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User:Rockersk08/Rockersk08's top ten lists

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This list was created based on Rockersk08's perspective on the games. After reading the top ten book for Pokémon and the anime-based opinions, he decided to create his based on his experience. All Pokémon must be final form. Dual-type Pokémon can appear in more than one category, although that Pokémon can only win in one category. For example, he picked Salamence as the best Dragon-type, but being part Flying, it made the flying list, but not as number one. Legendaries are separated in their own categories. A moveset is also listed, and a second Pokémon is discussed.

Normal

# Name Type 1 Type 2
1 Slaking Slaking Normal
2 Snorlax Snorlax Normal
3 Porygon-Z Porygon-Z Normal
4 Ursaring Ursaring Normal
5 Granbull Granbull Normal
6 Staraptor Staraptor Normal Flying
7 Blissey Blissey Normal
8 Tauros Tauros Normal
9 Zangoose Zangoose Normal
10 Bouffalant Bouffalant Normal
Spr 5b 289.png
Type:
  Normal  
Ability:
Truant
Held item:
None.png None None.png
Slaking Lv.100
Shadow Claw
Ghost Physical
Giga Impact
Normal Physical
Aerial Ace
Flying Physical
Rest
Psychic Status








Verdict: Slaking may only be able to attack every two turns, but it is so powerful that the delay is pointless. Slaking can use Giga Impact to easily lay a beatdown on most opponents. It has very high stats, notably in HP and Attack. If you use it in double battles and neutralize its ability, Slaking will be extremely destructive.

Honorable Mention: Porygon-Z functions much like a Psychic-type but with few weaknesses, a wide pool, and destructive power.

Fighting

# Name Type 1 Type 2
1 Conkeldurr Conkeldurr Fighting
2 Machamp Machamp Fighting
3 Lucario Lucario Fighting Steel
4 Gallade Gallade Psychic Fighting
5 Blaziken Blaziken Fire Fighting
6 Hitmonlee Hitmonlee Fighting
7 Hitmonchan Hitmonchan Fighting
8 Infernape Infernape Fire Fighting
9 Mienshao Mienshao Fighting
10 Hariyama Hariyama Fighting
Spr 5b 534.png
Type:
  Fighting  
Ability:
Sheer Force
Held item:
None.png None None.png
Conkeldurr Lv.100
Hammer Arm
Fighting Physical
Rock Slide
Rock Physical
Earthquake
Ground Physical
Bulk Up
Fighting Status








Verdict: Between Conkeldurr and Machamp, I had to push my long-time winner Machamp down to second place in favor of Conkeldurr's higher HP and Attack, while still retaining the move versatility. Instead of Close Combat, Hammer Arm or Superpower is used, and Conkeldurr learns rock moves by level up! With high HP and if you're daring, use a Payapa Berry to weaken Psychic attacks and strike back with Payback!

Honorable Mention: Lucario's special moveset and speed are great to have on a team, not to mention the perfect accuracy from Aura Sphere!

Flying

# Name Type 1 Type 2
1 Aerodactyl Aerodactyl Rock Flying
2 Staraptor Staraptor Normal Flying
3 Togekiss Togekiss Normal Flying
4 Archeops Archeops Rock Flying
5 Braviary Braviary Normal Flying
6 Salamence Salamence Dragon Flying
7 Honchkrow Honchkrow Dark Flying
8 Skarmory Skarmory Steel Flying
9 Gliscor Gliscor Ground Flying
10 Crobat Crobat Poison Flying
Spr 5b 142.png
Types:
  Flying     Rock  
Ability:
Pressure
Held item:
None.png None None.png
Aerodactyl Lv.100
Aerial Ace
Flying Physical
Rock Slide
Rock Physical
Earthquake
Ground Physical
Thunder Fang
Electric Physical








Verdict: Aerodactyl may seem underrated, but with top speed and attack, Aerodactyl can usually outrun most electric attackers save Jolteon. Too bad Aerodactyl cannot learn Brave Bird, as it would be powerful indeed. Guess Aerial Ace will have to do…

Honorable Mention: The Sinnoh Bird Staraptor is surprisingly powerful despite being available early and being easy to raise. Aside from the iconic Brave Bird, it can also use Close Combat on potential Rock-type threats, and can use U-turn to get out of a mismatch.

Poison

# Name Type 1 Type 2
1 Toxicroak Toxicroak Poison Fighting
2 Gengar Gengar Ghost Poison
3 Drapion Drapion Poison Dark
4 Crobat Crobat Poison Flying
5 Scolipede Scolipede Bug Poison
6 Roserade Roserade Grass Poison
7 Vileplume Vileplume Grass Poison
8 Tentacruel Tentacruel Water Poison
9 Muk Muk Poison
10 Ariados Ariados Bug Poison
Spr 5b 454 m.png
Types:
  Poison     Fighting  
Ability:
Anticipation
Held item:
None.png None None.png
Toxicroak Lv.100
Brick Break
Fighting Physical
Poison Jab
Poison Physical
Sucker Punch
Dark Physical
Rock Slide
Rock Physical








Verdict: So what if Toxicroak has a 4X Psychic weakness? Toxicroak has decent speed and the powerful Poison Jab move, along with Brick Break. An overzealous Psychic Pokémon will definitely take a Sucker Punch if the opponent fails to predict it.

Honorable Mention: Drapion's lone weakness to Ground will help surprise any player that fails to understand the secondary Dark type. Aside from STAB moves, any Ground-type you face will have to watch out for Ice Fang.

Ground

# Name Type 1 Type 2
1 Rhyperior Rhyperior Ground Rock
2 Marowak Marowak Ground
3 Golurk Golurk Ground Ghost
4 Garchomp Garchomp Dragon Ground
5 Excadrill Excadrill Ground Steel
6 Krookodile Krookodile Ground Dark
7 Swampert Swampert Water Ground
8 Donphan Donphan Ground
9 Gliscor Gliscor Ground Flying
10 Hippowdon Hippowdon Ground
Spr 5b 464 m.png
Types:
  Ground     Rock  
Ability:
Solid Rock
Held item:
None.png None None.png
Rhyperior Lv.100
Hammer Arm
Fighting Physical
Megahorn
Bug Physical
Earthquake
Ground Physical
Stone Edge
Rock Physical








Verdict: Although the 4X weakness is present, Rhyperior has enough raw attack power to shut down most opponents. Get some speed in, and this will be unstoppable. Solid Rock will also dampen most enemy attacks, but for the worst-case scenario, give it a Focus Sash.

Honorable Mention: If you can acquire a Thick Club, Marowak is a much better choice due to the single typing and overall stronger attack.

Rock

# Name Type 1 Type 2
1 Rampardos Rampardos Rock
2 Tyranitar Tyranitar Rock Dark
3 Gigalith Gigalith Rock
4 Aerodactyl Aerodactyl Rock Flying
5 Armaldo Armaldo Rock Bug
6 Archeops Archeops Rock Flying
7 Rhyperior Rhyperior Ground Rock
8 Carracosta Carracosta Water Rock
9 Aggron Aggron Steel Rock
10 Omastar Omastar Rock Water
Spr 5b 409.png
Type:
  Rock  
Ability:
Mold Breaker
Held item:
None.png None None.png
Rampardos Lv.100
Zen Headbutt
Psychic Physical
Head Smash
Rock Physical
Earthquake
Ground Physical
Dragon Tail
Dragon Physical








Verdict: Rampardos is a powerhouse because of high attack power and pure-rock typing. The pure type reduces weaknesses. Head Smash is a must, but Zen Headbutt can help deter any Fighting-types incoming. Don’t forget Earthquake.

Honorable Mention: An excellent alternative, Gigalith has more defense than Rampardos with about the same move pool.

Bug

# Name Type 1 Type 2
1 Pinsir Pinsir Bug
2 Durant Durant Bug Steel
3 Armaldo Armaldo Rock Bug
4 Heracross Heracross Bug Fighting
5 Scizor Scizor Bug Steel
6 Volcarona Volcarona Bug Fire
7 Yanmega Yanmega Bug Flying
8 Accelgor Accelgor Bug
9 Forretress Forretress Bug Steel
10 Ninjask Ninjask Bug Flying
Spr 5b 127.png
Type:
  Bug  
Ability:
Mold Breaker
Held item:
None.png None None.png
Pinsir Lv.100
X-Scissor
Bug Physical
Rock Slide
Rock Physical
Earthquake
Ground Physical
Swords Dance
Normal Status








Verdict: It took until Generation IV for Pinsir to reach its potential, when it could use a powerful Bug-type move, X-Scissor. Pinsir is fast, strong and versatile, especially with Mold Breaker. Take out those Psychics and Darks with confidence!

Honorable Mention: Once underestimated, Yanmega can also provide the Bug-type alternative a Trainer needs, with the ability to speed up and provide Flying cover as well. Rock and Fire weaknesses can be dealt with via SolarBeam and AncientPower.

Ghost

# Name Type 1 Type 2
1 Gengar Gengar Ghost Poison
2 Chandelure Chandelure Ghost Fire
3 Golurk Golurk Ground Ghost
4 Rotom Rotom Electric Grass
5 Mismagius Mismagius Ghost
6 Dusknoir Dusknoir Ghost
7 Froslass Froslass Ice Ghost
8 Banette Banette Ghost
9 Spiritomb Spiritomb Ghost Dark
10 Drifblim Drifblim Ghost Flying
Spr 5b 094.png
Types:
  Ghost     Poison  
Ability:
Levitate
Held item:
None.png None None.png
Gengar Lv.100
Psychic
Psychic Special
Shadow Ball
Ghost Special
Thunderbolt
Electric Special
Haze
Ice Status








Verdict: Gengar truly owns, as it has high special attack and speed. Now that Shadow Ball is a special move, Gengar can actually take advantage of its type. Gengar can also learn a wide variety of special moves to overpower opponents and provide versatile coverage.

Honorable Mention: Golurk is a solid alternative that also covers the critical Ground-type.

Steel

# Name Type 1 Type 2
1 Metagross Metagross Steel Psychic
2 Lucario Lucario Fighting Steel
3 Durant Durant Bug Steel
4 Scizor Scizor Bug Steel
5 Excadrill Excadrill Ground Steel
6 Bisharp Bisharp Dark Steel
7 Empoleon Empoleon Water Steel
8 Magnezone Magnezone Electric Steel
9 Skarmory Skarmory Steel Flying
10 Escavalier Escavalier Bug Steel
Spr 5b 376.png
Types:
  Steel     Psychic  
Ability:
Clear Body
Held item:
None.png None None.png
Metagross Lv.100
Bullet Punch
Steel Physical
Zen Headbutt
Psychic Physical
Earthquake
Ground Physical
Magnet Rise
Electric Status








Verdict: Metagross is a solid tank that can take abuse and dish it out as well. With Magnet Rise, ground moves become useless, and only fire types can hurt Metagross, which Earthquake can take care of, except for Charizard and the like. Although it is slow, a Baton Passing Ninjask can fix it, or dump Magnet Rise for Agility. As for attack, shove opponents full of Meteor Mash and Zen Headbutt, or the faster Bullet Punch.

Honorable Mention: I was quite surprised at how fast Durant was. I underestimated it and got beaten by it. Noting the 4X Fire weakness, take advantage of Durant's speed, resistances and powerful moves.

Fire

# Name Type 1 Type 2
1 Arcanine Arcanine Fire
2 Chandelure Chandelure Ghost Fire
3 Houndoom Houndoom Dark Fire
4 Magmortar Magmortar Fire
5 Infernape Infernape Fire Fighting
6 Blaziken Blaziken Fire Fighting
7 Volcarona Volcarona Bug Fire
8 Darmanitan Darmanitan Fire
9 Flareon Flareon Fire
10 Typhlosion Typhlosion Fire
Spr 5b 059.png
Type:
  Fire  
Ability:
Intimidate
Held item:
None.png None None.png
Arcanine Lv.100
Crunch
Dark Physical
Flare Blitz
Fire Physical
Thunder Fang
Electric Physical
ExtremeSpeed
Normal Physical








Verdict: Arcanine is the choice because it learns ExtremeSpeed and Flare Blitz, and can stand up to weaknesses. It learns Crunch naturally now, so it rivals Houndoom. Thunder Fang can help eliminate the Water weakness.

Honorable Mention: Chandelure's monster special attack and Ghost attributes blend a critical type that can stop rampant Psychics, and can use Sunnybeam to cut its weakness.

Water

# Name Type 1 Type 2
1 Vaporeon Vaporeon Water
2 Lapras Lapras Water Ice
3 Starmie Starmie Water Psychic
4 Octillery Octillery Water
5 Empoleon Empoleon Water Steel
6 Slowking Slowking Water Psychic
7 Carracosta Carracosta Water Rock
8 Feraligatr Feraligatr Water
9 Floatzel Floatzel Water
10 Kingdra Kingdra Water Dragon
Spr 5b 134.png
Type:
  Water  
Ability:
Water Absorb
Held item:
None.png None None.png
Vaporeon Lv.100
Surf
Water Special
Ice Beam
Ice Special
Shadow Ball
Ghost Special
Rest
Psychic Status








Verdict: Vaporeon has high Special Attack, but the HP count helps it shine. While Haze is a key move, I would choose Rest simply because Vaporeon isn't that fast. The single type reduces weaknesses.

Honorable Mention: Blending two critical types, Starmie can provide fast support to a team and open up a spot for a specialty Pokémon. A Starmie with Rapid Spin can break an opponent's Spikes/Stealth Rock setup if you encounter one.

Grass

# Name Type 1 Type 2
1 Sceptile Sceptile Grass
2 Leafeon Leafeon Grass
3 Exeggutor Exeggutor Grass Psychic
4 Breloom Breloom Grass Fighting
5 Torterra Torterra Grass Ground
6 Simisage Simisage Grass
7 Cacturne Cacturne Grass Dark
8 Roserade Roserade Grass Poison
9 Lilligant Lilligant Grass
10 Ferrothorn Ferrothorn Grass Steel
Spr 5b 254.png
Type:
  Grass  
Ability:
Overgrow
Held item:
None.png None None.png
Sceptile Lv.100
Energy Ball
Grass Special
Dragon Pulse
Dragon Special
Focus Blast
Fighting Special
Toxic
Poison Status








Verdict: Sceptile is fast compared to other Grass-types. Although the signature move Leaf Blade is now less worthy on Sceptile, Energy Ball or SolarBeam make good substitutes. To stay special-oriented, Focus Blast and Dragon Pulse are good moves.

Honorable Mention: Leafeon is a slower but decent alternative, able to hit harder with the physical Leaf Blade and using Sunny Day in conjunction with its Leaf Guard ability and Synthesis. In a worst-case scenario, it can use Dig against a Fire-type.

Electric

# Name Type 1 Type 2
1 Jolteon Jolteon Electric
2 Electivire Electivire Electric
3 Magnezone Magnezone Electric Steel
4 Eelektross Eelektross Electric
5 Raichu Raichu Electric
6 Luxray Luxray Electric
7 Manectric Manectric Electric
8 Ampharos Ampharos Electric
9 Rotom Rotom Electric Grass
10 Lanturn Lanturn Water Electric
Spr 5b 135.png
Type:
  Electric  
Ability:
Volt Absorb
Held item:
None.png None None.png
Jolteon Lv.100
Thunderbolt
Electric Special
Shadow Ball
Ghost Special
Hyper Beam
Normal Special
Thunder Wave
Electric Status








Verdict: Jolteon has ruled the herd ever since the beginning. With insane Speed and Special Attack, Jolteon can easily paralyze any vulnerable Pokémon and deliver Thunderbolt attacks. Adding Shadow Ball can help defeat any fast Psychic-types, and Jolteon can use Hyper Beam if needed

Honorable Mention: In place of speed, Electivire can provide an attack staple to a team, and can cover its weakness to Ground with Ice Punch.

Psychic

# Name Type 1 Type 2
1 Alakazam Alakazam Psychic
2 Metagross Metagross Steel Psychic
3 Gallade Gallade Psychic Fighting
4 Gardevoir Gardevoir Psychic
5 Reuniclus Reuniclus Psychic
6 Beheeyem Beheeyem Psychic
7 Slowking Slowking Water Psychic
8 Jynx Jynx Ice Psychic
9 Starmie Starmie Water Psychic
10 Espeon Espeon Psychic
Spr 5b 065 m.png
Type:
  Psychic  
Ability:
Synchronize
Held item:
None.png None None.png
Alakazam Lv.100
Psychic
Psychic Special
Shadow Ball
Ghost Special
Energy Ball
Grass Special
Focus Blast
Fighting Special








Verdict: Legendaries aside, Alakazam has dominated the Psychic region every since Generation I. Though physically weak, Alakazam can still provide the backbone most teams need with high speed and special attack. Throughout my Pokémon games, I always had an Alakazam on my team. Now, with Focus Blast and Energy Ball, Alakazam can help cover your team from other threats. Players can also opt for Thunder Wave instead.

Honorable Mention: Gallade can fill in two critical types and lay down physical Psycho Cut attacks along with Close Combat. It isn't fast though, so a Baton Pass setup will help.

Ice

# Name Type 1 Type 2
1 Lapras Lapras Water Ice
2 Glaceon Glaceon Ice
3 Mamoswine Mamoswine Ice Ground
4 Jynx Jynx Ice Psychic
5 Vanilluxe Vanilluxe Ice
6 Weavile Weavile Dark Ice
7 Beartic Beartic Ice
8 Froslass Froslass Ice Ghost
9 Walrein Walrein Water Ice
10 Glalie Glalie Ice
Spr 5b 131.png
Types:
  Ice     Water  
Ability:
Shell Armor
Held item:
None.png None None.png
Lapras Lv.100
Psychic
Psychic Special
Surf
Water Special
Ice Beam
Ice Special
Rest
Psychic Status








Verdict: Lapras has monster HP that can help absorb many blows. Since it is also part water, Lapras can easily anchor a team. Plus, it learns Ice Beam naturally, along with other key moves.

Honorable Mention: The pure Ice-type Glaceon functions similar to Vaporeon, but with Hail in effect, the Pokémon gains an evasion bonus.


Dragon

# Name Type 1 Type 2
1 Salamence Salamence Dragon Flying
2 Haxorus Haxorus Dragon Dragon
3 Hydreigon Hydreigon Dark Dragon
4 Garchomp Garchomp Dragon Ground
5 Dragonite Dragonite Dragon Flying
6 Druddigon Druddigon Dragon Dragon
7 Kingdra Kingdra Water Dragon
8 Flygon Flygon Ground Dragon
9 Altaria Altaria Dragon Flying
Spr 5b 373.png
Types:
  Dragon     Flying  
Ability:
Intimidate
Held item:
None.png None None.png
Salamence Lv.100
Aerial Ace
Flying Physical
Dragon Rush
Dragon Physical
Thunder Fang
Electric Physical
Roost
Flying Status






Verdict: Salamence is powerful due to its high attack power, move pool and Intimidate. It’s no surprise why this Pokémon is considered OP. Although the 4X weakness is still a problem, it seems to be less of a problem than with Dragonite, although Dragonite can use ExtremeSpeed. Due to the paucity of non-legendary final-form Dragon-type Pokémon, only nine Pokémon are listed.

Honorable Mention: Haxorus is a worthy Dragon Pokémon due to the fact that it is not a dual-type and has more attack power.

Dark

# Name Type 1 Type 2
1 Houndoom Houndoom Dark Fire
2 Hydreigon Hydreigon Dark Dragon
3 Tyranitar Tyranitar Rock Dark
4 Zoroark Zoroark Dark
5 Absol Absol Dark
6 Honchkrow Honchkrow Dark Flying
7 Krookodile Krookodile Ground Dark
8 Bisharp Bisharp Dark Steel
9 Weavile Weavile Dark Ice
10 Umbreon Umbreon Dark
Spr 5b 229 m.png
Types:
  Dark     Fire  
Ability:
Early Bird
Held item:
None.png None None.png
Houndoom Lv.100
Dark Pulse
Dark Special
Flamethrower
Fire Special
SolarBeam
Grass Special
Sunny Day
Fire Special








Verdict: Houndoom is fast, versatile, and less susceptible to fighting moves. Although the physical/special move category changed Crunch to Dark Pulse, it is a minor setback. Besides, Houndoom can double as a fire type and provide SolarBeam strikes as well.

Honorable Mention: If you like playing mind games on your opponents, cleverly use your Zoroark. Position a Pokémon that will prompt your opponent to switch in something that Zoroark can destroy. Note that Dark Pulse has to be bred onto Zoroark.

Normal Legendaries

# Name Type 1 Type 2
1 Regigigas Regigigas Normal
2 Latios Latios Dragon Psychic
3 Darkrai Darkrai Dark
4 Azelf Azelf Psychic
5 Zapdos Zapdos Electric Flying
6 Terrakion Terrakion Rock Fighting
7 Thundurus Thundurus Electric Flying
8 Tornadus Tornadus Flying
9 Moltres Moltres Fire Flying
10 Landorus Landorus Ground Flying
Spr 5b 486.png
Type:
  Normal  
Ability:
Slow Start
Held item:
None.png None None.png
Regigigas Lv.100
Zen Headbutt
Psychic Physical
Strength
Normal Physical
Revenge
Fighting Physical
Confuse Ray
Ghost Status








Verdict: Regigigas has enough raw power to lay a smackdown, but mainly once Slow Start passes. Being a Normal-type, it only has one weakness, and Zen Headbutt gets rid of most Fighting-types.

Honorable Mention: If you are lucky enough to get the right Latios, that Pokémon is an absolute beast. It’s fast, blends two strong types and can cover a wide variety of moves.

Super Legendaries

# Name Type 1 Type 2
1 Arceus Arceus Normal
2 Kyogre Kyogre Water
3 Mewtwo Mewtwo Psychic
4 Palkia Palkia Water Dragon
5 Groudon Groudon Ground
6 Dialga Dialga Steel Dragon
7 Deoxys Deoxys Psychic
8 Reshiram Reshiram Dragon Fire
9 Zekrom Zekrom Dragon Electric
10 Rayquaza Rayquaza Dragon Flying
Spr 5b 493.png
Type:
  Normal  
Ability:
Multitype
Held item:
None.png None None.png
Arceus Lv.100
Judgment
Normal Special
Psychic
Psychic Special
Energy Ball
Grass Special
Thunder Wave
Electric Status








Verdict: Being the Alpha Pokémon, Arceus is a beast because it can change types based on the plate attached. It can easily change to suit needs, especially with Judgment. Arceus also has the most balanced stats, but EV training will most likely go special since Judgement is special-based.

Honorable Mention: The Speed form of Deoxys is worth having due to its stats being overall more balanced than normal, while having a wide move pool.