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Talk:Pickup (Ability)

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Zigzagoon and Linoone abilities?

zigzagoon & linoone have a second ability now, fyi --ANinyMouse 10:19, 7 November 2006 (UTC)

Working on that. Gambler 23:36, 7 November 2006 (UTC)
Should we separate it based on R/S and D/P? Tom Temprotran 05:39, 8 November 2006 (UTC)
You think? Isn't that too much work? After all, when D/P are here not many people are going to care about G III. Gambler 05:46, 8 November 2006 (UTC)
What if you add something like an asterisk, and underneath note that pokemon marked with an asterisk have only pickup in generation III? Kendai 11:06, September 13 2007
Well, now, personally, I think that it should be left as is. People will note that the ability beneath wasn't there in Gen III, so therefore, Zigzagoon/Linoone/whatever else couldn't have it. TTEchidna 08:44, 14 September 2007 (UTC)
That's assuming everyone looking at the page knows by memory which are new in IV, and it can't really hurt the article to have that memo added can it? Kendai 18:25 September 15, 2007

Gale Of Darkness?

Some Pokemon have this ability in Gale of Darkness. Anyone know the chart of what is grabbed?Machinedramon 01:26, 1 May 2008 (UTC)

  • Indeed, the results are unique to XD and possibly colo (Great Balls, no repel.) --Deuxhero 17:31, 8 October 2010 (UTC)
  • I can confirm that with my team of 91+ Linoone I've picked up all the level appropriate items listed in the Emerald chart EXCEPT the TM for Earthquake( yet, hopefully ). As XD was released AFTER Emerald should I just go ahead and list the two together under the same chart? FromCrimsonToWool (talk) 19:40, 27 October 2012 (UTC)

Multiple Pickups

I've tried making a party with a meowth, a linoone, a phanpy, a pachirisu and an aipom who all have pickup but only one will pickup an item at a time. this may be a coincidence as I havn't been doing it for very long but if anyone else notices this it might be worth mentioning on the page. Kanjo 00:56, 13 November 2008 (UTC)

It's coincidence. I have a team of six Pachirisus; I just tested, and two of them were able to pickup in the same battle. — Laoris (Blah) 02:02, 13 November 2008 (UTC)
Each Pickup works individually. If you're really lucky, you could take a team of six Pickuppers into a battle and all six could Pickup an item after each battle. --Shiningpikablu252 02:45, 13 November 2008 (UTC)
I would like to verify this claim as well. As the same applies to the ability Honey Gather. As a result, it is possible to initiate a honey harvest with a full party of Combee. --HechEff 17:09, 25 January 2009 (UTC)
It does seem, however, that you need to actually use the Pokémon in battle. I could be wrong, but I've never seen a pickup with someone I didn't use. Fire95 03:27, 31 March 2010 (UTC)
You do NOT have to use the particular Pokémon in battle. FromCrimsonToWool (talk) 19:42, 27 October 2012 (UTC)

Double Hyper Potions?

In the chart, for levels 1-10 of Diamond and Pearl, it lists Hyper Potion twice, in the 5% and the 1% sections. So, is it 6%, or is it one or the other, or what? TCABF 21:57, 2 May 2009 (UTC)

No, there's a mistake there. Thanks for picking that up. — THE TROM — 07:41, 3 May 2009 (UTC)

pokémon mystery dungeon

What effect does this ability have in pokémon mystery dungeon?--Fern 24 06:12, 20 June 2009 (UTC)

This is a very late response, but the pickup ability is still not noted here. Pickup will let the Pokémon find a random item (haven't done any testing of what though) on chance when moving down floors. How to integrate it into this article? It's a challenge. It would need to be noted in the "in battle" and "outside of battle" sections, I think. -- Pokey 15:32, 20 July 2010 (UTC)
I believe that it is a random item that is able to appear on that floor that is picked up. It would be in a "In Pokémon Mystery Dungeon" sub-section under "Effect". --SnorlaxMonster 07:26, 21 July 2010 (UTC)
It seems that this still hasn't been adressed. Picking up an item that can be found on the floor definitely sounds right, but I don't know if a guess should be treated as a fact and I don't have access to the code. EnosShayremTalk 03:05, 26 January 2013 (UTC)

10% chance after a battle

Sorry for being a noob, but does running away count as a battle? --(QQ)wertyasdf 08:02, 14 November 2009 (UTC)

Well, initially I thought it would, but after spending half an hour running away from wild Pokémon, neither of my two pickupers have picked anything up yet. That doesn't necessarily mean that running away doesn't count as a battle for the purpose of pickup, I could just be really unlucky at the moment, but each time I run away it gets less likely that it does. In short it seems that it doesn't count as a battle. Werdnae (talk) 08:41, 14 November 2009 (UTC)
Running does not count as a battle. The battle must be finished. I don't know if that means it will work if you lose, but it won't work until the battle is fully completed. R.A. Hunter Blade 17:39, 14 November 2009 (UTC)
Would like to note that it doesn't seem to trigger when you catch a pokemon, either (At least not in Emerald). I'm only in Granite Cave at the moment, but my team of 4 Zigzagoons has yet to pick up anything after I've caught something, even after catching 6 Arons while hoping for a good nature - not to mention catching one of each pokemon so far in each route. Roobertoober 08:12, 11 April 2012 (UTC)
Ive had a problem where my pokémon with pickup can't pick up items. This is in Pokémon Black and my pokémon has been in at least 30 complete battles and still not picked up any items. I am wondering if this pokemon is not picking up items when it tries to evolve but is canceled after leveling up? Zombiedude347 (talk) 13:01, 3 November 2013 (UTC)

Odds of picking up an item in Generation III?

Neither the chart for FR/LG nor Ruby/Sapphire explains why the percentages listed don't add up even close to 100%. Someone who knows wtf, please explain. - unsigned comment from Doctorhook (talkcontribs)

it means that the other 70% of the time you pick-up nothing. -- MAGNEDETH 01:26, 20 November 2009 (UTC)


It doesn't come close in D/P either. maybe in gen III its ~3% and in gen IV its ~5%? Because playing the game you can tell the pickup rate is not 10%. Fire95 03:24, 31 March 2010 (UTC)

Error in tables

In Pokemon Soul Silver, my level 51 Linoone just picked up an Iron Ball. According to the chart, that should be impossible. Perhaps some verification of the charts is called for. Istanbul

I'm guessing that it had recently leveled up from level 50, where picking up an Iron Ball is possible. --SnorlaxMonster 12:16, 3 May 2010 (UTC)
Hmm... did you level up during the battle right before you noticed? Or did you not notice for a while, level up, and then notice later? R.A. Hunter Blade 12:23, 3 May 2010 (UTC)
According to my guide, Lucky Eggs are not a pickup item so they should be replaced with Iron Ball and then Ether is to go where Iron Ball presently is. (Yaminokame 13:38, 3 May 2010 (UTC))
I've received three more Iron Balls from my level 51 Linoones since then. I can categorically state without a hint of doubt that obtaining Iron Balls from a level 51 Linoone is definitely possible. It's still a rare drop, but I've tested this to death. Istanbul
Well Serebii agrees with us, but I think someone with "the know-how" should take a look at the game's code to see what it really is. Perhaps HG and SS have different Pickup lists, and we have Heart Gold's. --SnorlaxMonster 09:03, 5 May 2010 (UTC)
Serebii knows his values are wrong... the real question is WHY are they the same... (Yaminokame 09:23, 5 May 2010 (UTC))
There, I fixed the list... may this be a reminder to the next person who decides to just copy from serebii.net without checking the information out themselves first. Before anyone asks, no, the double Full Heals for levels 1-10 was not an error. (Yaminokame 11:06, 5 May 2010 (UTC))
If they're not an error, then how is it possible? KurosakisTwin 05:57, 22 July 2010 (UTC)
Merely Full Heal is coded twice in the game. Once for each rate. —darklordtrom 06:00, 22 July 2010 (UTC)
I think Black/White may have a similar error. I just pulled an Iron Ball off of my Level 52 Lillipup in White.Zereijin 09:14, 3 August 2011 (UTC)

10% chance

Does anyone know if this percentage has changed for gen V? I've been keeping a Yorterrie as a Pickup slave in my White version but it has only ever picked up an item once, even though I've been in like... at least fifty battles.

Has there been a change, or am I just that unlucky? :/ 梅子 16:20, 25 October 2010 (UTC)

Different Item lists for Battle Pyramid?

Acording to this paage (http://bulbapedia.bulbagarden.net/wiki/Sacred_Ash#Generation_III) you can get Sacred Ash through pickup in the Battle Frontier Pyramid in Emerald. I also got an item there that is not int he list. Is this correct? Is there a different list when you are in the Battle Pyramid? Migrant 15:13, 29 October 2010 (UTC) Migrant

Yes, the Battle Pyramid has a different item system. Unfortunately, we don't seem to have any information on that at the moment :/ —darklordtrom 07:12, 30 October 2010 (UTC)
Here is one such list for the Battle Pyramid, although I can't vouch for its accuracy. - unsigned comment from GoldenSandslash15 (talkcontribs)

Max Elixer

In Soul Silver, my level 91 pickup frequently finds Max Elixer, which is not on any hg/ss chart I have found. The only 91-100 items I have not yet found are leftovers and PP Max. Ct42 07:13, 8 November 2010 (UTC)

I'm having a similar problem with Pokemon White, I'm using my all level 91+ pickup team from gen 4 and my Munchlax just found a Max Ether. I have so far found at least one of everything except PP Max, Leftovers and Prism Scale which are listed at that range.--Amplify 17:43, 15 April 2011 (UTC)

http://www.smogon.com/forums/showpost.php?p=4347642&postcount=956 The theory is that they are both 4% rather than 3% and 5%. Smilarly to how the last 2 are the same percent. It still requires final testing. - unsigned comment from Lucky V4.0 (talkcontribs)

Participant?

Do Pokemon with Pickup have to participate in the battle to pick up, or can anyone complete the battle? Thanks :) Toa Orka 21:22, 24 April 2011 (UTC)

No, the Pokémon with Pickup doesn't have to participate in the battle. --Carmen (Talk | contribs) 21:28, 24 April 2011 (UTC)

10% - 30%?

I've been looking this over, and I was noting "...has a 10% chance of picking up an item...", and the fact that the percentages only add up to 49%. Does this mean that each battle only gives a 4.9% chance of giving an ACTUAL item that you can take from your pokemon? Or should I effectively double the item percentages, to get it to 98%, which is in my level of tolerance for such a thing? Or is it simply a 49% chance of picking up an item?

I'm playing Black at the moment, by the way. If that matters. --Aescula 10:06, 1 July 2011 (UTC)

Could probably be clearer, but each column is separate. At any particular level there are six items which have a ten percent chance of being picked up and two items which have a 1% chance of being picked up. i.e. 30 + 10 + 10 + 10 + 10 + 10 + 10 + 5 + 3 + 1 + 1 = 100 Werdnae (talk) 05:25, 2 July 2011 (UTC)
I see. It has a 10% chance of picking up ANYTHING, and then the table percentages are for WHAT it picks up, given that it does pick up anything. I understand now. Thank you! --Aescula 03:12, 13 July 2011 (UTC)

HGSS Pickup

From levels 1-10, Full Heal appears twice... is that correct? ht14 03:06, 19 July 2012 (UTC)

No it is not. Full Heal only appears once in Levels 1-10 and that is the the 10% section. The Full Heal in the 1% bit should be a Max Repel. I'll change it now. Rainbow Shifter (talk) 08:56, 23 December 2012 (UTC)

4% and 4%, not 3% and 5%

It's been discovered that the percentages are 4% and 4% not 3% and 5% for the 3rd and 4th columns to the end. http://www.smogon.com/forums/showpost.php?p=4347642&postcount=956 Lucky V4.0 (talk) 16:58, 17 August 2012 (UTC)

After doing some testing, I can confirm that it's "4%+4%" on Pokemon Diamond with Lv100-Pickup-Pokemon, as well. I'm starting to think that it's like that for all levels and possibly all Gen4-games. Can anyone point me to where the "5%+3%" comes from or is confirmed? The official DP-Pokedex2 list both slots as "Occasionally" but none of them as more often than the other. TCCPhreak (talk) 12:39, 20 April 2013 (UTC)

Incorrect table?

My LvL 41 Lillipup just picked up an ether, which isn't in the table for its level, or at all for that matter Torterra; Earthquake! (talk) 22:38, 9 September 2012 (UTC)

Are you playing sequels or original games? Because things could change in sequels. Marked +-+-+ (talk) 19:46, 27 October 2012 (UTC)
Same, in my Black 2 my lv.31 Lillipup seems to have picked up an ether LadyH (talk) 04:29, 28 December 2012 (UTC)LadyH
Obviously the table is changed. It's also missing Battle Pyramid and Orre games. Marked +-+-+ (talk) 09:33, 28 December 2012 (UTC)

Picking up trainer items?

I was battling the daily Hugh battle in Driftveil a week ago and my Lillipup pickup slave managed to pickup the focus sash, only to immediately use it after being hit by Hugh's Serperior. Ever since then I've been trying to get my Lillipup to pick up the focus sash with no success.

Does anyone have more information on how pickup works on trainer consumables? Is it a percentage chance like for other items, or am I doing something wrong? Originally, I switched Lillipup in more than a turn after the Serperior had used the Focus Sash, as well as died. I'd really like to keep that Focus Sash. Rimas lxbya (talk) 04:11, 11 March 2013 (UTC)

I guess my memory was a bit shady when I posted this, because a couple of days after I posted that, I went back with and triggered the Focus Sash with my Ambipom, at which point Ambipom picked it up. The Focus Sash was not used up while Ambipom was holding it, but he still did not keep it once the battle was over. It seems you cannot keep items you obtain through pickup in a trainer battle. Rimas lxbya (talk) 00:49, 23 March 2013 (UTC)

Source for Diamond Pickup Table

I plan to correct the table for diamond/pearl/platinum; thought I'd source it before:

english diamond, offset 1DDB64 has the table for the "non-rare" items. First nine items are for the Lv01-Lv10-row:

  • 1100 Potion
  • 1200 Antidote
  • 1a00 Super Potion
  • 0300 Great Ball
  • 4f00 Repel
  • 4e00 Escape Rope
  • 1b00 Full Heal
  • 1900 Hyper Potion
  • 0200 Ultra Ball
  • 1c00 Revive

afterwards, only the new item is supplied:

  • 3200 Rare Candy (starting Lv11, Potion is shifted out)
  • 6C00 Dusk Stone (starting Lv21, Antidote is shifted out)
  • 6B00 Shiny Stone (starting Lv31)
  • 6D00 Dawn Stone
  • 1700 Full Restore
  • 1D00 Max Revive
  • 3300 PP Up
  • 2900 Max Elixir

offset 1DDA88 has the rare items, same shifting but with only two slots, it doesn't look as diagonal as the non-rare-slots:

  • 1900 Hyper Potion
  • 5C00 Nugget
  • DD00 King's Rock
  • 1700 Full Restore
  • 2600 Ether
  • D600 White Herb
  • 7301 TM44
  • 2800 Elixir
  • 4801 TM01
  • EA00 Leftovers
  • 6101 TM26

Note that the first item is Hyper Potion - not Revive. Official Pokedex2 confirms Hyper Potion. I guess, most of the other tables on the net were copied from the same (wrong) source. --TCCPhreak (talk) 12:29, 21 April 2013 (UTC)

Generation VI

My Lv. 56 Linoone just picked up an Iron Ball. TorchicBlaziken (talkedits) 21:07, 11 November 2013 (UTC)

And now an Escape Rope and a Prism Scale. TorchicBlaziken (talkedits) 21:28, 11 November 2013 (UTC)
And now a Full Heal. My Level 61 Linoone also picked up a Full Heal. TorchicBlaziken (talkedits) 23:53, 11 November 2013 (UTC)
My level 61 picked up a Rare Candy TorchicBlaziken (talkedits) 00:07, 12 November 2013 (UTC)
My level 52 also picked up a Rare Candy TorchicBlaziken (talkedits) 03:15, 12 November 2013 (UTC)
My level 33 picked up an Ether TorchicBlaziken (talkedits) 04:15, 12 November 2013 (UTC)

My Lv. 87 Linoone picked up an everstone?--FrozenLinkz (talk) 19:16, 9 December 2013 (UTC)

Hey, this isn't 6 months old! Yeah, my level 66 Linoone just picked up an Elixir. I don't think this list is quite correct. Yamiidenryuu (talk) 23:39, 15 April 2014 (UTC)

Source for Generation VI

0x4455A8 in exefs\code.bin- Pickup items (Discovered by magical)

Same structure as DPPt, and is identical to B2W2. I'm thinking Everstone may be an incorrect report or a nonstandard edge case.

// Base: Slots 0-8 // Take 9 // Start at Entry: Level/10

  • 11 00 - Potion
  • 12 00 - Antidote
  • 1A 00 - Super Potion
  • 03 00 - Great Ball
  • 4F 00 - Repel
  • 4E 00 - Escape Rope
  • 1B 00 - Full Heal
  • 19 00 - Hyper Potion
  • 02 00 - Ultra Ball

--end 01-10

  • 1C 00 - Revive
  • 32 00 - Rare Candy
  • 50 00 - Sun Stone
  • 51 00 - Moon Stone
  • 5D 00 - Heart Scale
  • 17 00 - Full Restore
  • 1D 00 - Max Revive
  • 33 00 - PP Up
  • 29 00 - Max Elixir

// Rare: Slots 9-10 // Take 2 // Start at Entry: Level/10

  • 19 00 - Hyper Potion
  • 5C 00 - Nugget
  • DD 00 - King's Rock
  • 17 00 - Full Restore
  • 26 00 - Ether
  • 16 01 - Iron Ball
  • 19 02 - Prism Scale
  • 28 00 - Elixir
  • 19 02 - Prism Scale
  • EA 00 - Leftovers
  • 19 02 - Prism Scale

-- Kaphotics (talk) 04:25, 29 June 2014 (UTC)