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Vibrava (Pokémon)/Generation V learnset

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← Vibrava 329

By leveling up

Generation V
Other generations:
III - IV - VI
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start SonicBoom Normal Special 0000 090}}90% 20
000Start 000Start Sand-Attack Ground Status 0000 100}}100% 15
000Start 000Start Faint Attack Dark Physical 06060 —}}—% 20
000Start 000Start Sand Tomb Ground Physical 03535 085}}85% 15
0099 0044 Sand-Attack Ground Status 0000 100}}100% 15
01717 0077 Faint Attack Dark Physical 06060 —}}—% 20
02525 01010 Sand Tomb Ground Physical 03535 085}}85% 15
N/AN/A 01313 Mud-Slap Ground Special 02020 100}}100% 10
N/AN/A 01717 Bide Normal Physical 0000 —}}—% 10
N/AN/A 02121 Bulldoze Ground Physical 06060 100}}100% 20
N/AN/A 02525 Rock Slide Rock Physical 07575 090}}90% 10
03333 02929 Supersonic Normal Status 0000 055}}55% 20
04141 03434 Screech Normal Status 0000 085}}85% 40
03535 03535 DragonBreath Dragon Special 06060 100}}100% 20
N/AN/A 03939 Earth Power Ground Special 09090 100}}100% 10
04949 04444 Sandstorm Rock Status 0000 —}}—% 10
05757 04949 Hyper Beam Normal Special 150150 090}}90% 5
  • A level of "Start" indicates a move that will be known by a Vibrava obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Vibrava
  • Italic indicates a move that gets STAB only when used by an evolution of Vibrava
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Bug Sprite.png TM76 Struggle Bug Bug Special 03030 100}}100% 20
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Bug Sprite.png TM89 U-turn Bug Physical 07070 100}}100% 20
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Flying Sprite.png HM02 Fly Flying Physical 09090 095}}95% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Vibrava
  • Italic indicates a move that gets STAB only when used by an evolution of Vibrava
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
CaterpieWeedleAriadosPinecoForretressWurmple
NinjaskKricketotBurmyMothimCombeeSkorupi
DrapionYanmegaSewaddleSwadloonLeavannyVenipede
WhirlipedeScolipedeDwebbleCrustleJoltikGalvantula
DurantLarvestaScatterbug
Bug Bite Bug Physical 60 100% 20
TrapinchVibravaFlygon Earth Power Ground Special 90 100% 10
HeracrossSewaddleKarrablast Endure Normal Status —% 10
SewaddleDwebbleCrustleKarrablast Flail Normal Physical 100% 15
BeedrillScytherScizorPinsirKricketune Focus Energy Normal Status —% 30
ScytherScizorGligarGliscorNinjaskKricketune
DwebbleKarrablastJoltikGalvantulaDurant
Fury Cutter Bug Physical 40 95% 20
ButterfreeVenomothBeautiflyDustoxMasquerainMothim
CombeeVivillon
Gust Flying Special 40 100% 35
Surskit Mud Shot* Ground Special 55 95% 15
ScytherScizorYanmaYanmegaGligarGliscor
SurskitMasquerainVolbeatAccelgor
Quick Attack Normal Physical 40 100% 30
VenonatVenomothVolbeatJoltikGalvantula Signal Beam Bug Special 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Vibrava in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Vibrava in that game.
  • Bold indicates a move that gets STAB when used by Vibrava
  • Italic indicates a move that gets STAB only when used by an evolution of Vibrava
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Draco Meteor Dragon Special 140 90% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Tailwind Flying Status —% 30
  • A black abbreviation in a colored box indicates that Vibrava can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Vibrava cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Vibrava
  • Italic indicates a move that gets STAB only when used by an evolution of Vibrava
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
328 Bite Dark Physical 60 100% 25
328 Crunch Dark Physical 80 100% 15
328 Earth PowerBW Ground Special 90 100% 10
328 Feint Normal Physical 30 100% 10
328 Fissure Ground Physical —% 5
328 Giga DrainBW Grass Special 75 100% 10
  • Bold indicates a move that gets STAB when used by Vibrava
  • Italic indicates a move that gets STAB only when used by an evolution of Vibrava
  • Click on the generation numbers at the top to see moves from other generations