Shadow Rush (move)

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Shadow Rush
ダークラッシュ Dark Rush
A reckless move that also hurts the user.
Battles
Type  Shadow
Category  Physical
PP  1 (max. 1)
Power  55*
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation III
Contests
Category  Shadow
Appeal  0
Jam  0
Super Contests
Category  Shadow
Appeal  0

Shadow Rush (Japanese: ダークラッシュ Dark Rush) is a move usable only in Pokémon Colosseum and Pokémon XD: Gale of Darkness. In Pokémon Colosseum, all Shadow Pokémon know only Shadow Rush when captured, while in Pokémon XD, it is one of several Shadow moves. Like other Shadow moves, it is forgotten and replaced with another move once the Pokémon is purified.

Contents

Effect

Pokémon Colosseum

Shadow Rush does damage, with a base power of 90 and the Pokémon takes recoil damage equal to 25% of the damage done. This move becomes more likely to get a critical hit if the Shadow Pokémon using it is in Hyper Mode.

Pokémon XD: Gale of Darkness

Shadow Rush's base power drops to 55, but it does not have recoil damage.

As Shadow Pokémon cannot be traded, and since Pokémon Contests do not exist in Colosseum or XD, Shadow Rush cannot be used in Contests.

Learnset

Generation III

As Shadow Pokémon

#   Pokémon Type Level
012 Butterfree Bug Flying 30
020 Raticate Normal 34
024 Arbok Poison 33
049 Venomoth Bug Poison 32
052 Meowth Normal 22
057 Primeape Fighting 34
062 Poliwrath Water Fighting 42
100 Voltorb Electric 19
106 Hitmonlee Fighting 38
107 Hitmonchan Fighting 38
108 Lickitung Normal 38
115 Kangaskhan Normal 35
123 Scyther Bug Flying 40
126 Magmar Fire 46
128 Tauros Normal 46
144 Articuno Ice Flying 50
145 Zapdos Electric Flying 50
149 Dragonite Dragon Flying 55
153 Bayleef Grass 30
156 Quilava Fire 30
159 Croconaw Water 30
162 Furret Normal 33
164 Noctowl Normal Flying 30
166 Ledian Bug Flying 40
168 Ariados Bug Poison 43
176 Togetic Normal Flying 20
180 Flaaffy Electric 30
185 Sudowoodo Rock 35
188 Skiploom Grass Flying 30
190 Aipom Normal 43
192 Sunflora Grass 45
193 Yanma Bug Flying 33
195 Quagsire Water Ground 30
198 Murkrow Dark Flying 43
200 Misdreavus Ghost 30
205 Forretress Bug Steel 43
206 Dunsparce Normal 33
207 Gligar Ground Flying 43
210 Granbull Normal 43
211 Qwilfish Water Poison 33
213 Shuckle Bug Rock 45
214 Heracross Bug Fighting 45
215 Sneasel Dark Ice 43
217 Ursaring Normal 47
218 Slugma Fire 30
221 Piloswine Ice Ground 43
223 Remoraid Water 20
225 Delibird Ice Flying 45
226 Mantine Water Flying 33
227 Skarmory Steel Flying 47
229 Houndoom Dark Fire 48
234 Stantler Normal 43
235 Smeargle Normal 47
237 Hitmontop Fighting 38
241 Miltank Normal 48
243 Raikou Electric 40
244 Entei Fire 40
245 Suicune Water 40
248 Tyranitar Rock Dark 55
296 Makuhita Fighting 30
301 Delcatty Normal 18
303 Mawile Steel 22
307 Meditite Fighting Psychic 33
329 Vibrava Ground Dragon 43
333 Swablu Normal Flying 33
354 Banette Ghost 37
357 Tropius Grass Flying 49
359 Absol Dark 46
373 Salamence Dragon Flying 50
376 Metagross Steel Psychic 50
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Trivia

In other languages

  • German: Cryptoschlag
  • French: Charge Noire


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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