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Pinsir (Pokémon)

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#126: Magmar
Pokémon
#128: Tauros
Pinsir
カイロス Kailios

Artwork from FR/LG
Type Species
 Bug  Stag Beetle Pokémon
Abilities Exp. at 100
Hyper Cutter or Mold Breaker 1,250,000
Pokédex
Kanto
#127
Johto
#113*
Hoenn
#167
Sinnoh
#—
Browser
Fiore
R-093
Almia
R-123
Height Weight
4'11" 121.3 lbs.
Pokédex color Footprint Body style Catch rate
Brown Image:F127.png Image:Body12.png 45
Gender ratio
50% male
50% female
Egg groups Egg cycles
Bug 26 (6630 steps*)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Exp.
200

Pinsir (Japanese: カイロス Kailios) is a Bug-type Pokémon.

It is not known to evolve into or from any other Pokémon.

Contents

Biology

Physiology

Pinsir has a brown body with a large pair of white horns that are dotted with small spikes. Pinsir has short legs with three toes each and skinny, three-clawed arms. Its mouth has long, flat teeth that are arranged vertically rather then horizontally. Pinsir is cold-blooded.

Gender differences

None.

Special abilities

Pinsir's horns have enough crushing power to shatter thick logs and allow it to lift things twice its own weight.

Behavior

Pinsir's movements are more sluggish when exposed to cold weather, so they hide in burrows, treetops or tree roots during chilly nights. Pinsir are known to dig holes with their horns to sleep in. However, when they are fully awake, they can be quite aggressive.

Habitat

Pinsir are mostly found in jungle-like areas, but have also been imported into Kanto's Safari Zone. They are also found in the National Park of Johto during the bug-contest

Diet

Main article: Pokémon food

Much like Heracross, Pinsir seem to enjoy tree sap. As a result they often compete with Heracross over trees with the best sap.

In the anime

Pinsir in the anime

Major Appearances

Pinsir first appeared in Challenge of the Samurai. A samurai used it to battle against Ash.

In A Sappy Ending, Pinsir were being driven into a forest that was Heracross territory because Team Rocket was stealing the sap from the trees that were in their territory.

Minor Appearances

At the beginning of Mewtwo Strikes Back, Raymond uses a Pinsir to battle Ash's Pikachu, alongside his Golem and Venomoth. All three of Raymond's Pokémon are defeated by Pikachu.

Pinsir makes an appearance on an island that is mainly inhabited by Bug-type Pokémon in Tracey Gets Bugged.

Gary Oak also has a Pinsir, which is seen in his profile in The Ties that Bind!.

Pinsir were also used by a building company that has plans to demolish a Pokémon Center in Celebi and Joy.

Anthony uses Swalot and Pinsir for the double-battle portion of the Grand Festival in Rhapsody in Drew.

Pinsir makes a cameo in Numero Uno Articuno as a Pokémon belonging to Noland.

Howie, a character of the day in The Ole' Berate and Switch, has a Pinsir. Ash's Corphish battles against this Pinsir during a bogus competition that Team Rocket creates.

At the beginning of Pokémon Ranger and the Temple of the Sea, The Phantom uses a Pinsir alongside Parasect to attack Jack Walker.

Pokédex entries

Episode Pokémon Pokédex Entry
EP004 Pinsir Ash's Pokédex Pinsir. This fearsome Pokémon uses its powerful claws to put the squeeze on its opponents.
This concludes the entries from the original series.

In the TCG

Main article: Pinsir (TCG)

Game data

NPC appearances

  • Pokémon Stadium 2: Pinsir stars in a mini-game alongside Scyther called "Clear Cut Challenge." Each player chops a falling log for each round of the game. The score for each player is determined by how close the player is to the white line on the log. Cut anywhere above the log will cause the player to lose points.

Pokédex entries

Gen Game Pokédex entry
I Red If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Blue If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Yellow Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Stadium Grips and tears at its enemy with the two pincers on its head. Enemies with hard bodies are gripped and tossed.
II Gold With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden.
Stadium 2 With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
III Ruby Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon's movements turn sluggish in cold places.
Sapphire Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.
Emerald Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights.
FireRed Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
LeafGreen If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
IV Diamond It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Pearl It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Platinum It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
HeartGold With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
SoulSilver Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.

Game locations

Gen Game Rarity Area
I Red Blue Unlimited Rocket Game Corner and Safari Zone (Blue only)
Yellow Unlimited Celadon Game Corner and Safari Zone
II Gold Silver Rare National Park
Crystal Rare National Park
III Ruby Sapphire Rare Safari Zone
Emerald Rare Safari Zone
FireRed LeafGreen Unlimited Rocket Game Corner and Safari Zone (LeafGreen only)
Colosseum None Trade
XD One Citadark Isle (Shadow)
IV Diamond Pearl Rare Route 229 (Pearl only)
Platinum Swarm Route 229
HeartGold SoulSilver None Trade
 Pal Park  Forest

In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Safari Zone (Ruby Field)
Pokémon Trozei! Endless Level 43
Endless Level 58
Forever Level 17
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Mt. Steel (7F-8F)
Western Cave (21F-28F)
Joyous Tower (9F-11F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Foggy Forest (7F-11F)
Pokémon Ranger Dusk Factory
Pokémon Ranger:
Shadows of Almia
Peril Cliffs
Pokémon Rumble Quiet Forest

Held items

Game Held Item(s)
Red Blue Bitter Berry (100%)*
Yellow
* The Pokémon must be traded to a Generation II game in order
for the item to appear.

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 125
117 - 194 229 - 383
Defense: 100
94 - 167 184 - 328
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 70
67 - 134 130 - 262
Speed: 85
81 - 150 157 - 295
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.
  • This Pokémon's  Special  base stat in Generation I was 55.


Pokéthlon stats

Speed
2/2 ★★
Power
4/5 ★★★★
Technique
3/4 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★

Type effectiveness

Weak to Resistant to Immune to Normal effectiveness

Notes:

Learnset

Pinsir is capable of learning the following moves in Generation IV.

  • Moves in bold are damaging moves to which STAB applies.


By leveling up

Generation IV
Other generation learnsets: I - II - III
Level Move Type Cat. Pwr. Acc. PP Contest Appeal
Start ViceGrip Normal Physical 55 100% 30 Tough 3 ♥♥♥
Start Focus Energy Normal Status —% 30 Cool 0
4 Bind Normal Physical 15 75% 20 Tough 0
8 Seismic Toss Fighting Physical 100% 20 Tough 3 ♥♥♥
13 Harden Normal Status —% 30 Tough 2 ♥♥
18 Revenge Fighting Physical 60 100% 10 Tough 2 ♥♥
21 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
25 Vital Throw Fighting Physical 70 —% 10 Cool 2 ♥♥
30 X-Scissor Bug Physical 80 100% 15 Beauty 2 ♥♥
35 Thrash Normal Physical 90 100% 20 Tough 2 ♥♥
38 Swords Dance Normal Status —% 30 Beauty 0
42 Submission Fighting Physical 80 80% 25 Cool 3 ♥♥♥
47 Guillotine Normal Physical 30% 5 Cool 0
52 Superpower Fighting Physical 120 100% 5 Tough 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By TM/HM

Generation IV
Other generation learnsets: I - II - III
TM Move Type Cat. Pwr. Acc. PP Contest Appeal
TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM08 Bulk Up Fighting Status —% 20 Beauty 0
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM22 SolarBeam Grass Special 120 100% 10 Cool 1
TM26 Earthquake Ground Physical 100 100% 10 Tough 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM28 Dig Ground Physical 80 100% 10 Smart 1
TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM39 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM46 Thief Dark Physical 40 100% 10 Tough 0
TM52 Focus Blast Fighting Special 120 70% 5 Cool 2 ♥♥
TM54 False Swipe Normal Physical 40 100% 40 Cool 0
TM56 Fling Dark Physical 100% 10 Tough 1
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
TM71 Stone Edge Rock Physical 100 80% 5 Tough 2 ♥♥
TM75 Swords Dance Normal Status —% 30 Beauty 0
TM76 Stealth Rock Rock Status —% 20 Cool 2 ♥♥
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM80 Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
TM81 X-Scissor Bug Physical 80 100% 15 Beauty 2 ♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
HM01 Cut Normal Physical 50 95% 30 Cool 3 ♥♥♥
HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
HM08 Rock Climb Normal Physical 90 85% 20 Cool 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By breeding

Generation IV
Other generation learnsets: II - III
Father Move Type Cat. Pwr. Acc. PP Contest Appeal
Heracross Close Combat Fighting Physical 120 100% 5 Smart 2 ♥♥
Gligar, Gliscor
Trapinch, Nincada, Flygon
Faint Attack Dark Physical 60 —% 20 Smart 2 ♥♥
Scyther, Scizor
Nincada, Ninjask
False Swipe Normal Physical 40 100% 40 Cool 0
Heracross
Trapinch, Nincada, Flygon
Feint Normal Physical 50 100% 10 Beauty 0
Paras, Parasect
Pineco, Forretress
Heracross
Trapinch, Nincada, Flygon
Flail* Normal Physical 100% 15 Cute 2 ♥♥
Beedrill
Heracross
Fury Attack Normal Physical 15 85% 20 Cool 2 ♥♥
Scyther, Scizor
Yanma, Yanmega
Gligar, Gliscor
Surskit, Masquerain
Volbeat
Quick Attack Normal Physical 40 100% 30 Cute 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB from an evolution of this Pokémon
*Indicates a move only available by chain breeding

By tutoring

Generation IV
Other generation learnsets: II - III
Game Move Type Cat. Pwr. Acc. PP Contest Appeal
D P Pt HG SS Fury Cutter Bug Physical 10 95% 20 Cool 2 ♥♥
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Iron Defense Steel Status —% 15 Tough 2 ♥♥
D P Pt HG SS Knock Off Dark Physical 20 100% 20 Smart 3 ♥♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cool 3 ♥♥♥
D P Pt HG SS String Shot Bug Status 95% 40 Smart 2 ♥♥
D P Pt HG SS Superpower Fighting Physical 120 100% 5 Tough 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.

Special moves

Pokémon XD: Gale of Darkness
Shadow moves Level 35+ Purified moves
Shadow Break Shadow File:127.png Helping Hand Normal
Shadow Shed Shadow Guillotine Normal
-- False Swipe Normal
-- Submission Fighting

TCG-only moves

Side game data

Pokémon Pinball
Image:Pin127.png Acquisition: Catch Image:Pin127.gif
Pokémon Pinball: Ruby & Sapphire
Image:PinRS127.png Acquisition: Catch Image:PinRS127.gif
Pokémon Trozei!
Image:Trozeiani127.gif Rarity: Common Image:Trozeiani127.gif
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1 Recruit Rate: 8.3% Friend Area: Overgrown Forest
Phrases
51%-100% HP My pincers are a one-way ride to your oblivion!
26%-50% HP They managed to cut my HP in half...
1%-25% HP I'm out of power... I can't even close my pincers...
Level Up Leveled up! I can feel the power in my pincers!
Pokémon Ranger
Group:  Bug  Loops: 6 Minimum Experience: 82
Poké Assist: Image:Bugpa.PNG ( Bug ) Field Move: Image:Cutfm.PNG Image:Cutfm.PNG (Cut ×2) Maximum Experience: 102
"Pinsir grips items with its two long horns. It cuts through a Metal Fence with ease."
Pokémon Mystery Dungeon
Explorers of Time and Explorers of Darkness
Image:MDP127.png Body size: 1 Recruit Rate: 8.2% IQ Group: C



Pokémon Ranger: Shadows of Almia
Group:  Bug  Poké Assist: Image:Bugpa.PNG ( Bug ) Field Move: Image:Cut 2fieldmove.PNG (Cut ×2)
"It rams with the powerful horns on its head to attack."

Evolution

File:127.png
Does not evolve
Pinsir
 Bug 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Image:Spr_1b_127.png Image:Spr_1y_127.png Image:Spr_1g_127.png Image:Spr_b_g1_127.png
II Gold Silver Crystal   Back
Image:Spr_2g_127.png Image:Spr_2s_127.png Image:Spr_2c_127.gif Image:Spr_b_g2_127.png
Image:Spr_2g_127_s.png Image:Spr_2s_127_s.png Image:Spr_2c_127_s.gif Image:Spr_b_g2_127_s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Image:Spr_3r_127.png Image:Spr_3e_127.gif Image:Spr_3f_127.png Image:Spr_b_g3_127.png
Image:Spr_3r_127_s.png File:Spr 3e 127 s.gif Image:Spr_3f_127_s.png Image:Spr_b_g3_127_s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Image:Spr_4d_127.png Image:Spr_4p_127.png Image:Spr_4h_127.png Image:Spr_b_g4_127.png
Image:Spr_4d_127_s.png Image:Spr_4p_127_s.png Image:Spr_4h_127_s.png Image:Spr_b_g4_127_s.png
Pinsir For other sprites and images, please see Pinsir images on Bulbagarden Archives.

Trivia

Origin

It is based on a stag beetle.

Name origin

Pinsir's name is a corruption of pincer, referring to the claws on its head. Its Japanese name may be based on 傀 kai, large, or 魁偉 kaii, brawny. It could also be a combination of the Japanese 刈 kai, cut, and the Greek word for bug, κοριός korios.

In other languages

External links

Notes


#126: Magmar
Pokémon
#128: Tauros
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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