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Sunny Day (Japanese: にほんばれ Clear Sky) is a non-damaging Fire-type move introduced in Generation II. It has been TM11 since Generation II.
When this move is used, the sunlight will brighten the field. This effect will last for 5 turns. This clears any other weather effect and is usable even when it's already sunny.
While Sunny Day is in effect, the base power of Fire-type moves will be increased by 50%, and the base power of Water-type moves will be decreased by 50%. In addition to this, the moves Synthesis, Morning Sun, and Moonlight will recover twice as much HP as under clear conditions, and SolarBeam will not require a turn to charge. The accuracy of Thunder is also lowered to 50%.
This move now fails when the weather is sunny.
Synthesis, Morning Sun, and Moonlight will now instead recover ⅔ of the user's HP in intense sunlight. Additionally, Castform (due to its Ability, Forecast) and Weather Ball become Fire-type. Pokémon with Chlorophyll will have their Speed doubled.
If a Heat Rock is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns. Additionally, the following Abilities will have the effects listed while the sun is shining:
- Pokémon with the Dry Skin Ability will lose ⅛ of their maximum HP at the end of each turn
- Pokémon with the Flower Gift Ability will raise the team's Attack and Special Defense by 50%
- Pokémon with the Solar Power Ability will have their Special Attack raised by 50% and lose ⅛ of their HP each turn
- Pokémon with the Leaf Guard Ability will be immune to being inflicted with non-volatile status conditions
Growth now raises the user's Attack and Special Attack by two stages instead of just one. Hurricane's accuracy will be lowered, similarly to Thunder. Harvest will never fail to restore a Berry.
|| Makes the weather sunny for five turns. When sunny, Fire-type moves are more powerful.
|| Boosts fire-type moves for 5 turns.
|| Boosts the power of Fire-type moves for 5 turns.*|
Raises the power of Fire-type moves for 5 turns.*
|| The sun blazes for five turns, powering up Fire-type moves.
| The user intensifies the sun for five turns, powering up Fire-type moves.
In the anime
| The user fires a beam at the sky, intesifying the sun. .
|| First Used In
|| Sunkern's eyes become fiery and it releases a white beam of light to the sky, causing the sun to shine brighter.
| A wild Sunkern
|| Moving Pictures
|| White orbs appear in front of the flowers on Roselia's arms. It then raises its hands to the sky and it releases two white beams from the orbs on its hands at the sun, making the sunlight brighter.
| Nando's Roselia
|| Dawn of a New Era!
|| Two white orbs appear in front of the flowers on Roserade's arms. It then raises its arms to the sky and releases two white beams from the orbs on its hands at the sun, making the sunlight brighter.
| Forsythia's Roserade
|| Oh Do You Know the Poffin Plan!
|| Two white orbs appear on the ends of Cherrim's arms, and it releases the two white orbs into the sky. The orbs combine as one and form a bright sun over the battlefield.
| Lila's Cherrim
|| Battling the Generation Gap!
|| Solrock flies high above the battlefield and its body starts to glow bright yellow. The yellow glow then fades and it releases green sparkles from its body and yellow beams of energy shoot off its body and shine brightly.
| A wild Solrock
|| Pikachu's Ice Adventure
|| Maractus's hands become surrounded in a golden energy and it raises both of its hands into the air. It then fires two golden beams of energy from its hands into the sky. The two beams of energy fly high into the sky and twist around each other, forming into an orb. As they do, the two beams turn white. The orb releases a burst of energy in an explosion of color, releasing multicolored sparkles as it does.
| Toby's Tussy
|| A Maractus Musical!
In the manga
In the Pokémon Adventures manga
In the Pokémon Battle Frontier manga
In the Pokémon Diamond and Pearl Adventure! manga
In other generations