Lugia (Pokémon)|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 01:32, 25 October 2009 (UTC)&lt;br /&gt;
::Yes. But they do activate upon level up, which two types of it&#039;s evolution require, and the other one can be done with or with out it.--[[user:Mtn otter|Mtn otter]] We are the Void 01:48, 25 October 2009 (UTC)&lt;br /&gt;
:::Leveling up doesn&#039;t activate a held evo stone - I just tested with a fire stone on an Eevee in Pt. Because of this it will take the location/time evolution upon level up, even if an Evo stone is held. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 04:51, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catchable, but no attacking moves... ==&lt;br /&gt;
&lt;br /&gt;
Is Eevee the only one that does this? When you catch it in DP from the Trophy Garden, all four moves it has are status moves. Does anything but the four cocoons and Abra have this... hindrance? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 18:34, 22 January 2009 (UTC)&lt;br /&gt;
:Ralts in DP only has Growl when chained.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:45, 22 January 2009 (UTC)&lt;br /&gt;
::That is, if you get a chain of level 4 or level 5 Ralts.  Level 6 would know Confusion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:48, 22 January 2009 (UTC)&lt;br /&gt;
:::...{{p|Ditto}}... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:35, 24 January 2009 (UTC)&lt;br /&gt;
::::Not so sure how much Ditto would count, as Transform could potentially gain it attacking moves.  Eevee and Ralts, though, sure.  I&#039;m [[User:Missingno. Master|Missingno. Master]].  Come see my new and improved user page, and [[User talk:Missingno. Master|tell me what you think!]] 03:37, 24 January 2009 (UTC)&lt;br /&gt;
:::::Good point...that means {{p|Smeargle}} could be scratched out as well... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:41, 24 January 2009 (UTC)&lt;br /&gt;
::::::Oh, yeah, forgot about Smeargle!  Yeah, Smeargle&#039;s out.  I&#039;m [[User:Missingno. Master|Missingno. Master]].  Come see my new and improved user page, and [[User talk:Missingno. Master|tell me what you think!]] 03:47, 24 January 2009 (UTC)&lt;br /&gt;
:::::::There&#039;s also {{p|Magikarp}}, which you can find knowing only {{m|Splash}} if you use an Old Rod near just about any body of water.  That one could be questionable though.  [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 17:29, 14 April 2009 (UTC)&lt;br /&gt;
::::::::eevee may be the only one with a full attack set with no offensive moves. abra, ditto, and smeargle only learn one move, but thats only because ditto and smeagle and designed that way and abra doesnt learn any attacks until after it evolves[[User:Darkcloud1111|darkcloud1111]] 18:00, 14 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Yellow ==&lt;br /&gt;
&lt;br /&gt;
Is there a condition(s) which determine which of the three possible evolutions that Blue&#039;s Eevee has?  If so, what are they, and should they be added into the article?--[[User:Ggled|Ggled]] 21:43, 20 March 2009 (UTC)&lt;br /&gt;
:They&#039;re listed on {{ga|Blue}}&#039;s article, and no, it should not be added to this article. - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Kogoro&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Talk to me&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 21:48, 20 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Information that I&#039;m sure if it is true or not, need confirmation ==&lt;br /&gt;
&lt;br /&gt;
I think that it may be possible to breed one with one of the moves that has the same move type as one of it&#039;s evolutions by raising two Flareon&#039;s with Flamethrower, or something. Two Jolteon&#039;s with Thunderbolt, etc.--[[User:Tmwps|Tmwps]] 11:06, 21 March 2009 (UTC)&lt;br /&gt;
:Only if the Eevee can learn those attacks too. And we don&#039;t list moves that can be indirectly passed down by TM unless they are in the internal coding of the game. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 11:08, 21 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Steps listed incorrect? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been breeding Eevee in Platinum, and my eggs have been taking 10,200 steps to hatch, where the article lists 9180. Can anyone else test this? [[User:Seraph|Seraph]]&lt;br /&gt;
&lt;br /&gt;
== Day &amp;amp; Night ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that Eevee evolved into Espeon during the day, and Umbreon at night time...&lt;br /&gt;
Though it doesn&#039;t mention what happens if it evolves during the morning...&lt;br /&gt;
...Personally, I&#039;m not 100% sure what actually happens (I believe it was Espeon?)...&lt;br /&gt;
But regardless, I think it should be confirmed and added to the article. {{unsigned|M190049}}&lt;br /&gt;
&lt;br /&gt;
:{{pkmn|Stadium 2}}&#039;s library stated the result was Espeon when done in the morning.  Sure, Stadium 2&#039;s data is fully accurate only up to [[Generation II]], but I&#039;m pretty sure something like this would hold true in [[Generation IV]] as well...--[[User:Shiningpikablu252|Shiningpikablu252]] 21:10, 18 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple requirements met ==&lt;br /&gt;
&lt;br /&gt;
What would happen in the event eevee has reached the level of happiness necessary to evolve into either espeon or umbreon, but was leveld up in eternia forest or route 217?--[[User:Skaisdead|Skaisdead]] 21:44, 19 July 2009 (UTC)&lt;br /&gt;
:As discussed in various other places, the &#039;&#039;&#039;location&#039;&#039;&#039; evolution takes precedence over the straight happiness one. This should be in the article somewhere though... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:57, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Eevee learn Endure by breeding? ==&lt;br /&gt;
&lt;br /&gt;
I stuck an Eevee in the Daycare with a Buneary that knew Endure and the Eevee that hatched from the eggs knew Endure too. When I swapped the Buneary for a Monferno and hatched more Eevee, they didn&#039;t know Endure anymore. Does that mean Endure is an egg move for Eevee? [[User:Avalanche lily|Avalanche lily]] 19:11, 25 August 2009 (UTC)&lt;br /&gt;
:[New comments to bottom plz]. Endure is a TM move. Any move that can be learned by TM will be passed down. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:46, 25 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== There&#039;s no ring around its tail, right? ==&lt;br /&gt;
&lt;br /&gt;
[http://img148.imageshack.us/img148/6185/6125.jpg This] Sugimori art shows an Eevee with a ring around its tail. Maybe it&#039;s just that Eevee, but no other Eevee has been shown with a ring, right?  [[User:Lovely Rose|Lovely Rose]] 00:50, 17 October 2009 (UTC)&lt;br /&gt;
:Light reflection.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Ho-Oh (Pokémon)|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Lugia (Pokémon)|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 01:31, 25 October 2009 (UTC)&lt;br /&gt;
==Ok...==&lt;br /&gt;
Please fix the egg hatch time. It&#039;s really 10,200 steps, not 9,400--[[User:Skymin23|FlyingSkymin23]] 02:12, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leaf/Glace in HGSS ==&lt;br /&gt;
Do you have to trade Eevee to DPPt to evolve or is there a place in HGSS?&lt;br /&gt;
I can&#039;t really trade cos I&#039;m not always around someone with a DS. (Although, I can always trade over WiFi.) [[User:SallieEspeon|Hullo! My name is Sallie and I am a Cloud fangirl. w00t!]] 22:06, 25 April 2010 (UTC)&lt;br /&gt;
:Yup, same goes for Magneton, and Eevee from FRLG to RSECXD in order to evolve into Espeon/Umbreon. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:07, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Eeveelutions To Be Created ==&lt;br /&gt;
I think it should be mentiond in the trivia that Eevee has yet to gain evolutions of normal, fighting, dragon, poison, ground, rock, steel, flying, bug, and ghost types. Is it okay if i put this in there? [[User:EpicShadow|EpicShadow]] 10:07, 18 July 2010 (UTC)&lt;br /&gt;
:Um... no. It can be assumed that it doesn&#039;t have evolutions of those types by reading which types it CAN evolve into. Including that as trivia would be like including that that Wormadam doesn&#039;t have a fire/water/ice/etc. cloak. --[[User:AndyPKMN|AndyPKMN]] 20:05, 18 July 2010 (UTC)&lt;br /&gt;
::Eevee already has Normal type evolution, itself. [[User:Ruberduck0123|Ruberduck0123]] 04:49, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RSE Pokédex ==&lt;br /&gt;
&lt;br /&gt;
I noticed that in the Pokédex area, it doesn&#039;t include it&#039;s RSE entries. I would add the information, but I don&#039;t know if it&#039;s correct, and I didn&#039;t want to make a huge change. [[User:Pawsrent|Pawsrent]] 18:31, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== First appearance of evolutions in the anime ==&lt;br /&gt;
&lt;br /&gt;
In the trivia section, one of the items states that the first onscreen appearance of an Eevee evolution was in DP, &amp;quot;thirteen years&amp;quot; into the series (the item begins, &amp;quot;Despite the fact...&amp;quot;).  Am I interpreting this incorrectly?  All three of the original evolutions are in [[The Battling Eevee Brothers]], and appear again in [[The Ultimate Test]].  Am I insane?&lt;br /&gt;
&lt;br /&gt;
[[User:Bobbadagirl|Bobbadagirl]] 02:23, 7 November 2010 (UTC)&lt;br /&gt;
:Yes, you are. and by evolution it means the act of evolution not the evolved form [[User:Ataro|Ataro]] 02:46, 7 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Eevee&#039;s Gender Ratio ==&lt;br /&gt;
&lt;br /&gt;
It used to be 12.5% male and 82.5% female... I can&#039;t find the edit that it changed but it was.. I know it was because I spent an entire night breeding to get the eeveelutions with the perfect characteristics for each one.. Ended up with two and a half boxes of eevees and only about 9 of them were male.. Can someone else varify this and/or fix it? I can&#039;t find the edit to revert it myself. [[User:F1SH13|F1SH13]] 02:05, 23 January 2012 (UTC)&lt;br /&gt;
:The information was taken from the game data itself. It isn&#039;t wrong and it was never any different. You just got lucky. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:15, 23 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Could somebody add this to the Moves obtained by Breeding templaye? ==&lt;br /&gt;
&lt;br /&gt;
eevee (and, by extension, all evo&#039;s) can gain the Move Shadow Ball by breeding. HOWEVER, i do not know what the espeon i got from a random Japanese guy was bred with, sooooooo...&lt;br /&gt;
(It may just be Espeon&#039;s move!) [[User:Sartharis|Sartharis, God of Twilight]] 01:33, 8 March 2012 (UTC)&lt;br /&gt;
:[[Breeding#Passing moves down|Any move that the father knows that the baby can learn by TM will be passed down.]] It doesn&#039;t need to be added separately, as it would be a redundant waste of space. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:26, 8 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Espeon and Umbreon obtainable in RSE? ==&lt;br /&gt;
&lt;br /&gt;
Ruby, Sapphire, and Emerald all have internal clocks. Does this mean Espeon and Umbreon can evolve from Eevee in these games?&lt;br /&gt;
If the answer&#039;s &amp;quot;no&amp;quot;, then is there any way to obtain Espeon and Umbreon (in Generation III) without owning XD? [[User:SoItBegins|SoItBegins]] 09:03, 3 May 2012 (UTC)&lt;br /&gt;
:Yes, it can evolve in RSE. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:18, 3 May 2012 (UTC)&lt;br /&gt;
==What would happen if...==&lt;br /&gt;
What would happen if Eevee was evolving via friendship at 7:59 PM, and while it was evolving it became 8:00 PM? (Isn&#039;t 8:00 when most night-based evolutions happen? If it isn&#039;t, let me know and I&#039;ll facepalm myself....) Would Eevee become Espeon or Umbreon???[[User:Eeveewithwings123|Eeveewithwings123]] ([[User talk:Eeveewithwings123|talk]]) 00:36, 23 December 2012 (UTC)&lt;br /&gt;
:If it&#039;s in the middle of the actual evolve sequence when the time changes, then won&#039;t switch once the animation&#039;s started, it&#039;ll use the former time. I&#039;d be interested to know precisely where in the sequence it actually checks the time, I&#039;d guess it&#039;s when the battle ends and it checks to see whether any Pokémon have met the conditions to evolve. Which would mean that once it&#039;s in the evolve screen, it&#039;s already decided.&lt;br /&gt;
&lt;br /&gt;
:Also, the change between day and night is different depending on what Generation game you&#039;re playing and what season it is (for Gen V). Full details can be found on our [[time]] page. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:03, 23 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Eevee-lutions?==&lt;br /&gt;
&lt;br /&gt;
I found this picture on another website. I didn&#039;t see information on this site or Serebii. Any truth to it?&lt;br /&gt;
&lt;br /&gt;
Picture: [http://pokebot.everyboty.net/pix/1179.jpg See Here]. [[User:Darkcloud1111|Darkcloud1111]] ([[User talk:Darkcloud1111|talk]]) 21:28, 13 January 2013 (UTC)&lt;br /&gt;
:It&#039;s a fanmade picture.  I think I&#039;ve seen it around a few time.  --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 21:35, 13 January 2013 (UTC)&lt;br /&gt;
::I thought so. With G6 coming out however, I wanted to be sure as the person that sent me the picture was very convinced. [[User:Darkcloud1111|&amp;lt;span style=&amp;quot;color:MediumBlue;font-family:Fantasy&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Darkcloud1111&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Darkcloud1111|&amp;lt;span style=&amp;quot;color:LightSeaGreen;font-family:Segoe Script;&amp;quot;&amp;gt;&#039;&#039;&#039;~Fastest Hero Alive&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]  22:13, 13 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ninfia ==&lt;br /&gt;
&lt;br /&gt;
Is a real new Eeveeloshon.http://www.serebii.net/index2.shtml [[User:Random Chaos|Random Chaos]] ([[User talk:Random Chaos|talk]]) 12:40, 12 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also can we add something like this to the top:&lt;br /&gt;
Ninfia through an unknown method (Generation VI onward).&lt;br /&gt;
and the number has to be changed from seven to eight.&lt;br /&gt;
--[[User:CoolDudeAl|CoolDudeAl]] ([[User talk:CoolDudeAl|talk]]) 23:48, 12 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can Sylveon (Ninfia&#039;s English name) be added to the evolution chart? [[User:SeanWheeler|SeanWheeler]] ([[User talk:SeanWheeler|talk]]) 02:22, 15 February 2013 (UTC)&lt;br /&gt;
:Not yet, we know barely nothing about it, such as the evolution method or the type Sylveon belongs to. We should wait. [[User:Masatoshi|&amp;lt;span style=&amp;quot;color: #224a9a&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color: #2b5fc7&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;asatoshi&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]][[User_talk:Masatoshi|&amp;lt;span style=&amp;quot;color: #118eb2&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 02:57, 15 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Eievui&amp;quot; - what on earth?! ==&lt;br /&gt;
&lt;br /&gt;
Um, for the Japanese name of Eevee to be romanized as &amp;quot;Eievui&amp;quot; it would literally have to be エイエヴイ; last time I checked it was イーブイ, which romanizes as &amp;quot;iivui&amp;quot; (or &amp;quot;īvui&amp;quot;, as Wikipedia standards would like for us to believe). Can anyone explain to me why it&#039;s so incredibly, blatantly wrong? -[[User:Wohdin|Wohdin]] ([[User talk:Wohdin|talk]]) 02:12, 26 February 2013 (UTC)&lt;br /&gt;
:That is the romanization they use in the official merchandise. So that&#039;s what we use here. You can see it used [http://www.pokemon.co.jp/info/2012/11/121122_p01.html here]. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 03:16, 26 February 2013 (UTC)&lt;br /&gt;
::Also, that&#039;s Hepburn standards, not Wikipedia standards. Hepburn is the typical way of phonetic romanization. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:17, 26 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evolution precedence ==&lt;br /&gt;
&lt;br /&gt;
It has been established that location-based Eeveelutions take precedence over those with other level-up requirements. My question is: would an Eevee with high friendship as well as 2 Affection hearts and a Fairy-type move always only attempt to evolve into Sylveon upon leveling up, or is there maybe a 50-50 chance that it might instead become Espeon or Umbreon (depending on time of day)? My guess is that it might only become Espeon or Umbreon if the criteria for Eevee to become Sylveon are not present because it would be the more readily changeable condition; making a Pokémon forget a move is easier to accomplish than dragging down its friendship rating, right? [[User:ILOVETOGETIC|I♥Togetic]] ([[User talk:ILOVETOGETIC|talk]]) 09:31, 8 November 2013 (UTC)&lt;br /&gt;
:It would seem that Sylveon takes precedence over Espeon/Umbreon from several accounts I&#039;ve heard while looking into this of people trying to get Sylveon having Eevee trying to evolve into Espeon/Umbreon until a fairy-type move is learned, which then causes Eevee to become Sylveon on the next level. Evolution precedence information should be added to the article.[[User:Dancinswords|Dancinswords]] ([[User talk:Dancinswords|talk]]) 06:52, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Charm and Covet Egg moves ==&lt;br /&gt;
&lt;br /&gt;
Should Charm and Covet even be in the Egg Moves section. Eevee learns them via lv up, why put those moves in the egg move section? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 09:06, 16 May 2014 (UTC)&lt;br /&gt;
:Normally Pokémon hatch with just their base moves, but Egg moves are moves that can potentially be passed down from their parents. Yes Eevee can learn Covet and Charm through level up, but they can also be passed down to offspring despite them not being starting moves. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 09:17, 16 May 2014 (UTC)&lt;br /&gt;
::I was just wondering since most of the other articles don&#039;t usually list egg moves if they&#039;re in the lv up section. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 10:23, 16 May 2014 (UTC)&lt;br /&gt;
:::They are listed if those moves only need one parent instead of both. A move is not an egg move if both parents are required to know the move for it to be passed down. Since Eevee only needs one parent to have those moves passed down, it&#039;s an egg move on top of being a level-up move. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 13:42, 16 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fraudulent Mega Eevee Description for article in Bing Search ==&lt;br /&gt;
&lt;br /&gt;
So I did a &#039;&#039;&#039;Bing&#039;&#039;&#039; Search for Mega Eevee, just to see some fan art of what it would look like. The first website/article listed is this one, however the description caption reads as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aug 10, 2014 · Mega Eevee : Mega Eevee Y: Gender ratio. Unknown: 87.5% male, 12.5% female: Catch rate. ... An Eevee is seen as a Pokémon experimented on by …&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The description is indicating Eevee actually has at least one, version exclusive Mega Evolution. Why is this showing up, did someone put hidden code into the article that Bing is picking up?&lt;br /&gt;
&lt;br /&gt;
Anyways, I thought I would bring it up so that I could get a answer, and the Admin staff could take preventative action, maybe send Bing a note to fix it. I checked the same search on Google, and it does not show the fraudulent description. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 00:42, 15 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Plausible Trivia? ==&lt;br /&gt;
&lt;br /&gt;
Would the following thought, better written, qualify as fan speculation, or valid trivia?&lt;br /&gt;
&lt;br /&gt;
Eevee is similar the given name &#039;Eve&#039;. The given name &#039;Eve&#039; is &#039;Chava&#039; [חַוָּה] in the original Hebrew. The root word from which &#039;Chava&#039; is constructed can mean &#039;to give breath&#039; or &#039;to give life&#039; in Biblical Hebrew. This plausibly relates to the many pokemon into which Eevee can breath life.[[User:ABZB|ABZB]] ([[User talk:ABZB|talk]]) 21:14, 31 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Eevee_(Pok%C3%A9mon)&amp;diff=2166213</id>
		<title>Talk:Eevee (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Eevee_(Pok%C3%A9mon)&amp;diff=2166213"/>
		<updated>2014-08-28T00:22:19Z</updated>

		<summary type="html">&lt;p&gt;ABZB: /* Plausible Trivia? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rotating art}}&lt;br /&gt;
== [[Same-type attack bonus|STAB]] status of [[Bite (move)|Bite]] ==&lt;br /&gt;
&lt;br /&gt;
Please note that in RBY, {{M|Bite}} is {{T|Normal}}, so it is marked as a STAB move, while in later games it is {{T|Dark}}, so it&#039;s marked as STAB for an evolution (in this case - {{P|Umbreon}}). [[User:User142|User142]] ([[User talk:User142|Talk]]) 16:27, 14 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon XD ==&lt;br /&gt;
&lt;br /&gt;
Hey, does anyone have XD?  There are evolution items for Umbreon and Espeon in that game instead of Happiness evolutions.  Does anyone know what they are?  They should problably be listed here. --[[User:Zeta|Zeta]] 19:06, 28 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think they were Sun Shard (Espeon) and Moon Shard (Umbreon) [[User:Xanhawk|Xanhawk]]&lt;br /&gt;
&lt;br /&gt;
== [[Generation II]] evolutions ==&lt;br /&gt;
&lt;br /&gt;
Say, in XD, does Eevee need to hold the Sun/Moon shard and level up to evolve? or simply be exposed to them like a stone? [[User:DanPMK|MK]] 15:34, 9 January 2007 (UTC)&lt;br /&gt;
:Hold and level up. [[User:TTEchidna|Tom Temprotran]] 09:36, 10 January 2007 (UTC)&lt;br /&gt;
::Does it also require happiness to be maxed? So many sites have conflicting information regarding them in XD. [[User:DanPMK|MK]] 13:07, 10 January 2007 (UTC)&lt;br /&gt;
:::No, just stick it on and level up. --[[User:Argy|Argy]] 18:46, 10 January 2007 (UTC)&lt;br /&gt;
::::All you need is to have the shard with you. Eevee doesn&#039;t have to be holding it. -[[User:Happy Mask Man|Happy Mask Man]] 19:18, 10 January 2007 (UTC)&lt;br /&gt;
:::::Wrong, Eevee does have to be holding the shard to evolve.  [[User:Jake30502|Jake30502]] 15:03, 25 June 2007 (UTC)&lt;br /&gt;
::::::Is the items Sun and Moon Shard capable of veing transferred into R/S/FR/LG/E? [[User:Ht14|ht14]] 03:15, 19 July 2008 (UTC)&lt;br /&gt;
:::::::No. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:16, 19 July 2008 (UTC)&lt;br /&gt;
::::::::Have you tried it though? I wonder why not though...do you have to evolve your Eevee when you get the item? [[User:Ht14|ht14]] 02:07, 22 July 2008 (UTC)&lt;br /&gt;
The shards are Key Items.  Eevee can&#039;t hold it. About the happiness, yes it needs to be maxed; but it&#039;s &#039;&#039;already&#039;&#039; maxed at the beginning of the game.--[[User:Goukazaru|Nostalgia]] 00:52, 11 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do The Eeveelutions Still Have A High Stat? ==&lt;br /&gt;
&lt;br /&gt;
Are The Eeveelutions Still Following The Stats Where A Certain Evolution Has The Highest Stat Compared To The Family? &lt;br /&gt;
For Example, Vapoureon Has The Highest HP Stat Tha All Of The Rest; Jolteon Has The Highest Speed Stat Than The Others. &lt;br /&gt;
- Tesh -&lt;br /&gt;
:Look at their base stats. They&#039;re the same totals, they&#039;re just different as far as focus, so yes, all of them have one stat higher than the rest. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:35, 27 June 2007 (UTC)&lt;br /&gt;
:... except there&#039;s six stats and seven Eeveelutions, meaning two had to specialize in the same thing.  Apparently, it&#039;s the Special Attack ones. --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 05:26, 27 June 2007 (UTC)&lt;br /&gt;
::Which is what I meant by focus, since although Espeon and Glaceon both have the 130 in Special Attack, 95 in Special Defense, and 65 in HP, Attack, Defense, and Speed does differ. So really, if they do make nine more Eeveelutions, many will share the strongest stats, but there&#039;d still be room for base stat variance. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 28 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==help==&lt;br /&gt;
dos anybody know if i beat collaseum and trade umbrion and espieon can i mat one of the with a nother pokemon a couple times and get the othe evvealoution {{unsigned|Shiny evvee}}&lt;br /&gt;
&lt;br /&gt;
No, since they&#039;re both male. Also, if you want help, try typing like someone over the age of 3. {{unsigned|Fishman}}&lt;br /&gt;
:{{p|Ditto}}. And I agree, try typing like you know English. Dammit, you people are the reason that the school systems are failing. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:47, 21 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m not sure, maybe he&#039;s a kid who learnt the internet at age 4...Or he&#039;s just plain inattentive, impossibly inaccurate and unintelligent. &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;Optimus35&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Optimus35|&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] | [[User:Optimus35/Diamond&amp;amp;amp;Pearl|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FFC0CB&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;/sup&amp;gt; 10:21, 28 September 2007 (UTC)&lt;br /&gt;
:::This is also meant for the forums.... [[User:Ht14|ht14]] 00:50, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name origin - Eon ==&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;&#039;&#039;Eon also means a very long time, which is how long it takes for Eevee to evolve without the aid of an evolutionary stone&#039;&#039;&amp;quot;&lt;br /&gt;
but in [[Generation I]] Eevee cannot evolve without stones! can I remove this sentence? --[[User:Valepert|Valepert]] 21:02, 10 November 2007 (UTC)&lt;br /&gt;
:But that&#039;s ONLY in GenI. Why remove it? Don&#039;t remove it, as it explains why it&#039;s called &amp;quot;Eon&amp;quot;. &amp;gt;&amp;lt; [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:05, 10 November 2007 (UTC)&lt;br /&gt;
::Even then, it doesn&#039;t take an eon to evolve without a stone. You can have a level 2 Espeon or Umbreon. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:54, 10 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thinking about it eon could refer to the amount of time it takes a regular species to evolve, and since Eevee is so adaptable it could be that it represents eons of evolution (as it has mastered in some way). If you can make sense of that it may help. --&amp;lt;span style=&amp;quot;color:#009966;&amp;quot;&amp;gt;☆[[User:Woodland Mudkip|Woodland:M]] ☆&amp;lt;/span&amp;gt; 20:29, 1 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Don&#039;t forget that Pokemon in the games have a level cap. Theoretically, if there were no level caps Eevee would evolve eventually. [[User: Kyle95]] December 20, 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Palindromes ==&lt;br /&gt;
&lt;br /&gt;
How many palindrome pokémon are there? I only know of two, Eevee and Girafarig. If those are the only two, might their trivia take note of the other?&lt;br /&gt;
&lt;br /&gt;
Also, I joined just to ask the above question. Why doesn&#039;t bulbapedia allow anon to edit? [[User:Zeek Aran|Zeek Aran]] 05:41, 4 June 2008 (UTC)&lt;br /&gt;
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Also also, can someone post in my user page so my name turns blue? It bothers me. Another question, why doesn&#039;t bulbapedia allow User page edits? I get &amp;quot;You do not have permission to edit pages in the User namespace.&amp;quot; [[User:Zeek Aran|Zeek Aran]] 05:44, 4 June 2008 (UTC)&lt;br /&gt;
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1. 3 Pokémon names are palindromes (Eevee, Girafarig and Ho-oh)&lt;br /&gt;
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2. Use Proper GrAmmAr.&lt;br /&gt;
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3. It&#039;s been answer 4,000,000,000,000 time, And I can&#039;t be bothered making it the 4,000,000,000,001&#039;th time.&lt;br /&gt;
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--[[User:Force Fire|Force Fire]] 05:47, 4 June 2008 (UTC)&lt;br /&gt;
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Hm. Good greeting. Please tell me how my grammar is improper. I see I could have put a colon or semicolon on my second sentence instead of a comma, but what else? [[User:Zeek Aran|Zeek Aran]] 05:50, 4 June 2008 (UTC)&lt;br /&gt;
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:Pokémon. Not pokémon. Capitalize. Bulbapedia. Not bulbapedia.&#039;&#039;&#039;[[User:Optimus35|It&#039;s the &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;05:52 4 Jun 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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::Is that all? Do you get on to everyone who doesn&#039;t capitalize pokémon or site names? [[User:Zeek Aran|Zeek Aran]] 05:55, 4 June 2008 (UTC)&lt;br /&gt;
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::: It just makes it proper, Pokémon is a name of a Tv show (Or something), and Bulbapedia is a name of a site, Both being N-O-U-N-S (Nouns). --[[User:Force Fire|Force Fire]] 05:57, 4 June 2008 (UTC)&lt;br /&gt;
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:::: Pokémon is the name of a manga, series of video games, and anime. It&#039;s also the type of creatures in those. One doesn&#039;t call a scarab a type of Beetle, but a beetle, so I thought pokémon would sound proper enough. You don&#039;t capitalize nouns. You capitalize PROPER nouns. [[User:Zeek Aran|Zeek Aran]] 06:02, 4 June 2008 (UTC)&lt;br /&gt;
:::::I don&#039;t really get it, either... but it&#039;s official policy that Pokémon is capitalized. It doesn&#039;t matter as much on talk pages as in the main namespace, but like with other sorts of proper grammar, it makes it look more like you know what you&#039;re doing. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 06:26, 4 June 2008 (UTC)&lt;br /&gt;
::::::It&#039;s Pokémon because it IS a proper noun. Why? It&#039;s a species of imaginary creatures. Imaginary. Name. Name. Proper Noun. &#039;&#039;&#039;[[User:Optimus35|It&#039;s the &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;07:05 4 Jun 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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:::::::Why is everyone talking about grammar? I thought this was about palindromes! [[User:Thermorules123]] 02:57, 26 Dec 2008&lt;br /&gt;
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:::::::: I see, I now have the power to make people go of-topic..... And by the way, Nouns do need to be capital too, A noun is A place (London), a name (Andrew) and A thing (Ball, Not really {{tt|necessary|Correct Spelling?}} to capitilize though) --[[Charizard (Pokémon)|&amp;lt;font color=&amp;quot;FF1111&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Force&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User:Force Fire|&amp;lt;font color=&amp;quot;E24242&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Fire&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; [[User talk:Force Fire|&amp;lt;font color=&amp;quot;4F5870&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] 15:07, 26 December 2008 (UTC)&lt;br /&gt;
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:::::::::You only need to capitalize names. [[User:Thermorules123]] 03:35, 26 Dec 2008&lt;br /&gt;
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== Super Smash Bros. Brawl ==&lt;br /&gt;
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I removed the bit about Eevee appearing in &#039;&#039;Brawl&#039;&#039; and evolving into one of its seven evolutions.  Simply put, Eevee does not appear out of a Poké Ball in that game.  Nor do its evolutions.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 15:02, 4 June 2008 (UTC)&lt;br /&gt;
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== Interesting Fact ==&lt;br /&gt;
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Should it be noted somewhere that eevee&#039;s original evolutions (vaporeon, jolteon, flareon) are immune from damage by their own type because of their special abilities. Vaporeon=water absorb, jolteon=volt absorb, flareon=flash fire[[User:Darkcloud1111|Darkcloud1111]] 07:20, 7 September 2008 (UTC)Darkcloud1111&lt;br /&gt;
:No. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00CC00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 13:36, 27 December 2008 (UTC)&lt;br /&gt;
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== Evolving into Leafeon and Glaceon ==&lt;br /&gt;
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I thought when an you want to evolve Eevee into Leafeon or Glaceon, you had to be in the same patch of grass as the Mossy Rock or Frosty Rock.  The information on doing so, at least in Eevee&#039;s article, says you just have to be in Eterna Forest or Route 217 to do it.  So, which one is true?  [[User:Superbreeder|Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 00:09, 22 October 2008 (UTC)&lt;br /&gt;
:You just need to be on the route. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 01:11, 22 October 2008 (UTC)&lt;br /&gt;
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== Level Up Evolutions ==&lt;br /&gt;
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Does anyone know what happens if you level up a [[happiness|happy]] Eevee in (say) [[Eterna Forest]] during the [[time|day]]? Does the location or happiness evolution take precidence? In this example, would you get a {{p|Leafeon}} or an {{p|Espeon}}? I don&#039;t have the games so I can&#039;t test it. [[User:Werdnae|Werdnae]] 02:49, 22 November 2008 (UTC)&lt;br /&gt;
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:That is a pickle. I guess it would make sense to say the evolutionary path would be chosen at random with a 50/50 chance of getting Leafeon or Espeon.[[User:Bttsstewart|Bttsstewart]] 04:55, 8 December 2008 (UTC)Bttsstewart&lt;br /&gt;
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::Hey, that sounds like a fun theory to test. I&#039;ll get back to you. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 05:04, 8 December 2008 (UTC)&lt;br /&gt;
:::Location takes precedence. I tested it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:08, 8 December 2008 (UTC)&lt;br /&gt;
::::Aw man! TTE spoiled my fun. Maybe I&#039;ll just do it anyway{{tt|.|wouldn&#039;t want your game to be a fluke now, would we? :D}} &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 05:12, 8 December 2008 (UTC)&lt;br /&gt;
:::::However, what if you evolved two happy Eevee right on the border between day and night, at the same time through the same battle. One initiates evolution sequence before the time period switches, the other initiates after (DS closing may be involved). &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:13, 8 December 2008 (UTC)&lt;br /&gt;
::::::&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;rushes to daycare* &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 05:15, 8 December 2008 (UTC)&lt;br /&gt;
:::::::Before 4 AM? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:38, 8 December 2008 (UTC)&lt;br /&gt;
::::::::Er, not likely mate. If you can do it faster feel free. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 08:21, 8 December 2008 (UTC)&lt;br /&gt;
:::::::: Eterna Forest has a sign inside it claiming that it is &amp;quot;The place where time stands still&amp;quot;. I think this is trying to hint that Umbreon/Espeon aren&#039;t possible to obtain inside it. Not sure about the conditions for Glaceon though, just thought it was interesting to note =) --[[User:Improv|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Improv.&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Improv|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 22:16, 28 December 2008 (UTC)&lt;br /&gt;
:Where is siad sign?[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 22:19, 28 December 2008 (UTC)&lt;br /&gt;
::As soon as you step inside, you can see the sign. Sorry about my signiature =/ --[[User:Improv|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Improv.&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Improv|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:11, 29 December 2008 (UTC)&lt;br /&gt;
:::I&#039;d always taken this to mean that it referred to it being an &#039;&#039;&#039;eterna&#039;&#039;&#039;l forest, but this is also promising... As much as I hate trivia, this is kind of ok! I&#039;ll add it to the Eterna Forest article if it isn&#039;t already there. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 08:19, 29 December 2008 (UTC)&lt;br /&gt;
:So does this mean that the same rule applies to [[Route 217]], where {{p|Glaceon}} evolves? [[User:XxXcharmanderXxX|&amp;lt;font color=&amp;quot;#007FFF&amp;quot;&amp;gt;--Charmander&amp;lt;/font&amp;gt;]] &#039;&#039;[[User_talk:XxXcharmanderXxX|&amp;lt;font color=&amp;quot;6495ED&amp;quot;&amp;gt;-(talk&amp;lt;/font&amp;gt;]] &amp;lt;font color=&amp;quot;#6495ED&amp;quot;&amp;gt;or&amp;lt;/font&amp;gt; [[Special:Contributions/XxXcharmanderXxX|&amp;lt;font color=&amp;quot;6495ED&amp;quot;&amp;gt;stalk!)&amp;lt;/font&amp;gt;]]&#039;&#039; 03:43, 13 January 2009 (UTC)&lt;br /&gt;
::Because if it is, that information should be added to [[Route 217|the page]]. [[User:XxXcharmanderXxX|&amp;lt;font color=&amp;quot;#007FFF&amp;quot;&amp;gt;--Charmander&amp;lt;/font&amp;gt;]] &#039;&#039;[[User_talk:XxXcharmanderXxX|&amp;lt;font color=&amp;quot;6495ED&amp;quot;&amp;gt;-(talk&amp;lt;/font&amp;gt;]] &amp;lt;font color=&amp;quot;#6495ED&amp;quot;&amp;gt;or&amp;lt;/font&amp;gt; [[Special:Contributions/XxXcharmanderXxX|&amp;lt;font color=&amp;quot;6495ED&amp;quot;&amp;gt;stalk!)&amp;lt;/font&amp;gt;]]&#039;&#039; 03:47, 13 January 2009 (UTC)&lt;br /&gt;
:::Yeah, if you evolve your Eevee OUTSIDE on Route 217, it will become a Glaceon. Indoors (Rare Candy inside a house when happiness is max&#039;d) it takes the Espeon/Umbreon route. Same with Eterna Forest (the forest area where Moss Rock is) vs the exterior area accessed via Cut. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 18:33, 22 January 2009 (UTC)&lt;br /&gt;
But this dosn&#039;t awnser what will happen if said eevee was also holding a evolutionary stone. We will test this.--[[user:Mtn otter|Mtn otter]] We are the Void 01:28, 25 October 2009 (UTC)&lt;br /&gt;
:It will evolve into Leafeon/Glaceon, because holding an evolutionary stone DOES NOT activate the stone when battling.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Ho-Oh (Pokémon)|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Lugia (Pokémon)|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 01:32, 25 October 2009 (UTC)&lt;br /&gt;
::Yes. But they do activate upon level up, which two types of it&#039;s evolution require, and the other one can be done with or with out it.--[[user:Mtn otter|Mtn otter]] We are the Void 01:48, 25 October 2009 (UTC)&lt;br /&gt;
:::Leveling up doesn&#039;t activate a held evo stone - I just tested with a fire stone on an Eevee in Pt. Because of this it will take the location/time evolution upon level up, even if an Evo stone is held. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 04:51, 26 October 2009 (UTC)&lt;br /&gt;
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== Catchable, but no attacking moves... ==&lt;br /&gt;
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Is Eevee the only one that does this? When you catch it in DP from the Trophy Garden, all four moves it has are status moves. Does anything but the four cocoons and Abra have this... hindrance? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 18:34, 22 January 2009 (UTC)&lt;br /&gt;
:Ralts in DP only has Growl when chained.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:45, 22 January 2009 (UTC)&lt;br /&gt;
::That is, if you get a chain of level 4 or level 5 Ralts.  Level 6 would know Confusion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:48, 22 January 2009 (UTC)&lt;br /&gt;
:::...{{p|Ditto}}... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:35, 24 January 2009 (UTC)&lt;br /&gt;
::::Not so sure how much Ditto would count, as Transform could potentially gain it attacking moves.  Eevee and Ralts, though, sure.  I&#039;m [[User:Missingno. Master|Missingno. Master]].  Come see my new and improved user page, and [[User talk:Missingno. Master|tell me what you think!]] 03:37, 24 January 2009 (UTC)&lt;br /&gt;
:::::Good point...that means {{p|Smeargle}} could be scratched out as well... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:41, 24 January 2009 (UTC)&lt;br /&gt;
::::::Oh, yeah, forgot about Smeargle!  Yeah, Smeargle&#039;s out.  I&#039;m [[User:Missingno. Master|Missingno. Master]].  Come see my new and improved user page, and [[User talk:Missingno. Master|tell me what you think!]] 03:47, 24 January 2009 (UTC)&lt;br /&gt;
:::::::There&#039;s also {{p|Magikarp}}, which you can find knowing only {{m|Splash}} if you use an Old Rod near just about any body of water.  That one could be questionable though.  [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 17:29, 14 April 2009 (UTC)&lt;br /&gt;
::::::::eevee may be the only one with a full attack set with no offensive moves. abra, ditto, and smeargle only learn one move, but thats only because ditto and smeagle and designed that way and abra doesnt learn any attacks until after it evolves[[User:Darkcloud1111|darkcloud1111]] 18:00, 14 April 2009 (UTC)&lt;br /&gt;
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== Pokémon Yellow ==&lt;br /&gt;
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Is there a condition(s) which determine which of the three possible evolutions that Blue&#039;s Eevee has?  If so, what are they, and should they be added into the article?--[[User:Ggled|Ggled]] 21:43, 20 March 2009 (UTC)&lt;br /&gt;
:They&#039;re listed on {{ga|Blue}}&#039;s article, and no, it should not be added to this article. - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Kogoro&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Talk to me&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 21:48, 20 March 2009 (UTC)&lt;br /&gt;
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== Information that I&#039;m sure if it is true or not, need confirmation ==&lt;br /&gt;
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I think that it may be possible to breed one with one of the moves that has the same move type as one of it&#039;s evolutions by raising two Flareon&#039;s with Flamethrower, or something. Two Jolteon&#039;s with Thunderbolt, etc.--[[User:Tmwps|Tmwps]] 11:06, 21 March 2009 (UTC)&lt;br /&gt;
:Only if the Eevee can learn those attacks too. And we don&#039;t list moves that can be indirectly passed down by TM unless they are in the internal coding of the game. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 11:08, 21 March 2009 (UTC)&lt;br /&gt;
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== Steps listed incorrect? ==&lt;br /&gt;
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I&#039;ve been breeding Eevee in Platinum, and my eggs have been taking 10,200 steps to hatch, where the article lists 9180. Can anyone else test this? [[User:Seraph|Seraph]]&lt;br /&gt;
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== Day &amp;amp; Night ==&lt;br /&gt;
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The article mentions that Eevee evolved into Espeon during the day, and Umbreon at night time...&lt;br /&gt;
Though it doesn&#039;t mention what happens if it evolves during the morning...&lt;br /&gt;
...Personally, I&#039;m not 100% sure what actually happens (I believe it was Espeon?)...&lt;br /&gt;
But regardless, I think it should be confirmed and added to the article. {{unsigned|M190049}}&lt;br /&gt;
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:{{pkmn|Stadium 2}}&#039;s library stated the result was Espeon when done in the morning.  Sure, Stadium 2&#039;s data is fully accurate only up to [[Generation II]], but I&#039;m pretty sure something like this would hold true in [[Generation IV]] as well...--[[User:Shiningpikablu252|Shiningpikablu252]] 21:10, 18 May 2009 (UTC)&lt;br /&gt;
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== Multiple requirements met ==&lt;br /&gt;
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What would happen in the event eevee has reached the level of happiness necessary to evolve into either espeon or umbreon, but was leveld up in eternia forest or route 217?--[[User:Skaisdead|Skaisdead]] 21:44, 19 July 2009 (UTC)&lt;br /&gt;
:As discussed in various other places, the &#039;&#039;&#039;location&#039;&#039;&#039; evolution takes precedence over the straight happiness one. This should be in the article somewhere though... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:57, 19 July 2009 (UTC)&lt;br /&gt;
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== Can Eevee learn Endure by breeding? ==&lt;br /&gt;
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I stuck an Eevee in the Daycare with a Buneary that knew Endure and the Eevee that hatched from the eggs knew Endure too. When I swapped the Buneary for a Monferno and hatched more Eevee, they didn&#039;t know Endure anymore. Does that mean Endure is an egg move for Eevee? [[User:Avalanche lily|Avalanche lily]] 19:11, 25 August 2009 (UTC)&lt;br /&gt;
:[New comments to bottom plz]. Endure is a TM move. Any move that can be learned by TM will be passed down. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:46, 25 August 2009 (UTC)&lt;br /&gt;
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== There&#039;s no ring around its tail, right? ==&lt;br /&gt;
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[http://img148.imageshack.us/img148/6185/6125.jpg This] Sugimori art shows an Eevee with a ring around its tail. Maybe it&#039;s just that Eevee, but no other Eevee has been shown with a ring, right?  [[User:Lovely Rose|Lovely Rose]] 00:50, 17 October 2009 (UTC)&lt;br /&gt;
:Light reflection.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Ho-Oh (Pokémon)|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Lugia (Pokémon)|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 01:31, 25 October 2009 (UTC)&lt;br /&gt;
==Ok...==&lt;br /&gt;
Please fix the egg hatch time. It&#039;s really 10,200 steps, not 9,400--[[User:Skymin23|FlyingSkymin23]] 02:12, 26 February 2010 (UTC)&lt;br /&gt;
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== Leaf/Glace in HGSS ==&lt;br /&gt;
Do you have to trade Eevee to DPPt to evolve or is there a place in HGSS?&lt;br /&gt;
I can&#039;t really trade cos I&#039;m not always around someone with a DS. (Although, I can always trade over WiFi.) [[User:SallieEspeon|Hullo! My name is Sallie and I am a Cloud fangirl. w00t!]] 22:06, 25 April 2010 (UTC)&lt;br /&gt;
:Yup, same goes for Magneton, and Eevee from FRLG to RSECXD in order to evolve into Espeon/Umbreon. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:07, 25 April 2010 (UTC)&lt;br /&gt;
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== Eeveelutions To Be Created ==&lt;br /&gt;
I think it should be mentiond in the trivia that Eevee has yet to gain evolutions of normal, fighting, dragon, poison, ground, rock, steel, flying, bug, and ghost types. Is it okay if i put this in there? [[User:EpicShadow|EpicShadow]] 10:07, 18 July 2010 (UTC)&lt;br /&gt;
:Um... no. It can be assumed that it doesn&#039;t have evolutions of those types by reading which types it CAN evolve into. Including that as trivia would be like including that that Wormadam doesn&#039;t have a fire/water/ice/etc. cloak. --[[User:AndyPKMN|AndyPKMN]] 20:05, 18 July 2010 (UTC)&lt;br /&gt;
::Eevee already has Normal type evolution, itself. [[User:Ruberduck0123|Ruberduck0123]] 04:49, 2 October 2010 (UTC)&lt;br /&gt;
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== RSE Pokédex ==&lt;br /&gt;
&lt;br /&gt;
I noticed that in the Pokédex area, it doesn&#039;t include it&#039;s RSE entries. I would add the information, but I don&#039;t know if it&#039;s correct, and I didn&#039;t want to make a huge change. [[User:Pawsrent|Pawsrent]] 18:31, 11 August 2010 (UTC)&lt;br /&gt;
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== First appearance of evolutions in the anime ==&lt;br /&gt;
&lt;br /&gt;
In the trivia section, one of the items states that the first onscreen appearance of an Eevee evolution was in DP, &amp;quot;thirteen years&amp;quot; into the series (the item begins, &amp;quot;Despite the fact...&amp;quot;).  Am I interpreting this incorrectly?  All three of the original evolutions are in [[The Battling Eevee Brothers]], and appear again in [[The Ultimate Test]].  Am I insane?&lt;br /&gt;
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[[User:Bobbadagirl|Bobbadagirl]] 02:23, 7 November 2010 (UTC)&lt;br /&gt;
:Yes, you are. and by evolution it means the act of evolution not the evolved form [[User:Ataro|Ataro]] 02:46, 7 November 2010 (UTC)&lt;br /&gt;
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== Eevee&#039;s Gender Ratio ==&lt;br /&gt;
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It used to be 12.5% male and 82.5% female... I can&#039;t find the edit that it changed but it was.. I know it was because I spent an entire night breeding to get the eeveelutions with the perfect characteristics for each one.. Ended up with two and a half boxes of eevees and only about 9 of them were male.. Can someone else varify this and/or fix it? I can&#039;t find the edit to revert it myself. [[User:F1SH13|F1SH13]] 02:05, 23 January 2012 (UTC)&lt;br /&gt;
:The information was taken from the game data itself. It isn&#039;t wrong and it was never any different. You just got lucky. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:15, 23 January 2012 (UTC)&lt;br /&gt;
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== Could somebody add this to the Moves obtained by Breeding templaye? ==&lt;br /&gt;
&lt;br /&gt;
eevee (and, by extension, all evo&#039;s) can gain the Move Shadow Ball by breeding. HOWEVER, i do not know what the espeon i got from a random Japanese guy was bred with, sooooooo...&lt;br /&gt;
(It may just be Espeon&#039;s move!) [[User:Sartharis|Sartharis, God of Twilight]] 01:33, 8 March 2012 (UTC)&lt;br /&gt;
:[[Breeding#Passing moves down|Any move that the father knows that the baby can learn by TM will be passed down.]] It doesn&#039;t need to be added separately, as it would be a redundant waste of space. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:26, 8 March 2012 (UTC)&lt;br /&gt;
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== Espeon and Umbreon obtainable in RSE? ==&lt;br /&gt;
&lt;br /&gt;
Ruby, Sapphire, and Emerald all have internal clocks. Does this mean Espeon and Umbreon can evolve from Eevee in these games?&lt;br /&gt;
If the answer&#039;s &amp;quot;no&amp;quot;, then is there any way to obtain Espeon and Umbreon (in Generation III) without owning XD? [[User:SoItBegins|SoItBegins]] 09:03, 3 May 2012 (UTC)&lt;br /&gt;
:Yes, it can evolve in RSE. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:18, 3 May 2012 (UTC)&lt;br /&gt;
==What would happen if...==&lt;br /&gt;
What would happen if Eevee was evolving via friendship at 7:59 PM, and while it was evolving it became 8:00 PM? (Isn&#039;t 8:00 when most night-based evolutions happen? If it isn&#039;t, let me know and I&#039;ll facepalm myself....) Would Eevee become Espeon or Umbreon???[[User:Eeveewithwings123|Eeveewithwings123]] ([[User talk:Eeveewithwings123|talk]]) 00:36, 23 December 2012 (UTC)&lt;br /&gt;
:If it&#039;s in the middle of the actual evolve sequence when the time changes, then won&#039;t switch once the animation&#039;s started, it&#039;ll use the former time. I&#039;d be interested to know precisely where in the sequence it actually checks the time, I&#039;d guess it&#039;s when the battle ends and it checks to see whether any Pokémon have met the conditions to evolve. Which would mean that once it&#039;s in the evolve screen, it&#039;s already decided.&lt;br /&gt;
&lt;br /&gt;
:Also, the change between day and night is different depending on what Generation game you&#039;re playing and what season it is (for Gen V). Full details can be found on our [[time]] page. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:03, 23 December 2012 (UTC)&lt;br /&gt;
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==New Eevee-lutions?==&lt;br /&gt;
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I found this picture on another website. I didn&#039;t see information on this site or Serebii. Any truth to it?&lt;br /&gt;
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Picture: [http://pokebot.everyboty.net/pix/1179.jpg See Here]. [[User:Darkcloud1111|Darkcloud1111]] ([[User talk:Darkcloud1111|talk]]) 21:28, 13 January 2013 (UTC)&lt;br /&gt;
:It&#039;s a fanmade picture.  I think I&#039;ve seen it around a few time.  --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 21:35, 13 January 2013 (UTC)&lt;br /&gt;
::I thought so. With G6 coming out however, I wanted to be sure as the person that sent me the picture was very convinced. [[User:Darkcloud1111|&amp;lt;span style=&amp;quot;color:MediumBlue;font-family:Fantasy&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Darkcloud1111&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Darkcloud1111|&amp;lt;span style=&amp;quot;color:LightSeaGreen;font-family:Segoe Script;&amp;quot;&amp;gt;&#039;&#039;&#039;~Fastest Hero Alive&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]  22:13, 13 January 2013 (UTC)&lt;br /&gt;
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== Ninfia ==&lt;br /&gt;
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Is a real new Eeveeloshon.http://www.serebii.net/index2.shtml [[User:Random Chaos|Random Chaos]] ([[User talk:Random Chaos|talk]]) 12:40, 12 February 2013 (UTC)&lt;br /&gt;
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Also can we add something like this to the top:&lt;br /&gt;
Ninfia through an unknown method (Generation VI onward).&lt;br /&gt;
and the number has to be changed from seven to eight.&lt;br /&gt;
--[[User:CoolDudeAl|CoolDudeAl]] ([[User talk:CoolDudeAl|talk]]) 23:48, 12 February 2013 (UTC)&lt;br /&gt;
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Can Sylveon (Ninfia&#039;s English name) be added to the evolution chart? [[User:SeanWheeler|SeanWheeler]] ([[User talk:SeanWheeler|talk]]) 02:22, 15 February 2013 (UTC)&lt;br /&gt;
:Not yet, we know barely nothing about it, such as the evolution method or the type Sylveon belongs to. We should wait. [[User:Masatoshi|&amp;lt;span style=&amp;quot;color: #224a9a&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color: #2b5fc7&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;asatoshi&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]][[User_talk:Masatoshi|&amp;lt;span style=&amp;quot;color: #118eb2&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 02:57, 15 February 2013 (UTC)&lt;br /&gt;
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== &amp;quot;Eievui&amp;quot; - what on earth?! ==&lt;br /&gt;
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Um, for the Japanese name of Eevee to be romanized as &amp;quot;Eievui&amp;quot; it would literally have to be エイエヴイ; last time I checked it was イーブイ, which romanizes as &amp;quot;iivui&amp;quot; (or &amp;quot;īvui&amp;quot;, as Wikipedia standards would like for us to believe). Can anyone explain to me why it&#039;s so incredibly, blatantly wrong? -[[User:Wohdin|Wohdin]] ([[User talk:Wohdin|talk]]) 02:12, 26 February 2013 (UTC)&lt;br /&gt;
:That is the romanization they use in the official merchandise. So that&#039;s what we use here. You can see it used [http://www.pokemon.co.jp/info/2012/11/121122_p01.html here]. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 03:16, 26 February 2013 (UTC)&lt;br /&gt;
::Also, that&#039;s Hepburn standards, not Wikipedia standards. Hepburn is the typical way of phonetic romanization. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:17, 26 February 2013 (UTC)&lt;br /&gt;
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== Evolution precedence ==&lt;br /&gt;
&lt;br /&gt;
It has been established that location-based Eeveelutions take precedence over those with other level-up requirements. My question is: would an Eevee with high friendship as well as 2 Affection hearts and a Fairy-type move always only attempt to evolve into Sylveon upon leveling up, or is there maybe a 50-50 chance that it might instead become Espeon or Umbreon (depending on time of day)? My guess is that it might only become Espeon or Umbreon if the criteria for Eevee to become Sylveon are not present because it would be the more readily changeable condition; making a Pokémon forget a move is easier to accomplish than dragging down its friendship rating, right? [[User:ILOVETOGETIC|I♥Togetic]] ([[User talk:ILOVETOGETIC|talk]]) 09:31, 8 November 2013 (UTC)&lt;br /&gt;
:It would seem that Sylveon takes precedence over Espeon/Umbreon from several accounts I&#039;ve heard while looking into this of people trying to get Sylveon having Eevee trying to evolve into Espeon/Umbreon until a fairy-type move is learned, which then causes Eevee to become Sylveon on the next level. Evolution precedence information should be added to the article.[[User:Dancinswords|Dancinswords]] ([[User talk:Dancinswords|talk]]) 06:52, 3 January 2014 (UTC)&lt;br /&gt;
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== Charm and Covet Egg moves ==&lt;br /&gt;
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Should Charm and Covet even be in the Egg Moves section. Eevee learns them via lv up, why put those moves in the egg move section? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 09:06, 16 May 2014 (UTC)&lt;br /&gt;
:Normally Pokémon hatch with just their base moves, but Egg moves are moves that can potentially be passed down from their parents. Yes Eevee can learn Covet and Charm through level up, but they can also be passed down to offspring despite them not being starting moves. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 09:17, 16 May 2014 (UTC)&lt;br /&gt;
::I was just wondering since most of the other articles don&#039;t usually list egg moves if they&#039;re in the lv up section. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 10:23, 16 May 2014 (UTC)&lt;br /&gt;
:::They are listed if those moves only need one parent instead of both. A move is not an egg move if both parents are required to know the move for it to be passed down. Since Eevee only needs one parent to have those moves passed down, it&#039;s an egg move on top of being a level-up move. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 13:42, 16 May 2014 (UTC)&lt;br /&gt;
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== Fraudulent Mega Eevee Description for article in Bing Search ==&lt;br /&gt;
&lt;br /&gt;
So I did a &#039;&#039;&#039;Bing&#039;&#039;&#039; Search for Mega Eevee, just to see some fan art of what it would look like. The first website/article listed is this one, however the description caption reads as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aug 10, 2014 · Mega Eevee : Mega Eevee Y: Gender ratio. Unknown: 87.5% male, 12.5% female: Catch rate. ... An Eevee is seen as a Pokémon experimented on by …&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The description is indicating Eevee actually has at least one, version exclusive Mega Evolution. Why is this showing up, did someone put hidden code into the article that Bing is picking up?&lt;br /&gt;
&lt;br /&gt;
Anyways, I thought I would bring it up so that I could get a answer, and the Admin staff could take preventative action, maybe send Bing a note to fix it. I checked the same search on Google, and it does not show the fraudulent description. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 00:42, 15 August 2014 (UTC)&lt;br /&gt;
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== Plausible Trivia? ==&lt;br /&gt;
&lt;br /&gt;
Would the following thought, better written, qualify as fan speculation, or valid trivia?&lt;br /&gt;
&lt;br /&gt;
Eevee is similar the given name &#039;Eve&#039;. The given name &#039;Eve&#039; is &#039;Chava&#039; [חַוָּה] in the original Hebrew. The root word from which &#039;Chava&#039; is constructed can mean &#039;to give breath&#039; or &#039;to give life&#039; in Biblical Hebrew. This plausibly relates to the many pokemon into which Eevee can breath life.&lt;/div&gt;</summary>
		<author><name>ABZB</name></author>
	</entry>
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