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Slugma (Pokémon)/Generation V learnset

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← Slugma 218

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Yawn Normal Status 0000 —% 10
00Start Smog Poison Special 02020 07070% 20
055 Ember Fire Special 04040 100100% 25
1010 Rock Throw Rock Physical 05050 09090% 15
1414 Harden Normal Status 0000 —% 30
1919 Recover Normal Status 0000 —% 10
2323 Flame Burst Fire Special 07070 100100% 15
2828 AncientPower Rock Special 06060 100100% 5
3131 Amnesia Psychic Status 0000 —% 20
3838 Lava Plume Fire Special 08080 100100% 15
4141 Rock Slide Rock Physical 07575 09090% 10
4646 Body Slam Normal Physical 08585 100100% 15
5050 Flamethrower Fire Special 09595 100100% 15
5555 Earth Power Ground Special 09090 100100% 10
  • A level of "Start" indicates a move that will be known by a Slugma obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Fire Sprite.png TM43 Flame Charge Fire Physical 05050 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM50 Overheat Fire Special 140140 090}}90% 5
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
GrimerMuk Acid Armor Poison Status —% 40
GastlyHaunterGengarShuppetBanetteDuskull
DusclopsDusknoirSpiritombYamaskCofagrigusLitwick
Lampent
Curse Ghost Status —% 10
SlugmaMagcargo Earth Power Ground Special 90 100% 10
LitwickLampent Inferno Fire Special 100 50% 5
SlugmaMagcargo Heat Wave Fire Special 100 90% 10
GrimerMukKoffingWeezingSpiritombLitwick
Lampent
Memento Dark Status 100% 10
SolosisDuosionReuniclus Rollout Rock Physical 30 90% 20
KoffingWeezing SmokeScreen Normal Status 100% 20
GulpinSwalotDrifloonDrifblim Spit Up Normal Special 100% 10
GulpinSwalotDrifloonDrifblim Stockpile Normal Status 100% 20
GulpinSwalotDrifloonDrifblim Swallow Normal Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Slugma in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Slugma in that game.
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Slugma can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Slugma cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Rugged Mountain Inferno Fire Special 100 50% 5
Rugged Mountain Heat Wave Fire Special 100 90% 10
  • A superscript level indicates that Slugma can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see event moves from other generations