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Throh (Pokémon)

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Seismitoad #537: Seismitoad
Pokémon
#539: Sawk Sawk
Throh
ナゲキ Nageki
#538
538Throh.png
Art by Ken Sugimori from Black and White
Type
 Fighting 
Species
Judo Pokémon
Abilities
Guts or Inner Focus Mold Breaker
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Unova
#044
Regional Browser numbers
Not in any regional Browser
Height
4'03"
Imperial
1.3m
Metric
Weight
122.4lbs
Imperial
55.5kg
Metric
Dex color
Red
Footprint
 F538.png 
Body style
Body12.png
Catch rate
45
5.9%
Gender ratio
100% male
Breeding
Human-Like group 21 cycles
(5355 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 163 Battle Exp.: 1631*

Throh (Japanese: ナゲキ Nageki) is a Fighting-type Pokémon.

He is not known to evolve into or from any other Pokémon.

Contents

Biology

Physiology

Throh is a Fighting-type Pokémon with a bulky body, red, rocky skin, and seemingly wearing a white and black martial arts outfit. His head is round, with a “Y”-shaped black feature over his eyes and nose. The collar of his outfit is rimmed in black, and the sleeves sport a crisscrossed pattern. Throh’s hands are red with three bulbous, gecko-like fingers. He has a black, martial-arts style belt, and his white “pants” have black patches on the knees. Its feet have three digits.

Gender differences

Throh is a male-only species with no female counterpart.

Special abilities

His power increases when his belt is tied, wild ones can create their own belts with vines. Throh have the strength to throw foes bigger than himself.

Behavior

Throh have a tendency to throw around larger opponents. They live in herds of around 5 Pokémon. He creates his own belt by weaving vines.

Habitat

Throh usually gather in herds of five.

Diet

Main article: Pokémon food

In the anime

Throh in the anime

Major appearances

Minor appearances

Throh made his first appearance in White—Victini and Zekrom.

In the manga

In the TCG

Main article: Throh (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red
Blue
{{{redbluedex}}}
Yellow
{{{yellowdex}}}
Stadium
{{{stadiumdex}}}
Generation II
Gold
{{{golddex}}}
Silver
{{{silverdex}}}
Crystal
{{{crystaldex}}}
Generation III
Ruby
Sapphire
Emerald
{{{rsedex}}}
Ruby
Sapphire
{{{rsdex}}}
Ruby
{{{rubydex}}}
Sapphire
{{{sapphiredex}}}
Emerald
{{{emeralddex}}}
FireRed
LeafGreen
{{{frlgdex}}}
FireRed
{{{firereddex}}}
LeafGreen
{{{leafgreendex}}}
Generation IV
Diamond
Pearl
{{{dpdex}}}
Diamond
Pearl
Platinum
{{{dpptdex}}}
Diamond
{{{diamonddex}}}
Pearl
{{{pearldex}}}
Platinum
{{{platinumdex}}}
HeartGold
SoulSilver
{{{hgssdex}}}
HeartGold
{{{heartgolddex}}}
SoulSilver
{{{soulsilverdex}}}
Generation V
Black
White
Pokédex entry is unavailable at this time. Data will be entered when the Pokédex entry has been verified.
Black
When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
White
When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Generation V
Black White
Rare Outside Pinwheel Forest and Victory Road (dark grass), Routes 10, 15, 18

In side games

Game Location
Pokémon Rumble Blast Canyon: Volcanic Slope

Held items

Game Held Item(s)
Black White Black Belt Black Belt (5%) Expert Belt Expert Belt (1%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 120
180 - 227 350 - 444
Attack: 100
94 - 167 184 - 328
Defense: 85
81 - 150 157 - 295
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 85
81 - 150 157 - 295
Speed: 45
45 - 106 85 - 207
Total: 465   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Weak to
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant against
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Unaffected by
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Damaged normally by
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None

Learnset

By leveling up

Generation V
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Bind Normal Physical 15 85% 20
Start Leer Normal Status 100% 30
5 Bide Normal Physical —% 10
9 Focus Energy Normal Status —% 30
13 Seismic Toss Fighting Physical 100% 20
17 Vital Throw Fighting Physical 70 —% 10
21 Revenge Fighting Physical 60 100% 10
25 Storm Throw Fighting Physical 40 100% 10
29 Body Slam Normal Physical 85 100% 15
33 Bulk Up Fighting Status —% 20
37 Circle Throw Fighting Physical 60 90% 10
41 Endure Normal Status —% 10
45 Wide Guard Rock Status —% 10
49 Superpower Fighting Physical 120 100% 5
53 Reversal Fighting Physical 100% 15
  • A level of "Start" indicates a move that will be known by a Throh obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an evolution of Throh

By TM/HM

Generation V
Other generations:
None
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status —% 20
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Fighting Sprite.png TM47 Low Sweep Fighting Physical 60 100% 20
Bag TM Normal Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Dark Sprite.png TM56 Fling Dark Physical 100% 10
Bag TM Dark Sprite.png TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 70 100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100 80% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Normal Sprite.png TM83 Work Up Normal Status —% 30
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 80 100% 20
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an evolution of Throh

By breeding

Generation V
Other generations:
None
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Throh in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Throh in that game.
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an evolution of Throh

By tutoring

Generation V
Other generations:
None
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Throh can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Throh cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an evolution of Throh

Special moves

TCG-only moves

Side game data

Evolution

Throh
Does not evolve
Throh
 Fighting 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Back
Spr 5b 538.png Spr b 5b 538.png
Spr 5b 538 s.png Spr b 5b 538 s.png
Throh For other sprites and images, please see Throh images on Bulbagarden Archives.

Trivia

Origin

Throh is based upon a Judo expert and an Oni.

According to interviews with Ken Sugimori in Nintendo Dream, in development, Sawk and Throh both had horns, making them look more like Oni. However, they were replaced with eyebrows so as not to clash with Tornadus and Thundurus, who both were originally designed to be red and blue, like Throh and Sawk.

Name origin

Throh is a corruption of throw. Nageki is a combination of 投げる nageru, to throw, and 撃 geki, strike.

In other languages

Language Name Name Origin
German Jiutesto From Jiu Jitsu and Testosteron.
French Judokrak From judo and the onomatopoeia crack.
Korean 던지미 Deonjimi
Chinese (Mandarin) 投射鬼 Tóushèguǐ From 投射 tóushè and the Japanese 鬼 ki (oni).


External links

Seismitoad #537: Seismitoad
Pokémon
#539: Sawk Sawk


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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