Night Shade ナイトヘッド Night Head
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| Battles
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Target
| Foe
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Foe
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Foe
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| Self
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Ally
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Ally
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| May affect anyone adjacent to the user
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| Availability
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| Contests
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| Super Contests
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Night Shade (Japanese: ナイトヘッド Night Head) is a damage-dealing Ghost-type move introduced in Generation I. Prior to Generation II, it was the signature move of the Gastly evolution line.
Effect
Night Shade inflicts damage equal to the user's level. Although Night Shade deals Ghost-type damage, its type does not alter the amount of damage it inflicts. Night Shade hits both Normal-type Pokémon and Psychic-type Pokémon, both of which have immunities to Ghost-type moves during Generation I.
After Generation I, the type mechanics were altered so that Night Shade and all other Ghost-type moves hit Psychic-type Pokémon, leaving only Normal-type Pokémon immune to Night Shade. Night Shade will still inflict damage equal to the user's level.
Learnset
| #
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Pokémon
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Type
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Game
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| FRLG
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E
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XD
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| 151
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Mew
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Psychic
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Psychic
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✔
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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In the anime
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| Gengar
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Ariados
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Frillish
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Solosis
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| The user fires a black beam at the opponent.
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| Pokémon
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Method
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| User
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First Used In
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Notes
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Gengar
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Gengar fires a black or dark crimson beam, outlined in red, blue, or purple from its eyes or hands at the opponent. Sometimes, its eyes glow red.
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| A giant Gengar
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The Ancient Puzzle of Pokémopolis
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Debut
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| Drake's Gengar
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Hello, Pummelo!
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None
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| Morty's Gengar
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A Ghost of a Chance
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None
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| Gengar of Team Meanies
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Pokémon Mystery Dungeon: Team Go-Getters out of the Gate
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None
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| Fantina's Gengar
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Shield with a Twist!
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None
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Gastly
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Gastly fires a light purple beam from its body at the opponent, or Gastly fires black beams from its eyes at the opponent.
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| Captain's Gastly
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A Shipful of Shivers
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None
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| Multiple wild Gastly
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A Ghost of a Chance
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None
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| Morty's Gastly
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From Ghost to Ghost
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None
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Haunter
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Haunter's eyes glow red, then it fires black beams from its eyes at the opponent.
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| Morty's Haunter
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From Ghost to Ghost
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None
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| Four wild Haunter
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Hoenn Alone!
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None
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Ariados
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Ariados's horn glows black and it fires black beam from its horn at the opponent, or Ariados shoots two black beams from its eyes at the opponent.
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| Oakley's Ariados
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Pokémon Heroes
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None
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| Forrester Franklin's Ariados
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All in a Day's Wurmple
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None
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Sableye
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Sableye's eyes glow red and it fires two black beam from them at the opponent.
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| A wild Sableye
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Ready, Willing, and Sableye
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None
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Dusclops
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A black-purple energy with a blue outline covers over Dusclops's eye and Dusclops releases it at the opponent as a beam.
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| Butler's Dusclops
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Jirachi: Wish Maker
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None
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Deoxys
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Deoxys releases a black energy beam at the opponent from the crystal on its chest.
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| Deoxys (Purple Crystal)
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Destiny Deoxys
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None
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| Deoxys (Green Crystal)
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Destiny Deoxys
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None
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Frillish
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Frillish's eyes become surrounded in a purple aura. The aura then becomes replaced with a bright pink glow and Frillish's body glows pale pink. Frillish then holds out its tentacles and waves both of them up and down in a fast-paced hypnotic pattern. It then releases multiple pink rings around its body. When the opponent is hit by the rings, its body becomes outlined in light purple, damaging it.
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| Trip's Frillish
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A Rival Battle for Club Champ!
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None
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Yamask
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Yamask's eyes start to glow bright pink and its body glows pale purple. Then, it releases multiple crimson rings from around its face at the opponent. The rings grow larger as they travel towards the opponent. When the opponent gets hit, its body becomes outlined in light purple, damaging it.
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| James's Yamask
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The Dragon Master's Path!
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None
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Solosis
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Solosis's eyes start to glow bright pink and its body turns pale purple. It then releases multiple crimson rings from its body at the opponent. When the rings hit the opponent, its body becomes surrounded in pale purple, damaging it.
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| Doyle's Solosis
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Where Did You Go, Audino?
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None
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In the manga
The Electric Tale of Pikachu
Pokémon Adventures
In other generations
Trivia
- In double battles, the animation of the move is slightly different. The expanding projection of the user at the end of the animation is solid rather than transparent. This does not affect the execution of the move, however. This effect is shared with Extrasensory.
In other languages