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Talk:ÓË e Ái

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Pal Park

What happens if you try to Pal Park B óË ÁN to Diamond/Pearl? --Shiny Noctowl Find the secret page! The oboe is the best instrument ever! 17:25, 3 September 2007 (UTC)

I think it's in-battle only, judging from the video (due to not being able to do anything after it appears). --DarkfireTaimatsu 19:41, 3 September 2007 (UTC)
I saw it in the credits sequence for Ruby and Sapphire when I cheated my way into the Hall of Fame without a single monster. --Kyoufu Kawa 15:52, 29 September 2007 (UTC)
You can't Pal Park B óË ÁN to D/P. B óË ÁN is a battle only glitch pokmon. Zsaberslash 20:21, 3 October 2008 (UTC)

Encounter

By the way B óË ÁN is only sent out if the player is using the "Always Your Turn" Gameshark code. From experience "In order to encounter B óË ÁN, first the player enters the Gameshark codes "Always your turn" and "Infinite PP" and catches a Caterpie. Then after evolving it into a Metapod, he/she has to use the Metapod against Brock with the Gameshark codes switched on. He/she has to make the Metapod use Tackle once, and the game should automatically switch out to B óË ÁN." This isn't completely true, the glitch works with any pokemon and attack and trainer. The only requirement is the code. Zsaberslash 20:30, 3 October 2008 (UTC)

We can find out more about this glitch if we can find its hexadecimal identifier (if you used an encounter code its the XXXX you have to replace) What happens if you use the Always Your Turn code on Pokemon Ruby/Sapphire then switch? - User:Chickasaurus

Image

Can anyone else see it? --ニョロトノ666 00:54, 17 October 2008 (UTC)

i cant. -- MAGNEDETH 00:57, 17 October 2008 (UTC)
see what? - unsigned comment from Pikaboy27 (talkcontribs)
Again, don't forget to sign and don't reply to old discussions. They were referring to an image which was malfunctioning at the time. --SnorlaxMonster 07:03, 1 April 2010 (UTC)

???-type

If the game freezes when this glitch is sent out, how is it known to be ???-type? ???-type does not mean "unknown type", it's a specific glitch type. Ketsuban 05:41, 10 January 2010 (UTC)

First off, ??? is not a glitch type. An example is that Curse was ???-type prior to Generation V. Second, by Bulbapedia standards, ???-type probably does mean "unknown type." Pokered4000 04:18, 16 April 2011 (UTC)

Possible way to find out it's info

Ok so my idea is:

Get B óË ÁN to be sent out and use an emulator save state. Then hack your position on the map with Pokésav or similar. Could this work? Although it may not appear in the party. OwnageMuch 05:20, 23 January 2010 (UTC)

This could work to find its index number if you compared the byte which determined which Pokemon was sent out with any ordinary Pokemon's index number. From that we can apply it to say an encounter code or pokemon in party code and find out more information about it.

B óË ÁN might already occupy an already known glitch Pokemon though such as ?????????? however, just with a glitched animation being called. There are many variations of ?????????? with names which are based on other moves such as one called 'KICK' as in mega kick. If you choose a large value the names will eventually be based on later bytes that cannot be given a name. It sounds like a good idea but if you took the data of the game's ROM from another source this is illegal. (oh and hello ownagemuch are you from GCL forums too, this is Torchickens!) --Chickasaurus 12:46, 23 January 2010 (UTC)

Usually if it is based on a glitch move only it's species is the move's name, and the nickname remains as "??????????", although that is in Emerald. (And yes I am, I had a feeling it was you too). OwnageMuch 08:01, 24 January 2010 (UTC)

Legitimate encounter now possible

This person has found a way using the Pomeg glitch to obtain a variatoin of B óË ÁN without external devices.

How it is done can be found here (http://www.halloforigin.com/forums/showthread.php?64-Pomeg-Glitch-Thread) in the final post of page one. It would be useful to read the whole page though for a better understanding.

Seems like it may be more possible to investigate now. OwnageMuch 02:17, 21 February 2010 (UTC)

óË {e Ái or B óË ÁN does not have its own unique index number

óË {e Ái (if emulated: emulation error can denote the name to ~B óË ÁN even when VaeporSage's possible without cheating via Pomeg glitch "switch glitch" method is used - the one OwnageMuch told us) by searching the species in battle address just turned out to share the index number of - (glitch Pokémon) : 019C and not its own unique glitch Pokémon (Default 'species' data for an Egg in Generation III rendered badly).

I couldn't experiment further and make any more 'objective' conclusions, though it looks like FireRed/LeafGreen's battle engine is significantly different, where by exploiting the "switch glitch" (can't normally get all Pokémon 0HP and not black out on Ruby/Sapphire because of different item healing mechanics - but on FireRed/LeafGreen/Emerald if you use a Potion and it would 'loop over' 65535 it resets to 0 and you don't black out.) the game just doesn't render the glitch Pokémon as a Bad Egg for hypothetically animation in battle related changes as it normally would in Ruby/Sapphire when 'switching in the forced switch Pokémon'.

Putting this into perspective, sending out "forced switch Pokémon" in Ruby/Sapphire sends out "Egg" #412 and the invalid checksum renders the result as "Bad Egg" but sending out the "forced switch Pokémon" in FireRed/LeafGreen for some reason doesn't and the 'garbage' data is accepted (where in FireRed/LeafGreen a temporary change to a Pokémon's sprite/animation in battle is possible only over a 'given' time. I guess here the game says the Conversion animation is in effect for Egg with length 0?) --Chickasaurus 18:52, 6 November 2010 (UTC)

I suggest a move

To [[óË {e Ái]] OwnageMuch 03:48, 8 November 2010 (UTC)

Almost agreed. The { seems to be impossible in page titles. We could use ( and add a technical difficulties note. --SnorlaxMonster 13:50, 12 November 2010 (UTC)

Sound good. OwnageMuch 20:04, 15 November 2010 (UTC)

Due to the section below, I now don't know where to move it. The only character that seems to be consistent is 'Ë', so we could name it "Ë glitch" until we have a proper Hex address. Any better ideas? --SnorlaxMonster 12:19, 9 December 2010 (UTC)

Random characters (glitch Pokémon) with redirects ofc

In all seriousness I'm not sure what name we could use to describe it... although due to Chickasaurus's comment somewhere perhaps "Generation III egg hybrid" or something. See what others have to say first... OwnageMuch 21:42, 10 December 2010 (UTC)

Of course, we could always do what I suggested and merge it into -, where we could make a "variations" section then list each variation by name, since they are the same thing. --SnorlaxMonster 05:44, 13 December 2010 (UTC)

I agree with SnorlaxMonster's first post: "We could name it 'Ë glitch' until we have a proper Hex address." However, I do not agree that we should merge it with -, because - is a completely different Pokémon. Pokered4000 04:46, 16 April 2011 (UTC)

Actually "Ë" had the same hexadecimal identifier (019C)/index number 412 as -, which complicates things. Edit: On the Hall of Origin forums, Metang (talk · contribs) found that at least on Pokémon Emerald you're sending out the 7th party Pokémon (regarding the 'YOP' equivalent). The party is such that 1-6 are your Pokémon, '7-12' is data associated with your opponent's roster. --Chickasaurus 14:26, 17 April 2011 (UTC)
It really should be moved to [[óË {e Ái]] now, since that's what the article entirely focuses on. OwnageMuch 04:39, 18 May 2011 (UTC)
While I agree that that would be a good name, you can't have { in a page title. That's not even a policy, the wiki software just doesn't allow it. --SnorlaxMonster 07:08, 18 May 2011 (UTC)
Is it not possible to remove the { and just have an "incorrect title" notice at the top (similar to 3TrainerPoké)? OwnageMuch 04:56, 19 May 2011 (UTC)
Completely in favour of this. Moving now. --SnorlaxMonster 02:01, 5 June 2011 (UTC)

t Ël {é Á ü

Emerald equivalent of you know who.

Found by VaeporSage.

"In other news, I found a REALLY COOL new thing about the False Swipe abnormality. To start, my initial Pokemon was a Breloom whose moveset was Giga Drain, Brick Break, Spore and Leech Seed, and it resulted in an AzuYOP. After False Swipe hit my YOP, I started to mess around with Leech Seed, which constantly seemed to leave the YOP and the opponent's Pokemon at different health levels. When I would use Giga Drain, my health would go straight from my initial health to what my opponent's was left at, and then right back up as I drained health. (For example, 10 -> 5 -> 13 etc.)
So eventually, I ended up fainting the opponent's Pokemon. (Swablu.) This didn't end up in me fainting, perhaps for a number of reasons: 1) Giga Drain, which finished off Swablu, restored my health simultaneously, which meant that the game would not faint me at that time. 2) Struggle, which made a Ditto faint, except fainted the YOP instead, inflicted recoil damage. Giga Drain did not.
Then, my opponent's second and last Pokemon, a Latios, came out. (If you're wondering why the Pokemon I'm using are so unusual, it's because I'm using a Secret Base for these battles.) Latios has only Memento as a moveset, so it instantly fainted. At this point, I should have won, but oddly, I didn't. The game then told me that Swablu was again going to be sent out (it's fainted!) but when it was, it was sent out at over half its health. (My YOP had 11/20 HP left.) I then quickly fainted that Swablu, to find that the game was going to send out...
"t Ël {é Á ü."
This Pokemon is yet another form of B óË ÁN. (but in Emerald!) It has the same animation as the óË family, except that it's on the opponent's side. Unfortunately, it 'freezes' the game, i.e. not allowing you to press A etc. due to its animation. It's pretty odd that it managed to find its way into Emerald though... "

OwnageMuch 21:27, 18 November 2010 (UTC)

I don't really understand the quote. What is a YOP, and is there a video? --SnorlaxMonster 10:52, 7 December 2010 (UTC)
"YOP" [Your opponent's Pokémon] is the Emerald equivalent result after performing the "forced switch glitch" in Pokémon Emerald. (see video below 0:00 to 1:10). It isn't a complete copy of the opponent Pokémon but uses most of its data. "(PKMN) YOP" is the Pokémon the game says it is when the opponent transforms into the YOP you sent out, e.g. "Azurill YOP", it is not the same as the opponent species.
By ChickasaurusGL
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

--Chickasaurus 15:24, 7 December 2010 (UTC)

Video

  1. VaeoporSage's video of t Ël{é Á ü / Ï ËF{é Á ü based on the above quote.
By VaePomegGlitch
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

--Chickasaurus 15:54, 7 December 2010 (UTC)

Merge

I agree with SnorlaxMonster in the fact that this should be merged. --Nathan2055talk 21:03, 25 February 2011 (UTC)

I think we should probably merge it.After all,it is a glitch Pokémon. Brock270 14:23, 5 March 2012 (UTC)

Ways to discover the glitch's learnset

Hey! If we create a emulator that cannot have a freeze or crash, we can discover its learnset.--UltimateglitchDECTETIVE (talk)

21:28, 9 December 2012 (UTC)

★☆✓

... That might be harder than it sounds. If it were that easy, it would have been done already. Who wouldn't want a crash-free emulator, after all?
It might be possible to discover its moveset by looking directly into the game's coding, but given that it's not a valid Pokemon, I have no idea if its moveset would even be stored in the same way as a normal Pokemon's. Yamiidenryuu (talk) 21:33, 9 December 2012 (UTC)
I agree with Yamii. The idea isn't even plausible, because the ROMs themselves have to be immune to crashing. Try encount ering MissingNo. on Yellow on an emulator. 95% of the time, you will get an error known as an "unknown opcode". The ROM has no idea what to do with the data, so it just quits. Same thing here. The ROM is pretty much saying, "No way can that thing even EXIST, much less have moves! I'll just loop the entry!" While I like the way you think, it's not possible. Irtehmrepic (talk) 23:51, 15 December 2013 (UTC)
Well, actually, thinking about it, it might be possible to design an emulator that can handle this specific error, but since it would have no other uses it'd be pretty worthless. A better option would be to try and figure out where the game would look for moveset data if it were ever to actually use that data, but there's no real reason to do that either than curiosity. Yamiidenryuu (talk) 05:18, 16 December 2013 (UTC)
Just noting, Pokémon Yellow actually won't unknown opcode on vba-m. Only original vba. Which is a weird difference, but it shows you that it does handle it as a actual Pokémon. On the other hand, since this is a infinite loop, it is unlikely that it will make a difference. But if there is a gameshark code that sets your Pokémon's first move, it may be possible to see what will happen, by first recording the values and then creating a code that sets it to those values. (Though that would only cover in-battle moves, and not learnset... Probably a problem). Pokechu22 (talk) 16:42, 13 February 2014 (UTC)