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Totodile (Pokémon)/Generation III learnset

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← Totodile 158

By leveling up

Generation III
Other generations:
II - IV - V - VI
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start Scratch Normal 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
00Start Leer Normal 0000 100}}100% 30 Cool 3 ♥♥♥ 0  
066 Rage Normal 02020 100}}100% 20 Cool 3 ♥♥♥ 0  
1313 Water Gun Water 04040 100}}100% 25 Cute 4 ♥♥♥♥ 0  
2020 Bite Dark 06060 100}}100% 25 Tough 1 3 ♥♥♥
2727 Scary Face Normal 0000 090}}90% 10 Tough 2 ♥♥ 1
3535 Slash Normal 07070 100}}100% 20 Cool 3 ♥♥♥ 0  
4343 Screech Normal 0000 085}}85% 40 Smart 1 3 ♥♥♥
5252 Hydro Pump Water 120120 080}}80% 5 Beauty 4 ♥♥♥♥ 0  
  • A level of "Start" indicates a move that will be known by a Totodile obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Totodile
  • Italic indicates a move that gets STAB only when used by an evolution of Totodile
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
II - IV - V - VI
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
Bag TM Water Sprite.png TM03 Water Pulse Water 60 100% 20 Beauty 2 ♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Ice Sprite.png TM07 Hail Ice —% 10 Beauty 1 3 ♥♥♥
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10 Beauty 2 ♥♥ 1
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5 Beauty 4 ♥♥♥♥ 0  
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10 Smart 1 0  
Bag TM Fighting Sprite.png TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Flying Sprite.png TM40 Aerial Ace Flying 60 —% 20 Cool 2 ♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30 Cool 2 ♥♥ 1
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15 Beauty 3 ♥♥♥ 0  
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15 Tough 2 ♥♥ 0  
Bag HM Water Sprite.png HM08 Dive Water 60 100% 10 Beauty 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Totodile
  • Italic indicates a move that gets STAB only when used by an evolution of Totodile
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V - VI
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
OmanyteOmastarKabutoKabutopsCorsolaRelicanth AncientPower Rock 60 100% 5 Tough 2 ♥♥ 0  
LarvitarPupitarTyranitarCorphishCrawdauntHuntail Crunch Dark 80 100% 15 Tough 1 4 ♥♥♥♥
CharmanderCharmeleonCharizardDragoniteTyranitarSceptile
Aggron
Dragon Claw Dragon 80 100% 15 Cool 2 ♥♥ 1
MudkipMarshtompSwampertRelicanth Mud Sport Ground —% 15 Cute 4 ♥♥♥♥ 0  
LarvitarPupitarTyranitar Rock Slide Rock 75 90% 10 Tough 1 3 ♥♥♥
NidokingCuboneMarowakLarvitarPupitarTyranitar Thrash Normal 90 100% 20 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
PsyduckGolduckLombreLudicoloPelipperSurskit
MasquerainMilotic
Water Sport Water —% 15 Cute 4 ♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Totodile in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Totodile in that game.
  • Bold indicates a move that gets STAB when used by Totodile
  • Italic indicates a move that gets STAB only when used by an evolution of Totodile
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V - VI
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Icy Wind Ice 55 95% 15 Beauty 1 3 ♥♥♥
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Rock Slide Rock 75 90% 10 Tough 1 3 ♥♥♥
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swords Dance Normal —% 30 Beauty 1 0  
  • A black abbreviation in a colored box indicates that Totodile can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Totodile cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Totodile
  • Italic indicates a move that gets STAB only when used by an evolution of Totodile
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation III
Other generations:
II - IV - V
 Event   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
Pokémon XD: Gale of Darkness Crunch Dark 80 100% 15 Tough 1 4 ♥♥♥♥
Pokémon XD: Gale of Darkness Hydro Cannon Water 150 90% 5 Beauty 4 ♥♥♥♥ 4 ♥♥♥♥
  • A superscript level indicates that Totodile can learn this move normally in Generation III at that level
  • Bold indicates a move that gets STAB when used by Totodile
  • Italic indicates a move that gets STAB only when used by an evolution of Totodile
  • Click on the generation numbers at the top to see event moves from other generations