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Mime Jr. (Pokémon)

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Bonsly #438: Bonsly
Pokémon
#440: Happiny Happiny
This article is about the species. For a specific instance of this species, see Mime Jr. (disambiguation).
Mime Jr.
Mime Pokémon
マネネ
Manene
#439
Mime Jr.

Mime Jr.

Mime Jr.

Mime Jr.
Images on the Bulbagarden Archives
Type
Psychic Fairy
Unknown Unknown
Blue-Striped
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Soundproof or Filter Cacophony
Cacophony
Technician
Hidden Ability

Hidden Ability

Mega Mime Jr.

Mega Mime Jr. Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
145 (19%)
Breeding
Egg Group
Undiscovered
Hatch time
6630 - 6884 steps
Height
2'00" 0.6 m
{{{forme1}}}
0'0" 0 m
{{{forme2}}}
0'0" 0 m
{{{forme3}}}
0'0" 0 m
{{{forme4}}}
Weight
28.7 lbs. 13.0 kg
{{{forme1}}}
0 lbs. 0 kg
{{{forme2}}}
0 lbs. 0 kg
{{{forme3}}}
0 lbs. 0 kg
{{{forme4}}}
Mega Stone
{{{mega}}} {{{mega2}}}
Regional numbers
Pokédex
#439
Kanto
#000
Johto
#000
Hoenn
#094
Sinnoh

Unova
Coastal
#113
Kalos
Not in any regional Pokédex
Browser
R-000
Fiore
R-164
Almia
R-169/N-101
Oblivia
Not in any Browser
Base experience yield
78
Gen. IV
Unknown
IV
62
V+
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body12.png BodyUnknown.png
{{{forme2}}}
Footprint
F439.png None.png
{{{forme2}}}
Pokédex color
Pink
Base friendship
70
External Links

Mime Jr. (Japanese: マネネ Manene) is a dual-type Psychic/Fairy baby Pokémon, and prior to Generation VI, a pure Psychic-type Pokémon.

It evolves into Mr. Mime when leveled up while knowing Mimic.

Biology

Mime Jr. is a small, pink Pokémon with dark blue legs and "hat," which appears crooked and has a white ball on it. A red bump appears on its stomach and a typical red clown nose appears on its face. It has slender arms and small hands. Mime Jr. has a knack for imitating others; it can easily pick up emotions of those around it and imitate it. It has been known to mimic its foes in order to create distractions. Once the foe is confused, it will quickly escape. It likes places where many people gather.

In the anime

Mime Jr. in the anime

Major appearances

James's Mime Jr.

James obtains a Mime Jr. from his "Nanny and Pop-Pop" in Sweet Baby James.

Other

Mime Jr. first appeared in Lucario and the Mystery of Mew as Queen Ilene's Pokémon. In the same movie, Mew took the form of it.

A Mime Jr. and a Bonsly that were stars of a television show went missing in King and Queen for a Day. When the two Pokémon were found, they were discovered to be sick and James's Mime Jr. and Brock's Bonsly had to fill in for them.

Minor appearances

One also appeared in Meloetta's Moonlight Serenade.

Pokédex entries

Episode Pokémon Source Entry
AG147 Mime Jr. Ash's Pokédex Mime Jr., the Mime Pokémon. It can quickly imitate anyone it sees. It can sense people's emotions as well, and when it senses danger it will erect a barrier, so it can escape.
This concludes the entries from the Advanced Generation series.

In the manga

Mime Jr. in Phantom Thief Pokémon 7

In the Phantom Thief Pokémon 7 manga

Hiori, the hero of Phantom Thief Pokémon 7, has a Mime Jr. While Mime Jr.'s primary duty to Hiori is to receive messages intended for Hiori's alter-ego, the Phantom Thief named Pokémon 7, he has also used it in battle a couple of times. It first appears in Seven's Real Identity In Peril.

In the Pokémon Diamond and Pearl Adventure! manga

Jun's Mime Jr. is seen standing next to him in A Surprise Visit from Hareta's Father!.

In the TCG

Main article: Mime Jr. (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Pearl It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Platinum It mimics the expressions and motions of those it sees to understand the feelings of others.
HeartGold In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
SoulSilver
Generation V
Black It mimics the expressions and motions of those it sees to understand the feelings of others.
White
Black 2 It mimics the expressions and motions of those it sees to understand the feelings of others.
White 2
Generation VI
X In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Y It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.

Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond
Routes 209 and 210, Trophy Garden
Pearl
Trophy Garden
Platinum
Trophy Garden
HeartGold SoulSilver
Breed Mr. Mime holding a Odd Incense
Pokéwalker
Sinnoh Field
Generation V
Black White
Trade
Black 2
Trade
White 2
Breed Mr. Mime holding a Odd Incense
Generation VI
X Y
Reflection Cave (Horde Encounter)

In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Happy Outlook (B1-B19)
Pokémon Ranger:
Shadows of Almia
Boyleland
Pokémon Ranger:
Guardian Signs
Old Mansion
Fire Temple
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Tower: Challenger's Ground
PokéPark Wii: Pikachu's Adventure Meeting Place

Held items

Game Held Item(s)
Diamond Pearl Leppa Berry Leppa Berry (5%)
Platinum

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 20
80 - 127 150 - 244
Attack: 25
27 - 84 49 - 163
Defense: 45
45 - 106 85 - 207
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 90
85 - 156 166 - 306
Speed: 60
58 - 123 112 - 240
Total: 310   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
4/5 ★★★★
Power
1/2
Skill
3/5 ★★★☆☆
Stamina
1/3 ☆☆
Jump
3/3 ★★★
Total
12/18 ★★

Type effectiveness

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
IV - V
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tickle Normal Status 0000 100100% 20
00Start Barrier Psychic Status 0000 —% 20
00Start Confusion Psychic Special 05050 100100% 25
044 Copycat Normal Status 0000 —% 20
088 Meditate Psychic Status 0000 —% 40
1111 Double Slap Normal Physical 01515 08585% 10
1515 Mimic Normal Status 0000 —% 10
1818 Encore Normal Status 0000 100100% 5
2222 Light Screen Psychic Status 0000 —% 30
2222 Reflect Psychic Status 0000 —% 20
2525 Psybeam Psychic Special 06565 100100% 20
2929 Substitute Normal Status 0000 —% 10
3232 Recycle Normal Status 0000 —% 10
3636 Trick Psychic Status 0000 100100% 10
3939 Psychic Psychic Special 09090 100100% 10
4343 Role Play Psychic Status 0000 —% 10
4646 Baton Pass Normal Status 0000 —% 40
5050 Safeguard Normal Status 0000 —% 25
  • A level of "Start" indicates a move that will be known by a Mime Jr. obtained at level 1 in Generation VI
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
IV - V
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 Solar Beam Grass Special 120120 100}}100% 10
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Bug Sprite.png TM83 Infestation Bug Special 02020 100}}100% 20
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
IV - V
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
BunearyLopunnyGothitaGothoritaGothitelle Charm Fairy Status 100% 20
MagmarMagmortarSableyeVolbeat Confuse Ray Ghost Status 100% 10
MakuhitaHariyamaSableyeMienfooMienshao Fake Out Normal Physical 40 100% 10
KadabraAlakazamDrowzeeHypnoGothitaGothorita
Gothitelle
Future Sight Psychic Special 120 100% 10
BunearyLopunny Healing Wish Psychic Status —% 10
DrowzeeHypnoSpinda Hypnosis Psychic Status 60% 20
Spinda Icy Wind* Ice Special 55 95% 15
GothitaGothoritaGothitelle Magic Room Psychic Status —% 10
Mr. Mime Mimic Normal Status —% 10
DrowzeeHypnoChimcharMonfernoInfernapeCroagunk
Toxicroak
Nasty Plot Dark Status —% 20
ElgyemBeheeyem Power Split Psychic Status —% 10
Spinda Teeter Dance Normal Status 100% 20
KadabraAlakazamMr. Mime Trick Psychic Status 100% 10
MachopMachokeMachampMakuhitaHariyamaTimburr
GurdurrConkeldurr
Wake-Up Slap Fighting Physical 70 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
IV - V
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Mime Jr. can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mime Jr. cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP439.png Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Psychic  Poké Assist: Psychic PA.png
( Psychic )
Field move: None
Browser entry  
It launches strange orbs to attack. It protects itself with a psychic barrier.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Psychic  Psychic Assist.png
( Psychic )
Past
Electric Assist.png
( Normal )
Tackle 1 field move.png
(Tackle ×1)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It attacks by launching strange rings that make Pokémon Stopped.
Attack ●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PPW439.png PokéPark Pad entry:
Mime Jr. will give you some interesting stats. You'll find him in the Tree House. His favorite Attraction is Rayquaza's Balloon Panic.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

439Mime Jr.png
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Breed
holding Odd Incense



TM Normal
Level up
knowing Mimic
122Mr. Mime.png
First evolution
Mr. Mime
 Psychic  Fairy 

Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 439.png Spr b 4d 439.png Spr 4p 439.png Spr b 4d 439.png Spr 4p 439.png Spr b 4h 439.png
Spr 4d 439 s.png Spr b 4d 439 s.png Spr 4p 439 s.png Spr b 4d 439 s.png Spr 4p 439 s.png Spr b 4d 439 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 439.png Spr b 5b 439.png Spr 5b 439.png Spr b 5b 439.png
Spr 5b 439 s.png Spr b 5b 439 s.png Spr 5b 439 s.png Spr b 5b 439 s.png
Front Back Front Back
439MS.png For other sprites and images, please see Mime Jr. images on the Bulbagarden Archives.

Trivia

  • Mime Jr.'s English name was revealed on May 28, 2006, the same day that Weavile's name was revealed.
  • Mime Jr. is one of three Pokémon on the player's team in the demo version of Diamond and Pearl.
  • To date, Mime Jr. is the only Pokémon with a catch rate of 145.
  • In HeartGold and SoulSilver, if the player has a Mime Jr. as their partner in Copycat's room, the Mime Jr. will "mimic" the player when interacted with.

Origin

Mime Jr. is based on a mime and a clown.

Name origin

Mime Jr. is derived from the name of its evolution, Mr. Mime.

Manene may be a combination of 真似 mane (mimicry) and nene (Spanish for baby).

In other languages

Language Title Meaning
Japan Flag.png Japanese マネネ Manene From 真似 mane (mimicry) and nene (Spanish for baby)
France Flag.png French Mime Jr Same as English name
Spain Flag.png Spanish Mime Jr. Same as English name
Germany Flag.png German Pantimimi From Pantomime and Mimik
Italy Flag.png Italian Mime Jr. Same as English name
South Korea Flag.png Korean 흉내내 Hyungnaenae From 흉내내기


Related articles

External links

Bonsly #438: Bonsly
Pokémon
#440: Happiny Happiny


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.