Sucker Punch (move)

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Sucker Punch
ふいうち
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Battles
Type Dark
Category Physical
PP 5 (max. 8)
Power 80
Accuracy 100%
Introduced [[Generation {{{gen}}}]]
Availability
Always hits first, but fails if the foe is not attacking.
Contests
Category Smart
Appeal 0
Jam 0
Super Contests
Category Smart
Appeal 2 ♥♥
Enables the user to perform first in the next turn.

Sucker Punch (Japanese: ふいうち) is a damage-dealing Dark-type move introduced in Generation IV.

Contents

Effect

Sucker Punch does damage, and is an increased priority move. If the opponent does not use an increased priority move during the round that it is used, Sucker Punch will go first regardless of the user's or opponent's speed. If the opponent also uses an increased priority move during the same round that the user uses Sucker Punch, the attack order of the users will be determined normally.

If the opponent uses a non-damaging move, Sucker Punch will miss.

Learnset

Generation IV

By leveling up

In other languages

  • French: Coup Bas
  • Spanish: Golpe Bajo.


Image:Project MoveDex logo.png This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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