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Talk:Mt. Moon

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Japanese name

So I don't know how I'd put this in the article, but I know for sure it's spelled "オツキミやま" in Generation III... but it's "おつきみやま" (just replacing the katakana for hiragana) in IV. What's the spelling in I and II, and where would I note this on the article? ▫▫ティナ 22:06, 22 May 2010 (UTC)

Well, I found my old Japanese copy of Pokémon Yellow, and it was spelled as "オツキミやま" in there, if that helps. I don't know about Generation II, though. Wolf 22:50, 22 May 2010 (UTC)

Paras

Maybe it's just my rotten luck, but I'm playing the Japanese Red right now, and I haven't found a single Paras in the whole cave, but I managed to meet two Clefairy. I don't know if Paras is absent in the Japanese version, but either that, or I think it's rarer or something. Krisi 12:11, 27 October 2010 (UTC)

Okay, it turns out Mt. Moon in fact has paras in it (according to the Pokédex), but I wish that somebody could check if they're rarer in the Japanese version. Krisi 18:21, 29 October 2010 (UTC)
I think that they can just be found in certain corridors between stairs--Ash0011 01:06, 22 January 2011 (UTC)

Mysterious Power?

In HeartGold and SoulSiver, the Pokegear said that Mt. Moon "now holds a mysterious power". I'm going to test if Magneton and Nosepass can evolve to Magnezone and Probopass respectively there. --Tony YKS, posted on 24/9/2011

They don't. Tried it. --SnorlaxMonster 15:25, 24 September 2011 (UTC)
Oh, no! Then how can we evolve Magneton and Nosepass? And what does the mysterious power mean? --Tony YKS, replied at 8:10AM, 25/9/2011(Hong Kong Standard Time).
Trade them to a Sinnoh game, evolve, trade back. Those kinds of references, as with the Pokedex entries are usually just flavour text that has no in-game basis. They are, however, often expanded on in other media. (anime, manga etc.) Also, if you sign your comments with four tildes (~~~~) it automatically adds the timestamp in UTC for you. Werdnae (talk) 02:46, 25 September 2011 (UTC)

Hidden Ledge? (Generation III)

So, I was messing around on my Leafgreen game, and when i walked into the room with the thief TM, I walked directly down from where the ladder is (I had a gameshark walk through walls code in)and when I walked through the large stone wall to the other side, the animation and sound effect for jumping over a ledge played. This might mean that instead of that large wall, it was originally meant to be just a ledge, and this is a piece of beta. Anyone seen this before? Nick the Snorlax (talk) 01:25, 18 May 2013 (UTC)

Missing Items?

Any other users of FireRed and LeafGreen v1.0 find that the hidden items in the Paras only corridors are missing? They're just Tiny Mushrooms, but still. Hobbs678 (talk) 01:34, 23 March 2014 (UTC)