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User:Superbreeder

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About Me

381.png This user identifies as male.
en This user is a native speaker of English.
EST This user uses Eastern Standard Time, which is UTC-5.
EDT During the northern Hemisphere summer, daylight saving time is in effect, which is UTC-4.
Egg.png This user is a Pokémon Breeder.
Spr HGSS Double Team.png This user is an Ace Trainer.
306.png This user's favorite move is Head Smash.
612.png This user's favorite move is Dual Chop.
612.png This user's favorite Ability is Mold Breaker.
480.png This user is intelligent.
201.png 201201201201   201201201201   201201201   201201201201   201201201201201   201201201201201201201201
♪ ×♪
×Ani293MS.png
This user can't sing.
Spr 2g 250.png This user is a player of Pokémon Gold Version.
155.png This user's starter Pokémon is Cyndaquil.
Spr 2s 249.png This user is a player of Pokémon Silver Version.
Spr 2g 245.png This user is a player of Pokémon Crystal Version.
Spr 3r 383.png This user is a player of Pokémon Ruby Version.
255.png This user's starter Pokémon is Torchic.
Spr 3r 384.png This user is a player of Pokémon Emerald Version.
Spr 3f 003.png This user is a player of Pokémon LeafGreen Version.
Spr 4d 483.png This user is a player of Pokémon Diamond Version.
387.png This user's starter Pokémon is Turtwig.
Spr 4p 487O.png This user is a player of Pokémon Platinum Version.
Spr 4h 250.png This user is a player of Pokémon HeartGold Version.
643.png This user is a player of Pokémon Black Version.
498.png This user's starter Pokémon is Tepig.
646W.png This user is a player of Pokémon White Version 2.
501.png This user's starter Pokémon is Oshawott.
716Xerneas.png This user is a player of Pokémon X.
Stadium150.png This user is a player of Pokémon Stadium.
250.png This user is a player of Pokémon Stadium 2. 249.png
Colosseum Wes 3D small.png This user is a player of Pokémon Colosseum.
249Lugia-Shadow XD 2.png This user is a player of Pokémon XD: Gale of Darkness.
PBRlogo.png This user is a player of Pokémon Battle Revolution.
MPR-EN logo.png This user is a player of My Pokémon Ranch.
SSB.png This user is a player of the Super Smash Bros. Series.
493 s.png This user doesn't like cheating in Pokémon games.

I joined Bulbapedia on October 3, 2008. I mostly posted comments on talk pages, and was gravitating towards just helping other users get Egg Moves until I was told it was talk page abuse. However, my edits lately have centered around cleaning up unsatisfactory grammar, style, and tone as well as contributing trivia. Lately, I've also been on the lookout for Pokémon species articles whose learnsets are not yet up to date for Generation VI. I remain keenly interested in breeding.

Current Activities

As I currently attend Old Dominion University in Norfolk, VA to get a Bachelor's Degree in Mechanical Engineering, I have less time to play Pokémon as I had in high school. However, when I'm not in class or doing coursework, I usually play Pokémon , breeding and training Pokémon to be as successful as possible in the Battle Maison. I also have a habit of seeking out Pokémon with competitively useful Hidden Abilities. This pursuit often means I pursue opportunities to add Friend Safaris, trade with people with access to Friend Safaris I don't have, and breed things I do have for other people so that I can trade.

My Skills Have Improved Since Gen IV

I'm quite proud to say that breeding in my Black Version has gone absurdly well. I've gotten to the point at which I can breed Pokémon (that don't have unknown genders) well enough to get triple flawless Pokémon (3 IVs are 31). I can do this quite easily in the Monster, Dragon, Field, and Fairy Egg groups, and can chain breed my way into others. I've also started to get picky about the Legendary Pokémon I choose to keep, preferring to wait until I get one with a desirable Nature and IV spread. My skills have continued to advance further in White 2; I have been picky about the IVs of almost every Pokémon I have chosen to train and with every legendary Pokémon I catch (from any source other than Pokémon Dream Radar). For the first time in my Pokémon career, I went out of my way to collect at least one Ditto with perfect IVs in each of the six stats, and the only perfect IV I don't have in a Ditto is Attack. Also, every Pokémon I train has had EVs tracked in great detail--even Pokémon I have barely used. I even developed an Excel-based Stat Calculator/Journal so that I never have to manually calculate IVs when I'm offline. I even made sure that it had a look-up feature for the base stats of every form of each species, and I have included features to account for the statements of the Stats judge and each possible Characteristic.

Pokémon White 2 Competitive Team

I really only had one successful competitive team in Generation V. I mainly used it to participate in the Pokémon World Tournament's Champions' Tournament in Triple Battles. I had few problems with it in the tournament. It also won several battles against the team my best friend used for exactly the same tournament, and he was getting similar results to me. The key aspects of this team are Skarmory's Tailwind support, Cresselia's Dual Screens, and Salamence's Moxie ability (particularly when used with Outrage or Earthquake).



Pokémon X Competitive Teams

I've had a few ideas for teams I can use in the Battle Maison (mostly for fun). The five I'm acting upon at the moment are a Trick Room Rain Team for Doubles, another Trick Room Team for Doubles that will utilize Hail, a Rain Team for Doubles that utilizes a lot of spread moves, a Sun Team for Triples, and a Tailwind Team for Triples.

Sun Team



  • Note: When not Mega Evolved, Houndoom's Ability is Flash Fire.

This team is complete, and it works as well as I had hoped. A lot of people I tell about this team are surprised to hear that I'm using Mega Houndoom instead of Mega Charizard Y. There are two reasons for my choice: 1) I don't have a Charizardinite Y and don't feel like asking someone for one, and 2) Mega Houndoom's Solar Power makes its Flamethrower extremely scary; its Base Power is 202.5 just on STAB and the Sun Boost, and Houndoom's Sp. Atk is doubled in the sun. In addition, I'm using this team to experiment with Florges's Flower Veil, Grassy Terrain, and Gogoat's Grass Pelt. This team has little vulnerability to Intimidate but a lot of vulnerability to status (for that, it is nice to have Florges on the field to protect Gogoat and Tropius), Fire-type moves from opposing Pokémon, and Poison-type Pokémon. To help with the first vulnerability, I may teach Florges Aromatherapy in place of Flower Shield. Mostly because the vulnerability to Poison-types and this team's inability to counter them, this team cannot go very far in the Battle Maison.

Trick Room Rain Team



  • Note: When not Mega Evolved, Ampharos's Ability is Static.

This team utilizes Trick Room and Rain Dance. Its Pokémon are all pretty bulky since no EVs are distributed to Speed, but they all have one fully trained offensive stat and a Nature that boosts that offensive stat (except Dragalge, who has a Relaxed nature) and lowers Speed. Ampharos is the offensive heavyweight however, carrying a base 165 Sp. Atk stat (when Mega Evolved) and STAB Thunder in the rain. I didn't utilize Drizzle for this team because Slowking can double as the source of both Rain Dance and Trick Room, and as such, I'd use Trick Room on the first turn, and Rain Dance when Slowking goes first (probably) on the second turn. Escavalier helps Slowking with Dark- and Grass-types and helps Ampharos with Fairy-types. Since some Fairy-types aren't weak to Steel (such as Azumarill, a serious threat in the Rain and Trick Room), Escavalier has Poison Jab, a strong physical Poison-type attack. This team is now complete, but I have not gotten the chance to test it with Dragalge and Eelektross now added to the team.

Tailwind Team



  • Note: When not Mega Evolved, Manectric's Ability is Lightning Rod.

Since I enjoyed so much success with my Triples Team in White 2, I decided that the combination of Dual Screens and Tailwind was worth bringing back, and the release of Pokémon Bank and the Poké Transporter made this team possible (or, at the very least, more reasonable to achieve through breeding). However, I ended up replacing three Pokémon that were originally on the White 2 team. Initally, I realized that I did not want to use Cresselia or Heatran because I disliked the idea of transporting legendary Pokémon, so I planned replacements for them. Now, of course, I have decided that I don't mind bringing my old Cresselia back to Gen VI because it was so much bulkier than Claydol (who used to be my lead-off Dual Screener) and had fewer weaknesses. I also figured out that I could not have Tailwind and Stealth Rock on a Skarmory unless I bred it under the Generation V breeding mechanics, so I replaced it with Talonflame. Unfortunately, its replacement does not set entry hazzards. In order to keep the same physical-special balance as I had before, I also had to replace Electivire with a fast Electric-type Pokémon with good coverage and Special Attack. Talonflame replaces Skarmory and together Steelix and Manectric replace Electivire and Heatran. As far as type match-ups are concerned, Water-type Pokémon may cause me some trouble, and certain Rock-type Pokémon, particularly (Mega) Aerodactyl may be difficult to stop if they get, say, Talonflame and Salamence down and also have Earthquake. Originally, I was going to use a Furfrou instead of Steelix, but the type match-ups looked a lot better with Steelix, and I really like the idea of Sheer Force and the Assault Vest on Steelix. Salamence's moveset has been rearranged to give it coverage for the new Fairy-types that seem so prevalent in the Battle Maison. Milotic works so well, I saw no need to change it, except to breed one with five perfect IVs and put EVs in Defense this time. However, it knows Toxic instead of Substitute because it helps wear down opposing walls and keeps Milotic from being shut down against bulky Water/Ice Pokémon, especially Water Absorb Lapras and Thick Fat Walrein. Credit being given where it is due, there have been battles when Salamence knocks out four or more of the opposing Pokémon, and there have been battles where I was trying to win when it was one against four with Milotic as my last Pokémon (I almost did, but I mispredicted an opponent's move and if the battled had continued, I would have been extremely low on PP).

I knew this team was good when I built it, but I had no idea it was good enough to defeat Dana! When I got my 49th consecutive win in Super Triple Battles, I taught Steelix and Salamence Rock Slide replacing Crunch and Brick Break respectively, and I gave Talonflame a Focus Sash.

EDIT: Now that I have had some time to use this team, I have made a slight change to adapt it to the Battle Maison. Primarily, since I had a battle where Milotic got walled by a Walrein (they were the last Pokémon), I replaced Substitute with Toxic. Also, I decided during the training of the members of this team that I'd rather have Steelix use Crunch over Thunder Fang; this change helped to round out this team's coverage, as none of my other Pokémon had a good move to take out Psychic-types or Ghost-types. I can now say the the experiment with Steelix was a success and would recommend to other players that they consider Assault Force Steelix.

Hail Team



Still a work in progess (because one of my friends hasn't bred a Spritzee for me yet), this team is an attempt to fill a team with Pokémon that are even more dangerous than those in my Trick Room Rain Team. The four Pokémon I usually bring with this team are Abomasnow, Reuniclus, If I determine that Avalugg's Earthquake has too much risk of collateral damage, I might replace Reuniclus with a Musharna with Telepathy and teach Jellicent Protect in place of Dazzling Gleam. Emboar's role on this team is not certain yet, but I think it will usually see use either when one of Abomasnow's counters comes out or late-game as a clean-up. All Pokémon on this team will be bred for Speed-hindering Natures and for an IV of 0 in Speed. Most of the movesets listed above are tentative, and may change once the Pokémon on this team exist in my game and I have the opportunity to test the team as shown.

Quick Rain Team



This team has been built and works pretty well. The Battle Maison allows only four Pokémon for Double Battles, so I usually don't bring Metagross or Azumarill. Noivern is usually the first Pokémon to get knocked out unless I switch her out immediately. Her objective is to try to knock out at least one opposing Pokémon (typically the one that is most threatening to her) before she gets knocked out. If she can survive the first turn, Hurricane becomes lethal because of Gastrodon's Rain Dance, and when Heliolisk or Medicham are next to her, she can use Boomburst whenever it becomes appropriate. This team does function somewhat well when the weather is not rain, but intense sunlight is severely disruptive to its operation. Heliolisk suffers the most if the weather changes to intense sunlight; Dry Skin damages him every turn, Thunder becomes obnoxiously innacurate, and Surf loses a lot of power. When Heliolisk gets to work in rain, however, he becomes a serious threat and recovers HP very effectively, and when used next to Gastrodon, he is even more of a team player. Heliolisk and Gastrodon perform a nice combination of effects when they use Surf simultaneously; both are immune to it due to their Abilities, they are strengthened by rain, when Heliolisk uses it (because he is faster than Gastrodon), he triggers a Sp. Atk increase in Gastrodon through Storm Drain which makes her Surf more powerful, and when Gastrodon uses it, it heals one quarter of Heliolisk's HP. Surf in Rain in a Double Battle still ends up with more power than it would have in a Single Battle with non-sunny weather. Medicham is on the team to bring the physical power to take out threats that the other three cannot handle; the moveset I chose has good coverage (including coverage for Fairy-type Pokémon that cause Noivern grief), and Drain Punch brings a lot of power (and HP restoration, by extension) when coming off of Mega Medicham's increadible Attack Stat. Metagross and Azumarill are extras that I could use in place of Medicham in the Battle Maison, but Gastrodon's Storm Drain has the potential to get in Azumarill's way. Metagross has excellent potential as a tank, and while it has no way to heal itself outside of Leftovers, it can devastate the opposing side with its attacks while occasionally protecting itself from its teammate.