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Pay Day (move)

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Pay Day
ネコにこばん Coin for a Cat
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Battles
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation I
Contests
Category  Smart
Appeal  1
Jam  0
The appeal works best the more the crowd is excited.
Super Contests
Category  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Normal-type move introduced in Generation I.

The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine.

Contents

Effect

Generation I

Pay Day does damage, and scatters coins on the ground with a value equal to twice the Pokémon's level for each time it's used. These coins are picked up afterwards if the player wins the battle.


Generation III

Same as above, except scatters coins equal to five times the Pokémon's level each time. Except for Pokémon Ruby and Sapphire the Amulet Coin doubles the number of coins picked up.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
052 052 Meowth Normal 17
053 053 Persian Normal 17
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM16

#   Pokémon Type
025 025 Pikachu Electric
026 026 Raichu Electric
031 031 Nidoqueen Poison Ground
034 034 Nidoking Poison Ground
052 052 Meowth Normal
053 053 Persian Normal
054 054 Psyduck Water
055 055 Golduck Water
056 056 Mankey Fighting
057 057 Primeape Fighting
079 079 Slowpoke Water Psychic
080 080 Slowbro Water Psychic
086 086 Seel Water
087 087 Dewgong Water Ice
112 112 Rhydon Rock Ground
143 143 Snorlax Normal
151 151 Mew Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
052 052 Meowth Normal 20
053 053 Persian Normal 20
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
187 187 Hoppip Grass Flying Pikachu, Raichu
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation III

By leveling up

#   Pokémon Type Level
052 052 Meowth Normal 20RSE
052 052 Meowth Normal 18FRLG
053 053 Persian Normal 20RSE
053 053 Persian Normal 18FRLG
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Special move

#   Pokémon Type Obtained in
300 300 Skitty Normal Pokémon Box Ruby & Sapphire
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
052 052 Meowth Normal 30
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Other appearances

When a Meowth appears in a Poké Ball in Super Smash Bros. and Super Smash Bros. Brawl, it uses Pay Day.

In the anime


In other languages

  • French: Jackpot
  • German: Zahltag
  • Italian: Giornopaga
  • Spanish: Día de Pago
Generation I TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation I HMs
01 | 02 | 03 | 04 | 05


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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