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Kip's User Area
Animated Moves Guidelines & Checklist
Aha! So here's my big list of moves. The plan is to create an animated image for every single move that I can. A small challenge methinks. :) But if anyone else would like to help, please do so. There's lots of moves to do!
Guidelines for Animations
(This will probably have it's own page sooner or later.)
Here's a few guidelines I've been following for my animations so far. I thought that if others want to create these as well, there should be some level of consistency.
• The animation must be the standard GameBoy Advance size. No enchantments should be used.
• The animation must only show the users Pokémon attacking, not the opponents.
• If possible, the oposing and user's Pokémon HP should be full (with the exception of healing moves, such as Leach Life). (The best way to achieve this is to initiate a wild battle.)
• The animation must start when the animation text rolls across the screen. No other dialogue boxes (ie. move choosing) should be shown beforehand.
• The animation ends after the effect of the move has been shown. (For example, the Pokémon image flashes when it's been hit with a physical attack, while an animation is shown if it's stats are affected. The user's Pokémon HP may rise as well, using moves like Synthesis and Leach Life)
• Nothing lower than Generation III games must be used. FireRed or LeafGreen if possible. (If anyone can get decent Generation IV animations, please say and I'll extend the list below).
• The animation should stop before the HP of the opposing Pokémon goes down (with the exception of moves such as Leach Life and Leach Seed).
• The animation file type must be an animated gif.
• The animation file name should follow this format: AnimMove_*MOVE NUMBER*_*MOVE NAME*.gif. So, for Gust, the name would be AnimMove_16_Gust.gif
• Two turn moves must be shown in sequence; no other move should be shown in-between (see example below).
• The animation must be taken with screen capture software for clarity's sake. You can't just film your Gameboy/DS with a camera.
• Any move that has different effects in a trainer battle and a wild battle must be done in a wild battle (e.g. Whirlwind) The only exception is moves that will only work in a double battle or trainer battle.
So here's the big checklist (which will hopefully help me as much as you). If you upload an animated image, please check it off by wrapping del tags around the number and name. At the moment, I'm focussing on the moves introduced with Generation I (1-165).