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These two moves cause the user to faint upon using them, but, does the user's Sturdy prevent it from fully fainting? JetanHertz13 19:02, 11 December 2009 (UTC)
- No, Pokémon with Sturdy will still faint if their HP is reduced to 0 by means other than OHKO moves. Damp is the ability that negates explosive moves. —darklordtrom 22:18, 13 December 2009 (UTC)
I have a question. Does Sturdy still give an immunity to moves like Fissure and Sheer Cold in Black and White? Pokemon champ 08:58, 8 January 2011 (UTC)
- Never mind I found out myself, sorry for the stupid question. Pokemon champ 09:01, 8 January 2011 (UTC)
Is it worth mentioning that 23 out of the 32 Pokémon that can have this ability (I think i counted correctly) are at least part Rock-type? I see this as being a blatant reference to a rock's strength and resilience ie sturdiness. Oshawhat? 17:41, 20 February 2011 (UTC)
If someone with Sturdy does enough damage with a move like Head Smash to OHKO themself, will they still faint or will Sturdy kick in? Example, it an Aggron uses Head Smash and OHKOs a Blissey with 700 HP, the recoil Aggron takes will always be enough to OHKO itself; will Sturdy kick in or will Aggron go down anyway? Dimenticare (talk) 01:25, 29 October 2012 (UTC)
- According to Smogon, it "Does not protect the holder from OHKOing itself from recoil damage." --Abcboy (talk) 01:29, 29 October 2012 (UTC)
What about Shedinja? It always has max HP, so would they still ignore, or would it work? It says "activate for every attack", but is that implying like every hit or just the first hit, as the main section says? Marked +-+-+ (talk) 17:00, 6 April 2013 (UTC)
- The main section also says "Sturdy will activate as long as a Pokémon has full HP", so yes, Sturdy Shedinja does survive every hit of a multi-hit move.--電禅Den Zen 17:10, 6 April 2013 (UTC)