Rage (move)

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Rage
いかり
While this move is in use, it gains attack power each time the user is hit in battle.
Battles
Type Normal
Category Physical
PP 20 (max. 32)
Power 20
Accuracy 100%
 ???
Contests
Category Cool
Appeal 3 ♥♥♥
Jam 0
 ???
Super Contests
Category Cool
Appeal 0
Earn double the score in the next turn.

Rage (Japanese: いかり Hatred) is a Normal-type move introduced in Generation I that deals very little damage.

Contents

Effect

Generation I

Rage does damage. After Rage is used, it will not be possible to do anything other than let the user use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (even if Disable misses or fails), its attack level will increase by 1. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.

Rage will not attempt to increase the user's attack if it has reached a level of +6, and will not successfully increase the user's attack if it has reached a value of 999.

In Stadium, Disable will cause a Pokémon's rage to build only if successful.

Generation II-IV

Rage does not continue until the end of the battle, but instead must be selected every turn that the player controlling the Pokémon using it is to reap its effects.

Learnset

Generation I

By leveling up

By TM20

Generation II

By leveling up

By breeding

Generation III

By leveling up

By breeding

Generation IV

By leveling up

By breeding

In other languages

  • Spanish: Furia
  • French: Frénésie
  • German: Raserei
  • Portuguese: Fúria


Image:Project MoveDex logo.png This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
Generation I TMs
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26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation I HMs
01 | 02 | 03 | 04 | 05
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