Whirlpool (move)

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Whirlpool
うずしお Whirl Tide
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
Battles
Type  Water
Category  Special
PP  15 (max. 24)
Power  15
Accuracy  70%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation II
Contests
Category  Beauty
Appeal  3 ♥♥♥
Jam  0
Temporarily stops the crowd from growing excited.
Super Contests
Category  Beauty
Appeal  0
Earn a higher score the later the Pokémon performs.

Whirlpool (Japanese: うずしお Whirl Tide) is a damage-dealing Water-type move introduced in Generation II. It was the first HM move to lose its HM status, and was later followed by Flash and Dive.

Contents

Effect

Generation II

In battle

Whirlpool inflicts damage and traps the target in a whirlpool for 2-5 turns, damaging them slightly at the end of each turn.

Outside of battle

Whirlpool clears whirlpools in the field.

Generation III and on

Whirlpool inflicts damage and traps the target in a whirlpool for 2-5 turns, damaging them slightly at the end of each turn.

If a wild Pokémon uses Whirlpool on the player's Pokémon, the player may escape if his or her Pokémon has the Run Away ability. However, Run Away does not allow the player to switch the Pokémon out.

Generation IV

If the user of Whirlpool is holding a Grip Claw, the duration of Whirlpool is always 5 turns.

In the anime

Pokémon

Lugia Whilst swimming at the bottom of the ocean, Lugia's eyes glow white, and a large whirlpool forms around its body. Lugia ascends through the whirlpool, breaking the surface and attacks its foes, or if not attacking, the whirlpool explodes and does a large amount of damage.

Piplup glows a blue-white color. It then opens it mouth and a huge Whirlpool is released from it.

Floatzel glows a blue-white color. It then opens it mouth and a huge Whirlpool is released from it.

Learnset

Generation II

By HM06

#   Pokémon Type
007 Squirtle Water
008 Wartortle Water
009 Blastoise Water
054 Psyduck Water
055 Golduck Water
060 Poliwag Water
061 Poliwhirl Water
062 Poliwrath Water Fighting
072 Tentacool Water Poison
073 Tentacruel Water Poison
086 Seel Water
087 Dewgong Water Ice
090 Shellder Water
091 Cloyster Water Ice
098 Krabby Water
099 Kingler Water
116 Horsea Water
117 Seadra Water
120 Staryu Water
121 Starmie Water
130 Gyarados Water Flying
131 Lapras Water Ice
134 Vaporeon Water
138 Omanyte Rock Water
139 Omastar Rock Water
141 Kabutops Rock Water
149 Dragonite Dragon Flying
151 Mew Psychic
158 Totodile Water
159 Croconaw Water
160 Feraligatr Water
170 Chinchou Water Electric
171 Lanturn Water Electric
183 Marill Water
184 Azumarill Water
186 Politoed Water
194 Wooper Water Ground
195 Quagsire Water Ground
199 Slowking Water Psychic
211 Qwilfish Water Poison
222 Corsola Water Rock
223 Remoraid Water
224 Octillery Water
226 Mantine Water Flying
230 Kingdra Water Dragon
245 Suicune Water
249 Lugia Psychic Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
258 Mudkip Water 33
320 Wailmer Water 19
321 Wailord Water 19
366 Clamperl Water --
367 Huntail Water --
368 Gorebyss Water --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
339 Barboach Water Ground Wailmer, Wailord
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation IV

By leveling up

#   Pokémon Type Level
090 Shellder Water 37
258 Mudkip Water 33
320 Wailmer Water 14
321 Wailord Water 14
366 Clamperl Water --
367 Huntail Water --
368 Gorebyss Water --
393 Piplup Water 32
394 Prinplup Water 37
395 Empoleon Water Steel 39
418 Buizel Water 36
419 Floatzel Water 39
456 Finneon Water 38
457 Lumineon Water 42
489 Phione Water 39
490 Manaphy Water 39
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
131 Lapras Water Ice Mudkip
Wailmer, Wailord
Clamperl, Huntail, Gorebyss
Piplup, Prinplup, Empoleon
Buizel, Floatzel
Finneon, Lumineon
170 Chinchou Water Electric Wailmer, Wailord
Finneon, Lumineon
258 Mudkip Water Mudkip
Wailmer, Wailord
Clamperl, Huntail, Gorebyss
Piplup, Prinplup, Empoleon
Buizel, Floatzel
Finneon, Lumineon
339 Barboach Water Ground Wailmer, Wailord
Finneon, Lumineon
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Trivia

  • Although it is only one of three moves to lose HM status, and in fact the first one, it is also the only former HM to never return as a move tutor or TM move.

In other languages

  • Spanish: Torbellino.
  • Italian: Mulinello.
  • German: Whirlpool
  • French: Siphon
  • Dutch: Draaikolk
Variations on the move Fire Spin
Special Fire Spin | Whirlpool
Physical Sand Tomb
Generation II TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation II HMs
01 | 02 | 03 | 04 | 05 | 06 | 07


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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