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Talk:Error codes

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Death error

The "Death error" is not an actual error code existent within Generation I. The screenshot simply provides an example of a Game freeze. Along these lines the explanation that the 'game coding is beyond repair' is misleading as many Pokémon glitches crash the game but rarely ever affect the game save. --Chickasaurus 20:29, 15 February 2010 (UTC)

Error messages and error codes

Why don't we make a seperate page for error messages such as "This Pokémon cannot be traded!". The actual error codes could be placed in a seperate page, we could also summarise the Nintendo Wi-Fi Connection error codes. --Chickasaurus 10:50, 1 April 2010 (UTC)

I think that is a good idea, because those are quite different and aren't glitches. --SnorlaxMonster 22:54, 30 March 2010 (UTC)
Sorry about the unsigned comment by the way, I must have been so tired, I'll clear up my grammar because it was bad too. --Chickasaurus 10:50, 1 April 2010 (UTC)

Generation IV

http://bmgf.bulbagarden.net/showthread.php?p=1587558#post1587558 Anyone else get this? Any more error codes? SpecialK Leiks Lucario and the Celebi Glitch 13:36, 3 May 2010 (UTC)

Multiple Generations

If this is in Generations I & II, Should this be moved to the 'In multiple generations' category? - unsigned comment from Higejolly (talkcontribs)

16 Error?

Does anyone have any idea what this is? I encountered it when I was researching the glitch Pokemon C. - unsigned comment from Eman9405 (talkcontribs)

Maybe it was a mixed error. A combonation of error 1 and error 6. The article text says Sometimes the game will seem to mix error codes in between text; for example "9" with 2 Error. This would display "92 Error." but this is not an official error code.. So maybe it was simmilar to that. --Pokemaster97 03:19, 28 November 2011 (UTC)
What about a 31 error? I got this when I looked at my Pokédex (which was glitched up). Eman9405 04:00, 28 November 2011 (UTC)
I'm not sure about that. I can direct you to the Project Glitchdex leader SnorlaxMonster, but note he is on hiatus until middle December. --Pokemaster97 20:41, 28 November 2011 (UTC)
I'm not going to much help on error codes. I don't really know much about them, sorry. --SnorlaxMonster 14:11, 3 January 2012 (UTC)

BG Event

"Theoretically would appear when the player triggers a hidden event (such as leaving New Bark Town without a Pokémon) which has no script defined"

Not to totally disagree with what this says but I have a question of how it looks like. I have been leaving New Bark Town without a Pokemon on all 3 of my games many times, so how could it have no script defined if the girl who later adores your Pokemon say, "Gold, Silver, Kris, what are you doing? It's dangerous to go without a Pokemon of your own. Wild Pokemon jump out everywhere on the way to Cherrygrove City." Is that what that means?

Also I have a secondary question on the 1 error. Since it takes so long to set up this error by obtaining 152 Pokemon in at least Red, Blue, or Yellow, how do the characters respond to that in the game?

"The game is unable to complete an event. For example, this error message can appear when the player is talking to someone and the game does not have anything valid to say. This can be seen in Pokémon Yellow when the player finishes the game with 152 entries in the Pokédex." (MichaelXD 03:13, 9 February 2012 (UTC))

48 error is not fullscreen

http://www.youtube.com/watch?v=zRJ9dRsiWKw&feature=related Throughout this video, error 48 happens whenever the hacked Pikachu (Waffles) uses a move, but its in the text box - unsigned comment from Nextinline (talkcontribs)

"11 Error" maybe?

http://www.youtube.com/watch?v=Prf18l8PFPo#t=7m45s At the timestamp (7:45) in this video, I ran into an 11 Error by talking to this tile. I didn't know what this was at first, but after reading over the error codes page a couple of times I realized it could have been a combination error, although I find it kind of funny that 1 would combine itself with another 1.

Does anyone think there's anything special or unique about this? It's making me curious. RenaTurnip (talk) 22:46, 31 July 2012 (UTC)

Mixed errors

I'm skeptical that both a 1 error and a 9 error occurring at once would cause a "91 error". I think what is more likely that other random text ends up appearing before the error name, resulting in a 1 error actually being called a "91 error". Can anyone with more knowledge on the subject confirm or add to this? --SnorlaxMonster 11:52, 22 August 2012 (UTC)

Do these really exist?

I've been looking through the disassembly again, and I've yet to find a single chunk of code that inserts this chunk of text into a stream intentionally. The string "ERROR." is mapped to the character code 0 in the text box display routines, and it's more likely that the appearance of this message is totally random in glitch situations and only appears because it's a predefined string mapped to a relatively common value. If anything, it may have been used in development, but it doesn't appear to be used anymore. --FSX (talk) 18:58, 14 October 2012 (UTC)

Please bring back the Error table!

I was searching the cite for the table that explains what each "(some number/symbol) ERROR/error" means, and I couldn't find it anywhere. It is currently not on the internet anymore. I really need it back on this page, or a new page with the table on it. MarytigertheTreeckoLover (talk) 14:53, 21 June 2013 (UTC)

This revision of the article has the table. NOBODY (talk) 21:29, 21 June 2013 (UTC)
Just for your information: The table was incorect anyway. The number for the code is based off of the current text box, so only "0 error" is important, as 0 is start menu. All other info in that table is incorect: 5 error can apear in any glitch text box, and so can any others. --Pokechu22 (talk) 17:35, 15 February 2014 (UTC)