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Mime Jr. (Pokémon)

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#438: Bonsly
Pokémon
#440: Happiny
Mime Jr.
マネネ Manene

Artwork from D/P
Type Species
 Psychic  Mime Pokémon
Abilities Exp. at 100
Soundproof or Filter 1,000,000
Pokédex
National
#439
Johto
#—
Hoenn
#—
Sinnoh
#094
Browser
Fiore
R—
Almia
R-164
Height Weight
2'00" 28.7 lbs.
Pokédex color Footprint Body style Catch rate
Pink Image:F439.png Image:Body12.png 145
Gender ratio
50% male
50% female
Egg groups Egg cycles
No eggs 26 (6630 steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
Exp.
78

Mime Jr. (Japanese: マネネ Manene) is a Psychic-type baby Pokémon.

It evolves into Mr. Mime when leveled up while knowing Mimic.

Contents

Biology

Physiology

Mime Jr. is a small pink Pokémon with a black torso. Mime Jr. has a red bump on its stomach and a typical red clown nose on its face. Mime Jr. appears to be wearing a black, crooked hat with a white ball on it.

Gender differences

None.

Special abilities

Mime Jr. can pick up the emotions of those around them.

Behavior

Mime Jr. has a knack for imitating others. It has been known to Mimic its foes in order to create distractions.

Habitat

Diet

Main article: Pokémon food

In the anime

James and his Mime Jr.

Mime Jr. first appeared in Lucario and the Mystery of Mew as Ilene's pet.

Mew took the form of a Mime Jr. in Lucario and the Mystery of Mew.

James obtains a Mime Jr. from his "nana" and "pop-pop" in Sweet Baby James.

A Mime Jr. and a Bonsly that were stars of a television show went missing in King and Queen for a Day. When the two Pokémon were found, they were discovered to be sick and James's Mime Jr. and Brock's Bonsly had to fill in for them.

Pokédex entries

Episode Pokémon Pokédex Entry
AG147 Mime Jr. Ash's Pokédex Mime Jr., the Mime Pokémon. It can quickly imitate anyone it sees. It can sense emotions as well, and when it senses danger it will erect a barrier, so it can escape.
This concludes the entries from the Advanced Generation series.


In the TCG

Main article: Mime Jr. (TCG)

Game data

NPC appearances

  • Pokémon Mystery Dungeon: A possible reward for one of the toughest optional missions is a statue of Mime Jr. that is displayed outside the rescue base.

Pokédex entries

Gen Game Pokédex entry
I This Pokémon was not available in Generation I.
II This Pokémon was not available in Generation II.
III This Pokémon was not available in Generation III.
IV Diamond It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Pearl It likes places where people gather. It mimics foes to confuse them, then makes it getaway.
Platinum It mimics the expressions and motions of those it sees to understand the feelings of others.
HeartGold Currently unknown
SoulSilver Currently unknown

Game locations

Gen Game Rarity Area
I This Pokémon was not available in Generation I.
II This Pokémon was not available in Generation II.
III This Pokémon was not available in Generation III.
IV Diamond Pearl Common
Rare
Routes 209 and 210, Trophy Garden (Diamond)
Trophy Garden (Pearl)
Platinum Rare Trophy Garden
HeartGold SoulSilver Common Sinnoh Field (transfer from PokéWalker)

In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Happy Outlook (B1-B19)
Pokémon Ranger:
Shadows of Almia
Boyleland
Pokémon Rumble Tower of Eternity

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 20
80 - 127 150 - 244
Attack: 25
27 - 84 49 - 163
Defense: 45
45 - 106 85 - 207
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 90
85 - 156 166 - 306
Speed: 60
58 - 123 112 - 240
Total: 310   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.


Pokéthlon stats

Speed
4/5 ★★★★
Power
1/2
Technique
3/5 ★★★☆☆
Stamina
1/3 ☆☆
Jump
3/3 ★★★
Total
12/18 ★★

Type effectiveness

Weak to Resistant to Immune to Normal effectiveness

Notes:

Learnset

Mime Jr. is capable of learning the following moves in Generation IV.

  • Moves in bold are damaging moves to which STAB applies.


By leveling up

Generation IV
Level Move Type Cat. Pwr. Acc. PP Contest Appeal
Start Tickle Normal Status 100% 20 Cute 2 ♥♥
Start Barrier Psychic Status —% 30 Cool 2 ♥♥
Start Confusion Psychic Special 50 100% 25 Smart 3 ♥♥♥
4 Copycat Normal Status —% 20 Cool 0
8 Meditate Psychic Status —% 40 Beauty 0
11 Encore Normal Status 100% 5 Cute 1
15 DoubleSlap Normal Physical 15 85% 10 Tough 2 ♥♥
18 Mimic Normal Status —% 10 Cute 0
22 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
22 Reflect Psychic Status —% 20 Smart 2 ♥♥
25 Psybeam Psychic Special 65 100% 20 Beauty 2 ♥♥
29 Substitute Normal Status —% 10 Smart 1
32 Recycle Normal Status —% 10 Smart 0
36 Trick Psychic Status 100% 10 Smart 0
39 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
43 Role Play Psychic Status —% 10 Cute 1
46 Baton Pass Normal Status —% 40 Cute 0
50 Safeguard Normal Status —% 25 Beauty 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By TM/HM

Generation IV
TM Move Type Cat. Pwr. Acc. PP Contest Appeal
TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
TM04 Calm Mind Psychic Status —% 20 Smart 0
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM12 Taunt Dark Status 100% 20 Smart 0
TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM20 Safeguard Normal Status —% 25 Beauty 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM22 SolarBeam Grass Special 120 100% 10 Cool 1
TM24 Thunderbolt Electric Special 95 100% 15 Cool 2 ♥♥
TM25 Thunder Electric Special 120 70% 10 Cool 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
TM41 Torment Dark Status 100% 15 Tough 0
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM46 Thief Dark Physical 40 100% 10 Tough 0
TM48 Skill Swap Psychic Status —% 10 Smart 0
TM49 Snatch Dark Status —% 10 Smart 0
TM56 Fling Dark Physical 100% 10 Tough 1
TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM60 Drain Punch Fighting Physical 60 100% 5 Beauty 1
TM67 Recycle Normal Status —% 10 Smart 0
TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
TM73 Thunder Wave Electric Status 100% 10 Cool 2 ♥♥
TM77 Psych Up Normal Status —% 10 Smart 0
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
TM92 Trick Room Psychic Status —% 5 Cute 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By breeding

Generation IV
Father Move Type Cat. Pwr. Acc. PP Contest Appeal
Buneary, Lopunny Charm Normal Status 100% 20 Cute 2 ♥♥
Magmar, Magmortar
Sableye
Volbeat
Confuse Ray Ghost Status 100% 10 Smart 2 ♥♥
Makuhita, Hariyama
Sableye
Fake Out Normal Physical 40 100% 10 Cute 2 ♥♥
Kadabra, Alakazam
Drowzee, Hypno
Future Sight Psychic Special 80 90% 15 Smart 2 ♥♥
Buneary, Lopunny Healing Wish Psychic Status —% 10 Cute 0
Drowzee, Hypno
Spinda
Hypnosis Psychic Status 60% 20 Smart 2 ♥♥
Mr. Mime Mimic Normal Status —% 10 Cute 0
Drowzee, Hypno
Chimchar, Monferno, Infernape
Croagunk, Toxicroak
Nasty PlotHGSS Dark Status —% 20 Cute 0
Drowzee, Hypno
Meditite, Medicham
Spinda
Psych Up Normal Status —% 10 Smart 0
Spinda Teeter Dance Normal Status 100% 20 Cute 2 ♥♥
Mr. Mime
Kadabra, Alakazam
Trick Psychic Status 100% 10 Smart 0
Machop, Machoke, Machamp
Makuhita, Hariyama
Wake-Up Slap Fighting Physical 60 100% 10 Smart 0
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB from an evolution of this Pokémon
*Indicates a move only available by chain breeding

By tutoring

Generation IV
Game Move Type Cat. Pwr. Acc. PP Contest Appeal
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Helping Hand Normal Status —% 20 Smart 1
D P Pt HG SS Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Role Play Psychic Status —% 10 Cute 1
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Trick Psychic Status 100% 10 Smart 0
D P Pt HG SS Uproar Normal Special 50 100% 10 Cute 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.

Side game data

Pokémon Mystery Dungeon
Explorers of Time and Explorers of Darkness
Image:MDP439.png Body size: 1 Recruit Rate: 8.2% IQ Group: F



Pokémon Ranger: Shadows of Almia
Group:  Psychic  Poké Assist: Image:Psychicpa.PNG ( Psychic ) Field Move: Image:None -fieldmove.PNG (None)
"It launches strange orbs to attack. It protects itself with a psychic barrier."

Evolution

File:439.png
Baby form
Mime Jr.
 Psychic 
TM Normal
Level up
knowing Mimic


Odd Incense
Breed
holding Odd Incense

File:122.png
First evolution
Mr. Mime
 Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Image:Spr_4d_439.png Image:Spr_4p_439.png Image:Spr_4h_439.png Image:Spr_b_g4_439.png
Image:Spr_4d_439_s.png Image:Spr_4p_439_s.png Image:Spr_4h_439_s.png Image:Spr_b_g4_439_s.png
Mime Jr. For other sprites and images, please see Mime Jr. images on Bulbagarden Archives.

Trivia

  • Mime Jr.'s US name was revealed on May 28, 2006, the same day that Weavile's name was revealed.
  • Mime Jr. is one of three Pokémon on the player's team in the demo version of Diamond and Pearl.
  • Mime Jr. is one of the few pre-evolution Pokémon with a wide moveset, learning its last move on level 50. Other pre-evolutions rarely learn any moves past level 20.
  • To date, Mime Jr. is the only Pokémon with a catch rate of 145.
  • Mime Jr. is one of eight Pokémon whose name has a non-alphabetic character in it, the others being Nidoran♀, Nidoran♂, Farfetch'd, Mr. Mime, Porygon2, Ho-Oh and Porygon-Z.

Origin

Mime Jr. is based on a mime and a clown. Mime Jr. also looks like ice cream in a cone with whipped cream at the top.

Name origin

Mime Jr.'s name is based on that of its evolved form, Mr. Mime. Its Japanese name, Manene, is based on 真似 mane, mimicry. The -nene in its name could come from nene, Spanish for boy.

In other languages

Related articles

External links

#438: Bonsly
Pokémon
#440: Happiny
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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