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Yanma (Pokémon)/Generation II learnset

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← Yanma 193

By leveling up

Generation II
Other generations:
III - IV - V
 Level   Move   Type   Power   Accuracy   PP 
00Start Tackle Normal 03535 095}}95% 35
00Start Foresight Normal 0000 100}}100% 40
077 Quick Attack Normal 04040 100}}100% 30
1313 Double Team Normal 0000 —}}—% 15
1919 SonicBoom Normal 0000 090}}90% 20
2525 Detect Fighting 0000 —}}—% 5
3131 Supersonic Normal 0000 055}}55% 20
3737GS Swift Normal 06060 —}}—% 20
3737C Wing Attack Flying 06060 100}}100% 35
4343 Screech Normal 0000 085}}85% 40
  • A level of "Start" indicates a move that will be known by a Yanma obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM Unknown Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V
 Father   Move   Type   Power   Accuracy   PP 
ParasParasectVenonatVenomothSpinarakAriados Leech Life Bug 20 100% 15
Heracross Reversal Fighting 100% 15
Butterfree Whirlwind Normal 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Yanma in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Yanma in that game.
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see Egg moves from other generations


By tutoring

Generation II
Other generations:
III - IV - V
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Yanma can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Yanma cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Steel Wing Steel 70 90% 25
New York City Pokémon Center Sweet Kiss Normal 75% 10
  • A superscript level indicates that Yanma can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see event moves from other generations