The Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter to capture certain types of Pokémon. It is owned by the Warden.
For
500, the player will receive 30 Safari Balls. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture all the Pokémon they want.
During Generation I and Generation III, however, a sweepstakes is taking place to find a hidden house deep in the Safari Zone, called the Secret House. The winner of the sweepstakes receives HM03 (Surf).
When a wild Pokémon appears, no Pokémon may be sent out to battle it: catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: Throw a Safari Ball, throw bait, throw a rock, and run away. Throwing bait makes a Pokémon less likely to run, but makes it harder to catch; while throwing a rock does the reverse, making it easier to catch but more likely to run.
In Generation II, the Safari Zone has closed down while the Warden takes a vacation. In the contemporaneous Generation IV games, Kanto's Pal Park can now be found in this location.
Pokémon
Generation I
Generation III
Entrance
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The entrance is the first area encountered, where the gatehouse to Fuchsia City lies.
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Area 1
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Area 1 is to the northeast of the entrance.
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Area 2
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Area 2 is northwest of the rest house in Area 1.
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Area 3
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Area 3 is south of the northwestern part of Area 2.
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Items
Key Items
TM Case
Items
In the Pokémon Adventures manga
Red goes into the Safari Zone at the end of Meanwhile... Vileplume! and in Long Live the Nidoking! and A Hollow Victreebel in the Red, Green & Blue Chapter. With the help of the Pidgebot1 and Pidgebot2 that our robots controlled by a conrol center, Red goes thrugh the jungle on a moving wooden plank and he encounters two Nidoking fighting over a Nidoqueen, Red decided to capture a Nidoking but the Nidoking bolcked the ball with its arm hitting the Nidoqueen straight on the head capturing a the Nidoqueen making the Nidoking very angry. The Nidoking were very angry and starting crushing everything, Re threw rocks at Ndoking hurting it badly and making it even angry, but Red managed to escape.
Later a Vine Whip had caused Red to nearly be digested by a Victreebel, but luckily it had only beentied up for a feast later. The feast would be for the Bellsprout and Weepinbell after they had Evolved by sleeping. But Red and Pidgebot had an idea to use a Pokéflute to wake the bells up and a Pokédoll to distract them, and managed to run straight into the Nidoking. So Red caught a Victreebel and used it to Capture the Nidoking.
Red's Pokémon and the controllers eventually found Red with his newly caught Pokémon (Below).
Pokémon
Red caught a lot of Pokémon at the Safari Zone, some to get out of trouble.
- Despite the fact that he wasn't supposed to bring any Poké Balls, he managed to smuggle one in and catch a Nidoqueen. The rest were caught using the custom Safari Ball.
Layout
References
Trivia
- The Safari Zone's background music is the same as that when a Pokémon is evolving.
- The Safari Zone is a location in Generation II, but is very minimally programmed into the game. It can only be accessed by changing the warp pointers when a room is entered, however, when it has been accessed, the area is unmistakably the entrance area, complete with music. It is apparently a leftover from the beta version of Pokémon Gold and Silver.[1]
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In other languages
- Italian: Zona Safari
- German: Safarizone (Kanto)