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Talk:Poké Ball

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Archive 1

Section from Archive 1 that still needs answering

At this point it claims that Premier Balls can be obtained at the Pokémon News Press, but over here it lists Premier Balls as one of the five types of Balls that are not available there. I'm confused now as to which is right, so could someone who knows for sure fix it? I♥Togetic 20:29, 31 December 2011 (UTC)

Official guidebook says you can't get Premier Balls there. --SnorlaxMonster 10:51, 1 January 2012 (UTC)

Catch rate of Dusk Ball

Japanese Wiki says its catch rate is 4×, not 3.5×. --847418742/Nick:Togekiss of Moon 13:34, 2 January 2012 (UTC)

Apparently, that is a common misconception. The sources linked in that edit summary explain that someone actually checked the game's code and found that. --SnorlaxMonster 13:40, 2 January 2012 (UTC)

Ultra Ball in Platinum

This article states that Ultra Balls are sold after earning 7 badges. However, I'm playing Platinum, have only 6 badges, but pokemarts already sell Ultra Balls to me (as I remember, they began it after 5 badges). Ruxax 14:48, 5 February 2012 (UTC)

27th type of pokéball?

So browsing through my PC boxes full of pokémon I noticed what seems to be a 27th type of pokéball. Its pattern appears similar to that of an ultra ball but with a teal coloring in place of the black/gray and white in place of the yellow. The only pokémon in this "new" pokéball which I can confirm the sources of are my Dreamworld Arceus and Fateful encounter Zorua. I know I can't be the first to notice this, but from my "extensive" googling (10 minutes) and looking through this talk page and the archive I can't find any mention of it. Apache Manthong 10:42, 20 February 2012 (UTC)

Are you sure you're not just seeing things? Or maybe it's some weird glitch, although I don't know how it'd be possible for the game to draw a non-existant sprite. What kind of ball did you use to catch your Arceus? Once a Pokémon is caught the ball isn't supposed to change... are you sure that whatever that ball is, it's not the one you caught him in? Dannyjenn 17:21, 20 March 2012 (UTC)

Calling out.

I mean, how do the characters know which Pokemon they are calling out of their pokeballs? was there any mention of this? AquaMaster 13:57, 9 March 2012 (UTC)

I guess they memorize the order in which they put the Poké Balls on their belt. And that doesn't always work. Remember the episode where Ash's Snorlax learned Hyper Beam? Ash tried to call out Charizard, but grabbed Squirtle's Poké Ball by mistake, and then Snorlax's? - unsigned comment from Missingno. Master (talkcontribs) 14:08, 9 March 2012 (UTC)
I guess :/ just seems a bit strange that the majority of the time they get it right when they look all the same, cause in prof oak's lab remember they had the stickers on them of the type, that seems legit AquaMaster 14:14, 9 March 2012 (UTC)
They either memorize them or they mark them (like you said, the Starter Pokémon and Pikachu all had their names or a symbol on them). Usually it's done through memory, as seen by Missingno. Master's coment... and remember the second (?) episode when they were in the Pokémon Center and Team Rocket attacked and Misty had the idea to use the Pokémon to fight Team Rocket... and tehy were unable to tell which Pokémon were in which Pokéball (or if the ball was even occupied)? And in that one episode toward the end of the season no one's Pokéballs could be told apart except for Ritchie's, because he put stickers on them.
In one of the manga, the Pokéballs have a transparent top so you can see who's inside. Which is discussed in the article. Dannyjenn 15:46, 20 March 2012 (UTC)

Heavy Ball

What does a "+30 modifier" mean? For example, if I throw a Heavy Ball at a Wailord (weight 877.4 lb, modifier +30, original catch rate 60) then I assume that the catch rate will go up to 90. However, will this be equivalent to using a Poke Ball on a Zangoose (catch rate 90)? In other words, after the catch rate of the Pokemon is modified, what is the catch rate of the ball? Tk3141 00:20, 13 March 2012 (UTC)

See catch rate. --SnorlaxMonster 12:59, 14 March 2012 (UTC)
Sorry for being so obtuse, but I still don't quite understand. There is a formula for the probability of a Pokemon being caught, involving both the multiplier of the ball and the catch rate of the Pokemon. On this page (and the catch rate page), most Poke Balls are given a multiplier (such as "x2" for the Ultra Ball). However, the Heavy Ball is given a "catch rate modifier" which varies depending on the weight of the Pokemon. For example, if a Pokemon has a catch rate of 100 and a heavy ball modifier of +20, the number 120 will be plugged into the formula as the Pokemon's catch rate. However, what will go in as multiplier of the ball? Tk3141 21:40, 4 April 2012 (UTC)
I'm not entirely sure, but I believe the number is added to the base catch rate, rather than multiplied by it like the multipliers are. --SnorlaxMonster 07:58, 11 April 2012 (UTC)
So would the actual multiplier (analogous to "x2" for the Ultra Ball) be "x1"? Tk3141 23:50, 14 April 2012 (UTC)

Green Poké Ball

That is a Safari Ball. That's how they look in the anime. I have no idea why an Onix was in one, but it's definitely a Safari Ball (just look at the balls that Ash's Tauros are in... they look exactly the same). Dannyjenn 15:55, 20 March 2012 (UTC)

It isn't. Safari balls have an "S' on them. The Green ball didn't.--ForceFire 04:49, 21 March 2012 (UTC)

Items in Poké Balls

Items aren't in "Poké Balls". They're in "item balls". And items being in Poké Balls was never shown in the anime except that one scene where Ash caught a doughnut / rice ball. Which I think was done as a joke, not seriously showing that items can be in Poké Balls. Dannyjenn 16:02, 20 March 2012 (UTC)

There is no instance where it states the Items are in Poké Balls.--ForceFire 04:49, 21 March 2012 (UTC)
Yes it does... it says, "In both the anime and games, it has been shown that items can be contained in Poké Balls." Which is incorrect... in Red and Blue they are specifically referred to as "item balls". I don't know about in other games, but I assume that this concept doesn't change. Dannyjenn 05:00, 21 March 2012 (UTC)
Dannyjenn is right, Force Fire. A guy in Fuschia City says something along the lines of "I really want to grab that ITEM BALL in there. Oh, its a VOLTORB?" Item Ball is even written in capital letters, like all proper nouns in those games. Me, Hurray! (talk) 15:27, 13 September 2012 (UTC)
While that is in the game, item ball isn't in capitals. The exact quote is "That item ball in there… Were you wanting that? Me, too! …Huh? That’s a POKéMON?" in FRLG, and "That item ball in there is really a POKéMON." in RBY (text dumps: FireRed, Red). --SnorlaxMonster 15:39, 13 September 2012 (UTC)

Raising the catch rate

Should it be mentioned that back in Generation I, it was commonly (falsely) believed that certain button presses with the correct timing would cause a regular Poké Ball to function as a Great Ball or Ultra Ball? This rumour was further spread when Ninendo themselves posted it on their website (probably by accident)? http://web.archive.org/web/200012071115/http://www.nintendo.com/codes/gb/pokeacutemonyellowversionspecialpikachuedition.html Dannyjenn 17:33, 20 March 2012 (UTC)

No.--ForceFire 04:49, 21 March 2012 (UTC)
I think that a "rumors" section wouldn't be that outrageous. Things like the truck and Mossdeep Space Center rumors are noted on their pages, and especially since this even has an official source, I think it deserves a mention. --SnorlaxMonster 09:39, 21 March 2012 (UTC)

Dream Ball catch rate

Does the Dream Ball actually have a catch rate of 255, or is that just a feature of the Entree Forest itself? I've noticed that using ordinary pokeballs in the forest always results in a catch immediately, no matter what pokemon they're used on. I nabbed the event Arceus with a Premier ball, for example... --ACDragonMaster 06:37, 7 April 2012 (UTC)

Moon Ball and Munna

"<!--not usable in Gen V games, therefore no Munna; Skitty cannot be found in the wild in HGSS, but it is still effective on it if it could be-->" The paragraph in "Introduced in Generation V" doesn't say Moon Balls have no effect in Generation V, so why can't one catch a Munna (or Musharna) with a Moon Ball with 4× effectiveness? ~Enervation 22:03, 3 June 2012 (UTC)

Because Moon Balls are not usable items in Gen V. They are useless if you hack to get them. ☆The Solar Dragon☆ 22:52, 3 June 2012 (UTC)

Dive Ball

This page claims that Dive Ball is more effective when used on water-dwelling Pokémon even in Pokémon Black and White. ~Enervation 21:26, 11 June 2012 (UTC)

I don't see the problem if it's true... Frozen Fennec 21:40, 11 June 2012 (UTC)
Well, they changed the bag description to say that it is for Pokémon that live underwater, so I don't see why they would intentionally change it if that wasn't the case. --SnorlaxMonster 15:15, 17 June 2012 (UTC)
Not exactly ABSOLUTE proof, but I think the fact I just caught 8 undamaged/unstatused Staryu (from Surfing in Humilau City) in a row first-time with Dive Balls (in White 2) seems to make the fact it still works on Surf Pokémon likely. Of course, this may be different in Black/White, but I don't particularly feel like testing in that. (Already happened to have White 2 on.) RiverShock (talk) 14:47, 18 October 2012 (UTC)

PA & somethin' else

"Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a baseball, to a smaller size, about that of a ping-pong ball, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in bags."

I always thought pressing the button makes the Pokémon come out, like on the toys. Is this true? Also, in Pokémon Adventures it seems that Balls have letters on them, for some reason. -- Pringles 00:15, 20 June 2012 (UTC)

The anime shows the button to change its size and send out, recall, and release the Pokémon. It seems to be an all-purpose button. --SnorlaxMonster 14:01, 24 August 2012 (UTC)

Pokémon's Perception inside

In "Hypno's Naptime" at the end of the episode it shows a shot of Psyduck in its poké ball which is perceived to be an empty sphere. Glalie Power (talk) 14:45, 13 August 2012 (UTC)

great ball

in pokemon black and white if you swith out a pokemon that was caught in a great ball the pokeball will be completely yellow Pachirisupancakes (talk) 13:31, 24 August 2012 (UTC)

Timer Ball Approximate Catch Rates Chart (Gen V)

I decided to take the time to figure out what the Timer Ball's approximate catch rates are. I'm most likely wrong, since I'm no big math person, and I probably misinterpreted some stuff, but here it is.

The formula I used for the increment was 1229/((4096(.3))t) (and then 1× + this), where t = turns passed. Then I added this to the total increment before rounding up to the catch rate. I didn't do it exactly as I should've/could've, since I just entered what was on the calculator exactly (hence the ≈'s), but I don't have that much time. The Turn # column is to remind you which turn it is at that point in time.

t TURN # INCREMENT TOTAL INC. CATCH RATE
0 1st 0 1×+0
1 2nd 1.00016276 1×+1.00016276 ≈2×
2 3rd 0.50008138 1×+1.50024414 ≈2.5×
3 4th ≈0.333387587 1×+≈1.833631727 ≈2.8×
4 5th 0.25004069 1×+≈2.085872417 ≈3.1×
5 6th ≈0.200032552 1×+≈2.285904969 ≈3.3×
6 7th ≈0.166693793 1×+≈2.452598762 ≈3.5×
7 8th ≈0.142880394 1×+≈2.595479156 ≈3.6×
8 9th ≈0.125020345 1×+≈2.720499501 ≈3.7×
9 10th ≈0.111129196 1×+≈2.831628697 ≈3.8×
10 11th ≈0.100016276 1×+≈2.931644973 ≈3.9×
11 12th ≈0.090923887 1×+≈3.02256886 ≈4.02× → MAX

So, taking into account I didn't do things as exactly as I could've, we're right--after ten turns, you're gonna have a 4× catch rate with a Timer Ball. If I'm totally right (which I'm not), you can bet you'll be able to have a 4× catch rate on your 12th turn.

Regardless, it appears that, if you don't have any better ball to use than an Ultra Ball (i.e., catching a non-Water or -Bug Legendary in the daytime), you might want to start chucking Timer Balls after 2 or more turns, since you'll already be getting a better catch rate than a normal Ultra Ball. (The only issue there is how much money you have to buy said Timer Balls...)

Sorry for spamming or whatever—just thought this was interesting. —FerreTrip (talk) 20:10, 15 October 2012 (UTC)

What game is this from? The formula differs between III-IV and V. --Abcboy (talk) 20:24, 15 October 2012 (UTC)
Sorry about that ^^; Clarified the title to include which game I refer to. This is for the Gen V formula. —FerreTrip (talk) 20:30, 15 October 2012 (UTC)

The Dive Ball issue

Does anyone have any confirmation on how it works? Because if I surf and find Jellicent, I've found a Pokémon that lives underwater. --Abcboy (talk) 03:59, 22 October 2012 (UTC)

The Dive Ball specifically works better while you're diving in RSE and BW/B2W2, since those are the only games you can dive in. In the other games, the effect works on anything Water-type you find surfing and fishing, like the Net Ball. Basically, in RSE and BW/B2W2, the Dive Ball won't have the increased catch rate. R.A. Hunter Blade 04:07, 22 October 2012 (UTC)
Any source? (I've found several sources stating Dive Balls worked exceptionally well on their Pokémon encountered by surfing and fishing in BWB2W2) --Abcboy (talk) 04:09, 22 October 2012 (UTC)
Well, it could be presented as a question on Spading and have someone who can do so research it. (Likely it would be formatted somewhat like the Heavy Ball question on said page.) --Super goku (talk) 04:39, 22 October 2012 (UTC)
I've looked at the game code in Black 2, and I can say with 100% certainty that the Dive Ball will have its increased catch rate when used while surfing or fishing. If you want to see for yourself, the code for Dive Ball is at 0x021AF926 (US Black 2) when in-battle. There are two checks: the first checks if you're fishing, the second checks if the battle field is water. I assume it's be the same for Black/White. There aren't even any Pokémon underwater in either game to begin with... --Prof. 9 (talk) 16:06, 31 October 2012 (UTC)

Timer Ball

The article says, the Formula for Gen III & IV for a Timer Ball is: ((number of turns passed in battle + 10) ÷ 10)× But then a Timer Ball would NEVER have 1x, because it would have 1,1x already when the battle just begins. So does it not should be like: ((number of turns passed in battle + 9) ÷ 10)× ? - Pokémon Questions? -- 19:01, 14 April 2013 (UTC)

No, it's 1.1 from the start. MF231 23:43, 14 April 2013 (UTC)

Link in fast ball section

The effect of the Fast Ball (in HGSS) says it works on Pokemon whose base speed is at least 100, but the link goes to the category of Pokemon who have a base speed of greater than 100, meaning all Pokemon who have a speed of 100 exactly (Entei, for example), aren't included in the linked page. Schiffy (Speak to me|What I've done) 16:06, 15 April 2013 (UTC)

Can a Master Ball miss?

I keep hearing this rumour that Master Balls are subject to the same programming error as attacks in generation 1, meaning they have 1/256 chance of failing to catch the target. I've even heard that the opposite is true - that they have a 1/256 failure rate in generations 2 and onward. Is there any truth to this? (talk) 01:20, 7 July 2013 (UTC)

Sport Ball / Park Ball

"Sport Balls" were not introduced in Generation II. The balls for the bug-catching contest in the original Gold/Silver/Crystal were called "Park Balls"... it wasn't until HG/SS that they were renamed "Sport Balls," probably because Diamond/Pearl introduced another new ball type that was also called "Park Ball." This should probably be noted somewhere. I don't know if the 2nd and 4th-gen versions of the bug-catching contest balls had the same name in Japanese or not, but they definitely didn't have the same name in English... and someone reading this page (without already knowing about the name change) would never know that. --FnrrfYgmSchnish (talk) 02:20, 14 July 2013 (UTC)

Well, looking a bit closer, it IS noted... in one little line of fine print that only appears if you expand the "2nd-gen Sport Ball" section. Why not just have two entries for the ball, one in the 2nd-gen section (named Park Ball) and another in the 4th-gen one (named Sport Ball)? Especially since it seems they were called Park Balls in Japanese too (going by the katakana name in the small-print line), so the renaming happened both in the original language and in the English games, and it's not just a translation difference to account for the D/P Park Ball but an actual name change. --FnrrfYgmSchnish (talk) 02:25, 14 July 2013 (UTC)
We don't have two entries for the ball for the same reason that we don't have two separate pages for Magnemite, Magneton, Gardevoir, Marill, Jigglypuff, and other things that have significant changes between generations: the newer version of canon supersedes the older version, so it's less confusing to merge them and note the differences than to have two separate articles/sections/entries/whatever for the same thing. Pumpkinking0192 (talk) 04:54, 14 July 2013 (UTC)

The canon are mixed!

It bothers me, and I think a lot of other people too, that the 'Mechanics and design'-section tells about all different canon in one big mess! An example: 'Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a baseball, to a smaller size, about that of a ping-pong ball, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in Bags.' < This whole text is only true for the anime-canon, and that isn't even noted! I mean, come on, has anybody ever seen a Pokéball shrinking in the games? Or just any note of that by an npc? I think we should use different subsections for the anime, manga and games. So not to confuse anybody. Nickvang (talk) 17:24, 1 September 2013 (UTC)

Pokéball management system

In Destiny Deyoxys, at about 53:45, Rebecca mentions that "the Pokéball Management System isn't functioning." Shouldn't this be in the article, or at least in the anime section?--ZeroLinkYoshi (talk) 16:13, 4 November 2013 (UTC)

EDIT: I found a mention of the Management system. Disregard this please, my mistake! --ZeroLinkYoshi (talk) 16:20, 4 November 2013 (UTC)

Poké Balls in Generation VI

Can anyone add a trivia about not introducing new types of Poké Balls in Generation VI? Thank you! Cinday123 (talk) 23:29, 16 November 2013 (UTC)

Feel free to do it yourself! The page isn't locked, so there's nothing stopping you. Pumpkinking0192 (talk) 23:33, 16 November 2013 (UTC)

Thanks! Cinday123 (talk) 00:03, 17 November 2013 (UTC)

Meanwhile technically not an usable Poké Ball, Gen VI did start making TMs on the overworld be represented by yellow Poké Balls, should this be noted? ChReNiC (talk) 04:27, 7 December 2013 (UTC)

Inconsistency about the Fast Ball on this page and the Escape page

Does the Fast Ball really only work on the three Pokémon listed on this page or on all the Pokémon listed at Escape#Wild_Pokémon? Ampere (talk) 09:27, 10 February 2014 (UTC)

I did some research and found that it is indeed true, only those three are affected by the ball. Like the Moon Ball they really screwed up the implementation in Gen II. EV Love (talk) 03:54, 7 March 2014 (UTC)
But there are more Pokémon that can flee, right? Like Quagsire. TeudowEthan (talk) 20:49, 7 March 2014 (UTC)
Right. --Wynd Fox 21:30, 7 March 2014 (UTC)

Grammar Repeat Ball

"works better on Pokémon who is registered in the Pokédex as caught."

I'm not an expert at English, but this doesn't sound right.TeudowEthan (talk) 20:46, 7 March 2014 (UTC)

Sport Ball's S?

In the Dream World art, it has an S, while every other appearance has it with aPoké Ball design (Poké Ball on a Poké Ball... somewhat redundant). Is this notable for trivia? Pikachu Bros. (talk) 00:06, 4 April 2014 (UTC)