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| Plugging Past Electrike II/VS Electrike II
Plugging Past Electrike II/VS Electrike II or Fight the Generator (Japanese: VS ラクライII VS Rakurai II or 発電マシンを倒せ Fight the Generation Machine) is the 205th round of the Pokémon Adventures manga.
Sapphire pushes the Trick Master out of the way from the power generator's attack. The power generator unleashes its full potential and the Trick Master comments that Electrike would have been no match for it. As a result, the Trick Master decides to take on the power generator as it was a battle between two robots. During the battle, the generator shoots off something that rendered Trick Master's contraption useless. He started to lose hope as he was not able to run straight. He then deduces that the generator is shooting off a magnetic field that would affect any machine and cause it to not work properly.
Sapphire gets worried about Donphan and takes out her Pokédex. The Pokédex reveals that Donphan had the ability to sense magnetic changes that go on around it. It did so by curling up and rolling around. Sapphire and Trick Master realize that this Donphan was trying to help them when it rolled around. However, it was too late since they are in the generator's custody and they have trouble standing up straight. Wattson then tells them that it was too early for them to give up and Sapphire agrees. Trick Master goes to save Wattson but the power generator zaps him, Sapphire and Donphan which threw them off guard.
Trick Master attempts to get them out of this by using his intelligence to find out the power generator's weak spot. Using his machine, the Trick Master figures out the generator has two abilities: the first is “Absorb”, which can suck in the opponent's electricity; the second, “Release”, allows the generator to convert that energy into attacking power. Wattson admits that he was captured from the power generator as his Electric-type Pokémon caught the haywire machine's attention.
Sapphire finds the weakness to the machine, it can't attack if it has no electricity in it that was absorbed, which means that it would have to absorb in more electricity if it attacks. Sapphire goes on by saying that they have a chance to take on the generator. Trick Master asks her if it was necessary despite finding out. Sapphire is still convinced that they still can. With everything in control, the power generator zaps them with electricity shaped as a fire ball. Sapphire gets confident that they'll defeat the machine and borrows Wattson's Electrike as part of the plan. Sapphire ducks the attack and Donphan curls up. The electricity is sent directly to Wattson's Electrike. Electrike absorbs the electricity due to his Lightningrod Ability. With Electrike's Ability activated, this gave them a good chance to perform their combination attack. Donphan rolls into the generator with its body while Sapphire grabs Wattson and frees him from the generator's grasp.
The power generator starts acting strange and conks out. The Trick Master wonders who was responsible for creating the power generator. Everyone finds out that the power generator wanted to play and notices a message on the machine. They read the message and find out that Trick Master's ancestor was responsible for creating the power generator. He pushes the red button and witness the power generator sending off electricity in a good way. New Mauville has become an amusement park for kids. A few days later, a group of kids have gone to Mauville and New Mauville to go to the amusement park and Sapphire admits that Wattson and the Trick Master were right all along.
Now with everything accomplished, both Trick Master and Wattson don't have to worry about the children not having enough land to play on since Sapphire managed to help them out. As a result, she was felt that she was rewarded the Dynamo Badge. Also, the Donphan that helped out earlier joins Sapphire's team and Sapphire nicknames it Phado. After completing everything in Mauville, Trick Master and Wattson say their goodbyes while Sapphire continues on to her next adventure.
The counter of the bet continues at fifty-seven days.