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Whiscash (Pokémon)

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Barboach #339: Barboach
Pokémon
#341: Corphish Corphish
This article is about the species. For a specific instance of this species, see Whiscash (disambiguation).
Whiscash
ナマズン Namazun
#340
340Whiscash.png
Art by Ken Sugimori from Ruby and Sapphire
Types
 Water  Ground 
Species
Whiskers Pokémon
Abilities
Oblivious or Anticipation Hydration
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Hoenn
#128
Sinnoh
#081
Regional Browser numbers
Not in any regional Browser
Height
2'11"
Imperial
0.9m
Metric
Weight
52.0lbs
Imperial
23.6kg
Metric
Dex color
Blue
Footprint
 F340.png 
Body style
Body03.png
Catch rate
75
9.8%
Gender ratio
50% male, 50% female
Breeding
Water 2 group 21 cycles
(5355 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 158 Battle Exp.: 1581*

Whiscash (Japanese: ナマズン Namazun) is a dual-type Water/Ground Pokémon.

It evolves from Barboach starting at level 30.

Contents

Biology

Physiology

Whiscash are dark blue fish that are bulky in physique. They have huge cavernous mouths and long barbels that usually act as feelers. These barbels are even able to be manipulated like tentacles. They also have a marking on their foreheads that resemble a "W". They also possess a dorsal fin that, unlike other fish, is horizontal, much like a sea mammal's tail fluke. It's pattern vaguely resembles the pattern seen on the hive badge, given out by Bugsy. As shown in Whiscash and Ash, they have large tongues.

Gender differences

None.

Special abilities

Much like other ground types, they have the ability to cause their own earthquakes in addition to predicting real ones.

Behavior

Whiscash are usually calm fish unless confronted by anything they perceive as a threat. In case this happens, Whiscash may cause their own earthquakes as well as struggle if they are caught on a fishing line.

As shown in Pokémon Pinball: Ruby & Sapphire as well as the anime, it is not uncommon for a Whiscash to swallow Poké Balls. This could quite possibly be its way of avoiding capture.

Habitat

They tend to inhabit the murky depths of placid lakes and slow moving river systems.

Diet

Main article: Pokémon food

Whiscash are omnivores that will eat anything alive they can stuff into their mouths.

In the anime

Whiscash in the anime

Major appearances

A Whiscash named Nero appeared in Whiscash and Ash.

Whiscash was the third Pokémon that Juan used for the second half of the Gym battle in Eight Ain't Enough!. The Whiskers Pokémon was defeated by Ash's Swellow.

Another Wishcash was to appear in another episode called Shaking Island Battle!! Dojoach VS Namazun!! under the ownership of Chōta. However, the episode never aired due to the fact that it involved earthquakes which Japan had recently suffered.

Minor appearances

A Whiscash also appeared in One Big Happiny Family! in Jessie's fantasy.

Another Whiscash also appeared in Strategy Begins at Home!.

A Whiscash also appeared in Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate! where he assigned Team Go-Getters and Team Meanies to rescue Pichu's brother, Pikachu.

Pokédex entries

Episode Pokémon Source Entry
AG075 Whiscash May's Pokédex Whiscash, the Whiskers Pokémon. Whiscash has strong territorial instincts and goes berserk when any enemy approaches, creating earthquakes.
This concludes the entries from the Advanced Generation series.

In the manga

Pokémon Adventures

In Pokémon Adventures, both Wallace and Mr. Briney each own Whiscash. Mr. Briney used his to predict the massive, constant earthquakes to determine when he could go fishing, among other reasons. Wallace's Whiscash, Phillipe, is primarily used for contests. Ruby was amazed at how different the two were despite being the same species.

In the TCG

Main article: Whiscash (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red
Blue
{{{redbluedex}}}
Yellow
{{{yellowdex}}}
Stadium
{{{stadiumdex}}}
Generation II
Gold
{{{golddex}}}
Silver
{{{silverdex}}}
Crystal
{{{crystaldex}}}
Generation III
Ruby
Sapphire
Emerald
{{{rsedex}}}
Ruby
Sapphire
{{{rsdex}}}
Ruby
Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
Sapphire
If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.
Emerald
Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.
FireRed
LeafGreen
It makes its nest at the bottom of swamps. It will eat anything - if it is alive, Whiscash will eat it.
FireRed
{{{firereddex}}}
LeafGreen
{{{leafgreendex}}}
Generation IV
Diamond
Pearl
{{{dpdex}}}
Diamond
Pearl
Platinum
{{{dpptdex}}}
Diamond
It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
Pearl
As a result of causing tremors by thrashing about, it developed the ability to foretell real earthquakes.
Platinum
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
HeartGold
SoulSilver
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
HeartGold
{{{heartgolddex}}}
SoulSilver
{{{soulsilverdex}}}
Generation V
Black
White
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
Black
{{{blackdex}}}
White
{{{whitedex}}}
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Uncommon Meteor Falls, Victory Road (Super Rod)
Emerald
Uncommon Meteor Falls, Victory Road (Super Rod)
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Common Routes 205, 208, 210, 212, 227, 228, Celestic Town, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Super Rod)
Platinum
Fishing Great Marsh
HeartGold SoulSilver
Swarm Violet City
Pal Park
Pond
Generation V
Black White
Rare Route 8, Icirrus City, Moor of Icirrus (Rippling Water)

In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Barboach
Pokémon Trozei! Secret Storage 12
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Barboach
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Waterfall Cave (B5-B8)
Pokémon Rumble Blast Lake: Soothing Shore

Held items

Game Held Item(s)
Events* Rindo Berry Rindo Berry (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 110
170 - 217 330 - 424
Attack: 78
74 - 143 144 - 280
Defense: 73
70 - 137 135 - 269
Sp.Atk: 76
72 - 140 141 - 276
Sp.Def: 71
68 - 135 132 - 265
Speed: 60
58 - 123 112 - 240
Total: 468   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.


Pokéathlon stats

Speed
2/2 ★★
Power
4/5 ★★★★
Skill
3/4 ★★★
Stamina
4/5 ★★★★
Jump
2/2 ★★
Total
15/18 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Weak to
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant against
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Unaffected by
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Zen Headbutt Psychic Physical 80 90% 15
Start Tickle Normal Status 100% 20
Start Mud-Slap Ground Special 20 100% 10
Start Mud Sport Ground Status —% 15
Start Water Sport Water Status —% 15
6 Mud Sport Ground Status —% 15
6 Water Sport Water Status —% 15
10 Water Gun Water Special 40 100% 25
14 Mud Bomb Ground Special 65 85% 10
18 Amnesia Psychic Status —% 20
22 Water Pulse Water Special 60 100% 20
26 Magnitude Ground Physical 100% 30
33 Rest Psychic Status —% 10
33 Snore Normal Special 40 100% 15
39 Aqua Tail Water Physical 90 90% 10
45 Earthquake Ground Physical 100 100% 10
51 Future Sight Psychic Special 100 100% 10
57 Fissure Ground Physical —% 5
  • A level of "Start" indicates a move that will be known by a Whiscash obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status —% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 80 100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100 80% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Water Sprite.png HM03 Surf Water Special 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 80 100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Gyarados Dragon Dance Dragon Status —% 20
BarboachWhiscashRelicanth Earth Power Ground Special 90 100% 10
GoldeenSeakingMagikarpGyaradosChinchouLanturn
LuvdiscBasculinBasculin
Flail Normal Physical 100% 15
GyaradosChinchouLanturnQwilfishWailmerWailord
RelicanthLuvdiscAlomomola
Hydro Pump Water Special 120 80% 5
GoldeenSeakingRemoraidOctilleryRelicanthBasculin
Basculin
Mud Shot* Ground Special 55 95% 15
RelicanthBasculinBasculin Muddy Water* Water Special 95 85% 10
ChinchouLanturn Spark Electric Physical 65 100% 20
ChinchouLanturnQwilfishCarvanhaSharpedoRelicanth
LuvdiscBasculinBasculin
Take Down Normal Physical 90 85% 20
GyaradosBasculinBasculin Thrash Normal Physical 120 100% 10
WailmerWailordFinneonLumineon Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Whiscash in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Whiscash in that game.
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • Click on the generation numbers at the top to see egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Whiscash can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Whiscash cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • Click on the generation numbers at the top to see move tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
339 Sleep Talk Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS340.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani340.gif 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP340.png Body size: 1
Recruit rate: Evolve
Friend Area: Peanut Swamp
Phrases
51%-100% HP Even long battles must eventually end!
26%-50% HP Let's see... Ah, so my HP has declined to half.
1%-25% HP I'm hurting... Even my prized whiskers developed kinks...
Level up Oh? My level seems to have gone up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Oh? My level seems to have gone up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP340.png Body size: 1
Recruit rate: 0.5%
IQ group: B
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.

Evolution

Barboach
Unevolved
Barboach
 Water  Ground 
Rare Candy
Level 30


Whiscash
First evolution
Whiscash
 Water  Ground 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 340.png Spr 3e 340.gif Spr 3r 340.png Spr b 3r 340.png
Spr 3r 340 s.png Spr 3e 340 s.gif Spr 3r 340 s.png Spr b 3r 340 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 340.png Spr 4p 340.png Spr 4p 340.png Spr b 4d 340.png
Spr 4d 340 s.png Spr 4p 340 s.png Spr 4p 340 s.png Spr b 4d 340 s.png
V Black White Back
Spr 5b 340.png Spr b 5b 340.png
Spr 5b 340 s.png Spr b 5b 340 s.png
Whiscash For other sprites and images, please see Whiscash images on Bulbagarden Archives.

Trivia

  • Like its pre-evolution, Barboach, it is the only non-Electric-type Pokémon to learn Spark.
    • Also, in an unusual contradiction, Whiscash is part Ground. Ground type attacks are super effective on Electric-type Pokémon.
    • This may be a reference to how several species of realworld catfish use electricity to navigate and find prey.
  • The microgame "Electric Groove Fish" in WarioWare, Inc. Mega Microgame$ for Game Boy Advance shows a fish similarly shaped to Whiscash, complete with a "W" on its forehead.
  • A giant Whiscash appeared in an episode which has never aired in Japan or internationally.

Origin

Whiscash is based on Namazu, a catfish in Japanese mythology which caused earthquakes.

Name origin

Whiscash's name is based on whisker, referring to the long whiskers it has; the -cash part of its name is presumably an abbreviation of the word catfish. It may be simply a combination of whisker and mustache.

Namazun is based on 鯰 Namazu, a catfish in Japanese mythology which caused earthquakes. 鯰 namazu is also Japanese for catfish.

In other languages

Language Name Name Origin
German Welsar From Wels.
French Barbicha From barbiche and poisson-chat.
Korean 메깅 Meging
Chinese (Taiwan) 鯰魚王 Nián Yú Wáng Literally "Catfish king".


External links

Barboach #339: Barboach
Pokémon
#341: Corphish Corphish


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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