Pokémon data structure in the GB
From Bulbapedia, the community-driven Pokémon encyclopedia.
| Pokémon | |
|---|---|
| Species | byte |
| Remaining HP | word |
| ? | byte |
| Status | byte |
| ? | 3 bytes |
| Attack 1 | byte |
| Attack 2 | byte |
| Attack 3 | byte |
| Attack 4 | byte |
| OT ID | word |
| Experience | 3 bytes |
| Effort data | 10 bytes |
| DVs | word |
| PP1 | byte |
| PP2 | byte |
| PP3 | byte |
| PP4 | byte |
| level | byte |
| HP | word |
| Attack | word |
| Defense | word |
| Speed | word |
| Special | word |
Pokémon in Generation I games are all stored in the same 44-byte structure.
