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	<updated>2026-07-16T09:26:42Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Present_(move)&amp;diff=1989628</id>
		<title>Present (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Present_(move)&amp;diff=1989628"/>
		<updated>2013-10-24T22:44:17Z</updated>

		<summary type="html">&lt;p&gt;13luken: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveResearch|Healing Present at full HP in Stadium 2 (if different)}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=217 |&lt;br /&gt;
name=Present |&lt;br /&gt;
jname=プレゼント |&lt;br /&gt;
jtrans=Present |&lt;br /&gt;
jtranslit=Purezento |&lt;br /&gt;
gameimage=Present.png|&lt;br /&gt;
gameimage2=Present heal.png|&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=Varies |&lt;br /&gt;
accuracy=90 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Can be repeatedly used without boring the judge. |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Raises the score if the Voltage is low. |&lt;br /&gt;
pokefordex=present |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Present&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;プレゼント&#039;&#039;&#039; &#039;&#039;Present&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]]. It is the [[signature move]] of {{p|Delibird}}.&lt;br /&gt;
&lt;br /&gt;
==Effect== &lt;br /&gt;
===Generation II===&lt;br /&gt;
Present has two different effects. Present can either deal damage against the target or heal the target by 80 HP.&lt;br /&gt;
&lt;br /&gt;
If Present deals damage, then the base power of Present is chosen at random from 40, 80, or 120. If Present chooses to heal the target, it will heal the foe.&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{normal color light}};&amp;quot;&lt;br /&gt;
!Effect&lt;br /&gt;
!Probability&lt;br /&gt;
|-&lt;br /&gt;
| Damage with 40 base power &lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Damage with 80 base power &lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Damage with 120 base power &lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Heal the target by 80 HP&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In {{game|Gold and Silver|s}}, the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the [[damage calculation|damage formula]] are replaced. The Attack variable is replaced with 10. The level will be based on the index number of the defending Pokémon&#039;s type, while the Defense will be based on the index number of the attacking Pokémon&#039;s type (if a Pokémon is a dual-type, its secondary type will be used). Also, Present only inflicts a quarter of the normal damage against Rock-type and Steel-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{normal color light}};&amp;quot;&lt;br /&gt;
!Index Number&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|0|If this is used for Defense, it is increased to 1}}&lt;br /&gt;
|{{t|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{t|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{t|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{t|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{t|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{t|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|{{t|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|{{t|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|{{t|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|{{t|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|{{t|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|{{t|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|{{t|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|{{t|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|{{t|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|{{t|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}} and [[Pokémon Stadium 2]], Present uses the standard damage formula. &lt;br /&gt;
&lt;br /&gt;
In all versions, it will heal Pokémon with full HP, though without effect.&lt;br /&gt;
&lt;br /&gt;
===Generation III and beyond===&lt;br /&gt;
Present uses the standard damage formula. Present heals the foe by 1/4 of its max HP, instead of only 80. Move will fail if it would heal Pokémon with full HP.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Present consumes a {{DL|Gem|Normal Gem}} even if it heals the enemy.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{incomplete|section|XD description}}&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|A move that inflicts major damage but may restore the target&#039;s HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|A bomb that may restore HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}|A gift in the form of a bomb. May restore HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is given a booby-trapped gift. It restores HP sometimes, however.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/Level2|225|Delibird|2|Ice|Flying|--|--|--|--}}&lt;br /&gt;
{{Movefooter|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/Breed2|113|Chansey|1|Normal|Normal|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|STAB=&#039;&#039;&#039;|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|172|Pichu|1|Electric|Electric|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}}}&lt;br /&gt;
{{Moveentry/Breed2|173|Cleffa|1|Normal|Normal|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|STAB=&#039;&#039;&#039;|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|174|Igglybuff|1|Normal|Normal|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|STAB=&#039;&#039;&#039;|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|175|Togepi|1|Normal|Normal|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|STAB=&#039;&#039;&#039;|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|183|Marill|1|Water|Water|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}}}&lt;br /&gt;
{{Moveentry/Breed2|209|Snubbull|1|Normal|Normal|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed2|241|Miltank|1|Normal|Normal|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed2|440|Happiny|1|Normal|Normal|no|no|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|STAB=&#039;&#039;&#039;|note=Chain breed}}&lt;br /&gt;
{{Movefooter|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentryspecial|025|Pikachu|1|Electric|Electric|{{DL|List of local Japanese event Pokémon distributions in Generation IV|McDonald&#039;s Pikachu}}&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|Nintendo Zone Pikachu}}&amp;lt;br&amp;gt;[[List of local Japanese event Pokémon distributions in Generation IV#Kyoto Cross Media Experience 2009 Pikachu|Kyoto Cross Media Experience 2009]]&amp;lt;br&amp;gt;[[List of local Japanese event Pokémon distributions in Generation IV#Ario Pikachu|Ario Pikachu]]&amp;lt;br&amp;gt;[[List of local Japanese event Pokémon distributions in Generation IV#7-Eleven Pikachu|7-Eleven Pikachu]]}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentryspecial|468|Togekiss|2|Normal|Flying|[[List of Pokémon Global Link promotions/Pokémon#Togekiss|Global Link]]|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentryspecial|531|Audino|1|Normal|Normal|[[Birthday]] [[List of local Japanese event Pokémon distributions in Generation V#2011 Birthday Audino|Event 2011]]&amp;lt;br&amp;gt;[[Birthday]] [[List of local Japanese event Pokémon distributions in Generation V#2012 Birthday Audino|Event 2012]]|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A luminous ball is thrown at the opponent. It then explodes and either damages or heals.|image1=Team Rocket Delibird Present.png|image1p=Delibird}}&lt;br /&gt;
{{movep|type=normal|ms=225|pkmn=Delibird|method=Delibird pulls out a shimmering rainbow colored orb from the bag it carries, and Delibird throws it or hands it to the opponent. The orb then explodes and either damages or heals the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Delibird (Team Rocket)|user1=Team Rocket&#039;s Delibird|startcode=EP231|startname=Dues and Don&#039;ts|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user gives the opponent an exploding present.|image1=Masked Man Delibird Present.png|image1p=Delibird}}&lt;br /&gt;
{{movep|type=normal|ms=225|pkmn=Delibird|method=Delibird holds out its wings and a gift box appears in between them. It then hands the opponent the gift box and it explodes.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Masked Man|user1=The Masked Man&#039;s Delibird|startcode=PS104|startname=The Ariados up There|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Damaging===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genII=Present II|&lt;br /&gt;
genIII=Present III|&lt;br /&gt;
genIV=Present IV|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
Stad2=Present Stad2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genII=Present II heal|&lt;br /&gt;
genIII=Present III heal|&lt;br /&gt;
genIV=Present IV heal|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Present is one of three moves that can heal the opponent. The others are {{m|Pain Split}} and {{m|Heal Pulse}}.&lt;br /&gt;
* If one were to try and use Present in a double or tripple battle to heal your other Pokémon, there would be an 18% chance of healing 80 HP if taking into account the accuracy of the move and the odds of healing when the move hits.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=禮物 &#039;&#039;{{tt|Lǐwù|Present}}&#039;&#039;&lt;br /&gt;
|fr=Cadeau&lt;br /&gt;
|de=Geschenk&lt;br /&gt;
|el=Δώρο&lt;br /&gt;
|it=Regalino&lt;br /&gt;
|pt_br=Presentear&lt;br /&gt;
|ko=프레젠트 &#039;&#039;Present&#039;&#039;&lt;br /&gt;
|sr=Poklon&lt;br /&gt;
|es=Presente}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Geschenk]]&lt;br /&gt;
[[fr:Cadeau]]&lt;br /&gt;
[[it:Regalino (mossa)]]&lt;br /&gt;
[[ja:プレゼント]]&lt;br /&gt;
[[pt:Present]]&lt;br /&gt;
[[zh:礼物（技能）]]&lt;/div&gt;</summary>
		<author><name>13luken</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Present_(move)&amp;diff=1989609</id>
		<title>Talk:Present (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Present_(move)&amp;diff=1989609"/>
		<updated>2013-10-24T22:39:54Z</updated>

		<summary type="html">&lt;p&gt;13luken: /* Possible new trivia point? Odds of the move healing */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does Anyone Know a heal : Damage Ratio? [[User:Dakclaw|Dakclaw]] 19:06, 6 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Only Heal Move?==&lt;br /&gt;
&lt;br /&gt;
The trivia section says that Present is the only move that heals the opponent. Isn&#039;t it true that [[Pain Split]] also heals the opponent? Just clarifying before I change it. --[[User:TraverseTown|TraverseTown]] 17:41, 23 August 2009 (UTC)&lt;br /&gt;
:Pain Split article says yes. It&#039;s badly formatted too. :( &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:23, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Present&#039;s glitchiness in G/S ==&lt;br /&gt;
&lt;br /&gt;
I found an [http://www.gamefaqs.com/portable/gbcolor/file/375087/20844 FAQ on GameFAQs] that says that Present is glitched in Pokémon Gold and Silver, and &#039;&#039;&#039;only&#039;&#039;&#039; those two games (not even Crystal or Stadium 2 have the glitch). Basically, many of the variables are messed up when using Present, and the damage is largely dependent on the user&#039;s and opponent&#039;s types. While it uses [[Damage#Damage_formula|this damage formula]], the variables are different. Basically:&lt;br /&gt;
&lt;br /&gt;
* Attack will always be 10.&lt;br /&gt;
* Level will be the [[index number]] of the opponent&#039;s second [[type]] (or solo type if it only has one):&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #FFD700;&amp;quot;&lt;br /&gt;
!Index Number&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|{{t|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{t|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{t|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{t|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{t|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{t|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|{{t|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|{{t|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|{{t|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|{{t|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|{{t|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|{{t|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|{{t|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|{{t|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|{{t|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|{{t|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
* Defense becomes the index number of the user&#039;s second type (or its solo type if it only has one).&lt;br /&gt;
* Present is 1/4x effective against Rock and Steel instead of 1/2x effective.&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t this be mentioned in the article? I&#039;m surprised it isn&#039;t already... [[User:Blaziken257|Blaziken257]] 18:41, 22 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I saw that as well. Seriously, why wasn&#039;t it mentioned before? Feel free to change the layout, but don&#039;t remove the info. [[User:MagicBarrier|MagicBarrier]] 03:11, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Togekiss ==&lt;br /&gt;
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Someone needs to add that [[Togekiss]] knows this move from Dream World. [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 21:30, 21 December 2011 (UTC)&lt;br /&gt;
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== I don&#039;t understand this bit, sorry if I&#039;m being dense... ==&lt;br /&gt;
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For the generation III description of Present, the information given on this page is as follows:&lt;br /&gt;
&amp;quot;Present uses the standard damage formula. Present heals the foe by 1/4 of its max HP, instead of only 80. Move will fail if it would heal Pokémon with full HP.&amp;quot;&lt;br /&gt;
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I understand the bit about the HP, but what I was wanting to find out is how much damage (or power) it will do when it hits the foe, and how often it will do damage compared to how often it will heal. Similar to the information about generation II I guess. But all it says for gen III is &amp;quot;Present uses the standard damage formula.&amp;quot; I looked all over the page for a &amp;quot;standard damage formula&amp;quot; but couldn&#039;t find one. I tried typing it into the search box but just got directed back to this page. I tried clicking the link &amp;quot;damage formula&amp;quot; in the gen II section but that wasn&#039;t helpful either. Am I completely missing something?? Is this supposedly common knowledge?&lt;br /&gt;
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Anyway I think that to improve this page, either someone should explain what the &amp;quot;standard damage formula&amp;quot; is on the page somewhere or provide a helpful link to it, or just simply explain the information for gen III clearly in a table like the gen II section. Or if it&#039;s the same, then it should say that the damage calculation is the same as gen II, but with the following changes: ...&lt;br /&gt;
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All I wanted to know was whether to teach Present as an egg move for something I was breeding anyway, but I won&#039;t bother with the hassle if it&#039;s rubbish. &amp;quot;A gift in the form of a bomb. May restore HP. Power: varies&amp;quot; isn&#039;t good enough for me to make a decision, I mean if the power varies from 80 to 100 maybe it would be worth it, whereas if the power varies between 40 and 60, then it wouldn&#039;t be worth it. I hope someone can explain this for me. Cheers, [[User:NekoEmmi|NekoEmmi]] ([[User talk:NekoEmmi|talk]]) 07:27, 23 April 2013 (UTC)&lt;br /&gt;
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:It means that the damage format follows what was introduced with the move in Gen II. 40% chance of a base power of 40, 30% change of a base power of 80, 10% chance of a base power of 120. The only difference between Gen II and III (and beyond) is the healing factor changed from 20% chance of an 80HP heal, to a 20% chance of healing 25% of the target&#039;s HP. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 07:35, 23 April 2013 (UTC)&lt;br /&gt;
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::Thank you for explaining :) although I don&#039;t understand why it doesn&#039;t just say &amp;quot;Present maintained the damage formula for generation II&amp;quot; then? I can&#039;t be the only person who thinks that using a term like &amp;quot;standard&amp;quot; where there is no clear reference point is confusing ... ? I guess I figure that if it&#039;s not clear to me then perhaps young people or people whose first language isn&#039;t English might not understand. Lol but then perhaps it&#039;s just me being hopelessly literal! [[User:NekoEmmi|NekoEmmi]] ([[User talk:NekoEmmi|talk]]) 08:30, 23 April 2013 (UTC)&lt;br /&gt;
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== Possible new trivia point? Odds of the move healing ==&lt;br /&gt;
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When I first heard of this move as a child, I wondered how effective this move would act as a healing move in double battles to heal your allies. Now, as an older individual, I decided to do the math out and found there being an 18% chance for the move to heal 80 HP. What do you all think about adding a trivia bullet saying something like&lt;br /&gt;
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&amp;quot;If one were to try and use this as a healing move to aid your own Pokemon in a double battle, there would be an 18% chance of healing 80 HP.&amp;quot;&lt;br /&gt;
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Thoughts? Thanks for considering my idea guys, its my first time posting on a talk page :)&lt;br /&gt;
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[[User:13luken|13luken]] ([[User talk:13luken|talk]]) 22:39, 24 October 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>13luken</name></author>
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