Pokémon Omega Ruby and Alpha Sapphire are coming this November!
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel.
The Bulbapedia mobile skin is currently in open alpha. If you run into any issues using the skin, please report them on the forums.

Status ailments in Mystery Dungeon

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Status ailments and status conditions are considered differently in the Mystery Dungeon games compared to the core series (in which the two terms are synonymous). Whereas in the core series a Pokémon can only be afflicted with one major status condition and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by one status in each of a number of status condition groups. Having said that, not all status conditions are adverse effects (i.e. ailments), and status ailments can be caused by factors other than status conditions.

Status ailments

Status ailments are adverse effects that are placed on a Pokémon. They make up a large subset of status conditions, but only the following categories of conditions are considered ailments:

  • Sleep-related conditions (Asleep, Nightmare, Yawning), except Sleepless and Napping
  • Major status conditions (Burned, Poisoned, Badly Poisoned, Paralyzed)
  • Conditions affecting mobility (Frozen, Leg Hold, Wrapped by Foe, Wrapped Around Foe, Petrified, Constriction), except Ingrain
  • Volatile status conditions (Cringing, Confused, Paused, Cowering, Taunted, Encore, and Infatuated)
  • Cursed and Decoy, but not Snatch
  • Leech Seed, but not Destiny Bond
  • Accuracy-related conditions (Whiffer), but not Sure Shot, Set Damage, and Focus Energy
  • Visibility-related conditions Conditions that treat allies as foes (Blinker, Cross-Eyed), except Eyedrops
  • Muzzled
  • Exposed
  • Perish Song

In addition, loss of movement speed and having a sealed move are also ailments, neither of which are considered conditions. A Pokémon must have at least one ailment in order for healing to take effect, and when a Pokémon is healed (such as from items, Aromatherapy, Heal Bell, or stepping on Wonder Tiles), the Pokémon no longer suffers from a status in any of these categories (except Leech Seed, which is not cured). Furthermore, all sealed moves are no longer sealed, and all reductions in movement speed is removed.

A Pokémon with the Natural Cure Ability will have an ailment for at most 5 turns (even for those that are indefinite in duration, such as Burn), while a Pokémon with the Self-Curer IQ skill will have an ailment status duration halved.

Status conditions

In addition to ailments, there are other groupings of status conditions, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of Sky Attack), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the Mobile Orb).

Sleep-related conditions

There are 5 sleep-related conditions in this category, though only Asleep, Napping, and Nightmare are considered ailments. A Pokémon with the Early Bird Ability will have the duration of Asleep, Napping, and Nightmare statuses halved.

  • Asleep - The Pokémon does not do anything. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that is already Asleep, Nightmare, or Napping cannot be inflicted with this status. Lasts 3-6 turns.
  • Sleepless - The Pokémon cannot be inflicted with any other sleep-related condition. Lasts for 11-12 turns (or until the Pokémon leaves the dungeon floor in Explorers of Time/Darkness/Sky). Typically caused by moves such as Worry Seed or Uproar, but can also be brought upon by eating a Chesto Berry.
  • Nightmare - Caused by Nightmare, this condition can override Asleep and Napping. This status lasts 4-7 turns, after which the Pokémon loses 8 HP; it is otherwise considered identical to Asleep.
  • Yawning - The Pokémon will get the Asleep status when this status ends. Items cannot be removed from this Pokémon. Lasts 3 turns. Caused by Yawn.
  • Napping- This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden. This status is otherwise considered identical to Asleep. Lasts 2-3 turns, after which status healing occurs. Caused by Rest. (Note that the other effect of Rest, the healing of all HP, is not caused by this status.)

Major status conditions

This category is named as it draws its parallels with the core series. All the conditions in this category are considered ailments. Aside from using healing items, moving up (or down) a dungeon floor will cure these ailments.

  • Burned - The Pokémon will lose 5 HP at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burnt. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp), or the use of specific items. Lasts indefinitely.
  • Poisoned - The Pokémon will lose 4 HP at the end of its next turn (2 HP in Explorers of Time/Darkness/Sky), and every 10 turns after that. Poisoned Pokémon cannot naturally regenerate HP. Lasts indefinitely.
  • Badly Poisoned - The Pokémon will lose 6 HP at the end of its next turn, and every 2 turns after that. Like Poisoned Pokémon, Badly Poisoned Pokémon cannot naturally regenerate HP. Lasts indefinitely
  • Paralyzed - The Pokémon's movement speed is reduced, and cannot use attacks (regular or special) or Wonder Orbs. Thrown items will continue to inflict damage. Lasts 2 turns.

Conditions affecting mobility

This category includes conditions that limit a Pokémon's mobility. All except Ingrain are status ailments.

  • Frozen - The Pokémon will not do anything, though it may not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on Magma tiles cannot be frozen. Frozen Pokémon can be defrosted if a Fire attack is used against it, if it is forced on a Magma tile, or a specific item is used on it. This lasts for 4-5 turns.
  • Leg Hold - The Pokémon cannot move (but may attack), and cannot switch places with the team leader. Lasts for 2-5 turns. Typically caused by moves such as Mean Look or Spider Web
  • Wrapped Around Foe - The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a linked move, the rest of the linked move is skipped. Typically self-inflicted from the use of Wrap.
  • Wrapped By Foe - The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of its next turn and every 2 turns thereafter. Lasts 3-5 turns. Typically inflicted by Wrap.
  • Ingrain - The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon gains 10HP at the end of the next turn, and every five turns after that. Lasts 16-30 turns. Caused by Ingrain.
  • Petrified - The Pokémon is unable to do anything, and cannot switch places with the team leader. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 21-30 turns (21-30 turns for the team leader, and until the Pokémon is talked to or attacked for any other Pokémon in Explorers of Time/Darkness/Sky).
  • Constriction - The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP at the end of the next turn, and every 2 turns thereafter. Lasts 4-6 turns.

Volatile status conditions

This category is named as it draws its parallels with the core series. All are considered status ailments.

  • Cringing - The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 1 turn.
  • Confused - The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. Also, if the Pokémon uses moves such as Sweet Scent or Earthquake, it will be affected. Moves like Agility will also benefit the opposing side. The Pokémon may not switch places with the team leader. Lasts 7-12 turns.
  • Paused - The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. Lasts 11-12 turns (1 turn in Explorers of Time/Darkness/Sky). Typically caused from moves such as Hyper Beam.
  • Cowering - The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. Lasts 11-12 turns.
  • Taunted - The Pokémon will only be able to use moves or orbs that cause damage. It will not be able to alter stats or cause status ailments. Lasts 12 turns. Caused by Taunt.
  • Encore - The Pokémon is stuck with using only one move. In the case of linked moves, only the move Encore was used against will work. Other moves (including cloned moves) will fail. Lasts 11 turns.
  • Infatuated - The Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 5-6 turns. Unlike the core series games, infatuation is not cured if the Pokémon causing the infatuation faints.

Status conditions caused by moves

Status conditions in this category are largely self-inflicted from the use of particular moves.

  • Bide - The Pokémon is currently charging Bide or Revenge.
  • SolarBeam - The Pokémon is currently charging a SolarBeam.
  • Sky Attack - The Pokémon is currently charging a Sky Attack.
  • Razor Wind - The Pokémon is currently charging a Razor Wind.
  • Focus Punch - The Pokémon is currently charging a Focus Punch. The status disappears if the Pokémon takes damage.
  • Skull Bash - The Pokémon is currently charging a Skull Bash. Defense is increased by 1 stage while this status is active.
  • Flying - The Pokémon is currently charging a Fly (and is not in view).
  • Bouncing - The Pokémon is currently charging a Bounce (and is not in view).
  • Diving - The Pokémon is currently charging a Dive (and is not in view). Dive can only be used in a body of water.
  • Digging - The Pokémon is currently charging a Dig (and is not in view). Dig can only be used in ground.
  • Charging - The Pokémon is under the effects of Charge. Electric-type moves deal double damage while this status is in effect. This effect ends after the Pokémon's next turn or when a special attack is performed, whichever comes first.
  • Enraged - The Pokémon is under the effects of Rage. Attack is increased by 1 stage whenever the Pokémon takes damage. Lasts 5-10 turns.

In the following lists, each group of statuses are mutually exclusive. Moves in italics are considered to be major statuses.

Battle status conditions

Status conditions in this category are considered to be "volatile battle statuses" in the core series.

  • Reflect - The Pokémon takes 50% less damage from physical attacks. Lasts 11-12 turns. Typically caused by Reflect.
  • Safeguard - This Pokémon is protected from having status ailments inflicted against it. Lasts 16-20 turns. Typically caused by Safeguard.
  • Light Screen - The Pokémon takes 50% less damage from special attacks. Lasts 11-12 turns. Typically caused by Light Screen.
  • Counter - If this Pokémon takes damage from a physical attack, the attack is returned to its user. Cannot be inflicted on a Pokémon with either Counter or Mini Counter. Lasts 7-12 turns. Typically caused by Counter.
  • Magic Coat - Certain non-damaging attacks directed at this Pokémon are returned to its user instead. Lasts 11-12 turns. Typically caused by Magic Coat
  • Wish - The Pokémon heals HP at a faster rate. Lasts 11-12 turns. Typically caused by Wish.
  • Protect - The Pokémon will not be affected by certain moves. Lasts 3-6 turns. Typically caused by Protect and Detect.
  • Mirror Coat - If this Pokémon takes damage from a special attack, the attack is returned to its user. Lasts 11-12 turns. Typically caused by Mirror Coat.
  • Enduring - The Pokémon will survive any attack that would KO it with 1 HP remaining. Lasts 4-5 turns. Typically caused by Endure.
  • Mini Counter - 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon with either Counter or Mini-Counter. Lasts 7-12 turns. Typically caused by Rebound Orb, Pursuit and Payback.
  • Mirror Move - If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Lasts 4-5 turns. Typically caused by Mirror Move.
  • Conversion 2
  • Vital Throw - If the Pokémon that used Vital Throw is struck and the striker is next to it, the striker will be thrown onto a nearby random tile.
  • Mist - The Pokémon cannot have its stat stages or stat multipliers reduced. Lasts 11-14 turns. Typically caused by Mist.

Statuses affecting thrown items

This category of statuses affects items that are thrown, other than rocks.

  • Long Toss - Items tossed by the Pokémon other than rocks will have a range of 99 tiles instead of the regular 10. Lasts indefinitely.
  • Pierce - Items tossed by the Pokémon other than rocks will pass through obstacles. Lasts indefinitely.

Accuracy-related status conditions

This category affects the accuracy of moves. Only Whiffer is considered a status ailment.

  • Sure Shot - The Pokémon's attacks will hit (unless its enemy is out of view). Lasts 11-12 turns. Caused by moves such as Mind Reader.
  • Whiffer - The Pokémon's attacks will always miss (or almost always miss in Explorers of Time/Darkness/Sky). Lasts 2-6 turns. Caused by SmokeScreen.
  • Set Damage - The Pokémon's regular attack and any damaging move (including one-hit KO moves) will always inflict 35HP damage in Red and Blue Rescue Teams, and 30HP damage in Explorers of Time, Darkness, and Sky. Lasts 3-4 turns. Caused by moves such as Future Sight.
  • Focus Energy - The Pokémon's attacks will score a critical hit (unless they are blocked by Lucky Chant or Shell Armor). Lasts 3-6 turns. Caused by Focus Energy.

Visibility-related status conditions

This category affects the visibility of a Pokémon. Blinker and Cross-Eyed are considered status ailments.

  • Blinker - The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies. A non-player character will move in a random direction until it cannot move further before attacking. Lasts 11 turns. Caused by a Blinker Seed.
  • Cross-Eyed - All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. Lasts 11 turns. Caused by an X-Eye Seed.
  • Eyedrop - The Pokémon is able to see all hidden traps and all invisible Pokémon. Lasts indefinitely. Caused by using an Eyedrop Seed.

Other status condition categories

There are three other categories of status conditions that contain more than one status condition in them.

Cursed and Decoy are considered status ailments in this category:

  • Cursed - The Pokémon loses 1/4 of its maximum HP at the end of its next turn and every 10 turns thereafter. Lasts 4-5 turns. Caused from the Ghost version of Curse.
  • Decoy - The Pokémon with this status will be preferentially attacked by allies and enemies. Lasts 21-50 turns. Substitute turns the target in front into a decoy, while Follow Me turns the user into a decoy. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.
  • Snatch - When a Pokémon with this condition faces an opponent Pokémon using a self-benefit move, the move is taken and used by the Pokémon. Lasts 4-5 turns. Caused by Snatch and the Snatch Orb.

Leech Seed is considered a status ailment in this category:

  • Leech Seed - The Pokémon has taken a leech seed. At the end of each turn, 10HP damage will be dealt to the affected Pokémon, and 10HP will be returned to the Pokémon that inflicted it. Lasts 11-12 turns. Caused by Leech Seed
  • Destiny Bond - Any damage the Pokémon takes from attacks or moves is dealt to the attacker. Lasts 11 turns. Caused by Destiny Bond.

None of the following are status ailments in this category:

  • Invisible - Lasts 11-15 turns. Caused by Vanish Seed.
  • Transformed - The Pokémon has transformed. Lasts indefinitely. Caused by Transform.
  • Mobile - The Pokémon is capable of crossing any terrain type and passing through walls, as if it had Ghost-type mobility. Lasts indefinitely. Caused by Mobile Orb.

Miscellaneous status conditions

Each of these remaining status conditions are in their own category, which means that a Pokémon may be inflicted with all of these simultaneously. Muzzled, Exposed, and Perish Song are considered status ailments.

  • Muzzled - Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. Lasts 11 turns. For a list of moves affected by Muzzled status, see the individual move articles. Caused by Silence Orb.
  • Stockpiling - Caused by Stockpile.
  • Power Ears - If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. Lasts indefinitely. Caused by Radar Orb.
  • Scanning - If the Pokémon is the team leader, the location of all items are visible on the map. Lasts indefinitely. Caused by Scanner Orb.
  • Grudge - If the affected Pokémon is knocked out, the move that knocked it out will have all its power points depleted. If the Pokémon is knocked out by a standard attack, the power points of last used move will be depleted. Lasts indefinitely. Caused by Grudge.
  • Exposed - Normal- and Fighting-type moves made against this Pokémon will have normal effectiveness against Ghost-types affected by this condition. Lasts indefinitely. Caused by Foresight and Odor Sleuth.
  • Terrified - The Pokémon can only move, and is incapable of using moves or items. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. If in the middle of a linked move, the rest of the linked moves are skipped. Lasts 3 turns. Usually caused by Stench or Run Away, or the dungeon tactic "Get Away From Here".
  • Perish Song - Lasts 4 turns, after which the Pokémon loses all HP, unless it has Protect status at this time. Caused by Perish Song.
  • Stair Spotter - If the Pokémon is the team leader, the location of the stairs is visible on the map. Lasts indefinitely. Caused by Stairs Orb.
  • Hungry Pal - If the Pokémon is not the team leader, they will be unable to move until they consume a food item, Gummi, Seed, or Berry. Lasts indefinitely, and is not cured upon floor change. Caused by Hunger Seed.
Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.