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Whismur (Pokémon)/Generation III learnset

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← Whismur 293

By leveling up

Generation III
Other generations:
IV - V - VI
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start Pound Normal 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
055 Uproar Normal 05050 100}}100% 10 Cute 3 ♥♥♥ 0  
1111 Astonish Ghost 03030 100}}100% 15 Smart 2 ♥♥ 3 ♥♥♥
1515 Howl Normal 0000 —}}—% 40 Cool 1 0  
2121 Supersonic Normal 0000 055}}55% 20 Smart 3 ♥♥♥ 0  
2525 Stomp Normal 06565 100}}100% 20 Tough 1 4 ♥♥♥♥
3131 Screech Normal 0000 085}}85% 40 Smart 1 3 ♥♥♥
3535 Roar Normal 0000 100}}100% 20 Cool 3 ♥♥♥ 0  
4141 Rest Psychic 0000 —}}—% 10 Cute 2 ♥♥ 0  
4141 Sleep Talk Normal 0000 —}}—% 10 Cute 3 ♥♥♥ 0  
4545 Hyper Voice Normal 09090 100}}100% 10 Cool 1 3 ♥♥♥
  • A level of "Start" indicates a move that will be known by a Whismur obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Whismur
  • Italic indicates a move that gets STAB only when used by an evolution of Whismur
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
IV - V - VI
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
Bag TM Water Sprite.png TM03 Water Pulse Water 60 100% 20 Beauty 2 ♥♥ 0  
Bag TM Normal Sprite.png TM05 Roar Normal 100% 20 Cool 3 ♥♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10 Beauty 2 ♥♥ 1
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5 Beauty 4 ♥♥♥♥ 0  
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10 Cool 4 ♥♥♥♥ 0  
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Electric Sprite.png TM34 Shock Wave Electric 60 —% 20 Cool 2 ♥♥ 0  
Bag TM Fire Sprite.png TM35 Flamethrower Fire 95 100% 15 Beauty 4 ♥♥♥♥ 0  
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5 Beauty 4 ♥♥♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Whismur
  • Italic indicates a move that gets STAB only when used by an evolution of Whismur
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
IV - V - VI
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
NuzleafShiftry Extrasensory Psychic 80 100% 30 Cool 1 4 ♥♥♥♥
Spinda SmellingSalt* Normal 60 100% 10 Smart 2 ♥♥ 3 ♥♥♥
SnorlaxTeddiursaUrsaringSpoinkGrumpigSpheal
SealeoWalrein
Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
MeowthPersianMankeyPrimeapeTaurosSlowking
PoochyenaMightyenaNuzleafShiftrySlakingSeviper
Swagger Normal 90% 10 Cute 2 ♥♥ 0  
GrowlitheArcaninePonytaRapidashSeelDewgong
RhyhornRhydonTaurosEeveeVaporeonJolteon
FlareonEspeonUmbreonDunsparceSnubbullGranbull
SwinubPiloswinePhanpyDonphanStantlerMudkip
MarshtompSwampertPoochyenaMightyenaAronLairon
AggronNumelCamerupt
Take Down Normal 90 85% 20 Tough 6 ♥♥♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Whismur in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Whismur in that game.
  • Bold indicates a move that gets STAB when used by Whismur
  • Italic indicates a move that gets STAB only when used by an evolution of Whismur
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
IV - V - VI
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Defense Curl Normal —% 40 Cute 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Icy Wind Ice 55 95% 15 Beauty 1 3 ♥♥♥
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Psych Up Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Rollout Rock 30 90% 20 Tough 3 ♥♥♥ 0  
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that Whismur can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Whismur cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Whismur
  • Italic indicates a move that gets STAB only when used by an evolution of Whismur
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation III
Other generations:
IV - V
 Event   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
PokéPark Events Teeter Dance Normal 100% 20 Cute 4 ♥♥♥♥ 4 ♥♥♥♥
  • A superscript level indicates that Whismur can learn this move normally in Generation III at that level
  • Bold indicates a move that gets STAB when used by Whismur
  • Italic indicates a move that gets STAB only when used by an evolution of Whismur
  • Click on the generation numbers at the top to see event moves from other generations