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Seel (Pokémon)/Generation II learnset

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← Seel 086

By leveling up

Generation II
Other generations:
I - III - IV - V - VI
 Level   Move   Type   Power   Accuracy   PP 
00Start Headbutt Normal 07070 100}}100% 15
055 Growl Normal 0000 100}}100% 40
1616 Aurora Beam Ice 06565 100}}100% 20
2121 Rest Psychic 0000 —}}—% 10
3232 Take Down Normal 09090 085}}85% 20
3737 Ice Beam Ice 09595 100}}100% 10
4848 Safeguard Normal 0000 —}}—% 25
  • A level of "Start" indicates a move that will be known by a Seel obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM Unknown Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI
 Father   Move   Type   Power   Accuracy   PP 
PsyduckGolduckSlowpokeSlowbroSlowking Disable Normal 55% 20
Pikachu Encore* Normal 100% 5
SnubbullGranbullTeddiursaUrsaring Lick Ghost 20 100% 30
Farfetch'd Peck Flying 35 100% 35
LaprasPolitoed Perish Song Normal —% 5
PikachuDratiniDragonairDragoniteSentretFurret
WooperQuagsire
Slam Normal 80 75% 20
  • Moves marked with an asterisk (*) must be chain bred onto Seel in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Seel in that game.
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Seel can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Seel cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
I - III - IV - V
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Flail Normal 100% 15
  • A superscript level indicates that Seel can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see event moves from other generations