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Talk:Second type glitch
This article says "it appears as either Scyther or Farfetch'd in the English localizations"... how is this possible, since the glitch can't be done in the localizations? Or does that just mean that in general, if the Pokédex is made to register #152 (through GameShark or something) then it will appear as Scyther or Farfetch'd?
Also, this mentions "corrupting the player's item pack"... would it be worth noting that by doing this glitch, a player can see the dummied out items (such as the Pokédex, ?????, and Coin) this way? I just thought it was an interesting side-effect, since as far as I know, those items are otherwise never viewable without GameShark. Dannyjenn 17:48, 18 March 2012 (UTC)
- Hi, I'm sorry for the late response. Yes, I meant in general that in the English localisations, if you force a #152 entry in to the Pokédex it will appear as either Scyther or Farfetch'd. It seems to depends on the version (i.e. Scyther is the "#152" in Pokémon Yellow, and Farfetch'd is the #152 in English [at least] Red and Blue). This is the same result when progress in both games are exactly the same. Registering #152 is possible on a real cartridge in both Red and Blue and Pokémon Yellow via a save exploit found by speedrunner Chamale, and expanded by both gia257 and 1337p4wn3r that works in Red and Blue as well as Pokémon Yellow.
How seeing #152 without cheating is possible in the English versions
Here's an explanation of the save exploit as mentioned above, in as few words I could adequately describe it (mind you, I suck at electronics and maths and gia257 and 1337p4wn3r explain this way better than I can). The trick is to reset the game after pressing 'save' before the save menu appears, which replaces many values in the game's WRAM with 255 values including the total number of Pokémon and relevant details. The relevant individual Pokémon bytes (beginning at WRAM:616B or WRAM:D16A in Yellow) which get changed here are 66 bytes each, and since you have over '6' Pokémon, it allows a massive buffer overflow for placing wrong values into other areas of the game where they shouldn't be, which related to why select button glitches and other memory corruption tricks work because you're swapping post-6 Pokémon you don't have. This means that it's possible to do something like switch the first Pokémon (individual Pokémon data in the WRAM is over 270 bytes long) with the tenth, to cause a buffer overflow in which you corrupt all your 18*2 'see' 'own' Pokédex data (beginning at WRAM:D2F7 or WRAM:D2F6 in Yellow) and item data (beginning at WRAM:D31E or WRAM:D31D) which immediately follows. In order to beat the game in under a minutes' game time, he had to work out mathematically how to alter map event data (in which changing to the map number to a certain glitch map) without having all the map data load triggered the Hall of Fame sequence in someway I don't understand).
Note the below is a tool-assisted video, it's a popular way in which people play the game one-frame at a time to beat the game in the fastest way possible, and then generally have another person upload a high quality video for them, not something I'd personally like to spend my time in doing. Unfortunately, nobody has uploaded a slower video of the glitch in real time.
|Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.|
--Chickasaurus 19:33, 25 March 2012 (UTC)
A few things extra?
I believe this is where this would go... new to this... Mkay. Anywho, while exploiting the glitch that allows you to end the game in under a matter of minutes, I found out some... odd, things.
1.) There are many glitch pokemon you can find.... and I mean many. I haven't exploited it entirely YET, but I will soon.
2.)Fighting with these glitchy pokemon Is possible! I have not tried to heal all of the fainted M's you can get, but i doubt I will try. I may, though. Seems intriguing.
3.) These glitch pokemon are ones Bulbapedia doesn't even have registered!
9999999999 (It's basically infinite nines.) It takes the sprite of a Charizard. It appears asleep, or with a burn, still exploiting it... all of its moves say TM 55) There is also 'Ms in there.... but they cannot be fought with. They crash the game ._.' I am placing this here because I BELIEVE it goes here. Kind of new.... xD I will experiment as much as I can and update further on here. Stormspiritstar (talk) 23:01, 15 January 2013 (UTC)
There is a Blank names pokemon. It has nothing in its name... faints on the first round... takes the sprite of a Charizard. It has a burn. There is another on that has a similar condition... exactly the same, except for the fact that I cannot tell what its sprite is. I think it may be a Venusaur.... Just found another that has the same stuff... but for some odd reason, it has a sprite similar to that of Missingno. Stormspiritstar (talk) 23:06, 15 January 2013 (UTC)
Okay, I'm looking through them, and there is a pokemon that appears with no name, level 2, fainted, takes the form of Charizard, 96 attack, 12 defense, 2 speed, 128 special, Fire and Flying type, but then when I go to its moves page, its name is 'M and it has no EXP. It needs 57 till level up. No moves. Stormspiritstar (talk) 23:06, 15 January 2013 (UTC)
Mkay, sorry for editing so much, found another. It has 92 all stats, charizard sprite, level 0 and poisoned. Odd thing is, it knows surf and has a ton of exp points and a ton till next level. o.o... Stormspiritstar (talk) 23:09, 15 January 2013 (UTC)
- Bulbapedia doesn't cover these or other Japanese glitches due to a lack of information at the moment. --Abcboy (talk) 23:26, 15 January 2013 (UTC)
It isn't a japanese glitch. It can be performed on american ROMs and cartridges. Just saying. It may not have a lot of information, but the Glitch Pokemon do exist. Stormspiritstar (talk) 02:26, 16 January 2013 (UTC)