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Wormadam (Pokémon)/Generation V learnset

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← Wormadam 413G

By leveling up

Generation V
Other generations:
IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
1010 Protect Normal Status 0000 —% 10
1515 Bug Bite Bug Physical 06060 100100% 20
2020 Hidden Power Normal Special 0000 100100% 15
2323 Confusion Psychic Special 05050 100100% 25
2626 Razor Leaf Grass Physical 05555 09595% 25
2929 Growth Normal Status 0000 —% 40
3232 Psybeam Psychic Special 06565 100100% 20
3535 Captivate Normal Status 0000 100100% 20
3838 Flail Normal Physical 0000 100100% 15
4141 Attract Normal Status 0000 100100% 15
4444 Psychic Psychic Special 09090 100100% 10
4747 Leaf Storm Grass Special 140140 09090% 5
  • A level of "Start" indicates a move that will be known by a Wormadam obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see level-up moves from other generations
Sandy Cloak
Generation V
Other generations:
IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
1010 Protect Normal Status 0000 —% 10
1515 Bug Bite Bug Physical 06060 100100% 20
2020 Hidden Power Normal Special 0000 100100% 15
2323 Confusion Psychic Special 05050 100100% 25
2626 Rock Blast Rock Physical 02525 09090% 10
2929 Harden Normal Status 0000 —% 30
3232 Psybeam Psychic Special 06565 100100% 20
3535 Captivate Normal Status 0000 100100% 20
3838 Flail Normal Physical 0000 100100% 15
4141 Attract Normal Status 0000 100100% 15
4444 Psychic Psychic Special 09090 100100% 10
4747 Fissure Ground Physical 0000 —% 5
  • A level of "Start" indicates a move that will be known by a Wormadam obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation V
Other generations:
IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
1010 Protect Normal Status 0000 —% 10
1515 Bug Bite Bug Physical 06060 100100% 20
2020 Hidden Power Normal Special 0000 100100% 15
2323 Confusion Psychic Special 05050 100100% 25
2626 Mirror Shot Steel Special 06565 08585% 10
2929 Metal Sound Steel Status 0000 08585% 40
3232 Psybeam Psychic Special 06565 100100% 20
3535 Captivate Normal Status 0000 100100% 20
3838 Flail Normal Physical 0000 100100% 15
4141 Attract Normal Status 0000 100100% 15
4444 Psychic Psychic Special 09090 100100% 10
4747 Iron Head Steel Physical 08080 100100% 15
  • A level of "Start" indicates a move that will be known by a Wormadam obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Poison Sprite.png TM09 Venoshock Poison Special 06565 100}}100% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 08080 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Bug Sprite.png TM76 Struggle Bug Bug Special 03030 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see TM moves from other generations
Sandy Cloak
Generation V
Other generations:
IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Poison Sprite.png TM09 Venoshock Poison Special 06565 100}}100% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Bug Sprite.png TM76 Struggle Bug Bug Special 03030 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
Generation V
Other generations:
IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Poison Sprite.png TM09 Venoshock Poison Special 06565 100}}100% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
Bag TM Bug Sprite.png TM76 Struggle Bug Bug Special 03030 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam

By breeding

Generation V
Other generations:
IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Wormadam in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wormadam in that game.
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Worry Seed Grass Status 100% 10
  • A black abbreviation in a colored box indicates that Wormadam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wormadam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Sandy Cloak
Generation V
Other generations:
IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Wormadam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wormadam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Generation V
Other generations:
IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Wormadam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wormadam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
412G SnoreBW Normal Special 40 100% 15
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see moves from other generations