Zap Cannon (move)

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Zap Cannon
でんじほう Electromagnetic Cannon
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Battles
Type  Electric
Category  Special
PP  5 (max. 8)
Power  120
Accuracy  50%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation II
Contests
Category  Cool
Appeal  4 ♥♥♥♥
Jam  0
A highly appealing move.
Super Contests
Category  Cool
Appeal  2 ♥♥
Earn +2 if the Judge's Voltage goes up.

Zap Cannon (Japanese: でんじほう Electromagnetic Cannon) is a damage-dealing Electric-type move introduced in Generation II.

Contents

Effect

Generation II and III

Zap Cannon has a base power of 100 and will always paralyze the target if it hits.

Generation IV

Zap Cannon's base power was raised to 120.


Learnset

Generation II

By leveling up

#   Pokémon Type Level
081 Magnemite Electric Steel 45
082 Magneton Electric Steel 53
137 Porygon Normal 44
233 Porygon2 Normal 44
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM07

#   Pokémon Type
025 Pikachu Electric
026 Raichu Electric
035 Clefairy Normal
036 Clefable Normal
039 Jigglypuff Normal
040 Wigglytuff Normal
052 Meowth Normal
053 Persian Normal
063 Abra Psychic
064 Kadabra Psychic
065 Alakazam Psychic
079 Slowpoke Water Psychic
080 Slowbro Water Psychic
081 Magnemite Electric Steel
082 Magneton Electric Steel
088 Grimer Poison
089 Muk Poison
092 Gastly Ghost Poison
093 Haunter Ghost Poison
094 Gengar Ghost Poison
096 Drowzee Psychic
097 Hypno Psychic
100 Voltorb Electric
101 Electrode Electric
109 Koffing Poison
110 Weezing Poison
111 Rhyhorn Ground Rock
112 Rhydon Ground Rock
113 Chansey Normal
115 Kangaskhan Normal
120 Staryu Water
121 Starmie Water Psychic
122 Mr. Mime Psychic
125 Electabuzz Electric
128 Tauros Normal
130 Gyarados Water Flying
131 Lapras Water
135 Jolteon Electric
136 Flareon Fire
137 Porygon Normal
143 Snorlax Normal
145 Zapdos Electric Flying
147 Dratini Dragon
148 Dragonair Dragon
149 Dragonite Dragon Flying
150 Mewtwo Psychic
151 Mew Psychic
170 Chinchou Water Electric
171 Lanturn Water Electric
172 Pichu Electric
173 Cleffa Normal
174 Igglybuff Normal
175 Togepi Normal
176 Togetic Normal Flying
179 Mareep Electric
180 Flaaffy Electric
181 Ampharos Electric
190 Aipom Normal
196 Espeon Psychic
197 Umbreon Dark
199 Slowking Water Psychic
200 Misdreavus Ghost
203 Girafarig Normal Psychic
206 Dunsparce Normal
209 Snubbull Normal
210 Granbull Normal
216 Teddiursa Normal
217 Ursaring Normal
233 Porygon2 Normal
239 Elekid Electric
241 Miltank Normal
242 Blissey Normal
243 Raikou Electric
249 Lugia Psychic Flying
250 Ho-Oh Fire Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
081 Magnemite Electric Steel 50
082 Magneton Electric Steel 62
137 Porygon Normal 48
205 Forretress Bug Steel 31FRLG
233 Porygon2 Normal 48
299 Nosepass Rock 43
377 Regirock Rock 49
378 Regice Ice 49
379 Registeel Steel 49
386 Deoxys
Attack Forme
Psychic 40
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By move tutor

In Pokémon XD: Gale of Darkness
#   Pokémon Type
151 Mew Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
081 Magnemite Electric Steel 54
082 Magneton Electric Steel 60
137 Porygon Normal 62
205 Forretress Bug Steel 62DP
205 Forretress Bug Steel 65Pt
233 Porygon2 Normal 62
299 Nosepass Rock 61DP
299 Nosepass Rock 67Pt
377 Regirock Rock 65
378 Regice Ice 65
379 Registeel Steel 65
386 Deoxys
Attack Forme
Psychic 81
462 Magnezone Electric Steel 60
474 Porygon-Z Normal 64
476 Probopass Rock Steel 61DP
476 Probopass Rock Steel 67Pt
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Regice Alakazam Espeon
The opponent is hit by a masive lightning field from the the user.
Pokémon Method
User First Episode Used In Notes
Alakazam Alakazam hold its spoons in front of its face and they begin to crackle with electrical energy, creating an electrical field between them, which increases in size and power until it launches a bolt of electrical energy towards the target.
Alex Davis's Alakazam Power Play Debut
Espeon Espeon creates an electrical field from its mouth and launches it at its target.
Anabel's Espeon Second Time's the Charm! None
Registeel It creates an electrical field between its arms and launches it at its target.
Brandon's Registeel Overjoyed! None
Nosepass They create an electrical field in front of their head and launch it at their target.
Alan's Nosepass Nosing 'Round the Mountain None
Probopass They create an electrical field in front of their head and launch it at their target.
Alan's Probopass Nosing 'Round the Mountain None
Deoxys Deoxys creates an electrical field between its arms and launches it at its target.
Deoxys Cheers on Castaways Isle! None
Regice It creates an electrical field between its arms and launches it at its target.
Brandon's Regice DP128 None

Trivia

  • In the anime, Zap Cannon looks strikingly similar to Energy Ball.
  • Although Zap Cannon has not be able to be learned by Espeon since Generation II, Anabel's Espeon used it in Second Time's the Charm!.

In other languages

  • French: Elecanon
  • German: Blitzkanone
  • Italian: Falcecannone
  • Spanish: Electrocañón
Variations on the move DynamicPunch
Physical DynamicPunch
Special Zap Cannon
Generation II TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation II HMs
01 | 02 | 03 | 04 | 05 | 06 | 07


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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