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Super Training

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Super Training with the player's party

Super Training (Japanese: スーパートレーニング Super Training) is a method of Pokémon training introduced in the Pokémon X and Y games. It is a feature created by Clemont which allows players to train their Pokémon on the touch screen from anywhere at any time. Super Training allows the player to not increase their Pokémon's level, but instead raise its stats (i.e. effort values). Super Training is accessible among the paged features on the bottom screen of the 3DS, immediately left of the Player Search System or right of Pokémon-Amie.

The first time the player accesses Super Training, they are shown a video and taken through two tutorials demonstrating how to use Super-Training Regimens (against a virtual Scatterbug and Spewpa) to increase a Pokémon's stats, and how to use training bags in the Core Training screen to do the same.

Core Training

Selecting a training bag for Core Training

The main Super Training screen is referred to as Core Training (Japanese: ベーストレーニング Base Training), where players can use training bags to help boost their Pokémon's growth. The player may earn additional training bags by participating in Super-Training Regimens, or by "punching" (tapping) repeatedly on the empty training bag on this screen. Pokémon will also hit the training bag automatically, once per minute, occasionally finding training bags on their own.

Occasionally, the player's Pokémon will take a rest from Core Training, indicated by a "..." displayed above the Pokémon and a refusal to participate in a Super-Training Regimen (or accept a new training bag); tapping the Pokémon will wake it up and give it a second wind (shown as a smiley above the Pokémon), which doubles the speed at which a Pokémon can finish off a training bag.

Training Bags

Bag Hits Effect
Small 10 +1 EV to the specified stat
Medium 25 +4 EV to the specified stat
Large 50 +12 EV to the specified stat
Big Shot 10 Increases the size of the balls in the next Super-Training Regimen.
Double-Up 10 Doubles base-stat increases the next time the Pokémon takes on a Super-Training Regimen.
Reset 100 Resets all EVs of a Pokémon.
Soothing 250 Makes the Pokémon more friendly.
Strength 10 Doubles the number of points earned per shot in the next Super-Training Regimen.
Swiftness 10 Increases speed in the next Super-Training Regimen.
Team Flare 10 Reduces the amount of strikes required to break another bag by half.
Toughen-Up 10 Reduces the number of points lost per hit in the next Super-Training Regimen.

The small, medium and large stat bags are all patterned to resemble a three-stage line of Pokémon which specialises in that stat. The HP bags resemble Azurill, Marill and Azumarill; Attack bags resemble Machop, Machoke and Machamp; Defense bags resemble Aron, Lairon and Aggron; Special Attack bags resemble Litwick, Lampent and Chandelure; Special Defense bags resemble Flabébé, Floette and Florges; while Speed bags resemble Zubat, Golbat and Crobat.

Bags that boost a Pokémon's performance in a Super-Training Regimen cannot be combined with each other, but remain in effect until the Pokémon actually participates in a regimen.

The Effort-o-Meter

Comparison of Mewtwo and Pikachu's Effort-o-Meters

The Effort-o-Meter displays a Pokémon's stats as a graph (radar chart) on the Core Training screen. Many Pokémon have stats that grow more easily than others, and stats that take more time to grow than others. The inner green part of the Effort-o-Meter's graph shows stat levels related to the Pokémon's base stats (as dictated by its species; notice the difference between Mewtwo and Pikachu in the image at right), while the outer yellow portion shows effort values gained through Super Training.

A vertical meter to the right of this graph shows the Pokémon's cumulative training progress across all its stats; when this reaches its maximum value, the player is notified and the Pokémon is declared a Fully Trained Pokémon and becomes eligible for Secret Super-Training Regimens.

In addition to EV-reducing Berries, the player can reset the Pokémon's stat increases with a Reset Bag, which resets all obtained effort values. The Reset Bag is never given as a prize for completing a Training Regimen; it can only be obtained by tapping the empty bag on the main Super Training screen.

Super Training

Super Training Lv. 1 Regimens
Froakie battling against a Geodude Balloon Bot

Super-Training Regimens, a part of Super Training, strengthens a Pokémon by making it face off against giant Pokémon-shaped "Balloon Bots" in a soccer-like game where the player scores points by striking targets on the Balloon Bot. Completing a regimen awards an increase to the Pokémon's stats (in the same way that stat training bags in Core Training do); completing it within a specified target time also earns the Pokémon a medal.

Initially, only Lv.1 Super-Training Regimens are available; Lv.2 and Lv.3 training regimens are unlocked by completing all six regimens of each level the first time (with any Pokémon).

The list of Super-Training Regimens is as follows:

Lv. HP Attack Defense Special Attack Special Defense Speed EVs
1 Wailmer Axew Geodude Magnemite Tentacool Noibat 4
2 Relicanth Fraxure Graveler Magneton Tentacruel Aerodactyl 8
3 Wailord Haxorus Golem Magnezone Dragalge Noivern 12

Unlike vitamins and training bags, a Pokémon may participate in a Super-Training Regimen at any time, even if its stat(s) (as shown on the Core Training screen) have hit their maximum values, and obtain Training Bags as prizes.

Each species of Pokémon has a different-colored attack type in Super-Training Regimens, with each type having a different effect:

Color Effect
Black Average shot, can fire shots in quick succession
Blue Higher shot speed, small shot size, high max power, Guts Shots decrease Guts Meter a lot
Green Slower shot speed, large shot size, high power, Guts Shots decrease Guts Meter a lot
Orange Very large shot size, low power
Yellow Fires multiple shots in succession after charging, small shot size, very low power, Guts Shots don't use much of the Guts Meter

In addition to this, the effects of attacks change depending on the Pokémon's statistics.

  • When a Pokémon has a high Attack value, high Sp. Atk value, or a high amount of EVs overall, the attack's power increases.
  • When a Pokémon has a high HP value, or a high amount of HP EVs, the shot size of the attack increases.
  • When a Pokémon has a high Defense value, high Sp. Def value, or a high amount of Defense EVs and Sp. Def EVs, the Guts Meter fills faster and blocks last longer.
  • When a Pokémon has a high Speed value, or a high amount of Speed EVs, the shot speed of the attack and the Pokémon's movement speed increases.
  • When a Pokémon has a high HP value, or a high amount of EVs overall, the score reduction from hits is reduced.

Secret Super Training

Greninja facing off against a Mega Aggron Balloon Bot

A set of twelve Secret Super-Training Regimens are accessible exclusively to Fully Trained Pokémon. There is only one regimen in Level 4, there are four regimens in Level 5, four in Level 6, three in Level 7 and one in Level 8. Many of these Secret Super-Training Regimens involve battling more than one Balloon Bot (referred to as 'Circuit Training'). After defeating each Balloon Bot (except the final one), 30 seconds are added to "time remaining".

Unlike in regular Super-Training Regimens where each rank of regimens is unlocked at once, each Secret Super-Training Regimen is unlocked in sequence.

In Secret Super Training, if the player achieves the target time, they will also receive an item as a reward, in addition to a training bag. The more the target time is beaten by, the more likely the player is to receive a rare item.

Achieving the target time in all Super Training and Secret Super-Training Regimens declares the Pokémon a Supremely Trained Pokémon.

Once a Pokémon is eligible for Secret Super Training it retains that distinction permanently; reducing its EVs does not disqualify it from participating in Secret Super-Training Regimens.

Lv. Regimen name Balloon Bots Prizes
4 The Troubles Keep on Coming?! Aurorus
Tyrantrum
Pretty Wing, Fresh Water, Health Wing, Muscle Wing, Genius Wing, Swift Wing, Resist Wing, Clever Wing
5 The Leaf Stone Cup Begins! Venusaur Pretty Wing, Soda Pop, Stardust, Hard Stone, Leaf Stone
5 The Fire Stone Cup Begins! Charizard Pretty Wing, Soda Pop, Stardust, Hard Stone, Fire Stone
5 The Water Stone Cup Begins! Blastoise Pretty Wing, Soda Pop, Stardust, Hard Stone, Water Stone
5 Follow Those Fleeing Goals! Stunfisk Pretty Wing, Soda Pop, Stardust, Hard Stone, Thunder Stone
6 Watch Out! That's One Tricky Second Half! Aegislash (Shield Forme) Pretty Wing, Soda Pop, Stardust, Hard Stone, Dusk Stone
6 An Opening of Lighting-Quick Attacks! Roserade Pretty Wing, Soda Pop, Stardust, Hard Stone, Shiny Stone
6 Those Long Shots Are No Long Shot! Gallade Pretty Wing, Soda Pop, Stardust, Hard Stone, Dawn Stone
7 Scatterbug Lugs Back! Scatterbug
Spewpa
Vivillon
Pretty Wing, Lemonade, Genius Wing, Muscle Wing, Swift Wing, PP Up
7 A Barrage of Bitbots! Probopass Pretty Wing, Lemonade, Health Wing, Resist Wing, Clever Wing, PP Up
7 Drag Down Hydreigon! Deino
Zweilous
Hydreigon
Pretty Wing, Lemonade, Stardust, Sun Stone, Moon Stone, PP Up
8 The Battle for the Best: Version X!X Larvitar
Pupitar
Tyranitar
Mega Tyranitar
Pretty Wing, Moomoo Milk, Leaf Stone, Water Stone, Thunder Stone, Fire Stone, PP Up, PP Max
8 The Battle for the Best: Version Y!Y Aron
Lairon
Aggron
Mega Aggron
Pretty Wing, Moomoo Milk, Leaf Stone, Water Stone, Thunder Stone, Fire Stone, PP Up, PP Max

In other languages

Language Title
France Flag.png French Système de Perfectionnement Virtuel
Germany Flag.png German Supertraining
Italy Flag.png Italian Super Allenamento Virtuale
Spain Flag.png Spanish Superentrenamiento


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.