Normal (type)

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Elemental types
Physical*
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Special*
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
 
???

The Normal-type (Japanese: ノーマルタイプ Normal type) is one of the seventeen elemental types. Notable trainers that specialize in the Normal-type include Whitney of Goldenrod City and Norman of Petalburg City.

Contents

Statistical averages

HP: 76
 
Attack: 66
 
Defense: 56
 
SpAtk: 54
 
SpDef: 61
 
Speed: 63
 

Battle properties

Normal-type moves:

  • Are super effective against: None
  • Are not very effective against: Rock, Steel
  • Have no effect against: Ghost

Normal-type Pokémon:

Note: Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-types.

Characteristics

The Normal-type is considered to be one of the best types defensively, as it has only a single weakness, and one immunity. Having only one weakness makes up for not having any resistances, as it causes only the stats of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and same-type attack bonus.

The majority of Normal-type Pokémon do not have a second type. All Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig, which is Normal/Psychic, and Bibarel which is Normal/Water.

There are also many Normal-types that rely on an unusual "gimmick" strategy, these include Ditto, the Porygon family, Smeargle, Spinda, Castform, Kecleon, and Chatot. Thus, the Normal-type could be thought of as the unspecialized "default" type.

Pokémon

Pure Normal-type Pokémon

# Name
019 Image:019MS.gif Rattata
020 Image:020MS.gif Raticate
035 Image:035MS.gif Clefairy
036 Image:036MS.gif Clefable
039 Image:039MS.gif Jigglypuff
040 Image:040MS.gif Wigglytuff
052 Image:052MS.gif Meowth
053 Image:053MS.gif Persian
108 Image:108MS.gif Lickitung
113 Image:113MS.gif Chansey
115 Image:115MS.gif Kangaskhan
128 Image:128MS.gif Tauros
132 Image:132MS.gif Ditto
133 Image:133MS.gif Eevee
137 Image:137MS.gif Porygon
143 Image:143MS.gif Snorlax
161 Image:161MS.gif Sentret
162 Image:162MS.gif Furret
173 Image:173MS.gif Cleffa
174 Image:174MS.gif Igglybuff
175 Image:175MS.gif Togepi
190 Image:190MS.gif Aipom
206 Image:206MS.gif Dunsparce
209 Image:209MS.gif Snubbull
210 Image:210MS.gif Granbull
216 Image:216MS.gif Teddiursa
217 Image:217MS.gif Ursaring
233 Image:233MS.gif Porygon2
234 Image:234MS.gif Stantler
235 Image:235MS.gif Smeargle
241 Image:241MS.gif Miltank
242 Image:242MS.gif Blissey
263 Image:263MS.gif Zigzagoon
264 Image:264MS.gif Linoone
287 Image:287MS.gif Slakoth
288 Image:288MS.gif Vigoroth
289 Image:289MS.gif Slaking
293 Image:293MS.gif Whismur
294 Image:294MS.gif Loudred
295 Image:295MS.gif Exploud
298 Image:298MS.gif Azurill
300 Image:300MS.gif Skitty
301 Image:301MS.gif Delcatty
327 Image:327MS.gif Spinda
335 Image:335MS.gif Zangoose
351 Image:351MS.gif Castform
352 Image:352MS.gif Kecleon
399 Image:399MS.gif Bidoof
424 Image:424MS.png Ambipom
427 Image:427MS.png Buneary
428 Image:428MS.png Lopunny
431 Image:431MS.png Glameow
432 Image:432MS.png Purugly
440 Image:440MS.png Happiny
446 Image:446MS.png Munchlax
463 Image:463MS.png Lickilicky
474 Image:474MS.png Porygon-Z
486 Image:486MS.png Regigigas
493 Image:493MS.png Arceus

Half Normal-type Pokémon

Primary Normal-type Pokémon

# Name Type 1 Type 2
016 Image:016MS.gif Pidgey Image:NormalIC.gif Image:FlyingIC.gif
017 Image:017MS.gif Pidgeotto Image:NormalIC.gif Image:FlyingIC.gif
018 Image:018MS.gif Pidgeot Image:NormalIC.gif Image:FlyingIC.gif
021 Image:021MS.gif Spearow Image:NormalIC.gif Image:FlyingIC.gif
022 Image:022MS.gif Fearow Image:NormalIC.gif Image:FlyingIC.gif
083 Image:083MS.gif Farfetch'd Image:NormalIC.gif Image:FlyingIC.gif
084 Image:084MS.gif Doduo Image:NormalIC.gif Image:FlyingIC.gif
085 Image:085MS.gif Dodrio Image:NormalIC.gif Image:FlyingIC.gif
163 Image:163MS.gif Hoothoot Image:NormalIC.gif Image:FlyingIC.gif
164 Image:164MS.gif Noctowl Image:NormalIC.gif Image:FlyingIC.gif
176 Image:176MS.gif Togetic Image:NormalIC.gif Image:FlyingIC.gif
203 Image:203MS.gif Girafarig Image:NormalIC.gif Image:PsychicIC.gif
276 Image:276MS.gif Taillow Image:NormalIC.gif Image:FlyingIC.gif
277 Image:277MS.gif Swellow Image:NormalIC.gif Image:FlyingIC.gif
333 Image:333MS.gif Swablu Image:NormalIC.gif Image:FlyingIC.gif
396 Image:396MS.gif Starly Image:NormalIC.gif Image:FlyingIC.gif
397 Image:397MS.gif Staravia Image:NormalIC.gif Image:FlyingIC.gif
398 Image:398MS.gif Staraptor Image:NormalIC.gif Image:FlyingIC.gif
400 Image:400MS.gif Bibarel Image:NormalIC.gif Image:WaterIC.gif
441 Image:441MS.png Chatot Image:NormalIC.gif Image:FlyingIC.gif
468 Image:468MS.png Togekiss Image:NormalIC.gif Image:FlyingIC.gif

Secondary Normal-type Pokémon

  • None

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Barrage Physical Tough 15 85% 20 One foe Attacks two to five times in a row.
Bide Physical Tough Varies —% 10 One foe The user endures attacks for two turns, then does double the damage taken.
Bind Physical Tough 15 75% 20 One foe Attacks for two to five turns.
Body Slam Physical Tough 85 100% 15 One foe Has a 30% chance of paralyzing the opponent.
Comet Punch Physical Tough 18 85% 15 One foe Attacks two to five times in a row.
Constrict Physical Tough 10 100% 35 One foe Has a 10% chance of lowering the opponent's Speed.
Covet Physical Cute 40 100% 40 One foe Steals the item the foe is holding.
Crush Claw Physical Cool 75 95% 10 One foe Has a 50% chance of lowering the target's Defense.
Crush Grip Physical Tough Varies 100% 5 One foe The more HP the foe has, the greater this move's power.
Cut Physical Cool 50 95% 30 One foe In battle: Does damage.
Out of battle: Used to cut down small trees.
Dizzy Punch Physical Cool 70 100% 10 One foe Has a 20% chance of confusing the target.
Double-Edge Physical Tough 120 100% 15 One foe User takes 25% recoil damage.
Double Hit Physical Smart 35 90% 10 One foe Attacks twice.
DoubleSlap Physical Tough 15 85% 10 One foe Attacks two to five times in a row.
Egg Bomb Physical Tough 100 75% 10 One foe
Endeavor Physical Tough Varies 100% 5 One foe Cuts the foe's HP to equal the user's HP.
Explosion Physical Beauty 250 100% 5 All User faints.
ExtremeSpeed Physical Cool 80 100% 5 One foe Always attacks first.
Facade Physical Cute 70 100% 20 One foe Base power is doubled if the user has a status ailment.
Fake Out Physical Cute 40 100% 10 One foe Always attacks first and makes the target flinch. This move only works on the first turn.
False Swipe Physical Cool 40 100% 40 One foe Leaves the target with at least 1 HP.
Feint Physical Beauty 50 100% 10 One foe Only works when the foe uses Protect or Detect.
Flail Physical Cute Varies 100% 15 One foe Becomes more powerful the less HP the user has.
Frustration Physical Cute Varies 100% 20 One foe Does more damage based on how much the user dislikes its Trainer.
Fury Attack Physical Cool 15 85% 20 One foe Attacks two to five times in a row.
Fury Swipes Physical Tough 18 80% 15 One foe Attacks two to five times in a row.
Giga Impact Physical Beauty 150 90% 5 One foe The user must rest on the next turn.
Guillotine Physical Cool 30% 5 One foe Target faints.
Headbutt Physical Tough 70 100% 15 One foe Has a 30% chance of causing the opponent to flinch.
Hidden Power Special Smart Varies 100% 15 One foe Varies in type and power depending on the Pokémon using it.
Horn Attack Physical Cool 65 100% 25 One foe
Horn Drill Physical Cool 30% 5 One foe Target faints.
Hyper Beam Special Cool 150 90% 5 One foe The user must rest on the next turn.
Hyper Fang Physical Cool 80 90% 15 One foe Has a 10% chance of causing the opponent to flinch.
Hyper Voice Special Tough 90 100% 10 One foe
Judgment Special Smart 100 100% 10 One foe Its type varies with the kind of Plate the user is holding.
Last Resort Physical Cute 130 100% 5 One foe This move can be used only after the user has used all the other moves it knows in the battle.
Mega Kick Physical Cool 120 75% 5 One foe
Mega Punch Physical Tough 80 85% 25 One foe
Natural Gift Physical Cool Varies 100% 15 One foe Depending on the user's held Berry, the type and base power of the attack will vary.
Pay Day Physical Smart 40 100% 20 One foe If the battle is won, the user's Trainer gains money.
Pound Physical Tough 40 100% 35 One foe
Present Physical Cute Varies 90% 15 One foe Deals a varying amount of damage or restores the opponent's HP.
Quick Attack Physical Cool 40 100% 30 One foe Always attacks first.
Rage Physical Cool 20 100% 20 One foe It gains attack power each time the user is hit in battle.
Rapid Spin Physical Cool 20 100% 40 One foe Frees user from moves like Bind, Wrap, and Leech Seed.
Razor Wind Special Cool 80 100% 10 One foe After one turn the user attacks, has a high chance of a critical hit.
Return Physical Cute Varies 100% 20 One foe Does more damage based on how much the user likes its Trainer.
Rock Climb Physical Cool 90 85% 20 One foe In battle: Has a 20% chance of confusing the opponent.
Out of battle: Used to climb walls.
Scratch Physical Tough 40 100% 35 One foe
Secret Power Physical Smart Varies 100% 20 Varies Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect.
Selfdestruct Physical Cute 200 100% 5 All User faints.
Skull Bash Physical Tough 100 100% 15 One foe The first turn, the user raises its Defense, the second turn does damage.
Slam Physical Tough 80 75% 20 One foe
Slash Physical Cool 70 100% 20 One foe Has a high critical hit ratio.
SmellingSalt Physical Smart 60 100% 10 One foe Does twice the damage on a paralyzed foe, but cures the paralysis.
Snore Special Cute 40 100% 15 One foe Can only be used when the user is asleep. Has a 30% chance of making the foe flinch.
SonicBoom Special Cool Varies 90% 20 One foe Always inflicts 20 HP damage.
Spike Cannon Physical Cool 20 100% 15 One foe Attacks two to five times in a row.
Spit Up Special Tough Varies 100% 10 One foe Releases the power of Stockpile.
Stomp Physical Tough 65 100% 20 One foe Has a 30% chance of causing the opponent to flinch.
Strength Physical Tough 80 100% 15 One foe In battle: Does damage.
Outside of battle: Used to move boulders.
Struggle Physical Cool 50 —% One foe Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.
Super Fang Physical Tough Varies 90% 10 One foe Cuts the target's HP to half.
Swift Special Cool 60 —% 20 Both foes Never misses.
Tackle Physical Tough 35 95% 35 One foe
Take Down Physical Tough 90 85% 20 One foe User takes 25% recoil damage.
Thrash Physical Tough 90 100% 20 One foe User attacks for two to three turns. Afterwards, the user becomes confused.
Tri Attack Special Beauty 80 100% 10 One foe Has a 20% chance of either paralyzing, freezing or burning the opponent.
Trump Card Special Cool Varies —% 5 One foe The less PP, the more base power.
Uproar Special Cute 50 100% 10 One foe/All User attacks for two to five turns, no Pokémon may sleep during this period.
ViceGrip Physical Tough 55 100% 30 One foe
Weather Ball Special Smart 50 100% 10 One foe Its type depends on the current weather condition.
Wrap Physical Tough 15 85% 20 One foe Attacks for two to five turns.
Wring Out Special Smart Varies 100% 5 One foe The more HP the foe has, the greater this move's power.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Acupressure Status Cool —% 30 User Raises one stat randomly by 2 stages.
Assist Status Cute —% 20 Random Randomly uses a move among those known by other Pokémon in the party.
Attract Status Cute 100% 15 One foe The target becomes infatuated if it is the opposite gender of the user.
Baton Pass Status Cute —% 40 User Switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum Status Cute —% 10 User Maximizes Attack in exchange for HP equal to half its max HP.
Block Status Cute —% 5 One foe Prevent the opponent from escaping.
Camouflage Status Smart —% 20 User User's type is changed depending on its environment.
Captivate Status Beauty 100% 20 One foe Harshly lowers the Special Attack of opposite gender foes.
Charm Status Cute 100% 20 One foe Sharply loweres the target's Attack.
Conversion Status Beauty —% 30 User Changes the user's type to match the type of one of the user's moves.
Conversion 2 Status Beauty —% 30 User The user changes its type to make itself resistant to the type of the attack it last took.
Copycat Status Cool —% 20 User/Random Mimics the move used immediately before it.
Defense Curl Status Cute —% 40 User Increases the user's defense by 1 stage.
Disable Status Smart 80% 20 One foe Prevents the target from using the move it last used.
Double Team Status Cool —% 15 User Increases the user's evasion by 1 stage.
Encore Status Cute 100% 5 One foe Forces the opponent to keep using only the move it last used for two to six turns.
Endure Status Tough —% 10 User The user endures any attack, leaving 1 HP.
Flash Status Beauty 100% 20 Both foes Decreases the opponent's accuracy by 1 stage.
Focus Energy Status Cool —% 30 User Raises the user's critical hit ratio.
Follow Me Status Cute —% 20 User/Both foes Makes all opponents take aim only at the user.
Foresight Status Smart —% 40 User/One foe Allows Normal and Fighting-type moves to hit Ghost-type Pokémon and any foes who have used evasion or accuracy modifiers.
Glare Status Tough 75% 30 One foe Paralyzes the opponent.
Growl Status Cute 100% 40 One foe Decreases the opponent's Attack by 1 stage.
Growth Status Beauty —% 40 User Increases the user's Special Attack by 1 stage.
Harden Status Tough —% 30 User Increases the user's Defense by 1 stage.
Heal Bell Status Beauty —% 5 User Heals the status problems of all the party Pokémon.
Helping Hand Status Smart —% 20 Ally Boosts the power of the ally's Attack in a Double Battle.
Howl Status Cool —% 40 User Increases the user's Attack by 1 stage.
Leer Status Cool 100% 30 One foe Decreases the opponent's Defense by 1 stage.
Lock-On Status Smart —% 5 One foe Ensures the next attack will not miss.
Lovely Kiss Status Beauty 75% 10 One foe Puts the opponent to sleep.
Lucky Chant Status Cute —% 30 Both foes Prevents the opponent scoring critical hits for 5 turns.
Me First Status