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It's customary to list the major status ailments in an article like this, since some things are true for all of them while others only concern a subset like Burn, Paralysis and Poison. PLA 09:05, 26 November 2010 (UTC)
- Facade doubles if the user has a status ailment, and has base power of 70/PP of 20, more than Evil Eye. I think Evil Eye is a variation of Assurance, which someone has put as a variation of Weather Ball. If the theme is "moves that are doubled in certain situations", then we can ignore the power difference and add Facade to the group. --Blow (話す) 14:14, 8 January 2011 (UTC)