Mr. Mime (Pokémon)

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Mr. Mime
バリヤード Barrierd

Artwork from FR/LG
Type Psychic
Species Barrier Pokémon
National Dex #122
Johto Dex #156
Hoenn Dex #280
Sinnoh Dex #095
Fiore Browser R-092
Almia Browser R-165
Height 4′03″ (1.3m)
Weight 120.1 lbs. (54.5kg)
Abilities Soundproof
Filter
Egg group Humanshape
Time to hatch 6,400 steps
Effort yield 2 SpD
Exp. yield 136 base exp.
Lv100 at 1,000,000 exp.
Gender 50% ♀ / 50% ♂
Pokédex color Pink
Catch rate 45
Body style Image:Body12.png

Mr. Mime (Japanese: バリヤード Barrierd) is a Psychic-type Pokémon.


Contents

Biology

Physiology

Mr. Mime has a round, white body with a red spot in the middle. Its light-pink arms and legs are connected to its body by red spheres. Mr. Mime has white, five-fingered hands and black feet that curl upward at the end. Mr. Mime has a pink head with red cheeks and black, frizzy hair.

Gender differences

None.

Special abilities

Mr. Mime is able to bring invisible barriers that it mimes into existence.

Behavior

Mr. Mime are very prideful of their pantomime acts. Anyone that dares to interrupt a Mr. Mime while it is miming will get slapped silly.

Habitat

Mr. Mime are usually very rare, however, they seem to congregate in suburban areas.

Diet

Main article: Pokémon food

In the anime

Mr. Mime first appeared in It's Mr. Mime Time. Ash and co. were looking for a Mr. Mime to replace another one that was supposed to perform in a circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing his mother when a wild Mr. Mime arrived at her house.

In Stage Fight, a Mr. Mime was part of a showboat stage show along with other Pokémon.

Mr. Mime also appears in Hail to the Chef under the ownership of Rhonda, a girl who lives outside Saffron City who was competing with her sister for the ownership of her father's restaurant.

In the manga

Mr. Mime was first seen under the control of Sabrina in Pokémon Special, generating a Light Screen to seal off the whole of Saffron City.

The same Mr. Mime was seen again during the Gym Leader faceoff, using its miming powers to trap Bugsy and defeat his Heracross.

In the TCG

Main article: Mr. Mime (TCG)

Game data

NPC appearances

  • Pokémon Stadium 2: Mr. Mime stars in its own minigame called "Barrier Ball." Poké Balls appear on the field and by using Mr. Mime's Barrier, send the Poké Balls to the other player's fields.

Pokédex entries

Gen Game Pokédex entry
I Red If interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
II Gold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Stadium 2 A skilled mime from birth, it gains the ability to create invisible objects as it matures.
III Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Emerald A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed It is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreen If interrupted while it is miming, it will suddenly doubleSlap the offender with its broad hands.
IV Diamond It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

Game locations

Gen Game Rarity Location
I Pokémon Red and Blue One Trade Abra on Route 2
Pokémon Yellow One Trade Clefairy on Route 2
II Pokémon Gold and Silver Common Route 21, Celadon Game Corner
Pokémon Crystal Common Route 21
III Pokémon Ruby and Sapphire None Trade
Pokémon Emerald None Trade
Pokémon FireRed and LeafGreen One Trade Abra on Route 2
Pokémon Colosseum None Trade
Pokémon XD: Gale of Darkness One Citadark Isle (Shadow)
IV Pokémon Diamond and Pearl Uncommon Routes 218 and 222 (Diamond only)
Pal Park Field

In side games

Game Location
Pokémon Channel Bus Stop
Pokémon Trozei! Secret Storage 7
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Buried Relic (50F-69F)
Solar Cave (7F-12F)
Pokémon Ranger Dusk Factory
Pokémon Mystery Dungeon
(Time and Darkness)
Mt. Travail (1F-19F)
Lost Wilderness (B1-B17)
Pokémon Ranger Batonnage Offshore Oil Platform Hideout

Base stats

HP: 40
 
Attack: 45
 
Defense: 65
 
Special: 100
 
SpAtk: 100
 
SpDef: 120
 
Speed: 90
 

The Special stat was used only in Generation I; it was later split into Special Attack and Special Defense.

Type effectiveness

Weakness Resistance

In Generation I, the effectiveness of Ghost-type moves is 0.

Learnset

Mr. Mime is capable of learning the following moves.
Moves in bold are damage moves to which STAB apply.


By leveling up

Generation I
Level Move Type
Start Barrier Psychic
15 Confusion Psychic
23 Light Screen Psychic
31 DoubleSlap Normal
39 Meditate Psychic
47 Substitute Normal
Generation II
Level Move Type
Start Barrier Psychic
6 Confusion Psychic
11 Substitute Normal
16 Meditate Psychic
21 DoubleSlap Normal
26 Light Screen Psychic
Reflect Psychic
31 Encore Normal
36 Psybeam Psychic
41 Baton Pass normal
46 Safeguard Normal
Generation III RSE
Level Move Type
Start Barrier Psychic
5 Confusion Psychic
9 Substitute Normal
13 Meditate Psychic
17 DoubleSlap Normal
21 Light Screen Psychic
Reflect Psychic
25 Encore Normal
29 Psybeam Psychic
33 Recycle Normal
37 Trick Psychic
41 Role Play Psychic
45 Psychic Psychic
49 Baton Pass normal
53 Safeguard Normal
Generation III FRLG
Level Move Type
Start Barrier Psychic
5 Confusion Psychic
8 Substitute Normal
11 Meditate Psychic
15 DoubleSlap Normal
19 Light Screen Psychic
Reflect Psychic
22 Magical Leaf Grass
26 Encore Normal
29 Psybeam Psychic
33 Recycle Normal
36 Trick Psychic
40 Role Play Psychic
43 Psychic Psychic
47 Baton Pass normal
50 Safeguard Normal
Generation IV
Level Move Type Cat.
Start Magical Leaf Grass Special
Power Swap psychic status
Guard Swap Psychic Status
Barrier Psychic Status
Confusion Psychic Special
4 Copycat Normal Status
8 Meditate Psychic Status
11 Encore Psychic Status
15 DoubleSlap Normal Physical
18 Mimic Normal Status
22 Light Screen Psychic Status
Reflect Psychic Status
25 Psybeam Psychic Special
29 Substitute Normal Status
32 Recycle Normal Status
36 Trick Psychic Status
39 Psychic Psychic Special
43 Role Play Psychic Status
46 Baton Pass Normal Status
50 Safeguard Normal Status

By TM/HM

Generation I
# Move Type
TM01 Mega Punch Normal
TM05 Mega Kick Normal
TM06 Toxic Poison
TM08 Body Slam Normal
TM09 Take Down Normal
TM10 Double-Edge Normal
TM15 Hyper Beam Normal
TM17 Submission Fighting
TM18 Counter Fighting
TM19 Seismic Toss Fighting
TM20 Rage Normal
TM22 SolarBeam Grass
TM24 Thunderbolt Electric
TM25 Thunder Electric
TM29 Psychic Psychic
TM30 Teleport Psychic
TM31 Mimic Normal
TM32 Double Team Normal
TM33 Reflect Psychic
TM34 Bide Normal
TM35 Metronome Normal
TM40 Skull Bash Normal
TM44 Rest Psychic
TM45 Thunder Wave Electric
TM46 Psywave Psychic
TM50 Substitute Normal
HM05 Flash Normal
Generation II
# Move Type
TM01 DynamicPunch Fighting
TM02 Headbutt Normal
TM03 Curse Unknown
TM06 Toxic Poison
TM07 Zap Cannon Electric
TM09 Psych Up Normal
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM13 Snore Normal
TM15 Hyper Beam Normal
TM17 Protect Normal
TM20 Endure Normal
TM21 Frustration Normal
TM22 SolarBeam Grass
TM25 Thunder Electric
TM27 Return Normal
TM29 Psychic Psychic
TM30 Shadow Ball Ghost
TM31 Mud-Slap Ground
TM32 Double Team Normal
TM33 Ice Punch Ice
TM34 Swagger Normal
TM35 Sleep Talk Normal
TM40 Defense Curl Normal
TM41 ThunderPunch Electric
TM42 Dream Eater Psychic
TM44 Rest Psychic
TM45 Attract Normal
TM46 Thief Dark
TM47 Steel Wing Steel
TM48 Fire Punch Fire
TM50 Nightmare Ghost
HM05 Flash Normal
Generation III
# Move Type
TM01 Focus Punch Fighting
TM04 Calm Mind Psychic
TM06 Toxic Poison
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM12 Taunt Dark
TM15 Hyper Beam Normal
TM16 Light Screen Psychic
TM17 Protect Normal
TM18 Rain Dance Water
TM20 Safeguard Normal
TM21 Frustration Normal
TM22 SolarBeam Grass
TM24 Thunderbolt Electric
TM25 Thunder Electric
TM27 Return Normal
TM29 Psychic Psychic
TM30 Shadow Ball Ghost
TM31 Brick Break Fighting
TM32 Double Team Normal
TM33 Reflect Psychic
TM34 Shock Wave Electric
TM35 Flamethrower Fire
TM41 Torment Dark
TM42 Facade Normal
TM43 Secret Power Normal
TM44 Rest Psychic
TM45 Attract Normal
TM46 Thief Dark
TM48 Skill Swap Psychic
TM49 Snatch Dark
HM05 Flash Normal
Generation IV
# Move Type Cat.
TM01 Focus Punch Fighting Physical
TM04 Calm Mind Psychic Status
TM06 Toxic Poison Status
TM10 Hidden Power Normal Special
TM11 Sunny Day Fire Status
TM12 Taunt Dark Status
TM15 Hyper Beam Normal Special
TM16 Light Screen Psychic Status
TM17 Protect Normal Status
TM18 Rain Dance Water Status
TM20 Safeguard Normal Status
TM21 Frustration Normal Physical
TM22 SolarBeam Grass Special
TM24 Thunderbolt Electric Special
TM25 Thunder Electric Special
TM27 Return Normal Physical
TM29 Psychic Psychic Special
TM30 Shadow Ball Ghost Special
TM31 Brick Break Fighting Physical
TM32 Double Team Normal Status
TM33 Reflect Psychic Status
TM34 Shock Wave Electric Special
TM35 Flamethrower Fire Special
TM41 Torment Dark Status
TM42 Facade Normal Physical
TM43 Secret Power Normal Physical
TM44 Rest Psychic Status
TM45 Attract Normal Status
TM46 Thief Dark Physical
TM48 Skill Swap Psychic Status
TM49 Snatch Dark Status
TM52 Focus Blast Fighting Special
TM53 Energy Ball Grass Special
TM56 Fling Dark Physical
TM57 Charge Beam Electric Special
TM58 Endure Normal Status
TM60 Drain Punch Fighting Physical
TM66 Payback Dark Physical
TM67 Recycle Normal Status
TM68 Giga Impact Normal Physical
TM70 Flash Normal Status
TM73 Thunder Wave Electric Status
TM77 Psych Up Normal Status
TM78 Captivate Normal Status
TM82 Sleep Talk Normal Status
TM83 Natural Gift Normal Physical
TM85 Dream Eater Psychic Special
TM86 Grass Knot Grass Special
TM87 Swagger Normal Status
TM90 Substitute Normal Status
TM92 Trick Room Psychic Status

By breeding

By tutoring

Side game data

Pokémon Pinball
Image:Pin122.png Acquisition: Catch Image:Pin122.gif


Pokémon Trozei!
Image:Trozeiani122.gif Rarity: Rare Image:Trozeiani122.gif
Pokémon Mystery Dungeon
Body size: 1 Recruit Rate: 7.4% Friend Area: Decrepit Lab
Phrases
51%-100% HP Believe it or not, but I am an artist!
26%-50% HP Now this is not good. My health is reduced by half.
1%-25% HP This won't do. I'm out of power completely...
Level Up There goes my level! I'm so happy!
Pokémon Ranger
Group: Psychic Loops: 8 Minimum Experience: 68
Poké Assist: Psychic Field Move: None Maximum Experience: 81
Mr. Mime puts up invisible barriers while performing its pantomime motions.
Pokémon Ranger Batonnage
Group: Psychic Poké Assist: Psychic Field Move: Teleport


Evolution

Baby
Image:439.png
Level up with Mimic
Image:122.png
Mr. Mime

Sprites

Gen Game
I Red Blue Yellow Red (Ja)