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Super Energy Removal 2 (Aquapolis 134)

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Trainer
Super Energy Removal 2
超エネルギーリムーブ2 Super Energy Remove 2
Team Plasma
Team Flare TCG logo.png
FLARE
SuperEnergyRemoval2Aquapolis134.jpg
Illus. Keiji Kinebuchi
English expansion Aquapolis
Rarity Uncommon
English card no. 134/147
Japanese expansion The Town on No Map
Japanese Rarity Uncommon
Japanese card no. 076/092

Super Energy Removal 2 (Japanese: 超エネルギーリムーブ2 Super Energy Remove 2) is a Trainer card. It is part of the Aquapolis expansion.

Card text

All prints
AceSpec.png You can't have more than 1 ACE SPEC card in your deck.
{{{ruletext}}}
Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


e-Reader data

This card's ID is C-44-#. The short strip contains a brief card summary, and information on the content of the long strip.

Construction: Melody Box

The long strip contains music data for the Construction: Melody Box application.

Trivia

Origin

This card was created to replace the far too powerful Super Energy Removal, which had actually been banned in Japan.


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.