From Bulbapedia, the community-driven Pokémon encyclopedia.
|| The picture used in this article is unsatisfactory.|
Reason: Should be replaced with Generation VI images
Please feel free to replace it so it conforms to Bulbapedia conventions.
Nature Power (Japanese: しぜんのちから Nature Power) is a Normal-type move introduced in Generation III. It is TM96 as of Generation VI.
|| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: Confirm XD info.; PMD Generation IV and later.
Nature Power becomes a different damaging move depending on the environment that the battle is being conducted in.
Nature Power targets the user rather than any specific Pokémon. Therefore, in Double and Triple Battles, because of the inability to select a target, the chosen move always hit the opponent directly opposite the user. If the opponent directly opposite the user had fainted, the move will randomly target one of the other opponents. If in a terrain that calls a move that affects multiple Pokémon, it will target the Pokémon usually targeted by that move.
In a Pokémon Contest, Nature Power uses AncientPower's animation (but not the effects).
Pokémon Colosseum and XD
In a Pokémon Super Contest, Nature Power uses Tri Attack's animation (but not the effects).
Pokémon Battle Revolution
In Pokémon Battle Revolution, the move called by Nature Power depends on which Colosseum is being fought at:
Nature Power now targets an adjacent Pokémon rather than the user (even if the move it would turn into affects multiple Pokémon). This allows single-target moves called by Nature Power to target an ally, which was not previously possible.
In a Pokémon Contest Spectacular, Nature Power uses Encore's animation (but not the effects).
|| The type of attack varies depending on the location.
|| An attack that changes type depending on the user’s location.
|| Looses a variety of moves depending on the dungeon terrain.
| An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
In other games
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the effect depends on the dungeon's current terrain.
| Tiny Woods, Thunderwave Cave, Sinister Woods (1-12F), Howling Forest (1-7F), Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F)
|| Stun Spore
| Sinister Woods (13F), Lightning Field
|| Razor Leaf
| Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Snow Path, Mt. Freeze, Magma Cavern, Meteor Cave, Fiery Field, Northwind Field (20-30F), Mt. Faraway (1-9F), Western Cave (40-99F), Northern Range (8-24F), Pitfall Valley, Wish Cave (60-69F), Southern Cavern (1-23F), Oddity Cave (11-15F), and Remains Island
|| Rock Slide
| Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F)
| Lapis Cave, Frosty Forest, Sky Tower, Northwind Field (1-19F), Mt. Faraway (21-29F, 40F), Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F) Darknight Relic, Waterfall Pond, Joyous Tower, Far-off Sea (16-32F), and Oddity Cave (6-10F)
| Howling Forest (8-15F), Silver Trench (70-98F), Mt. Faraway (10-20F, 30-39F), Northern Range (1-7F), Buried Relic (21-99F), Wish Cave (1-29F, 40-59F), Murky Cave, Solar Cave, and Unown Relic
|| Shadow Ball
|Stormy Sea, Silver Trench (1-69F, 99F), Northern Range (25F), Grand Sea, Far-off Sea (1-15F, 33-50F), Marvelous Sea, and Fantasy Strait
|Purity Forest (13-20F)
In the manga
In the Pokémon Adventures manga
In other generations
In other languages