From Bulbapedia, the community-driven Pokémon encyclopedia.
How to Use
Parameter
|
Input
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1
|
Introduction generation of the move, in Roman numerals.
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2
|
Move's name.
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3
|
Move's type.
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4
|
Move's damage category.
|
5
|
Rowspan. Only needed for moves that have same-condition Contest effects in more than one generation.
|
Parameter
|
Input
|
1
|
Effect's generation, in Roman numerals.
|
2
|
Appeal.
|
3
|
Jamming. ("N/A" if not applicable.)
|
desc
|
In-game Contest effect description.
|
Example
Wikicode
{{movelist/contest-header|Tough}}
{{movelist/contest-move|IV|Acupressure|Normal|Status}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|VI|Nuzzle|Electric|Physical}}
{{movelist/contest-effect|VI|2|1|Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|IV|Wood Hammer|Grass|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Wrap|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-footer|Tough}}
Result