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Talk:Punishment (move)

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Since Base Power = 60 + (20 × (No. of stat increases - No. of stat decreases)), what would happen if the foe had 3 or more stat decreases? The math says the Base Power would be 0, -20, etc, but does the game do something to prevent that, and if not, what does a negative base power do? The Dark Fiddler - You enter a poorly lit room... 14:58, 17 August 2009 (UTC)

I know this was a while ago but I was wondering the same thing.... Anyway, I had Sableye use it against a Bonsly after Magmortar hit it with four Smokescreens. At level 36 vs Bonsly's 18, Sableye knocked it out with one hit of Punishment. I don't feel like doing further testing at the moment, but we can at least conclude that it doesn't drop below 20. [[Derian]] 12:52, 19 October 2009 (UTC)

So with AncientPower...

All six stats go up at once there... If it gets the boost six times, for a total of 36 stat boosts... does that seriously mean that it gets 780 base power? TTEchidna 04:10, 23 October 2009 (UTC)

Smogon says that the max BP is 200, and that stat drops (below the original) don't affect the base power. So Punishment used on a foe that has used Swords Dance + Superpower would be 80 Base Power, with the only stat boost being +1 Attack. Blueapple128 17:24, 20 December 2009 (UTC)
Do Accuracy and Evasion Stats count? It's too bad that the power tops out at 200. If it didn't, the base power could theoretically raise 1020. Can you imagine how crazy that would be?! Prof. Sternberg 16:50, 25 June 2010 (UTC)

Double team

Would Double Team increase the total as well? If it would it would give the move a maximum power of 900 - unsigned comment from Metroidking (talkcontribs)


What about stat changes received via Baton Pass? Do they count in increasing the power?--Igor (talk) 15:03, 11 February 2013 (UTC)

I'm pretty sure it looks at the number of stages increased the stats are, not the method in which they are obtained (since that's not recorded anyway), so yes. --SnorlaxMonster 15:14, 11 February 2013 (UTC)