Recover (move)

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Recover
じこさいせい Self-regeneration
A self-healing move. The user restores its own HP by up to half of its max HP.
Battles
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
Introduced  Generation I
Contests
Category  Smart
Appeal  2 ♥♥
Jam  1
Startles Pokémon that made a same-type appeal.
Super Contests
Category  Smart
Appeal  0
Increased Voltage is added to the performance score.

Recover (Japanese: じこさいせい Self-regeneration) is a non-damaging Normal-type move introduced in Generation I.

Contents

Effect

Generations I-III

Recover restores up to 50% of the user's current HP, and it has 20 PP.

Recover will fail if the difference between the user's current and maximum HP is 0, or if (user's maximum HP - user's current HP) is one less than a multiple of 256. If the user's current HP is greater than its maximum HP, Recover will set the user's current HP to equal its maximum HP.

In Stadium, Recover will fail only when the difference between the user's current and maximum HP is 0.

Generation IV

Recover's PP is reduced to 10. All other effects are the same.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
064 Kadabra Psychic 31
065 Alakazam Psychic 31
120 Staryu Water 27
137 Porygon Normal 28
150 Mewtwo Psychic 70
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
064 Kadabra Psychic 26
065 Alakazam Psychic 26
120 Staryu Water 19
121 Starmie Water Psychic --
137 Porygon Normal 20
150 Mewtwo Psychic 88
222 Corsola Water Rock 19
233 Porygon2 Normal 20
249 Lugia Psychic Flying 33
250 Ho-Oh Fire Flying 33
251 Celebi Psychic Grass --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
064 Kadabra Psychic 25
065 Alakazam Psychic 25
120 Staryu Water 15
121 Starmie Water Psychic --
137 Porygon Normal 20
150 Mewtwo Psychic 88RSE
150 Mewtwo Psychic 44FRLG
222 Corsola Water Rock 17
233 Porygon2 Normal 20
249 Lugia Psychic Flying 33
250 Ho-Oh Fire Flying 33
251 Celebi Psychic Grass --
307 Meditite Fighting Psychic 48RSE
307 Meditite Fighting Psychic 44FRLG
308 Medicham Fighting Psychic 54RSE
308 Medicham Fighting Psychic 56FRLG
350 Milotic Water 30
380 Latias Dragon Psychic 45
381 Latios Dragon Psychic 45
386 Deoxys
Normal Forme
Psychic 40
386 Deoxys
Defense Forme
Psychic 40
386 Deoxys
Speed Forme
Psychic 40
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
302 Sableye Dark Ghost Kadabra, Alakazam
Meditite, Medicham
345 Lileep Rock Grass Corsola
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation IV

By leveling up

#   Pokémon Type Level
064 Kadabra Psychic 30
065 Alakazam Psychic 30
120 Staryu Water 15
121 Starmie Water Psychic --
137 Porygon Normal 18
150 Mewtwo Psychic 86
218 Slugma Fire 23
219 Magcargo Fire Rock 23
222 Corsola Water Rock 13
233 Porygon2 Normal 18
249 Lugia Psychic Flying 23
250 Ho-Oh Fire Flying 23
251 Celebi Psychic Grass --
307 Meditite Fighting Psychic 46
308 Medicham Fighting Psychic 55
350 Milotic Water 21
380 Latias Dragon Psychic 45
381 Latios Dragon Psychic 45
386 Deoxys
Normal Forme
Psychic 81
386 Deoxys
Defense Forme
Psychic 81
386 Deoxys
Speed Forme
Psychic 81
422 Shellos
West Sea
Water 46
422 Shellos
East Sea
Water 46
423 Gastrodon
West Sea
Water Ground 54
423 Gastrodon
East Sea
Water Ground 54
474 Porygon-Z Normal 18
493 Arceus Grass 70
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
302 Sableye Dark Ghost Kadabra, Alakazam
Meditite, Medicham
345 Lileep Rock Grass Corsola
433 Chingling Psychic Slugma, Magcargo
Shellos, Gastrodon
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

In the anime

Kadabra Corsola Corsola Alakazam
A self-healing move. The user restores its own HP by up to half of its max HP.
Pokémon Method
User First Episode Used In Notes
Kadabra Kadabra recovers its health by making the damage taken from previous attacks disappear from its body.
Sabrina's Kadabra Abra and the Psychic Showdown None
Corsola Corsola's body glows and then it slowly regains health.
Misty's Corsola A Corsola Caper! None
Alakazam Alakazam glows yellow and all of the damage on its body disapppears.
Anabel's Alakazam Second Time's the Charm None

In other languages

  • French: Soin
  • German: Genesung
  • Italian: Ripresa
  • Spanish: Recuperación
  • Korean: HP회복 HPhwebok
Variations on the move Recover
Status Recover | Softboiled | Milk Drink
Slack Off | Heal Order | Roost


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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