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Talk:Pokémon-Amie

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Affection

The way some people have worded it, it seems that the affection levels for Pokémon-Amie diminish over time. Are they permanent, so you don't have to play regularly? -- Pringles 03:21, 31 October 2013 (UTC)

I'm almost positive they can't go down. At the least, time shouldn't be enough alone. In my hundred plus hours, I've never lost a point of affection. --Wynd Fox 04:23, 31 October 2013 (UTC)
It won't diminish on its own. When you fill the affection meter, it will even say you and your Pokémon will be friends. Although, I don't know if smacking your Pokémon in Amie will have any effect on affection, and I don't really want to test it to find out. Jo the Marten ಠ_ಠ 10:27, 31 October 2013 (UTC)
The Torchic (now a Blaziken) I got from the Torchic holding Blazikenite distribution keeps losing a point. I don't know if its a bug or what. I thought it was because I put it in the PC, but only it lost points, none of the others. I got it back up to 5 hearts, but today it was down again. It's fullness is still full, but the Affection keeps waning. I haven't let it faint in battle or anything so I don't know what is going on. I never slap it (is that even possible) poke it or anything negative. All I know is yes, affection will go away.
I know I had my Fletchling in the pc for a week and it kept its affection level. Even my Mewtwo who doesn't show too much emotion when being petted keeps its affection. My Yveltal, a Pokémon possibly based off the Black Death, Both being something that has killed millions keeps its affection. So I guess traded Pokémon are least affectionate? Yamitora1 (talk) 06:31, 26 December 2013 (UTC)

5 Possible reasons for Affection to lower. 1) Trade/Event Pokémon are hard to maintain affection 2) PC Storage 3) Using Recoil Damage moves 4) Mega Evolving or over Mega Evolving 5) Jealousy

My original hypothesis was that trade/event Pokémon are hard to maintain their affection levels. I also believed that the PC might have some baring on Affection, as it does on friendship if I remember right.

However, then I realized my Blaziken knew two recoil damaging move, perhaps using recoil moves will lower affection. Also Blaziken is usually my go-to Mega, so perhaps mega evolution will affect the affection level. My third new guess is jealousy. I noticed I had just came from double battles at restaurants when the Affection lowered. As I said, Blaziken is my go-to Mega, and when in mega form or a triple battle, you can't pet them. However, in a double battle you can pet both if able. Maybe Mega Blaziken got jealous of me only petting the other Pokémon?

If not jealousy in battle, maybe paying more attention to other Pokémon in Pokémon-Amie will cause jealousy? Further research is required. Its possible one or a mixture of these contribute to the loss of Affection. Yamitora1 (talk) 22:32, 27 December 2013 (UTC)

My anecdotal evidence is that mega evolving has absolutely no effect. Ditto with trading and jealousy. I only use recoil moves with Rock Head ability, though. --Wynd Fox 23:56, 27 December 2013 (UTC)

But have you mega evolved on Pokémon, and continuously pet its double battle partner? If not, you can't rule out the jealousy factor. Yamitora1 (talk) 20:41, 30 December 2013 (UTC)

Flavor preference

I've played in Pokémon-Amie a lot, and after feeding a shiny Relicanth with a hasty nature a bunch of differently-flavored poké puffs, I haven't seen any difference in hearts given for different flavors of the same type of poké puff. If the flavor preferences are the same, then a pokémon with a hasty nature should prefer sweet poké puffs, but normal sweet poké puffs (pink) haven't been giving any different of a response than the other flavors. Nevasarini (talk) 18:48, 31 October 2013 (UTC)

I doubt Poke Puff preference is related at all to Nature and Berry preference, as the flavors are named different things (Mocha, Sweet, Spice, Mint, Citrus versus Sour, Spicy, Dry, Sweet, Bitter). That said, I also haven't noticed any of my Pokemon's heart levels varying based on what flavors they're eating. Experimentation must be done on whether flavor affects other things instead, like fullness or enjoyment (or if it does indeed affect affection, but to a smaller degree than would be noticeable in most circumstances). Pumpkinking0192 (talk) 20:07, 31 October 2013 (UTC)
I've noticed the same thing. Fed one pokemon (over the course of several feedings) every flavour of the first 4 "levels", each level produced the same amount of hearts for all flavours. I'm going to go ahead and remove that bit in the article. DragonJTS (talk) 04:30, 7 November 2013 (UTC)

Pokémon Preference

I was thinking if it would be a good idea to have a subsection in every Pokémon's "Game Data" section that tells where Pokémon like and don't like being petted. I haven't noticed Pokémon having preferred Poké Puff, but if Pokémon do have preferred flavours, we could add those in the section as well. ArtistKyurem (talk) 05:19, 3 November 2013 (UTC)

Yeah, I was wondering this too. If so, though, shouldn't it be put under Biology? Zaffre (talk) 04:26, 8 November 2013 (UTC)
Well, I was thinking of editing it in to some of the Pokémon pages, but I wasn't sure what to label it as. Yes, biology seems to be a better fit. Should it be put under physiology as a subsection, where the gender differences also are? Or should it be just a section of biology? ArtistKyurem (talk) 03:17, 9 November 2013 (UTC)
Per the new guidelines, Biology sections are not to include subsections any more. (Not all articles have been updated to the standard, but I believe most have by now.) I'm not sure where to put the information, but I can tell you for sure that you'll be reprimanded if you try to make such wide-sprawling edits without an admin's approval. I suggest bringing the topic up on one of their talk pages first. Pumpkinking0192 (talk) 03:24, 9 November 2013 (UTC)
Oh, well then we could simply have a paragraph in biology that talks about Pokémon-Amie. Or, we could do what I originally suggested and make it a subsection in Game Data. What do you think? Also, Arceus' biology section might need some editing then. ArtistKyurem (talk) 19:33, 9 November 2013 (UTC)
I personally believe that info like that should be under trivia. That is just my opinion though. Any other ideas besides in biology? We could also create a whole new area for pokemon's personal preferences/annoyances in pokemon-amie.(Just a thought).--Darkmaster (talk) 03:05, 11 November 2013 (UTC)
I personaly think that such info would not fit the trivia section. Pokémon-Amie is a feature/game mechanic of Pokémon X and Y. Just as their is a section for Pokéathlon stats, their should be a section for Pokémon-Amie, we're just debating where it would fit. Our best choices would be making a paragraph about it in Biology or a subsection of Game Data. - unsigned comment from ArtistKyurem (talkcontribs)
So shall we begin? Zaffre (talk) 00:25, 12 November 2013 (UTC)

I would be up for putting it as a subsection of Game Data. Better than in trivia, anyways.--Darkmaster (talk) 00:44, 12 November 2013 (UTC)

I think it fits better in Biology, but I'm okay with almost anywhere but Trivia. --Wynd Fox 01:08, 12 November 2013 (UTC)

5-star reactions

Whenever I use a Full Restore or stuff like that on my Blaziken, it says, "Blaziken (in this case <Pokémon>) is thrilled to bits!". Just noticed that's not on the page. -- Pringles 00:23, 10 November 2013 (UTC) Add to that, when my Pokémon's at low health, it says something like, "<Pokémon> is in a bit of a pinch. It looks like it's going to cry" -- Pringles 02:26, 10 November 2013 (UTC)

Minigames

Do we want to fulfill the Minigame pages that are linked to in the Interaction section? I've been putting a bunch of information in the Discussion page for the Berry Picker game, (Lack sufficient privileges to create new pages). Data is accurate, but could probably use some formatting. RickBo (talk) 20:18, 15 November 2013 (UTC)

Traded Pokémon Affection will decrease?

I've noticed that several times my Blaziken, which I got as a Torchic from the distribution event with the OT of XY and the trainer ID of 10123 will lose a heart if deposited and stored in the box. Now I kept my other maxed out Pokémon in the same box for the same amount of time, but only the Blaziken lost a heart. The other Pokémon lost fullness, but that was it in terms of losing anything gained through Pokémon-Amie.

This has happened at least twice now, and each time I had to work hard to get Blaziken back up to 5 hearts. Its almost like it resets to the point when it received the 4th star

I kind of vaguely remember that depositing Pokémon will cause friendship to dip, perhaps affection from Pokémon-Amie is the same? Has anyone else experienced a similar phenomena? Yamitora1 (talk) 15:23, 24 December 2013 (UTC)

Sleep Status Condition

It would seem that a Pokémon who is asleep cannot be petted. This makes sense in a way, but there is still no evidence if its just petting or if its the other benefits such as increased experience gaining. I think we need a team of people to try and figure this out, the problem is getting the sleep status and winning a battle is a tall task. I only one because of recoil damage.Yamitora1 (talk) 20:43, 30 December 2013 (UTC)

Pitch

I noticed the other day, when petting both Combusken and Espurr, that in an area they do not like to be pet, the pitch of the rubbing sound gets slightly lower. In this case, it's when I rub the stylus on Combusken's three feathers on its head and Espurr's ears. I realize they don't like that when their eyes open and sometimes slant a little like they're glaring at me. And when I rub a spot that my Pokémon seems to like very much (identified by their mouth opening very wide and their eyes shutting tighter than before, it seems) the pitch of the rubbing effect gets a little higher. Should this be added in the article, or does it seem to be of little importance? SoftFurretWarmFurret (talk) 02:57, 8 January 2014 (UTC)

We the article does talk about how certain areas will cause negative feeback to the rubbing hand, such as burns and cuts...so it would be in the same tone as those so yes it should be added. - unsigned comment from Yamitora1 (talkcontribs)

Mega Evolution's effect on in battle benefits.

Not sure if this is enough evidence...but it seems that mega evolution does in fact disables the Pokémon's ability to avoid attacks or shake off status ailments. After extensive battling with Mega evolved Pokémon being inflicted with status ailments and unable to avoid attacks outside of the normal hit or miss/evasiveness system that has always been there, I can confidently say that Mega Evolution voids all benefits a Normal Pokémon with high affection would have. However, as always this shouldn't be taken to heart just because of my experience. Perhaps there should be a thread opened on the forum that asks people if they have noticed the disabling of benefits due to Mega Evolution. Yamitora1 (talk) 07:22, 17 January 2014 (UTC)

  • From what I can tell, Mega Evolution does negate the Affection effects, as they won't dodge attacks. Not quite sure about the status conditions, though, as I have yet to encounter that (most of my Megas are backup and cleanup while I'm grinding, so they're usually at a massive level advantage). The Pokémon can't be pet while Mega Evolved, either. Trak Nar (talk) 07:29, 17 January 2014 (UTC)
I've had to deal with a few status effects with my team, mostly paralysis. In all the battles I've done, they have not once shook off the status ailment. I am also pretty sure while it has nothing to do with Mega Evolution, the sleep status ailment disables petting. I noticed it when my Lucario was put to sleep and the foe used a suicide by recoil move. As for status effects and mega evolution, I am confident in saying you're stuck with them unless you use a medicine or berry. The problem is, most people are not too willing to allow their Pokémon to purposely be afflicted with a status ailment, so this is a hard thing to research. Yamitora1 (talk) 15:00, 17 January 2014 (UTC)
I'll give one of my mid-levels a Mega Stone and get into a bad match and see what happens. Though, she's at 4 affection right now, so I'll max it out, then put her in a bad match. Not sure when I'll do this, but I'll do it soon, before she's at too much of a level advantage. Trak Nar (talk) 03:25, 18 January 2014 (UTC)

Unable to eat

Somewhere, I think there should be a list of Pokémon that can't eat Poképuffs. So far, all I know is Shedinja, so my list would be really short. --Wynd Fox 00:31, 19 January 2014 (UTC)

I happened to learn Spewpa can't eat either. Yeah there should be a page (...if there are more than a dozen or something, that is). I didn't try Metapod or Kakuna, but I'd bet they can't either.
I think maybe someone should create a user page with all the Pokemon listed, where people can move the names to sections for "confirmed able to eat" and "confirmed unable to eat" so multiple people can potentially help winnow it down. (I'd do it myself...if I were in the X/Y endgame, and if I weren't already intending half a dozen other things. =P I could contribute, but it'd be best if someone else took the "lead", someone who actually intends to do everything in their power.) Tiddlywinks (talk) 08:47, 19 January 2014 (UTC)
Cascoon and Silcoon cannot eat. Spewda also cannot eat...in fact, they are completely missing their fullness meter. Yamitora1 (talk) 13:26, 19 January 2014 (UTC)
  • Speaking of Pokémon that are unable to eat Poképuffs, some people are adding that to some of those Pokémon's pages under trivia. Would that be noteworthy on their individual pages? I'd like to know so I know whether or not to remove the ones I've seen already. ----NateVirus(Talk|Contributions) 20:54, 9 February 2014 (UTC)
I wouldn't think so; it's not a unique trait to them, so in my opinion, it would better be centralized to a page like this one rather than scattered about, duplicated nearly verbatim, on lots of separate pages. Pumpkinking0192 (talk) 20:58, 9 February 2014 (UTC)
Yeah, I don't like the idea of repetitive trivia being spread on the individual Pokémon pages, as it isn't a unique trait. A centralized page or listing somewhere of all the Pokémon who can't eat would be useful, I'm not sure if anyone has actually started working on it or not though. --Pokemaster97 21:08, 9 February 2014 (UTC)

A couple of the enjoyment-influencing events

There are two events for which I'm very unsure of the action that's supposed to activate them. One is the "hit": if you rapidly tap the same spot a bit, you can generally make this happen sooner or later, but sometimes I'd swear I only tapped once when a "hit" happened.

The other action is the one I described as "Touch Pokémon in several spots around its body". The thing about this one is, I've seen the same thing happen when I don't think I've even touched the Pokémon (oftentimes a brief while after having fed it a Poké Puff). I really have no idea what the trigger for that event is supposed to be...

If you somehow know exactly what triggers one of these events, I'd be very grateful if you could tell me what it is. Tiddlywinks (talk) 03:18, 29 January 2014 (UTC)

Help researching visitor gifts

I've noticed some patterns in the gifts that visitors leave, and I'd like to be able to fully describe those patterns, but relying on random Passerby visitors isn't gonna cut it. Especially, there are some groups I'd like to test that I'll be incredibly lucky to even encounter once if I have to rely on Passerby.

I'd like to ask for a few volunteers who I can add to my Friends list. What I'd need from you as a volunteer would be for you to periodically manipulate the visitor that I'll see from your game (probably the active Pokémon-Amie Pokémon, but I can't be sure yet). With a few such volunteers, I'll be able to repeat the same group of visitors multiple times to investigate what gifts they'll give out.

If you'd be willing to help, the best thing is probably to send me a PM on the forums so we can talk freely. Maybe we could create a thread somewhere (I don't have the first idea where, at the moment). Tiddlywinks (talk) 03:38, 29 January 2014 (UTC)

I'd love to help out, but I'm on not consistently and differences in times zones mean I might not be that helpful, so I'll try to help in this way. You've probably picked up on these, but the patterns I've seen are:
  • If the Pokémon like each other and interact with each other better, the gift is usually better.
  • When the Pokémon have the same type they will like each other and interact more and give a present which may correspond with their type (Eg. 3 Talonflame give a Cooled Lava Cushion, or a Black Feather Cushion, though I have also received an Ice Wallpaper from a similar trio. Sometimes other Pokémon such as Yveltal will interact with these with the same amount of fervour.)
  • Pokémon with higher affection yield better gifts even if their types do not match up.
  • The order of interaction appears to be from ... /? > music note > ! > love heart / !!> !!! (I never have seen !!! but Serebii has a picture of it)

--Wowy (talk) 04:15, 29 January 2014 (UTC)

I've noticed remaining still quickens rewarding. If I ride a bike it also seems that rewards take longer (perhaps because the Pokemon is being tumbled about the screen >,>;; )Yamitora1 (talk) 05:01, 29 January 2014 (UTC)
Actually I was mistaken about the Yveltal comment. I forgot it was a Flying-type. :S--Wowy (talk) 10:43, 29 January 2014 (UTC)
I don't like characterizing the interactions as "Pokemon like each other" or not. My assumption for that conversation has simply been that they're just discussing what gift to leave. But either of those is nothing more than a guess, really. More basically, I'm pretty sure the conversation just reflects the type of gift they will leave (like, if a group will leave a Poke Puff, usually the conversation will have a "..." (except for Deluxe Puffs); of course, there are other gifts that will have "..." as well). And yeah, as a rule, "better" interactions will yield "better" gifts.
I've recorded a lot of data, but I had actually decided to ignore affection, so I hadn't recorded that for visitors and I could have missed its significance in some cases. But if you think it's relevant, then I'll definitely have to try to look into it/record it. Tiddlywinks (talk) 12:06, 29 January 2014 (UTC)

I have circumstantial evidence that hacked Pokémon visitors causes the gift to be common. I had Darkrai (before bank was to be released) come in and they would always leave the table with a Clefairy plush on it. It might just be happenstance but I think hacked mon do cause negative impact on gifts. Yamitora1 (talk) 15:42, 29 January 2014 (UTC)

From experience, higher the affection the better the gift. But this hasn't occurred much because most of the Pokemon have low affection (who does Pokemon-amie anyway?). So I think you should definitely look into it--Wowy (talk) 03:58, 31 January 2014 (UTC)
I've seen the !!! today from a group of Pokémon, but I forget what gift they left. I'll start keeping track of who leaves what, and what their affection levels are, and what the content of their interaction was. I tend to see better gifts when the visitors have a better conversation. Not sure how decorating the play room impacts anything, though. Currently, I have the three wooden chairs and the matching table there, among various other decorations. Trak Nar (talk) 05:59, 31 January 2014 (UTC)

Affection findings

Based on the data me and Tiddlywinks have come up with: It would seem that Pokémon will retain affection for their ORIGINAL trainer no matter what.

A traded Pokémon may gain affection for its new trainer, but if traded, will lose said affection completely.

The question retaining to if traded Pokémon can lose affection outside of being traded is still under investigation. But a working theory is it may have something to due with badges/obedience. As I reported before, my Blaziken lost affection on more than one occasion, but has remained affectionate since acquiring all badges. Again everything is being investigate as we speak. Yamitora1 (talk) 22:31, 7 February 2014 (UTC)

Well, I'm not sure how Lucario is treated, whether as a trade or not, as when I pulled him out of the box, he retained his affection level. A couple of my trades have been in and out of the box, and I don't recall them losing any affection, but I'll check. Trak Nar (talk) 05:30, 8 February 2014 (UTC)
Lucario is a gift Pokémon, in game gift Pokémon obtain your trainer ID. I think the PC retains the values and they do not change while that Pokémon remains in the pc. Kind of like how the pc preserves Pokérus. Yamitora1 (talk) 12:04, 8 February 2014 (UTC)

Pokémon that can't be petted.

Yeah, this question is in the same vain as the one I had about Pokémon that don't eat Poké-puffs. Will the same apply to those that can't be petted? For that matter should someone also make a list of Pokémon that can't be petted and a list for the ones that can give "high fives" or the equivalent? ----NateVirus(Talk|Contributions) 21:27, 9 February 2014 (UTC)

All that, and more. In all, the following things should be known for all Pokemon.
  • What are their dis/favored petting spots?
  • Do they have spots with special effects (paralyze, slimy, etc)?
    • Do those special effects make them completely unable to be petted?
  • Can they eat?
  • Can they high-five?
At this point, I'm not sure whether, in the end, there'd be one list encompassing all of those things or small lists for the shorter things (the first one would definitely cover almost all Pokemon, but the last two I expect would only cover a relative handful), but before that, we simply need to know those things for all Pokemon.
I think tomorrow I'll make a userpage where people can start filling in the blanks until we've got that information for every Pokemon. I won't be able to fill in much (probably any time soon), but I have a little hope that some people will be willing to help fill it in. When that's done, we (or I) will be better able to consider the best way to put the needful information in the mainspace, whether it be one page or multiple or what. Tiddlywinks (talk) 00:35, 10 February 2014 (UTC)
I could help at least with my Pokemon. However, when I compared the sweet spot on my Delphox with the sweet spot on another person's Delphox, we found that they were different; his disliked having its ears pet, while mine loved it. I'll check again on mine, as he said the ear fluff was fine to pet, but the ears themselves were not. I think mine had it the other way around. That said, sweet spots may even vary from Pokemon to Pokemon, but this would need to be checked with other people. Trak Nar (talk) 02:14, 10 February 2014 (UTC)
That's quite an interesting possibility. ...Maybe if anyone notices that kind of discrepancy on the page I make, they can note it in a dedicated section of the page and eventually we can see if we can dig out a pattern behind it. (It'd also help if one person could confirm, by themself, that they've pet the same spot and gotten different reactions. Just to be sure that it's not just a failure of communication.) Tiddlywinks (talk) 03:52, 10 February 2014 (UTC)
Pretty sure Track Nar's situation was just an error in communication. Tested all the liked/disliked spots on 4 Eevee, 6 Scatterbug, 3 Vivillon and 4 Ralts (all but one Eevee and Vivillon coming from other games) and they were all the same. There's the possibility individual games swap the spots around, but if that were the case, there'd likely be many more reports of it. Glik (talk) 02:50, 11 February 2014 (UTC)
Okay, if anyone would like to help gathering all this data, I now have a userpage, User:Tiddlywinks/Pokédex-Amie, to keep track of what's known and what isn't. Tiddlywinks (talk) 03:59, 11 February 2014 (UTC)
I filled in what I could remember. I'll start keeping a log of this, so I can fill in some more of it in one go, rather than the six edits tonight. :P Trak Nar (talk) 07:22, 11 February 2014 (UTC)
  • So, I assume I can remove any Pokémon-Amie trivia from a Pokémon's main page then? That was my initial question that I was referring to in from the "eating" section. ----NateVirus(Talk|Contributions) 20:05, 12 February 2014 (UTC)
Yeah. In any case, most of it's not really unique, so it probably shouldn't have been allowed as trivia in the first place. Tiddlywinks (talk) 20:27, 12 February 2014 (UTC)

Talking to your Pokémon

This aspect hasn't yet been covered by the article, and I've noticed a few things when playing around with the speech recognition. For one... it's very basic. Your Pokémon can hear sounds, not actual words.

When they hear you, they will look up with an orange music note (sometimes without) and make a very shortened variation of their cry. If you keep talking to them, they will display an animation. Most of mine look around, and I notice this more with Mewtwo (looks around), Alakazam (looks around) and Gardevoir (looks around). Lucario will pose if you continue to speak, either looking off to the side, or crossing its arms. Delphox will dance happily (found this out by accident when I first noticed the voice recognition), as will Magikarp.

They will respond to any sudden sound picked up by the 3DS mic, as I've seen my Pokémon respond to sneezes and burps (accidental). Has anyone else played around with the voice recognition, yet? I'll document what I can with my current team, and rotate some members in and out and see how they react. Trak Nar (talk) 06:50, 11 February 2014 (UTC)

In fact, I have played around with the voice recognition a little bit, and I noticed with several of my Pokémon that they respond when you speak their name (or something at least vaguely similar) clearly into the mic, although several of them have reacted to just random sounds. I'm sorry I don't have much more to say on this, but next time I play my X version, I'll definitely screw around with it some. SoftFurretWarmFurret (talk) 01:03, 12 February 2014 (UTC)

Yeah, I remember the initial tutorial saying something about them recognizing their name, and I meant to play around with it but I forgot. I'll try to play with it sometime soon, too. Tiddlywinks (talk) 01:10, 12 February 2014 (UTC)
  • I've tried playing with that feature a lot, all I got was that you make any noise, the Pokémon looks up with an orange . I thought it may affect Enjoyment, but I haven't seen any results that I can make a conclusion to. But if it does, then we need to figure out how the affects work as well. ----NateVirus(Talk|Contributions) 20:05, 12 February 2014 (UTC)
My Sigilyph will twirl around when spoken to. I haven't noticed any actual word recognition, yet, and I tend to nickname my Pokémon, so do they respond to their nicknames? I'll test it with some of my unnamed Pokémon, and then try speaking to my named ones. If my Sigilyph responds to "Yellow Sign" or my Alakazam responds to "Runaway," then I'll see if they respond differently to their species name. Otherwise, I'm convinced it's just to sounds, considering that my Delphox danced during an overheard conversation, and my Magikarp danced to a sneeze. Trak Nar (talk) 04:50, 13 February 2014 (UTC)
Okay, I just did a test with four of my Pokémon, one unnamed. Runaway and Cagli (Alakazam), and Susan (Gardevoir) would look up, a music note appear, and sparkles rise from them when I used their nicknames. I talked to my unnamed Hypno, and he'd look up with the same musical note, but no sparkles. His affection is at max, same with the other three. I'll test it with my Sigilyph, who isn't at max affection. Trak Nar (talk) 02:34, 14 February 2014 (UTC)
Well, I finally made myself look into this. I didn't want to go around talking to my game, but it really does seem you hardly have to make any noise. I can even just rub a finger over the mic port and it'll react oftentimes. I'm now pretty sure that (as I had started to suspect), this is that one event I described as "Touch Pokémon in several spots around its body"; the game was apparently just reacting to the sound of me tapping the screen. So this should just add 5 points of enjoyment. (If there were any variation, it might happen for special words, like their name; but I doubt it, and I don't really intend to investigate it.)
Those sparkles, Trak Nar, are probably just the indicator for max enjoyment. It shows up when you open the play mode and other times. When I tested "talking" with a Pokemon at max enjoyment, it showed the sparkles, but for one who had less enjoyment, there weren't any. Tiddlywinks (talk) 04:18, 14 February 2014 (UTC)
Actually, I might just have to try some real tests, given what SoftFurretWarmFurret said above: If you keep talking to them, they will display an animation. See if taking it that far gives any more bonus, or maybe if it's just aesthetic. ...But not where anyone's likely to hear me. =P Tiddlywinks (talk) 04:31, 14 February 2014 (UTC)
My mic volume may need adjusted, as I need to speak loudly at times for my Pokémon to hear it, yet other times they'll hear other noises. Might also be background noise present, so I'll need to talk to them when my furnace isn't on. As for animations, most of them will simply look around, even when I continue to talk to them. Maybe I'm not holding the camera at a reasonable distance.
As for touching them in several spots around the body, I can't seem to get that right, as I often accidentally hit them. To avoid hitting them, I'll drag the stylus over to pet them. So, I haven't been too successful in testing it. The speaking portion I may have better luck. Living alone has its advantages. :P Trak Nar (talk) 05:15, 14 February 2014 (UTC)
Well, I think I saw the extra animation SoftFurretWarmFurret was referring to. I was using Ralts, and sometimes it would kind of clasp its arms before it and wriggle joyfully. But I managed to get it without any enjoyment bonus (I think I could have just opened the play mode and gotten that animation immediately if I knew how to cause it, though that's not exactly what happened), so it's purely aesthetic. Tiddlywinks (talk) 23:08, 14 February 2014 (UTC)

Okay, I tested this again. My Hypno is unnamed and at max affection. When I say "Hypno," he'll look up with the orange music note, but no sparkles. My Alakazam is named and at max affection. When I say "Runaway," he'll look up with the orange music note and sparkles. I thought this to be due to the fact that my Hypno was traded, so I tested it with another of my caught Pokémon. My Mewtwo is unnamed and at max affection. When I say "Mewtwo," he'll look up with the orange music note, but no sparkles. Thus, sparkles appear if you named your Pokémon, regardless of affection level, which I tested. My Sigilyph isn't at max affection, but when I say "Yellow Sign," there will be sparkles present with the orange music note. Trak Nar (talk) 09:15, 17 February 2014 (UTC)

The sparkles should be from enjoyment, not affection. You may want to double-check the stats of those Pokemon. Tiddlywinks (talk) 14:29, 17 February 2014 (UTC)
  • As I said before, you make any noise at all (it doesn't matter if you say their name or make a whistling sound) and they'll respond by looking up at you (sort of) and an orange appears. Nicknames (which I give a lot to my Pokémon), no nicknames, it won't make any difference. The only thing that seems to vary, based on what I'm hearing now (and for the times I've played with this feature), is that sometimes you'll see a sparkle, probably because the enjoyment is maxed or something. As Tiddlywinks stated the animation that SoftFurretWarmFurret was mentioning is purely aesthetic. My Pokémon do it all the time randomly, though I think it has to do with their level of affection, because I don't see it very often when I first start out playing with them. But I think that should be experimented on more. And from the sounds of it, talking to them does affect enjoyment. So that would add +5 to their enjoyment? Because I wondering how many times one would have to "talk" (really just make a noise that the mic can pick up) to add an entire green music note to the enjoyment meter. Cause I noticed something like that with "high fiving" a number of times and the meter shows an increase. Can anyone confirm this with making noises- I mean, "talking" to your Pokémon? ----NateVirus(Talk|Contributions) 23:08, 15 March 2014 (UTC)
How many times you'd have to "talk" to it depends on what level you're at. For the first few levels (after 1), it'd be 10 times (for 50 points of enjoyment; possibly less if you didn't start at the level's minimum value). To get the last level, it'd be 21 times. (Remember that opening the Play mode also adds enjoyment, so if you're constantly exiting and entering Play so you can check your Pokemon's enjoyment level, that'll be adding to it as well.) Tiddlywinks (talk) 03:32, 16 March 2014 (UTC)

Bites

I've noticed that certain Pokémon eat Poké Puffs in two bites rather than three, such as Pangoro and Mawile. I've no idea how this affects fullness; while I assume an entire Poké Puff still adds 50 fullness, I don't know whether the first bite adds 16 or 32, or possibly 24. Also, it looks like it applies Pokémon that are large (Pangoro, maybe the other bears, maybe Snorlax?) or have large mouths (Mawile, maybe Gulpin/Swalot?). -- EnosShayremtalk 19:08, 11 February 2014 (UTC)

A "bite" should only depend on the size of the leftover Poke Puff. If the Poke Puff has decreased in size once, that's one "bite". If it's decreased in size twice, that's two "bites". You can tease the Pokemon any number of times, where it'll apparently munch on something but the Poke Puff stays the same size, and the Pokemon's fullness won't change any more than it should (in accordance with the size of the leftover Poke Puff, that is). Tiddlywinks (talk) 19:16, 11 February 2014 (UTC)
Oh, I didn't realize what you were talking about. I had just noticed that some Pokemon made two apparent bites to reduce a Poke Puff once, so that's what I thought you were talking about. But if the Poke Puff only decreases once and then with the next "bite" it disappears...yeah, that should be checked out. I might be able to check that out with a Pangoro after a while. Or someone else could try to check it out! Just feed one of those Pokemon one bite (from 0 fullness), and then measure your steps and see how many steps it takes until you reach 0 fullness. Tiddlywinks (talk) 01:50, 12 February 2014 (UTC)
Just a note: turns out I was wrong about Mawile doing it. I definitely wasn't imagining it with Pangoro, though. I will be testing the fullness soon. -- EnosShayremtalk 15:42, 12 February 2014 (UTC)
Fullness hit 0 after 1,200 steps, so 1 bite gave 24 fullness. Which makes sense, being right between 16 and 32 and all. -- EnosShayremtalk 15:54, 12 February 2014 (UTC)
Thanks! I swear I was thinking of something else I was interested in about Pangoro, too (related to bites or feeding), but I can't for the life of me remember it now... I'm sure it'll keep, though. =P Tiddlywinks (talk) 16:03, 12 February 2014 (UTC)

I know some Pokémon eat faster/more vigorously (Charizard for instent, or at least mine) but do not deplete the puff any faster, but some like Gible Eat puffs in few bites and almost make you think about how safe it is to hand feed such a Pokémon. Will this make it into the article, or is it to aesthetic to be worth mentioning? Yamitora1 (talk) 19:44, 13 February 2014 (UTC)

Number of bites just seems to be based on what Game Freak thought they'd eat like. It's not determined by size or weight (Gible takes one bite while Snorlax takes two) nor Puff flavor or style, and all Pokémon of a species eat the same. The only notable thing I've noticed is the long pause before the final bite of the last Poké Puff before max fullness is reached. Glik (talk) 20:08, 13 February 2014 (UTC)
@Yamitora: All of this bite stuff is fairly inconsequential, but the odd cases like Pangoro (and any others) will be mentioned (on a linked page probably) eventually, once we've got all the data and know the best way to present the information.
@Glik: The bit about taking a slow bite is detailed in the Stats section, directly below the Level/Points table. ;) Tiddlywinks (talk) 20:14, 13 February 2014 (UTC)

Berry Picker, Head It and Tile Puzzle

Because Berry Picker, Head It and Tile Puzzle doesn't have a page, could someone create all three pages? --Cinday123 (Talk) 06:17, 15 February 2014 (UTC)

I doubt they each need an entire page. They would probably be better suited to one page for all three of them (or maybe even just a section on this article). Pumpkinking0192 (talk) 15:50, 15 February 2014 (UTC)

Enduring a Hit

While I was battling a Trainer with my Electivire who had Level 3 Affection, he endured a hit that could've knocked him out. Though I'm not sure if this happens with the other players, I'm sure it's worth testing. - unsigned comment from LittleOmu (talkcontribs)

It's not just you. It's actually already mentioned under Pokémon-Amie#Affection benefits. --SnorlaxMonster 03:07, 26 February 2014 (UTC)
Not only can they endure hits, but if your Pokemon's affection level is high, then it can get crits easier, miss less, etc. My friend told me that their Sylveon's Affection level was maxed, and when she gave it a Potion, it healed for 40 HP instead of 20, but I'm not sure if that's true. -WilliWonka. 04:20, 27 February 2014 (UTC)
I'm fairly sure that last bit's not true; all of my Pokémon have max Affection and that's never happened as far as I know. I can test it, though. KYUREM'S ICE BLADE 02:58, 12 June 2014 (UTC)

Affection vs Happiness/Friendship

Are these the same thing? e.g. does increasing Affection give more power when using Return and cause Eevee to evolve into Espeon or Umbreon? The page isn't clear about this. (talk) 04:19, 1 July 2014 (UTC)

They're different things. It does actually get mentioned at the end of the second paragraph on the page, but it doesn't stand out a whole lot. (It's also mentioned right at the beginning of the Gen VI section on Friendship.) Tiddlywinks (talk) 04:24, 1 July 2014 (UTC)

Affection across Multiple Games

With ɷRαS coming out in a few months, I've been wondering how exactly Affection is handled across multiple games. The article states that trading to another game will nullify the affection, and trading back to the OT will restore it. However, if you have two "owners" (e.g. Banking a PkMn between two games frequently), are both affections remembered, or only the OT?

I have theorized that one addition to the data structure for GenVI is a variable-size "extra data" section, which would help facilitate Bank's goal of backwards compatability (by having future generations register their new elements in the section, while older generations would ignore but keep the contents). I think that Affection would have to be in said section in order to remember the OT's Affection level without completly preventing the new trainer from improving Affection. If this is the case (and not it just being done so there are seperate OT and CT (current trainer) Affection values), then it seems logical to me that a reasonable number of trainers could be "remembered". --TruePikachu (talk) 06:27, 8 August 2014 (UTC)

From what I tested, affection is only ever (and forever) remembered for the OT. Anyone else will be forgotten. I don't understand how ORAS (or future generations?) is supposed to be change that or what having two "owners" is supposed to mean... Tiddlywinks (talk) 11:19, 8 August 2014 (UTC)