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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Escape&amp;diff=3162774</id>
		<title>Escape</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Escape&amp;diff=3162774"/>
		<updated>2020-05-08T20:37:59Z</updated>

		<summary type="html">&lt;p&gt;1ofthe4rocketbros: /* Other factors */ Added notes pertaining to the Battle Pyramid. Not 100% sure about their placement within the text as there are quite a few other places they are relevant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spading|comment=Formula in Generation V onward, if different}}&lt;br /&gt;
{{incomplete|needs=What happens to interactable Pokémon when players run from them?}}&lt;br /&gt;
{{search|game mechanic|the [[Pokémon Adventures]] round whose Japanese title translates to &amp;quot;Escape!!&amp;quot;|PS268}} &#039;&#039;For the Escape Orb in the Mystery Dungeon series, see [[Wonder Orb]].&#039;&#039; &lt;br /&gt;
----&lt;br /&gt;
[[File:Smoke Ball escape III.png|240px|thumb|Escaping via {{DL|In-battle effect item|Smoke Ball}} in Generation III.]]&lt;br /&gt;
In the [[core series]] Pokémon games, it is possible to &#039;&#039;&#039;escape&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|逃|に}}げる&#039;&#039;&#039; &#039;&#039;escape&#039;&#039;) from a {{pkmn|battle}} with a [[wild Pokémon]] by selecting &#039;&#039;&#039;Run&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;にげる&#039;&#039;&#039; &#039;&#039;Run&#039;&#039;) on the main battle screen. However, escape is not guaranteed; whether the player is successful at running away from the battle is determined by a calculation involving the speed of the combatants. When the escape is successful, the battle ends immediately. When it is not successful, the wild Pokémon will use a move.&lt;br /&gt;
&lt;br /&gt;
It is not possible to escape from in-game {{pkmn|Trainer}} battles. However, in player battles in the Cable or Wireless Clubs, attempting to escape will cause the battle to end immediately. If only one player attempts to escape, the battle counts as a loss against them, but if both players attempt to escape in the same turn, the battle ends in a draw.&lt;br /&gt;
&lt;br /&gt;
Entering a battle with a wild Pokémon and then escaping counts the Pokémon as being seen in the Trainer&#039;s [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
==Success conditions==&lt;br /&gt;
{{outdated|needs=everything after Generation 4}}&lt;br /&gt;
===Generation I and II===&lt;br /&gt;
Escape is guaranteed if the wild Pokémon&#039;s Speed is lower than the player&#039;s active Pokémon. Otherwise, under normal circumstances, the chance of escaping is determined by the formula [[File:Escape Formula.png]], where &lt;br /&gt;
:A is the current {{Stat|Speed}} of the player&#039;s active Pokémon,&lt;br /&gt;
:B is the opposing Pokémon&#039;s Speed divided by &amp;lt;tt&amp;gt;4&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;mod 256&amp;lt;/tt&amp;gt;, and&lt;br /&gt;
:C is the number of times the player has tried to escape during the battle (counting the current attempt). If the player&#039;s Pokémon attacks, this number is set to 0.&lt;br /&gt;
If F is greater than 255, the player escapes automatically. Otherwise, a random number is generated between 0 and 255. If that number is less than F, the player escapes. If not, the escape fails and the player&#039;s Pokémon does not make a move that turn. If B is equal to 0, escape is automatically a success.&lt;br /&gt;
===Generation III and IV===&lt;br /&gt;
Escape is guaranteed if the wild Pokémon&#039;s Speed is lower than the player&#039;s active Pokémon. Otherwise, under normal circumstances, the chance of escaping is determined by the formula [[File:Escape Formula new.png]], where &lt;br /&gt;
:A is the unmodified {{Stat|Speed}} of the player&#039;s active Pokémon,&lt;br /&gt;
:B is the opposing Pokémon&#039;s unmodified Speed&lt;br /&gt;
:C is the number of times the player has tried to escape during the battle (counting the current attempt).&lt;br /&gt;
A random number is generated between 0 and 255. If that number is less than F, the player escapes. If not, the escape fails and the player&#039;s Pokémon does not make a move that turn.&lt;br /&gt;
&lt;br /&gt;
===Other factors===&lt;br /&gt;
{{incomplete|section|In Generation II, if a Pokémon holding a Smoke Ball faints and the player chooses to flee, is the player guaranteed to escape?}}&lt;br /&gt;
Pokémon cannot attempt to flee from Trainer battles or battles during [[Island challenge|trial]]s. In the [[Generation II]] games only, the player cannot attempt to flee from Pokémon encountered as traps in the [[Team Rocket HQ|Team Rocket Hideout]], the [[GS Ball]] {{p|Celebi}}, the [[Tin Tower]] {{p|Suicune}} (in Crystal), and the scripted [[Red Gyarados]]. In the [[Battle Pyramid]], escape is not guaranteed if the player&#039;s Pokémon is faster, but the formula calculating the chance of escape is unchanged.&lt;br /&gt;
&lt;br /&gt;
Several conditions prevent a Pokémon from even attempting to flee.&lt;br /&gt;
* A Pokémon with the Ability {{a|Shadow Tag}} prevents opposing Pokémon from attempting to flee. (From Generation IV onward, Pokémon with Shadow Tag are unaffected by Shadow Tag.)&lt;br /&gt;
* A Pokémon with the Ability {{a|Arena Trap}} prevents opposing [[grounded]] Pokémon from attempting to flee.&lt;br /&gt;
* A Pokémon with the Ability {{a|Magnet Pull}} prevents opposing {{type|Steel}} Pokémon from attempting to flee.&lt;br /&gt;
* A Pokémon affected by a {{cat|Trapping moves|trapping move}} (including {{cat|binding moves}} and {{m|Ingrain}}) is prevented from attempting to flee (from Generation II onward).&lt;br /&gt;
&lt;br /&gt;
Several conditions allow a Pokémon to always successfully flee from a wild battle.&lt;br /&gt;
* Using an [[escape item]] ([[Poké Doll]], [[Fluffy Tail]], or [[Poké Toy]]) causes the player to escape from a wild Pokémon (regardless of trapping moves and Abilities).&lt;br /&gt;
* In a wild Single Battle (including an [[SOS Battle]] as long as there is currently only a single opponent), using the move {{m|Teleport}} causes the Pokémon to flee, unless a trapping move or Ability prevents escape. From Generation V onward, {{m|Ingrain}} does not prevent Teleport from being successful.&lt;br /&gt;
* If the player&#039;s Pokémon is holding a [[Smoke Ball]] or has the Ability {{a|Run Away}}, its attempts to flee or Teleport are always successful. In Generation II only, Smoke Ball doesn&#039;t guarantee escape when a trapping move or Ability would prevent it. Run Away does not guarantee escape in the Battle Pyramid, but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.&lt;br /&gt;
** In Generation III and IV, if the player&#039;s Pokémon that has Run Away or a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.&amp;lt;!--Don&#039;t know about Gen II--&amp;gt;&lt;br /&gt;
** In Generation III only, the Smoke Ball has animation when escaping using it. In Generation II, &amp;quot;Got away safely&amp;quot; redundantly appears after the message informing of escape via Smoke Ball.&lt;br /&gt;
** In Generation V only, a wild Pokémon holding a Smoke Ball cannot successfully Teleport if it is trapped by a trapping move or Ability (although the player&#039;s Pokémon can).&lt;br /&gt;
* From [[Generation VI]] onward, the player&#039;s {{type|Ghost}} Pokémon can always successfully flee, regardless of trapping moves or Abilities.&lt;br /&gt;
&lt;br /&gt;
In a wild Single Battle (including an [[SOS Battle]] as long as there is currently only a single opponent), the moves {{m|Whirlwind}}, {{m|Roar}}, {{m|Dragon Tail}}, and {{m|Circle Throw}} force the target to flee, unless it has the Ability {{a|Suction Cups}} or has been affected by {{m|Ingrain}}. If a wild Pokémon&#039;s held [[Red Card]] is activated while it has no allies, it forces the player&#039;s Pokémon to flee.&lt;br /&gt;
&lt;br /&gt;
In a wild battle, the Abilities {{a|Wimp Out}} and {{a|Emergency Exit}} cause the Pokémon with that Ability to flee if its HP falls below half.&lt;br /&gt;
&lt;br /&gt;
===Example (Generation I and II)===&lt;br /&gt;
The player&#039;s Pokémon has a Speed of 25 and the wild Pokémon has a Speed of 100. The player tries to escape, but hasn&#039;t attempted to flee anytime earlier in the battle.&lt;br /&gt;
&lt;br /&gt;
First, calculate B: [[File:Escape Formula Example 1.png]]&lt;br /&gt;
&lt;br /&gt;
Since B isn&#039;t above 255, it is just left as is.&lt;br /&gt;
&lt;br /&gt;
Then, calculate F: [[File:Escape Formula Example 2.png]]&lt;br /&gt;
&lt;br /&gt;
Since F isn&#039;t above 255, generate a random number between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
The probability of escaping is [[File:Escape Formula Example 3.png]], or approximately 24%. If the player fails to escape, each successive attempt will be 30/256 more likely than the last, or about 11.7%.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the slower the Trainer&#039;s Pokémon and/or the faster the wild Pokémon, the harder it is to escape.&lt;br /&gt;
&lt;br /&gt;
==Wild Pokémon==&lt;br /&gt;
Certain wild Pokémon can escape from battle. [[Roaming Pokémon]] attempt to flee every turn, unless they are prevented from fleeing (such as by {{cat|trapping moves}}).&lt;br /&gt;
&lt;br /&gt;
In [[Safari Zone]]s during a [[Safari Game]], Pokémon can escape from battle. The rate of escape is lowered by throwing Bait{{sup/1|RBY}}{{sup/3|FRLG}}{{sup/4|DPPt}}{{sup/4|HGSS}} (while the [[catch rate]] is also lowered) or [[Pokéblock]]s{{sup/3|RSE}}, and the rate of escape is raised by throwing Rocks{{sup/1|RBY}}{{sup/3|FRLG}}, Mud{{sup/4|DPPt}}{{sup/4|HGSS}}, or by &amp;quot;going near&amp;quot;{{sup/3|RSE}} (while the catch rate is also raised).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon X and Y]], {{p|Articuno}}, {{p|Zapdos}}, and {{p|Moltres}} will automatically flee before even the first turn. The player must encounter the Legendary Pokémon ten times before finally battling it in [[Sea Spirit&#039;s Den]].&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In {{game2|Gold|Silver|Crystal}}, in addition to the [[roaming Pokémon|roaming]] [[Legendary beasts]], a few species of wild Pokémon can escape from battle. Much like [[roaming Pokémon]], these Pokémon may attempt to flee immediately before they would use their move, and they will not attempt to flee when affected by {{cat|trapping moves}} (such as {{m|Mean Look}} or {{m|Wrap}}), {{status|sleep}}, or {{status|freeze}}.&lt;br /&gt;
&lt;br /&gt;
All Pokémon that can flee were intended to be more likely to be caught in a [[Fast Ball]], but due to a programming error, only {{p|Magnemite}}, {{p|Grimer}}, and {{p|Tangela}} actually are more likely to be caught in a Fast Ball.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #ddf; border: 3px solid #ccf&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! colspan=2 | Pokémon&lt;br /&gt;
! colspan=2 | Type&lt;br /&gt;
! Probability&lt;br /&gt;
! Appears in the wild&lt;br /&gt;
|-&lt;br /&gt;
| 081 || {{MSP|081|Magnemite}} || {{p|Magnemite}} |{{typetable|Electric}}{{typetable|Steel}} || ~10% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 088 || {{MSP|088|Grimer}} || {{p|Grimer}} |{{typetable2|Poison}} || ~10% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{MSP|104|Cubone}} || {{p|Cubone}} |{{typetable2|Ground}} || 50% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{MSP|114|Tangela}} || {{p|Tangela}} |{{typetable2|Grass}} || ~10% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{MSP|122|Mr. Mime}} || {{p|Mr. Mime}} |{{typetable2|Psychic}} || ~10% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{MSP|133|Eevee}} || {{p|Eevee}} |{{typetable2|Normal}} || ~10% || ✘&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{MSP|137|Porygon}} || {{p|Porygon}} |{{typetable2|Normal}} || ~10% || ✘&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{MSP|144|Articuno}} || {{p|Articuno}} |{{typetable|Ice}}{{typetable|Flying}} || 50% || ✘&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{MSP|145|Zapdos}} || {{p|Zapdos}} |{{typetable|Electric}}{{typetable|Flying}} || 50% || ✘&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{MSP|146|Moltres}} || {{p|Moltres}} |{{typetable|Fire}}{{typetable|Flying}} || 50% || ✘&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{MSP|147|Dratini}} || {{p|Dratini}} |{{typetable2|Dragon}} || ~10% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{MSP|148|Dratini}} || {{p|Dratini}} |{{typetable2|Dragon}} || ~10% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{MSP|176|Togetic}} || {{p|Togetic}} |{{typetable|Normal}}{{typetable|Flying}} || ~10% || ✘&lt;br /&gt;
|-&lt;br /&gt;
| 195 || {{MSP|195|Quagsire}} || {{p|Quagsire}} |{{typetable|Water}}{{typetable|Ground}} || 50% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 197 || {{MSP|197|Umbreon}} || {{p|Umbreon}} |{{typetable2|Dark}} || ~10% || ✘&lt;br /&gt;
|-&lt;br /&gt;
| 201 || {{MSP|201|Unown}} || {{p|Unown}} |{{typetable2|Psychic}} || ~10% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 209 || {{MSP|209|Snubbull}} || {{p|Snubbull}} |{{typetable2|Normal}} || ~10% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 214 || {{MSP|214|Heracross}} || {{p|Heracross}} |{{typetable|Bug}}{{typetable|Fighting}} || ~10% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 216 || {{MSP|216|Teddiursa}} || {{p|Teddiursa}} |{{typetable2|Normal}} || 50% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 225 || {{MSP|225|Delibird}} || {{p|Delibird}} |{{typetable|Ice}}{{typetable|Flying}} || 50% || ✔&lt;br /&gt;
|-&lt;br /&gt;
| 231 || {{MSP|231|Phanpy}} || {{p|Phanpy}} |{{typetable2|Ground}} || 50% || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====&lt;br /&gt;
In {{g|Sun and Moon}}, there is a scripted battle against the [[Ultra Beast]] {{p|Nihilego}} during the {{player}}&#039;s first visit to [[Aether Paradise]]. This Nihilego, which cannot be {{pkmn2|caught}}, is scripted to flee on the fifth turn of battle, ending the battle and continuing the story. If Nihilego was unable to flee on that turn due to being trapped or in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Sky Drop}}, it will not attempt to flee on subsequent turns.&lt;br /&gt;
&lt;br /&gt;
====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], the capture mechanics are similar to that of [[Pokémon GO]]. Wild Pokémon have a chance of fleeing during an encounter after breaking out of a Poké Ball, except encounters for which the player must defeat the Pokémon in battle first (such as {{p|Snorlax}} and [[Legendary Pokémon]]). If the player has a [[Catch Combo]], a wild Pokémon fleeing from the player will cause it to be reset, but the player fleeing from a wild Pokémon will not. Often, a wild Pokémon will perform its cry animation shortly before fleeing.&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
Wild Pokémon escaping is a key aspect of capturing in {{g|GO}}. Whenever the wild Pokémon breaks out of a thrown Poké Ball, there is a chance that it will run away, ending the encounter. Every species has a its own base flee rate, a flat probability of fleeing after breaking out of a Poké Ball. If the player chooses to run from a wild Pokémon encounter, the Pokémon will still remain on the overworld map until its spawn timer expires. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a list of Pokémon by their base flee rates, see [[list of Pokémon by catch rate (Pokémon GO)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pokémon encountered as [[Field Research|Field]] or [[Special Research]] rewards will never flee. Pokémon encountered as a result of a [[Raid Battle]] or [[Team GO Rocket]] battle flee when the player runs out of [[Premier Ball]]s, but will not flee otherwise.&lt;br /&gt;
&lt;br /&gt;
Every Pokémon that spawns on the map has a timer that can range from 15 to 60 minutes. If a player is currently tracking a nearby Pokémon using the app&#039;s interface, and that Pokémon&#039;s timer expires or the player walks out of tracking range, the game will notify that the Pokémon has fled.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{x color light}}|bordercolor={{x color dark}}&lt;br /&gt;
|zh_yue=逃走 &#039;&#039;{{tt|Tòuhjáu|Run}}&#039;&#039;&lt;br /&gt;
|zh_cmn=逃走 &#039;&#039;{{tt|Táozǒu|Run}}&#039;&#039;&lt;br /&gt;
|fr=Fuite&lt;br /&gt;
|de=Flucht&lt;br /&gt;
|it=Fuga&lt;br /&gt;
|ko=도망간다 &#039;&#039;Domangganda&#039;&#039;&lt;br /&gt;
|es=Huir&lt;br /&gt;
|pt=Fugir{{tt|*|Platinum manual}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Flucht]]&lt;br /&gt;
[[es:Combate Pokémon#Huir de un combate]]&lt;br /&gt;
[[fr:Fuite (combat)]]&lt;br /&gt;
[[it:Fuga]]&lt;br /&gt;
[[ja:にげる]]&lt;br /&gt;
[[zh:逃走]]&lt;/div&gt;</summary>
		<author><name>1ofthe4rocketbros</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Escape&amp;diff=3160250</id>
		<title>Talk:Escape</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Escape&amp;diff=3160250"/>
		<updated>2020-05-05T22:31:11Z</updated>

		<summary type="html">&lt;p&gt;1ofthe4rocketbros: new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why don&#039;t the images work? I&#039;ve uploaded them on the Archives but they still don&#039;t show up here. --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 12:02, 17 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Like I said on [[Talk:Main Page]], it&#039;s a bug.  Images uploaded on the Archives may not show up on the Bulbapedia side at first.  The situation usually sorts itself out over time, so I&#039;d recommend leaving them as is--it&#039;ll probably fix itself eventually.  --[[User:Shiningpikablu252|Shiningpikablu252]] 14:18, 17 June 2008 (UTC)&lt;br /&gt;
::It&#039;s been like that for over a day. --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 23:19, 17 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Testing Ingrain+Run Away ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No Pokémon species has both Run Away and the ability to learn Ingrain, so it is unknown how the two interact. &amp;quot;&lt;br /&gt;
This is easy enough to test, simply Baton Pass Ingrain to a Pokemon with Run Away and select run. [[User:Eric the espeon|Eric the espeon]] 21:51, 13 September 2009 (UTC)&lt;br /&gt;
* This was tested here: http://bmgf.bulbagarden.net/showpost.php?p=1221818&amp;amp;postcount=6273 . I&#039;ve updated the article accordingly. [[User:Yenreb|Yenreb]] 23:05, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wild Pokémon fleeing? ==&lt;br /&gt;
&lt;br /&gt;
Can wild, non-roaming Pokémon flee? I&#039;ve seen a video where it happens in Crystal, but can it still happen in other generations?[[User:The Sandwich Oven|The Sandwich Oven]] 21:19, 31 December 2010 (UTC)&lt;br /&gt;
:Besides Safari Zone, G/S, Great Marsh, nope. The Fast Ball was used exclusively in the Generation II games for this purpose, and its use was altered in HGSS. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#527935&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:48, 31 December 2010 (UTC)&lt;br /&gt;
That explains how a Phanpy on Route 46 could flee. Thanks.[[User:The Sandwich Oven|The Sandwich Oven]] 22:55, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Attempting to run after a Pokémon faints ==&lt;br /&gt;
&lt;br /&gt;
During a wild battle, after one of your Pokémon has fainted you&#039;re given the option to attempt to flee. How is this processed? My guess is using the speed of the fainted Pokémon. [[User:Tylian|Tylian]] 05:04, 6 May 2011 (UTC)&lt;br /&gt;
:I was just going to come here and ask if anyone knew the answer to that. That sounds like it&#039;d be the most logical idea though. -[[User:Jyavoc|Jyavoc]] 03:50, 16 May 2012 (UTC)&lt;br /&gt;
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==Page title==&lt;br /&gt;
Is the term &amp;quot;escape&amp;quot; ever used in-game? The in-battle command is &amp;quot;run&amp;quot;, the resulting phrase is &amp;quot;Got away safely!&amp;quot;, and the phrase used when a wild Pokémon escapes is &amp;quot;the wild Pokémon fled!&amp;quot; I feel like the page title should be something along these lines, such as &amp;quot;Run&amp;quot; or &amp;quot;Flee&amp;quot;. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 11:14, 6 May 2011 (UTC)&lt;br /&gt;
:I agree with this - I can&#039;t remember ever seeing &amp;quot;escape&amp;quot; used. I think &amp;quot;run&amp;quot; would be a better title. [[User:Ikarishipper900|Ikarishipper900]] 00:55, 24 June 2011 (UTC)&lt;br /&gt;
::Well, if you try to run and fail, the message is &amp;quot;Can&#039;t &#039;&#039;&#039;escape&#039;&#039;&#039;!&amp;quot;. [[User:Blueapple128|Blueapple128]] 22:41, 25 September 2011 (UTC)&lt;br /&gt;
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== &amp;quot;In GSC, all wild Pokémon have a chance of escaping.&amp;quot; ==&lt;br /&gt;
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Is this true? I don&#039;t remember a Pokémon that isn&#039;t known for fleeing ever fleeing from me in GSC. If that sentence is true, the statistics of a regular Pokémon fleeing must be really low. Does anyone know them? - [[User:Ericss|Ericss]] 10:38, 15 March 2012 (UTC)&lt;br /&gt;
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== How (not) to flee ==&lt;br /&gt;
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From a look at the code (I&#039;ll link to the most relevant sections):&lt;br /&gt;
*You [https://github.com/pret/pokecrystal/blob/f0209d6ed6a0cd0e759dff49bdfe4d8171229c29/battle/core.asm#L3851 can&#039;t run] (regardless of when) from: Geodude/Voltorb/Koffing traps in Team Rocket HQ, (event Celebi), Tin Tower Suicune, Red Gyarados, [Trainer], SpiderWeb/MeanLook, bound(Bind/Wrap/FireSpin/Clamp/Whirlpool). Else, Smoke Ball guarantees success (even when held by a Pokémon who has just fainted).&lt;br /&gt;
*Teleport [https://github.com/pret/pokecrystal/blob/f0209d6ed6a0cd0e759dff49bdfe4d8171229c29/battle/effect_commands.asm#L6618 does the same], except it apparently doesn&#039;t check for bound (neither in Gen I). There&#039;s some other caveats (it &#039;&#039;can&#039;&#039; fail etc., but no Smoke Ball interactions), so I guess I&#039;m gonna come back to Teleport (and Roar and Whirlwind) at some point in the near future.&lt;br /&gt;
So, research I&#039;m interested in: When did binding moves start to prevent Teleport (if at all)? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:50, 2 May 2017 (UTC)&lt;br /&gt;
:Binding moves prevent Teleport starting in Generation III, and do so in every subsequent generation. Additionally, it seems that in Generation V only, the Smoke Ball has no interaction with Teleport for wild Pokémon, but it does for the player&#039;s Pokémon. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:10, 7 May 2017 (UTC)&lt;br /&gt;
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== The formula can&#039;t be right (Gen 3/4) ==&lt;br /&gt;
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First of all, the formula doesn&#039;t make speedy pokemon more likely to be able to flee as they should. Check this example using min speed Deoxy-D and Deoxys-S (85 and 166 speed at level 50)&lt;br /&gt;
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Scenario 1 - Player has Deoxys-S and encounters wild Deoxys D:&lt;br /&gt;
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Formula is :(166*128/85+30)mod 256 = 23&lt;br /&gt;
The game generates a random number between 0-255 and if lower than 23 it flees. so there&#039;s a 23/255 chance of successful escape.&lt;br /&gt;
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Scenario 2 - Player has Deoxys-D and encounters Deoxys-S:&lt;br /&gt;
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Formula is (85*128/166+30)mod 256 = 95, so a 95/255 chance.&lt;br /&gt;
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So apparently the slower you are the more likely you to be able to flee - which doesn&#039;t fit with how it is supposed to work (and how it does work according to player&#039;s experience).&lt;br /&gt;
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Also the mod256 doesn&#039;t make any sense either, the 30 x turns make it so the chances of fleeing increase each turn - but at some point it loops back around. According to the formula turn 7 of scenario 2 has less chance of success than turn 6.&lt;br /&gt;
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Either the formula is completely wrong, or there&#039;s missing information. Does it apply if the you are faster than the opponent for example? Is escape guaranteed after a certain number of turns?&lt;br /&gt;
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[[User:Jmvb|JMVB - very sporadic editor since 2008]] ([[User talk:Jmvb|talk]]) 11:21, 31 May 2019 (UTC)&lt;br /&gt;
:In Generation III, under normal circumstances in normal wild battles, fleeing [https://github.com/pret/pokeemerald/blob/60baf19d453b0d7ceea21c7ea461506c3a784a9b/src/battle_main.c#L5673 appears to be] successful if either the player Pokémon&#039;s speed is equal or greater than the wild Pokémon&#039;s. Else, the formula you mentioned is used, except that the random number (!) is taken mod 256 (such that it&#039;s &amp;lt;256), not F. Feel free to fix it. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:42, 31 May 2019 (UTC)&lt;br /&gt;
::Do you know if in gen 1/2 the flee chance is always succesful if the user speed is &amp;gt;= the wild pokemon? if so then the gen1/2 section may as well be combined with the gen3/4 section as only the formula has changed.[[User:Jmvb|JMVB - very sporadic editor since 2008]] ([[User talk:Jmvb|talk]]) 13:41, 1 June 2019 (UTC)&lt;br /&gt;
:::I just looked, and it appears to be the case both in [https://github.com/pret/pokecrystal/blob/5cdf4f9ae0cb6884472d9f7ca3926e610345c3ba/engine/battle/core.asm#L3734 Generation II] and [https://github.com/pret/pokered/blob/725b86ebbec23bd1f53fd60bf0201c904fee951d/engine/battle/core.asm#L1614 Generation I] (again with greater or equal, event though the comments doesn&#039;t say that). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:06, 1 June 2019 (UTC)&lt;br /&gt;
:::: Cool - I don&#039;t actually have permission to upload stuff to the archives so can&#039;t correct the formula. if someone is reading this and does can you please do that [[User:Jmvb|JMVB - very sporadic editor since 2008]] ([[User talk:Jmvb|talk]]) 16:21, 1 June 2019 (UTC)&lt;br /&gt;
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== Fix needed ==&lt;br /&gt;
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The Gen III/IV section states that the formula for escaping is F=(A*28)/B+30*C. This is a typo however, as it is supposed to be A*128. {{unsigned|M3rein}}&lt;br /&gt;
:Why don&#039;t you fix it yourself? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]], [[Special:Contributions/Sumwun|contribs]]) 16:39, 24 April 2020 (UTC)&lt;br /&gt;
:::I&#039;m unable to upload images because my account is too new, so I can&#039;t overwrite the incorrect version.&lt;br /&gt;
:::And the formula DOES loop around with mod 256 according to the decompilations of gen 3.[[User:M3rein|m3rein]] ([[User talk:M3rein|talk]], [[Special:Contributions/M3rein|contribs]]) 16:43, 24 April 2020 (UTC)&lt;br /&gt;
::::Fixed. Might need some time to propagate. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:25, 25 April 2020 (UTC)&lt;br /&gt;
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== Battle Pyramid ==&lt;br /&gt;
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Is it worth making note of the exceptions to flee mechanics which are exclusive to the Battle Pyramid in Gen III? Specifically: 1) The fact that the formula remains the same but the guaranteed chance to flee if you are faster no longer applies and 2) Run Away has no effect even though successfully fleeing is still attributed to Run Away? The first of these I have not seen documented anywhere despite seeing several forum questions asking and speculating how it works. --[[User:1ofthe4rocketbros|1ofthe4rocketbros]] ([[User talk:1ofthe4rocketbros|talk]]) 22:31, 5 May 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>1ofthe4rocketbros</name></author>
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