Talk:Teleport (move)

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Failure

Does anyone know if this move has a percent chance of failure? Schreiber 13:57, 14 November 2009 (UTC)

I've seen Teleport fail a few times, but only in Generation I. And Generation I had less-accurate battle mechanics than the later games do.--Purimpopoie 13:59, 14 November 2009 (UTC)

I too have seen teleport fail but I don't know the % ^

could someone please get a screenshot or .gif of the the first gen version of this move being used in battle? PLEAAAASE? - unsigned comment from Clay1st (talkcontribs)

There is no percentage of fail, unless the player has a fail moment. You can't use Teleport when in a trainer battle, or when Wrap, Whirlpool, Fire Spin, Magma Storm, Bind, or Sand Tomb was used on your Pokémon. R.A. Hunter Blade 15:13, 24 December 2009 (UTC)

Location

Is there any definite information on where it can be used? Is it the same as Fly, or are the location requirements different? --Kerrick 18:14, 19 April 2010 (UTC)

Teleport can be used in caves, whereas Fly cannot, although I'm not sure if Teleport can be used to escape buildings. - Takoto 18:50, 19 April 2010 (UTC)
I'm not sure what game you're talking about, but in Generations I-III, it cannot be used in either caves or buildings. I've never personally tried it in IV or V, so I can't be sure about those. --MrKiwi 18:37, 29 December 2010 (UTC)

Field Move

At the top of the page, there is a link to "Field move", but while it links to the Ranger field moves, it doesn't say if it is meant to be the Ranger field moves, or the Main Series field moves? Which one should it be? XVuvuzela2010X 04:43, 13 March 2011 (UTC)

The Ranger one (Specifically, SoA and GS). The main series one is what this page is about anyway. Werdnae (talk) 06:19, 13 March 2011 (UTC)

Error

I'm pretty sure that when used outside of battle, this definition can't be right. While playing Platinum, I healed at the Hearthome City Pokemon Center, then went to the Hearthome Gym and battled a few trainers. Then I stepped outside the building (so I was outside, right in front of the door) and tried to teleport with my Ralts. However, it said that it couldn't be used there. Tk3141 21:19, 23 March 2012 (UTC)

Acts like Dig in Ranger series

In PRSoA and PRGS, the Teleport field move functions the same way Dig does in the main series (escape from caves), should this be mentioned somewhere? Digifiend (talk) 00:56, 4 August 2012 (UTC)

Escaping from Shadow Tag

For some reason, a Kirlia was able to successfully Teleport away from my Wobbuffet despite its ability being Shadow Tag. I'm not sure if it's because of Trace, or if there is a way to escape despite being trapped. UxieLover1994 (talk) 16:43, 18 May 2016 (UTC)

Late, but it would be due to Trace. Pokémon with Shadow Tag are immune to Shadow Tag from Generation IV onward. --SnorlaxMonster 14:35, 30 April 2017 (UTC)

Teleport and Roar/Whirlwind Gen II fail chances

(Preamble: While I'll also point here when an edit summary can't handle everything, this mainly is for transparency. Only publishing information enables others to use it for themselves, or to potentially challenge it. And hey, this is a wiki, and it's got talk pages.)

As I said here, I have now revisited Teleport and Roar/Whirlwind in Gen II. The procedure is very similar to what we already have at Whirlwind/Roar in Generation III. More specifically, it should be as follows (with U=user's level, T=opponent's level; please don't trust all the pokecrystal comments):

If (U ≥ T) succeed
Generate a random number R∈[0;U+T] *
If (R ≥ T/4) succeed
else fail

For Teleport, the last line is buggy for non-player Pokémon: they flee (succeed) either way. Teleport fails in Trainer battles, Whirlwind/Roar just have different effects. Whirlwind/Roar also fail if they're not used last this turn. Neither is affected by binding moves or Smoke Balls. (In addition, Whirlwind/Roar are different in that they can miss/fail due to accuracy/evasion, and they're also not affected by Mean Look or Spider Web).

Please also note that the chance of failure starts at approximately 12.5%, but drops when the user's level is higher. (This also applies to Whirlwind/Roar Gen III, although the additional +1 in the numerator really ruins it for low levels; I think imma just remove that from the Gen III section then, if that's okay with everyone.) Nescientist (talk) 18:26, 7 May 2017 (UTC)

The same also applies in Generation I (code), the difference being that the code isn't buggy (and the comments aren't as bad). Nescientist (talk) 21:08, 10 May 2017 (UTC)