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Talk:Pseudorandom number generation in Pokémon

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SERIOUSLY???

Dude, SERIOUSLY??? Is this REALLY necessary??? --Theryguy512 02:31, 26 February 2009 (UTC)

Is it really NOT necessary? Its not bothering anything :3 --Blake 02:32, 26 February 2009 (UTC)
Against pedia rules....--☆Coolピカチュウ! 02:34, 26 February 2009 (UTC)
May I remind you that we have all the other data structures. This is fine. TTEchidna 02:50, 26 February 2009 (UTC)
There are people who are interested in how the game works on a technical and fundamental level. If you do not want to see this, I see two alternatives. Remove it, and I will be happy to stop posting technical information about the game and I will be happy to post it elsewhere. Second, I can make a separate technical page for different aspects of the game. This has its advantages and disadvantages. Advantage would be a central location from where to pull information about the game, separate from game mechanics and background. Disadvantage is that much of the information will be duplicated. I personally don't care either way. - unsigned comment from Sabresite (talkcontribs)

I'd like to note that although randomizers are indeed usually seeded by the current date and time, the 3rd generation RPGs use the total time spent on the title screen. --Kyoufu Kawa 11:01, 12 April 2009 (UTC)

RNG Abuse?

Should I add how to abuse the RNG to produce shinies? --Kimori Geckarbor Hinoarashi 19:32, 30 October 2009 (UTC) Kimori-Hinoarashi

Move to Pseudorandom number generation in Pokémon?

The word pseudorandom is real and is often used in ICT and some aspects of Physics therefore shall we move it to that title instead of "Pseudo-random number generation in Pokémon"? --Chickasaurus 15:31, 28 February 2010 (UTC)

I disagree. Pseudo-random looks more neater than Pseudorandom Ruberduck0123 (talk!) 08:55, 30 April 2011 (UTC)
Without the hyphen it looks like a fake word, even though it isn't. I prefer the hyphen. Ikarishipper900 14:34, 29 May 2011 (UTC)
I second that motion. Plus it is an almost pointless move, with the only change being loss of a hyphen and the addition of "in Pokémon". So I agree with the above.KetchumsKetchup (talk) 10:32, 16 August 2012 (UTC)

Older games

Why is there no information here on the random number generator in Generation I and II? Is this information just not known? Or is it that it's not necessary since people didn't abuse the random number generator back then? Dannyjenn 03:26, 24 March 2012 (UTC)

Bulbapedia really isn't the best site to find information about technical aspects of Pokemon. A simple Google search will reveal where this information is at [1]. Hardly anyone deals with it.--Kaphotics 10:39, 26 March 2012 (UTC)

Error in the "RNG Abuse" section

The line "it is not possible to manipulate the nature of a Pokémon obtained through a Wonder Card" is not true in the least. I have obtained multiple Event Pokémon from Wonder Cards, and was able to manipulate the nature.

The difference is that with Wonder Cards, the nature and IVs are determined from the same value, thus, one must find a seed that includes the proper nature with the proper IVs and Hidden Power. It can't be RNG'd separately, but to say it can't be RNG'd at all is not correct.--Kyhan 00:08, 16 April 2012 (UTC)

This article is extremely outdated and only applies to Gen 3/4, instead of 5 which I assume you are referring to when you say that nature is manipulable. In the case of gen 4, just because you can manipulate nature on an emulator does not mean that it is possible on a retail cartridge & DS system. The IVs(hidden power) is derived from the PRNG values, however the PID(nature) is derived from a timer which advances very fast and is uncontrollable.
I have no plans to update this page as Sabresite was the one who started the page. The main place for this abuse at the time was Project Pokemon -- we have since migrated mostly to Smogon as it is now the main hub for RNG Kaphotics 09:09, 13 May 2012 (UTC)