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Talk:TCG move errors

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No, it should not be merged. Error cards are cards that are messed up in production, like Ninetales not having damage for Fire Blast. These cards are simply an example of artistic license. Jdrawer (talk) 04:46, 19 May 2013 (UTC)

What makes them not error cards? They are cards with something incorrect about them. That is one example of error cards: one we will be labeling as "Printing errors". Production errors are something else, such as the misalignment on early Call of Legends reverses, the different versions of Black & White Full Arts, the low ink on some prints of Dialga G LV.X, crimping errors, cutting errors, etc. There will also be Translational errors, which will include things like the mistranslation on Dark Explorers Carnivine, the wrong attack name on McDonald's Collection Klink, the butchered Gold Pokédex entry on Neo Destiny Dark Croconaw, and then there are factual errors (or game consistency errors...the name isn't finalized), which include these move errors, the lower-than-possible levels on many of the Original Series cards. All of these types of examples are error cards. They cannot NOT be listed. Each will be separated into their groups, so for those who do not consider them errors, they can simply ignore the factual error section. MaverickNate 05:33, 19 May 2013 (UTC)
But they were meant to be that way. They may be canonically incorrect, but that was the intention. Intention achieved =/= error. Jdrawer (talk) 21:39, 20 May 2013 (UTC)