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Status ailments in Mystery Dungeon

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Status ailments and status conditions are considered differently in the Mystery Dungeon series compared to the core series (in which the two terms are synonymous). Whereas in the core series a Pokémon can only be afflicted with one major status condition and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by one status in each of a number of status condition groups. Having said that, not all status conditions are adverse effects (i.e. ailments), and status ailments can be caused by factors other than status conditions.

Availability

Status RB TDS BSL GtI SMD
AsleepRBTDS
SleepGtISMD
Sleepless
Nightmare
Yawning
Napping
Burned
Frozen
Poisoned
Badly Poisoned
Paralyzed
SlowedRBTDS
SlowGtISMD
Leg HoldRBTDS
StuckGtISMD
Wrapped Around Foe
Wrapped By Foe
Ingrain
Petrified
Sand Tomb
ConstrictionRBTDS
TrappedGtISMD
Mobile
CringingRBTDS
CringeGtI
FlinchSMD
Confused
PausedRBTDS
LethargicGtISMD
Cowering
Puppet
Sealed
Taunted
Encore
Infatuated
Bide
SolarbeamRB
SolarBeamTDSGtI
Solar BeamSMD
Sky Attack
Razor Wind
Focus Punch
Skull Bash
Flying
Bouncing
Diving
Future Sight
Charging
Enraged
Reflect
Light Screen
Safeguard
Magic Coat
Protect
Counter
Mirror Coat
Mini Counter
Enduring
Mirror Move
Conversion
Conversion 2
Vital Throw
Grudge
Mist
Long Toss
Pierce
Cursed
Leech Seed
Wish
Destiny Bond
Perish Song
Sure Shot
Whiffer
Set Damage
Focus Energy
Blinker
Cross-Eyed
Invisible
Eyedrop
Decoy
Snatch
Transformed
Muzzled
Stockpiling
Power Ears
Scanning
Exposed
Discord
Terrified
Stair Spotter
Hungry Pal

Status ailments

Status ailments are adverse effects that are placed on a Pokémon. They make up a large subset of status conditions, but only the following categories of conditions are considered ailments:

  • Sleep-related conditions (Asleep, Nightmare, Yawning), except Sleepless and Napping
  • Major status conditions (Burned, Poisoned, Badly Poisoned, Paralyzed)
  • Conditions affecting mobility (Frozen, Leg Hold, Wrapped by Foe, Wrapped Around Foe, Petrified, Constriction), except Ingrain
  • Volatile status conditions (Cringing, Confused, Paused, Cowering, Taunted, Encore, and Infatuated)
  • Cursed and Decoy, but not Snatch
  • Leech Seed, but not Destiny Bond
  • Accuracy-related conditions (Whiffer), but not Sure Shot, Set Damage, and Focus Energy
  • Visibility-related conditions that treat allies as foes (Blinker, Cross-Eyed), except Eyedrops
  • Muzzled
  • Exposed
  • Perish Song

In addition, loss of movement speed and having a sealed move are also ailments, neither of which are considered conditions. A Pokémon must have at least one ailment in order for healing to take effect, and when a Pokémon is healed (such as from items, Aromatherapy, Heal Bell, or stepping on Wonder Tiles), the Pokémon no longer suffers from a status in any of these categories (except Leech Seed, which is not cured). Furthermore, all sealed moves are no longer sealed, and all reductions in movement speed is removed.

A Pokémon with the Natural Cure Ability will have an ailment for at most 5 turns (even for those that are indefinite in duration, such as Burn), while a Pokémon with the Self-Curer IQ skill will have an ailment status duration halved.

Status conditions

In addition to ailments, there are other groupings of status conditions, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of Sky Attack), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the Mobile Orb).

Sleep-related conditions

There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Napping, and Nightmare are considered ailments. A Pokémon with the Early Bird Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have Insomnia ability will be immune to these status conditions.

Name Status Ailment Mystery Dungeon Exclusive Description
AsleepRBTDS
SleepGtISMD
The Pokémon does not do anything. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that is already Asleep, Nightmare, or Napping cannot be inflicted with this status. Lasts 3-6 turns.
Sleepless The Pokémon cannot be inflicted with any other sleep-related condition. Lasts for 11-12 turns (or until the Pokémon leaves the dungeon floor in Explorers of Time/Darkness/Sky). Typically caused by moves like Uproar or Worry Seed*, but can also be brought upon by eating a Chesto Berry.
Nightmare Caused by Nightmare, this condition can override Asleep and Napping. This status lasts 4-7 turns, after which the Pokémon loses 8 HP; it is otherwise considered identical to Asleep/Sleep.
Yawning The Pokémon will get the Asleep status when this status ends. Items cannot be removed from this Pokémon. Lasts 3 turns. Caused by Yawn.
Napping This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden. This status is otherwise considered identical to Asleep. Lasts 2-3 turns, after which status healing occurs. Caused by Rest. (Note that the other effect of Rest, the healing of all HP, is not caused by this status.)

Major status conditions

This category is named as it draws its parallels with the core series. All the conditions in this category are considered ailments. Aside from using healing items, moving up (or down) a dungeon floor will cure these ailments.

Name Status Ailment Mystery Dungeon Exclusive Description
Burned The Pokémon will lose 5 HP at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burnt. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp), or the use of specific items. Lasts until moving to the next floor.
Frozen The Pokémon will not do anything, though it may not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on Magma tiles cannot be frozen. Frozen Pokémon can be defrosted if a Fire attack is used against it, if it is forced on a Magma tile, or a specific item is used on it. This lasts for 4-5 turns.
Poisoned The Pokémon will lose 4 HP at the end of its next turn (2 HP in Explorers of Time/Darkness/Sky), and every 10 turns after that. Poisoned Pokémon cannot naturally regenerate HP. Lasts until moving to the next floor.
Badly Poisoned The Pokémon will lose 6 HP at the end of its next turn, and every 2 turns after that. Like Poisoned Pokémon, Badly Poisoned Pokémon cannot naturally regenerate HP. Lasts until moving to the next floor.
Paralyzed The Pokémon's movement speed is reduced, and cannot use attacks (regular or special) or Wonder Orbs. Thrown items will continue to inflict damage. Lasts 2 turns.

Conditions affecting mobility

This category includes conditions that limit a Pokémon's mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one.

Name Status Ailment Mystery Dungeon Exclusive Description
SlowedRBTDS
SlowGtISMD
The Pokémon's movement speed is reduced and also cause it to only use an attack within 2 or more turns. It wears off after 10 turns. It was renamed to "slow" in Pokémon Mystery Dungeon: Gates to Infinity and later.
Leg HoldRBTDS
StuckGtISMD
The Pokémon cannot move (but may attack), and cannot switch places with the team leader. Lasts for 2-5 turns. Typically caused by moves such as Mean Look or Spider Web.
Wrapped Around Foe* The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a linked move, the rest of the linked move is skipped. Typically self-inflicted from the use of Wrap.
Wrapped By Foe* The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of its next turn and every 2 turns thereafter. Lasts 3-5 turns. Typically inflicted by Wrap.
Ingrain The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon gains 10HP at the end of the next turn, and every five turns after that. Lasts 16-30 turns. Caused by Ingrain.
Petrified The Pokémon is unable to do anything, and cannot switch places with the team leader. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 21-30 turns (21-30 turns for the team leader, and until the Pokémon is talked to or attacked for any other Pokémon in Explorers of Time/Darkness/Sky).
Sand Tomb The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 1/14 HP at the end of the next turn, and every 2 turns thereafter. Lasts 4-6 turns. Caused by Sand Tomb.
ConstrictionRBTDS
TrappedGtISMD
The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP at the end of the next turn, and every 2 turns thereafter. Lasts 4-6 turns.
Mobile The Pokémon is capable of crossing any terrain type and passing through walls, as if it had Ghost-type mobility. Lasts until moving to the next floor. Caused by Mobile Orb.

Volatile status conditions

This category is named as it draws its parallels with the core series. All are considered status ailments.

Name Status Ailment Mystery Dungeon Exclusive Description
CringingRBTDS
CringeGtI
FlinchSMD
The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 1 turn. It is called "Cringe" in Gates to Infinity. Then it was renamed to "flinch" in Super Mystery Dungeon, just as it is called in the main series games.
Confused The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. Also, if the Pokémon uses moves such as Sweet Scent or Earthquake, it will be affected. Moves like Agility will also benefit the opposing side. The Pokémon may not switch places with the team leader. Lasts 7-12 turns.
PausedRBTDS
LethargicGtISMD
The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. Lasts 11-12 turns (1 turn in Explorers of Time, Darkness, and Sky). Typically caused from moves such as Hyper Beam.
Cowering The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. Lasts 11-12 turns.
Puppet When Hypnosis is used on a Pokémon with Sleep status condition in Pokémon Super Mystery Dungeon, the sleeping Pokémon is inflicted with Puppet status condition. While in Puppet status, the Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off. The Puppet status will last until the sleep status wears off.
Sealed The Pokémon has one or more moves sealed. Sealed moves cannot be used at all, making them completely unusable. Sealed status can be cured with a Heal Seed or Max Elixir*. Lasts until reaching the next floor. Normally caused by the move Disable* or by stepping on a Seal Trap.
Taunted The Pokémon will only be able to use moves or orbs that cause damage. It will not be able to alter stats or cause status ailments. Lasts 12 turns. Caused by Taunt.
Encore The Pokémon is stuck with using only one move. In the case of linked moves, only the move Encore was used against will work. Other moves (including cloned moves) will fail. Lasts 11 turns.
Infatuated The Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. In Pokémon Super Mystery Dungeon, the Pokémon has a one in two chance of using a move or being unable to use a move. Lasts 5-6 turns. Unlike the core series games, infatuation is not cured if the Pokémon causing the infatuation faints.

Move-based status conditions

Status conditions in this category are largely self-inflicted from the use of particular moves.

Name Status Ailment Mystery Dungeon Exclusive Description
Bide The Pokémon is currently charging Bide or Revenge attack. Lasts for 4 turns. On the fourth turn, the Pokémon will unleash an attack that deals double the amount of damage to the opposing Pokémon that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, it won't do any damage.
SolarbeamRB
SolarBeamTDSGtI
Solar BeamSMD
The Pokémon is currently charging a Solar Beam attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon.
Sky Attack The Pokémon is currently charging a Sky Attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path.
Razor Wind The Pokémon is currently charging a Razor Wind attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room.
Focus Punch The Pokémon is currently charging a Focus Punch attack. The status disappears if the Pokémon takes damage.
Skull Bash The Pokémon is currently charging a Skull Bash attack. Defense is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
Flying The Pokémon is currently charging a Fly attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
Bouncing The Pokémon is currently charging a Bounce attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
Diving The Pokémon is currently charging a Dive attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dive can only be used in a body of water.
Digging The Pokémon is currently charging a Dig attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground.
Future Sight The Pokémon is currently charging a Future Sight attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user.
Charging* The Pokémon is under the effects of Charge*. Electric-type moves deal double damage while this status is in effect. This effect ends after the Pokémon's next turn or when a special attack is performed, whichever comes first.
Enraged The Pokémon is under the effects of Rage. Attack is increased by 1 stage whenever the Pokémon takes damage. Lasts 5-10 turns.

Battle status conditions

Status conditions in this category are considered to be "volatile battle statuses" in the core series.

Name Status Ailment Mystery Dungeon Exclusive Description
Reflect The Pokémon takes 50% less damage from physical attacks. Lasts 11-12 turns. Typically caused by Reflect.
Light Screen The Pokémon takes 50% less damage from special attacks. Lasts 11-12 turns. Typically caused by Light Screen.
Safeguard This Pokémon is protected from having status ailments inflicted against it. Lasts 16-20 turns. Typically caused by Safeguard.
Magic Coat Certain non-damaging attacks directed at this Pokémon are returned to its user instead. Lasts 11-12 turns. Typically caused by Magic Coat
Protect In Red/Blue Rescue Team and Explorers of Time/Darkness/Sky, the Pokémon will not be affected by certain moves, and this status will last for 3-6 turns. In Gates to Infinity and later, all moves will not do anything to the Pokémon with this status and it only lasts for 2 turns. Typically caused by Protect and Detect.
Counter If this Pokémon takes damage from a physical attack, the attack is returned to its user. Cannot be inflicted on a Pokémon with either Counter or Mini Counter. Lasts 7-12 turns. Typically caused by Counter.
Mirror Coat If this Pokémon takes damage from a special attack, the attack is returned to its user. Lasts 11-12 turns. Typically caused by Mirror Coat.
Mini Counter 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon with either Counter or Mini-Counter. Lasts 7-12 turns. Typically caused by Rebound Orb, Pursuit* and Payback*.
Enduring The Pokémon will survive any attack that would KO it with 1 HP remaining. Lasts 4-5 turns. Typically caused by Endure.
Mirror Move If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Lasts 4-5 turns. Typically caused by Mirror Move.
Conversion When an attack hits a Pokémon with this status, it changes the Pokémon's type to the same type as the move it was hit with. Lasts until moving to the next floor, but the stats wears off after it is hit with an attack. Typically caused by Conversion.
Conversion 2 When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to. Lasts until moving to the next floor, but the stats wears off after it is hit with an attack. Typically caused by Conversion 2.
Vital Throw If the Pokémon that used Vital Throw is struck and the striker is next to it, the striker will be thrown onto a nearby random tile.
Grudge If the affected Pokémon is knocked out, the move that knocked it out will have all its PP depleted. If the Pokémon is knocked out by a standard attack, the power points of last used move will be depleted. Lasts until moving to the next floor. Caused by Grudge or given to enemy Pokémon from a Grudge Trap.
Mist The Pokémon cannot have its stat stages or stat multipliers reduced. Lasts 11-14 turns. Typically caused by Mist.

Statuses affecting thrown items

This category of statuses affects items that are thrown, other than rocks.

Name Status Ailment Mystery Dungeon Exclusive Description
Long Toss Items tossed by the Pokémon other than rocks will have a range of 99 tiles instead of the regular 10. Lasts until moving to the next floor.
Pierce Items tossed by the Pokémon other than rocks will pass through obstacles. Lasts until moving to the next floor.

HP-related status conditions

These status conditions involve taking away or even regaining HP.

Name Status Ailment Mystery Dungeon Exclusive Description
Cursed The Pokémon loses 1/4 of its maximum HP at the end of its next turn and every 10 turns thereafter, can even continue to affect the Pokémon even after the one that used the attack is defeated. Lasts 4-5 turns. Caused from the Ghost version of Curse.
Leech Seed At the end of each turn, 10HP damage will be dealt to the affected Pokémon, and 10HP will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. It can last 11-12 turns. Caused by Leech Seed.
Wish The Pokémon heals HP at a faster rate. Lasts 11-12 turns. Typically caused by Wish.RBTDS
The Pokémon gets the "Wish" status on the first turn. On the second turn, the Pokémon recovers half of max HP and the status wears off. Lasts for 2 turns.GtISMD
Destiny Bond Any damage the Pokémon takes from attacks or moves is dealt to the attacker. Lasts 11 turns. Caused by Destiny Bond.
Perish Song Lasts 4 turns, after which the Pokémon loses all HP, unless it is cured with a Heal Seed or has Protect status at this time. Caused by Perish Song.

Accuracy-related status conditions

This category affects the accuracy of moves. Only Whiffer is considered a status ailment.

Name Status Ailment Mystery Dungeon Exclusive Description
Sure Shot The Pokémon's attacks will hit (unless its enemy is out of view). Lasts 11-12 turns. Caused by moves such as Mind Reader.
Whiffer The Pokémon's attacks will always miss (or almost always miss in Explorers of Time/Darkness/Sky). Lasts 2-6 turns. Caused by Smokescreen*.
Set Damage The Pokémon's regular attack and any damaging move (including one-hit KO moves) will always inflict 35HP damage in Red and Blue Rescue Teams, and 30HP damage in Explorers of Time, Darkness, and Sky. Lasts 3-4 turns. Caused by moves such as Future Sight*.
Focus Energy The Pokémon's attacks will score a critical hit (unless they are blocked by Lucky Chant or Shell Armor)RBTDS or increasing the critical hit ratio up to 80%GtISMD. Lasts 3-6 turns. Caused by Focus Energy.

Visibility-related status conditions

This category affects the visibility of a Pokémon. Blinker and Cross-Eyed are considered status ailments.

Name Status Ailment Mystery Dungeon Exclusive Description
Blinker The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies. A non-player character will move in a random direction until it cannot move further before attacking. Lasts 11 turns. Caused by a Blinker Seed.
Cross-Eyed All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. Lasts 11 turns. Caused by an X-Eye Seed.
Invisible The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. Lasts 11-15 turns. Caused by Vanish Seed.
Eyedrop The Pokémon is able to see all hidden traps and all invisible Pokémon. Lasts until moving to the next floor. Caused by using an Eyedrop Seed.

Other status condition categories

There are three other categories of status conditions that contain more than one status condition in them.

Name Status Ailment Mystery Dungeon Exclusive Description
Decoy * The Pokémon with this status will be preferentially attacked by allies and enemies. Lasts 21-50 turns. Substitute turns the target in front into a decoy, while Follow Me turns the user into a decoy. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.
Snatch When a Pokémon with this condition faces an opponent Pokémon using a self-benefit move, the move is taken and used by the Pokémon. Lasts 4-5 turns. Caused by Snatch and the Snatch Orb.
Transformed The Pokémon has transformed. Lasts until moving to the next floor. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make all opposing Pokémon in the room confused. Caused by Transform.

Miscellaneous status conditions

Each of these remaining status conditions are in their own category, which means that a Pokémon may be inflicted with all of these simultaneously. Muzzled, Exposed, and Perish Song are considered status ailments.

Name Status Ailment Mystery Dungeon Exclusive Description
Muzzled Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. Lasts 11 turns. For a list of moves affected by Muzzled status, see the individual move articles. Caused by Silence Orb.
Stockpiling The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for Spit Up or Swallow to be used. Caused by Stockpile.
Power Ears If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. Lasts until moving to the next floor. Caused by Radar Orb.
Scanning If the Pokémon is the team leader, the location of all items are visible on the map. Lasts until moving to the next floor. Caused by Scanner Orb.
Exposed Normal- and Fighting-type moves made against this Pokémon will have normal effectiveness against Ghost-types affected by this condition. Lasts until moving to the next floor. Caused by Foresight and Odor Sleuth.
Discord The player can't use an Alliance or switch the leader. Lasts for 20 turns. Caused by a Discord Trap.
Terrified The Pokémon can only move, and is incapable of using moves or items. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. If in the middle of a linked move, the rest of the linked moves are skipped. Lasts 3 turns. Usually caused by Stench or Run Away*, or the dungeon tactic "Get Away From Here"*.
Stair Spotter If the Pokémon is the team leader, the location of the stairs is visible on the map. Lasts until moving to the next floor. Caused by Stairs Orb.
Hungry Pal If the Pokémon is not the team leader, they will be unable to move until they consume a food item, Gummi, Seed, or Berry. Lasts until exiting the dungeon, and is not cured upon floor change. Caused by Hunger Seed. This status is unavailable in Pokémon Super Mystery Dungeon.


Appearances

Status MDRB MDTDS BSL MDGtI SMD
AsleepRBRB
SleepGtISMD
Sleep PMD RB.png
Frozen Freeze PMD RB.png
Burned Burn PMD RB.png
Poisoned Poison PMD RB.png
Badly Poisoned Bad poison PMD RB.png
Paralyzed Paralysis PMD RB.png


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